| extends Node |
| # --fixed-fps 2000 --disable-render-loop |
| var action_repeat = 8 |
| var n_action_steps = 0 |
|
|
| const MAJOR_VERSION := "0" |
| const MINOR_VERSION := "1" |
| const DEFAULT_PORT := 11008 |
| var client |
| var connected = false |
| var message_center |
| var should_connect = true |
| var agents |
| var need_to_send_obs = false |
| @onready var start_time = Time.get_ticks_msec() |
|
|
| func _ready(): |
| _get_agents() |
| |
| connected = connect_to_server() |
| if connected: |
| _set_heuristic("model") |
| _handshake() |
| _send_env_info() |
| else: |
| _set_heuristic("human") |
| |
| |
| func _get_agents(): |
| agents = get_tree().get_nodes_in_group("AGENT") |
|
|
| func _set_heuristic(heuristic): |
| for agent in agents: |
| agent.set_heuristic(heuristic) |
|
|
| func _handshake(): |
| print("performing handshake") |
| |
| var json_dict = _get_dict_json_message() |
| assert(json_dict["type"] == "handshake") |
| var major_version = json_dict["major_version"] |
| var minor_version = json_dict["minor_version"] |
| if major_version != MAJOR_VERSION: |
| print("WARNING: major verison mismatch ", major_version, " ", MAJOR_VERSION) |
| if minor_version != MINOR_VERSION: |
| print("WARNING: major verison mismatch ", minor_version, " ", MINOR_VERSION) |
|
|
| func _get_dict_json_message(): |
| # returns a dictionary from of the most recent message |
| # this is not waiting |
| while client.get_available_bytes() == 0: |
| if client.get_status() == 3: |
| print("server disconnected status 3, closing") |
| get_tree().quit() |
| return null |
|
|
| if !client.is_connected_to_host(): |
| print("server disconnected, closing") |
| get_tree().quit() |
| return null |
| OS.delay_usec(10) |
| |
| var message = client.get_string() |
| var test_json_conv = JSON.new() |
| test_json_conv.parse(message).result |
| var json_data = test_json_conv.get_data() |
| |
| return json_data |
|
|
| func _send_dict_as_json_message(dict): |
| client.put_string(JSON.new().stringify(dict)) |
|
|
| func _send_env_info(): |
| var json_dict = _get_dict_json_message() |
| assert(json_dict["type"] == "env_info") |
| |
| var message = { |
| "type" : "env_info", |
| "obs_size": agents[0].get_obs_size(), |
| "action_space":agents[0].get_action_space(), |
| "n_agents": len(agents) |
| } |
| _send_dict_as_json_message(message) |
|
|
|
|
| func connect_to_server(): |
| print("trying to connect to server") |
| client = StreamPeerTCP.new() |
| client.set_no_delay(true) |
| #set_process(true) |
| var ip = "localhost" |
| var port = _get_port() |
| var connect = client.connect_to_host(ip, port) |
| |
| print(connect, client.get_status()) |
| |
| return client.get_status() == 2 |
| |
| func _get_port(): |
| print("getting command line arguments") |
| var arguments = {} |
| for argument in OS.get_cmdline_args(): |
| # Parse valid command-line arguments into a dictionary |
| if argument.find("=") > -1: |
| var key_value = argument.split("=") |
| arguments[key_value[0].lstrip("--")] = key_value[1] |
| |
| print("got port ", arguments.get("port", DEFAULT_PORT)) |
| |
| return int(arguments.get("port", DEFAULT_PORT)) |
|
|
| func disconnect_from_server(): |
| client.disconnect_from_host() |
| |
| func _physics_process(delta): |
| # two modes, human control, agent control |
| # pause tree, send obs, get actions, set actions, unpause tree |
| if n_action_steps % action_repeat != 0: |
| n_action_steps += 1 |
| return |
| |
| n_action_steps += 1 |
| |
| if connected: |
| get_tree().set_pause(true) |
| |
| if need_to_send_obs: |
| need_to_send_obs = false |
| var reward = _get_reward_from_agents() |
| var done = _get_done_from_agents() |
| _reset_agents_if_done() # this ensures the new observation is from the next env instance |
| |
| var obs = _get_obs_from_agents() |
| |
| var reply = { |
| "type": "step", |
| "obs": obs, |
| "reward": reward, |
| "done": done |
| } |
| _send_dict_as_json_message(reply) |
| |
| var handled = handle_message() |
| else: |
| _reset_agents_if_done() |
|
|
| func handle_message() -> bool: |
| # get json message: reset, step, close |
| var message = _get_dict_json_message() |
| if message["type"] == "close": |
| print("received close message, closing game") |
| get_tree().quit() |
| get_tree().set_pause(false) |
| return true |
| |
| if message["type"] == "reset": |
| _reset_all_agents() |
| var obs = _get_obs_from_agents() |
| var reply = { |
| "type": "reset", |
| "obs": obs |
| } |
| _send_dict_as_json_message(reply) |
| return handle_message() |
| |
| if message["type"] == "action": |
| var action = message["action"] |
| _set_agent_actions(action) |
| need_to_send_obs = true |
| get_tree().set_pause(false) |
| return true |
| |
| print("message was not handled") |
| return false |
|
|
| func _reset_agents_if_done(): |
| for agent in agents: |
| agent.reset_if_done() |
|
|
| func _reset_all_agents(): |
| for agent in agents: |
| agent.reset() |
|
|
| func _get_obs_from_agents(): |
| var obs = [] |
| for agent in agents: |
| obs.append(agent.get_obs()) |
| return obs |
| |
| func _get_reward_from_agents(): |
| var rewards = [] |
| for agent in agents: |
| rewards.append(agent.get_reward()) |
| return rewards |
| |
| func _get_done_from_agents(): |
| var dones = [] |
| for agent in agents: |
| dones.append(agent.get_done()) |
| return dones |
| |
| func _set_agent_actions(actions): |
| for i in range(len(actions)): |
| agents[i].set_action(actions[i]) |
| |
|
|