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+ ---
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+ license: other
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+ license_name: source-licenses
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+ license_details: Each asset remains under the license of its original distribution (Articraft, PartNeXt, Fusion360, TRELLIS-500K sources).
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+ task_categories:
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+ - image-to-3d
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+ tags:
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+ - 3d
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+ - part-aware
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+ - training-data
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+ ---
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+
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+ # PartTrellis corpus — 4-source part-labelled training data
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+
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+ The full training and test corpus of PartTrellis: **19,132 training objects**
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+ (`lists/tri_train_dual.txt`) and **1,000 held-out test objects**
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+ (`lists/test1000.txt`), drawn uniformly from four part-labelled sources:
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+ Articraft, PartNeXt, Fusion360, and TRELLIS-500K assets. Includes the original
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+ textured meshes, the rendered conditioning views, and all precomputed training
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+ targets (O-Voxel dual volumes and latents), so both training and evaluation can
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+ run without re-doing preprocessing.
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+
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+ ## Layout
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+
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+ ```
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+ shards/assets_000.tar … # ~1,000 objects each (train ∪ test)
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+ <source>/<oid>/mesh.glb original textured mesh
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+ <source>/<oid>/face_ids.npy per-face part labels
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+ <source>/<oid>/meta.json
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+ cond/<source>/<oid>/renders_cond_pbr/ PBR conditioning views + transforms.json
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+
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+ latents/latents_000.tar … # 5,000 training objects each
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+ <source>/<oid>/A.vxz B.vxz packed dual O-Voxel volumes (Stage-1 target)
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+ <source>/<oid>/tri_ss_latent.npz sparse-structure latent
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+ <source>/<oid>/tri_slat.npz SLat latent (legacy fitted-VAE space)
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+ <source>/<oid>/tri_meta.json bipartite contraction metadata
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+ latents/origslat.tar # SLat latents in the ORIGINAL TRELLIS.2 VAE
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+ # space — the Stage-2 target of the released model
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+
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+ eval/gt_cache.tar # cached GT part point samples for the evaluator
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+ lists/ # train/test/per-source curation lists + recipes
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+ ```
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+
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+ Note on Stage-2 latents: the released PartTrellis Stage-2
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+ (`stage2_slat_orig_100k.pt`) trains on `latents/origslat.tar` (original
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+ TRELLIS.2 VAE space). `tri_slat.npz` inside the latent shards is the legacy
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+ fitted-VAE space kept for reproducing older ablations; do not mix the two.
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+
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+ ## Preprocessing provenance
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+
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+ Meshes are voxelized **as-is** after rigid normalization only (centering, unit
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+ cube, Z-up) — O-Voxel is a field-free surface proxy, so no watertighting,
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+ remeshing, or cleaning is applied. Part contact graphs are contracted until
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+ bipartite and packed into two volumes (`A.vxz`/`B.vxz`). All preprocessing
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+ scripts ship in the code tarball of
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+ https://huggingface.co/AuroraRyan/PartTrellis (`attraction/data/`).
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+
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+ ## Licensing
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+
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+ The packaging and lists are released for research use; every asset remains
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+ under the license of its original distribution.