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SubscribeDistribution Backtracking Builds A Faster Convergence Trajectory for One-step Diffusion Distillation
Accelerating the sampling speed of diffusion models remains a significant challenge. Recent score distillation methods distill a heavy teacher model into an one-step student generator, which is optimized by calculating the difference between the two score functions on the samples generated by the student model. However, there is a score mismatch issue in the early stage of the distillation process, because existing methods mainly focus on using the endpoint of pre-trained diffusion models as teacher models, overlooking the importance of the convergence trajectory between the student generator and the teacher model. To address this issue, we extend the score distillation process by introducing the entire convergence trajectory of teacher models and propose Distribution Backtracking Distillation (DisBack) for distilling student generators. DisBask is composed of two stages: Degradation Recording and Distribution Backtracking. Degradation Recording is designed to obtain the convergence trajectory of teacher models, which records the degradation path from the trained teacher model to the untrained initial student generator. The degradation path implicitly represents the intermediate distributions of teacher models. Then Distribution Backtracking trains a student generator to backtrack the intermediate distributions for approximating the convergence trajectory of teacher models. Extensive experiments show that DisBack achieves faster and better convergence than the existing distillation method and accomplishes comparable generation performance. Notably, DisBack is easy to implement and can be generalized to existing distillation methods to boost performance. Our code is publicly available on https://github.com/SYZhang0805/DisBack.
Score identity Distillation: Exponentially Fast Distillation of Pretrained Diffusion Models for One-Step Generation
We introduce Score identity Distillation (SiD), an innovative data-free method that distills the generative capabilities of pretrained diffusion models into a single-step generator. SiD not only facilitates an exponentially fast reduction in Fr\'echet inception distance (FID) during distillation but also approaches or even exceeds the FID performance of the original teacher diffusion models. By reformulating forward diffusion processes as semi-implicit distributions, we leverage three score-related identities to create an innovative loss mechanism. This mechanism achieves rapid FID reduction by training the generator using its own synthesized images, eliminating the need for real data or reverse-diffusion-based generation, all accomplished within significantly shortened generation time. Upon evaluation across four benchmark datasets, the SiD algorithm demonstrates high iteration efficiency during distillation and surpasses competing distillation approaches, whether they are one-step or few-step, data-free, or dependent on training data, in terms of generation quality. This achievement not only redefines the benchmarks for efficiency and effectiveness in diffusion distillation but also in the broader field of diffusion-based generation. The PyTorch implementation is available at https://github.com/mingyuanzhou/SiD
Diverse Score Distillation
Score distillation of 2D diffusion models has proven to be a powerful mechanism to guide 3D optimization, for example enabling text-based 3D generation or single-view reconstruction. A common limitation of existing score distillation formulations, however, is that the outputs of the (mode-seeking) optimization are limited in diversity despite the underlying diffusion model being capable of generating diverse samples. In this work, inspired by the sampling process in denoising diffusion, we propose a score formulation that guides the optimization to follow generation paths defined by random initial seeds, thus ensuring diversity. We then present an approximation to adopt this formulation for scenarios where the optimization may not precisely follow the generation paths (e.g. a 3D representation whose renderings evolve in a co-dependent manner). We showcase the applications of our `Diverse Score Distillation' (DSD) formulation across tasks such as 2D optimization, text-based 3D inference, and single-view reconstruction. We also empirically validate DSD against prior score distillation formulations and show that it significantly improves sample diversity while preserving fidelity.
Noise-Free Score Distillation
Score Distillation Sampling (SDS) has emerged as the de facto approach for text-to-content generation in non-image domains. In this paper, we reexamine the SDS process and introduce a straightforward interpretation that demystifies the necessity for large Classifier-Free Guidance (CFG) scales, rooted in the distillation of an undesired noise term. Building upon our interpretation, we propose a novel Noise-Free Score Distillation (NFSD) process, which requires minimal modifications to the original SDS framework. Through this streamlined design, we achieve more effective distillation of pre-trained text-to-image diffusion models while using a nominal CFG scale. This strategic choice allows us to prevent the over-smoothing of results, ensuring that the generated data is both realistic and complies with the desired prompt. To demonstrate the efficacy of NFSD, we provide qualitative examples that compare NFSD and SDS, as well as several other methods.
Text-to-3D with classifier score distillation
Text-to-3D generation has made remarkable progress recently, particularly with methods based on Score Distillation Sampling (SDS) that leverages pre-trained 2D diffusion models. While the usage of classifier-free guidance is well acknowledged to be crucial for successful optimization, it is considered an auxiliary trick rather than the most essential component. In this paper, we re-evaluate the role of classifier-free guidance in score distillation and discover a surprising finding: the guidance alone is enough for effective text-to-3D generation tasks. We name this method Classifier Score Distillation (CSD), which can be interpreted as using an implicit classification model for generation. This new perspective reveals new insights for understanding existing techniques. We validate the effectiveness of CSD across a variety of text-to-3D tasks including shape generation, texture synthesis, and shape editing, achieving results superior to those of state-of-the-art methods. Our project page is https://xinyu-andy.github.io/Classifier-Score-Distillation
Score Distillation via Reparametrized DDIM
While 2D diffusion models generate realistic, high-detail images, 3D shape generation methods like Score Distillation Sampling (SDS) built on these 2D diffusion models produce cartoon-like, over-smoothed shapes. To help explain this discrepancy, we show that the image guidance used in Score Distillation can be understood as the velocity field of a 2D denoising generative process, up to the choice of a noise term. In particular, after a change of variables, SDS resembles a high-variance version of Denoising Diffusion Implicit Models (DDIM) with a differently-sampled noise term: SDS introduces noise i.i.d. randomly at each step, while DDIM infers it from the previous noise predictions. This excessive variance can lead to over-smoothing and unrealistic outputs. We show that a better noise approximation can be recovered by inverting DDIM in each SDS update step. This modification makes SDS's generative process for 2D images almost identical to DDIM. In 3D, it removes over-smoothing, preserves higher-frequency detail, and brings the generation quality closer to that of 2D samplers. Experimentally, our method achieves better or similar 3D generation quality compared to other state-of-the-art Score Distillation methods, all without training additional neural networks or multi-view supervision, and providing useful insights into relationship between 2D and 3D asset generation with diffusion models.
Stable Score Distillation for High-Quality 3D Generation
Score Distillation Sampling (SDS) has exhibited remarkable performance in conditional 3D content generation. However, a comprehensive understanding of the SDS formulation is still lacking, hindering the development of 3D generation. In this work, we present an interpretation of SDS as a combination of three functional components: mode-disengaging, mode-seeking and variance-reducing terms, and analyze the properties of each. We show that problems such as over-smoothness and color-saturation result from the intrinsic deficiency of the supervision terms and reveal that the variance-reducing term introduced by SDS is sub-optimal. Additionally, we shed light on the adoption of large Classifier-Free Guidance (CFG) scale for 3D generation. Based on the analysis, we propose a simple yet effective approach named Stable Score Distillation (SSD) which strategically orchestrates each term for high-quality 3D generation. Extensive experiments validate the efficacy of our approach, demonstrating its ability to generate high-fidelity 3D content without succumbing to issues such as over-smoothness and over-saturation, even under low CFG conditions with the most challenging NeRF representation.
Score Distillation Sampling with Learned Manifold Corrective
Score Distillation Sampling (SDS) is a recent but already widely popular method that relies on an image diffusion model to control optimization problems using text prompts. In this paper, we conduct an in-depth analysis of the SDS loss function, identify an inherent problem with its formulation, and propose a surprisingly easy but effective fix. Specifically, we decompose the loss into different factors and isolate the component responsible for noisy gradients. In the original formulation, high text guidance is used to account for the noise, leading to unwanted side effects. Instead, we train a shallow network mimicking the timestep-dependent denoising deficiency of the image diffusion model in order to effectively factor it out. We demonstrate the versatility and the effectiveness of our novel loss formulation through several qualitative and quantitative experiments, including optimization-based image synthesis and editing, zero-shot image translation network training, and text-to-3D synthesis.
Adversarial Score Distillation: When score distillation meets GAN
Existing score distillation methods are sensitive to classifier-free guidance (CFG) scale: manifested as over-smoothness or instability at small CFG scales, while over-saturation at large ones. To explain and analyze these issues, we revisit the derivation of Score Distillation Sampling (SDS) and decipher existing score distillation with the Wasserstein Generative Adversarial Network (WGAN) paradigm. With the WGAN paradigm, we find that existing score distillation either employs a fixed sub-optimal discriminator or conducts incomplete discriminator optimization, resulting in the scale-sensitive issue. We propose the Adversarial Score Distillation (ASD), which maintains an optimizable discriminator and updates it using the complete optimization objective. Experiments show that the proposed ASD performs favorably in 2D distillation and text-to-3D tasks against existing methods. Furthermore, to explore the generalization ability of our WGAN paradigm, we extend ASD to the image editing task, which achieves competitive results. The project page and code are at https://github.com/2y7c3/ASD.
One-step Diffusion Models with f-Divergence Distribution Matching
Sampling from diffusion models involves a slow iterative process that hinders their practical deployment, especially for interactive applications. To accelerate generation speed, recent approaches distill a multi-step diffusion model into a single-step student generator via variational score distillation, which matches the distribution of samples generated by the student to the teacher's distribution. However, these approaches use the reverse Kullback-Leibler (KL) divergence for distribution matching which is known to be mode seeking. In this paper, we generalize the distribution matching approach using a novel f-divergence minimization framework, termed f-distill, that covers different divergences with different trade-offs in terms of mode coverage and training variance. We derive the gradient of the f-divergence between the teacher and student distributions and show that it is expressed as the product of their score differences and a weighting function determined by their density ratio. This weighting function naturally emphasizes samples with higher density in the teacher distribution, when using a less mode-seeking divergence. We observe that the popular variational score distillation approach using the reverse-KL divergence is a special case within our framework. Empirically, we demonstrate that alternative f-divergences, such as forward-KL and Jensen-Shannon divergences, outperform the current best variational score distillation methods across image generation tasks. In particular, when using Jensen-Shannon divergence, f-distill achieves current state-of-the-art one-step generation performance on ImageNet64 and zero-shot text-to-image generation on MS-COCO. Project page: https://research.nvidia.com/labs/genair/f-distill
Few-Step Diffusion via Score identity Distillation
Diffusion distillation has emerged as a promising strategy for accelerating text-to-image (T2I) diffusion models by distilling a pretrained score network into a one- or few-step generator. While existing methods have made notable progress, they often rely on real or teacher-synthesized images to perform well when distilling high-resolution T2I diffusion models such as Stable Diffusion XL (SDXL), and their use of classifier-free guidance (CFG) introduces a persistent trade-off between text-image alignment and generation diversity. We address these challenges by optimizing Score identity Distillation (SiD) -- a data-free, one-step distillation framework -- for few-step generation. Backed by theoretical analysis that justifies matching a uniform mixture of outputs from all generation steps to the data distribution, our few-step distillation algorithm avoids step-specific networks and integrates seamlessly into existing pipelines, achieving state-of-the-art performance on SDXL at 1024x1024 resolution. To mitigate the alignment-diversity trade-off when real text-image pairs are available, we introduce a Diffusion GAN-based adversarial loss applied to the uniform mixture and propose two new guidance strategies: Zero-CFG, which disables CFG in the teacher and removes text conditioning in the fake score network, and Anti-CFG, which applies negative CFG in the fake score network. This flexible setup improves diversity without sacrificing alignment. Comprehensive experiments on SD1.5 and SDXL demonstrate state-of-the-art performance in both one-step and few-step generation settings, along with robustness to the absence of real images. Our efficient PyTorch implementation, along with the resulting one- and few-step distilled generators, will be released publicly as a separate branch at https://github.com/mingyuanzhou/SiD-LSG.
PlacidDreamer: Advancing Harmony in Text-to-3D Generation
Recently, text-to-3D generation has attracted significant attention, resulting in notable performance enhancements. Previous methods utilize end-to-end 3D generation models to initialize 3D Gaussians, multi-view diffusion models to enforce multi-view consistency, and text-to-image diffusion models to refine details with score distillation algorithms. However, these methods exhibit two limitations. Firstly, they encounter conflicts in generation directions since different models aim to produce diverse 3D assets. Secondly, the issue of over-saturation in score distillation has not been thoroughly investigated and solved. To address these limitations, we propose PlacidDreamer, a text-to-3D framework that harmonizes initialization, multi-view generation, and text-conditioned generation with a single multi-view diffusion model, while simultaneously employing a novel score distillation algorithm to achieve balanced saturation. To unify the generation direction, we introduce the Latent-Plane module, a training-friendly plug-in extension that enables multi-view diffusion models to provide fast geometry reconstruction for initialization and enhanced multi-view images to personalize the text-to-image diffusion model. To address the over-saturation problem, we propose to view score distillation as a multi-objective optimization problem and introduce the Balanced Score Distillation algorithm, which offers a Pareto Optimal solution that achieves both rich details and balanced saturation. Extensive experiments validate the outstanding capabilities of our PlacidDreamer. The code is available at https://github.com/HansenHuang0823/PlacidDreamer.
DOLLAR: Few-Step Video Generation via Distillation and Latent Reward Optimization
Diffusion probabilistic models have shown significant progress in video generation; however, their computational efficiency is limited by the large number of sampling steps required. Reducing sampling steps often compromises video quality or generation diversity. In this work, we introduce a distillation method that combines variational score distillation and consistency distillation to achieve few-step video generation, maintaining both high quality and diversity. We also propose a latent reward model fine-tuning approach to further enhance video generation performance according to any specified reward metric. This approach reduces memory usage and does not require the reward to be differentiable. Our method demonstrates state-of-the-art performance in few-step generation for 10-second videos (128 frames at 12 FPS). The distilled student model achieves a score of 82.57 on VBench, surpassing the teacher model as well as baseline models Gen-3, T2V-Turbo, and Kling. One-step distillation accelerates the teacher model's diffusion sampling by up to 278.6 times, enabling near real-time generation. Human evaluations further validate the superior performance of our 4-step student models compared to teacher model using 50-step DDIM sampling.
DreamSampler: Unifying Diffusion Sampling and Score Distillation for Image Manipulation
Reverse sampling and score-distillation have emerged as main workhorses in recent years for image manipulation using latent diffusion models (LDMs). While reverse diffusion sampling often requires adjustments of LDM architecture or feature engineering, score distillation offers a simple yet powerful model-agnostic approach, but it is often prone to mode-collapsing. To address these limitations and leverage the strengths of both approaches, here we introduce a novel framework called {\em DreamSampler}, which seamlessly integrates these two distinct approaches through the lens of regularized latent optimization. Similar to score-distillation, DreamSampler is a model-agnostic approach applicable to any LDM architecture, but it allows both distillation and reverse sampling with additional guidance for image editing and reconstruction. Through experiments involving image editing, SVG reconstruction and etc, we demonstrate the competitive performance of DreamSampler compared to existing approaches, while providing new applications.
Consistent Flow Distillation for Text-to-3D Generation
Score Distillation Sampling (SDS) has made significant strides in distilling image-generative models for 3D generation. However, its maximum-likelihood-seeking behavior often leads to degraded visual quality and diversity, limiting its effectiveness in 3D applications. In this work, we propose Consistent Flow Distillation (CFD), which addresses these limitations. We begin by leveraging the gradient of the diffusion ODE or SDE sampling process to guide the 3D generation. From the gradient-based sampling perspective, we find that the consistency of 2D image flows across different viewpoints is important for high-quality 3D generation. To achieve this, we introduce multi-view consistent Gaussian noise on the 3D object, which can be rendered from various viewpoints to compute the flow gradient. Our experiments demonstrate that CFD, through consistent flows, significantly outperforms previous methods in text-to-3D generation.
Phased DMD: Few-step Distribution Matching Distillation via Score Matching within Subintervals
Distribution Matching Distillation (DMD) distills score-based generative models into efficient one-step generators, without requiring a one-to-one correspondence with the sampling trajectories of their teachers. However, limited model capacity causes one-step distilled models underperform on complex generative tasks, e.g., synthesizing intricate object motions in text-to-video generation. Directly extending DMD to multi-step distillation increases memory usage and computational depth, leading to instability and reduced efficiency. While prior works propose stochastic gradient truncation as a potential solution, we observe that it substantially reduces the generation diversity of multi-step distilled models, bringing it down to the level of their one-step counterparts. To address these limitations, we propose Phased DMD, a multi-step distillation framework that bridges the idea of phase-wise distillation with Mixture-of-Experts (MoE), reducing learning difficulty while enhancing model capacity. Phased DMD is built upon two key ideas: progressive distribution matching and score matching within subintervals. First, our model divides the SNR range into subintervals, progressively refining the model to higher SNR levels, to better capture complex distributions. Next, to ensure the training objective within each subinterval is accurate, we have conducted rigorous mathematical derivations. We validate Phased DMD by distilling state-of-the-art image and video generation models, including Qwen-Image (20B parameters) and Wan2.2 (28B parameters). Experimental results demonstrate that Phased DMD preserves output diversity better than DMD while retaining key generative capabilities. We will release our code and models.
Score-of-Mixture Training: Training One-Step Generative Models Made Simple via Score Estimation of Mixture Distributions
We propose Score-of-Mixture Training (SMT), a novel framework for training one-step generative models by minimizing a class of divergences called the alpha-skew Jensen-Shannon divergence. At its core, SMT estimates the score of mixture distributions between real and fake samples across multiple noise levels. Similar to consistency models, our approach supports both training from scratch (SMT) and distillation using a pretrained diffusion model, which we call Score-of-Mixture Distillation (SMD). It is simple to implement, requires minimal hyperparameter tuning, and ensures stable training. Experiments on CIFAR-10 and ImageNet 64x64 show that SMT/SMD are competitive with and can even outperform existing methods.
Connecting Consistency Distillation to Score Distillation for Text-to-3D Generation
Although recent advancements in text-to-3D generation have significantly improved generation quality, issues like limited level of detail and low fidelity still persist, which requires further improvement. To understand the essence of those issues, we thoroughly analyze current score distillation methods by connecting theories of consistency distillation to score distillation. Based on the insights acquired through analysis, we propose an optimization framework, Guided Consistency Sampling (GCS), integrated with 3D Gaussian Splatting (3DGS) to alleviate those issues. Additionally, we have observed the persistent oversaturation in the rendered views of generated 3D assets. From experiments, we find that it is caused by unwanted accumulated brightness in 3DGS during optimization. To mitigate this issue, we introduce a Brightness-Equalized Generation (BEG) scheme in 3DGS rendering. Experimental results demonstrate that our approach generates 3D assets with more details and higher fidelity than state-of-the-art methods. The codes are released at https://github.com/LMozart/ECCV2024-GCS-BEG.
Presto! Distilling Steps and Layers for Accelerating Music Generation
Despite advances in diffusion-based text-to-music (TTM) methods, efficient, high-quality generation remains a challenge. We introduce Presto!, an approach to inference acceleration for score-based diffusion transformers via reducing both sampling steps and cost per step. To reduce steps, we develop a new score-based distribution matching distillation (DMD) method for the EDM-family of diffusion models, the first GAN-based distillation method for TTM. To reduce the cost per step, we develop a simple, but powerful improvement to a recent layer distillation method that improves learning via better preserving hidden state variance. Finally, we combine our step and layer distillation methods together for a dual-faceted approach. We evaluate our step and layer distillation methods independently and show each yield best-in-class performance. Our combined distillation method can generate high-quality outputs with improved diversity, accelerating our base model by 10-18x (230/435ms latency for 32 second mono/stereo 44.1kHz, 15x faster than comparable SOTA) -- the fastest high-quality TTM to our knowledge. Sound examples can be found at https://presto-music.github.io/web/.
SteinDreamer: Variance Reduction for Text-to-3D Score Distillation via Stein Identity
Score distillation has emerged as one of the most prevalent approaches for text-to-3D asset synthesis. Essentially, score distillation updates 3D parameters by lifting and back-propagating scores averaged over different views. In this paper, we reveal that the gradient estimation in score distillation is inherent to high variance. Through the lens of variance reduction, the effectiveness of SDS and VSD can be interpreted as applications of various control variates to the Monte Carlo estimator of the distilled score. Motivated by this rethinking and based on Stein's identity, we propose a more general solution to reduce variance for score distillation, termed Stein Score Distillation (SSD). SSD incorporates control variates constructed by Stein identity, allowing for arbitrary baseline functions. This enables us to include flexible guidance priors and network architectures to explicitly optimize for variance reduction. In our experiments, the overall pipeline, dubbed SteinDreamer, is implemented by instantiating the control variate with a monocular depth estimator. The results suggest that SSD can effectively reduce the distillation variance and consistently improve visual quality for both object- and scene-level generation. Moreover, we demonstrate that SteinDreamer achieves faster convergence than existing methods due to more stable gradient updates.
Bridging Geometry-Coherent Text-to-3D Generation with Multi-View Diffusion Priors and Gaussian Splatting
Score Distillation Sampling (SDS) leverages pretrained 2D diffusion models to advance text-to-3D generation but neglects multi-view correlations, being prone to geometric inconsistencies and multi-face artifacts in the generated 3D content. In this work, we propose Coupled Score Distillation (CSD), a framework that couples multi-view joint distribution priors to ensure geometrically consistent 3D generation while enabling the stable and direct optimization of 3D Gaussian Splatting. Specifically, by reformulating the optimization as a multi-view joint optimization problem, we derive an effective optimization rule that effectively couples multi-view priors to guide optimization across different viewpoints while preserving the diversity of generated 3D assets. Additionally, we propose a framework that directly optimizes 3D Gaussian Splatting (3D-GS) with random initialization to generate geometrically consistent 3D content. We further employ a deformable tetrahedral grid, initialized from 3D-GS and refined through CSD, to produce high-quality, refined meshes. Quantitative and qualitative experimental results demonstrate the efficiency and competitive quality of our approach.
ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation
Score distillation sampling (SDS) has shown great promise in text-to-3D generation by distilling pretrained large-scale text-to-image diffusion models, but suffers from over-saturation, over-smoothing, and low-diversity problems. In this work, we propose to model the 3D parameter as a random variable instead of a constant as in SDS and present variational score distillation (VSD), a principled particle-based variational framework to explain and address the aforementioned issues in text-to-3D generation. We show that SDS is a special case of VSD and leads to poor samples with both small and large CFG weights. In comparison, VSD works well with various CFG weights as ancestral sampling from diffusion models and simultaneously improves the diversity and sample quality with a common CFG weight (i.e., 7.5). We further present various improvements in the design space for text-to-3D such as distillation time schedule and density initialization, which are orthogonal to the distillation algorithm yet not well explored. Our overall approach, dubbed ProlificDreamer, can generate high rendering resolution (i.e., 512times512) and high-fidelity NeRF with rich structure and complex effects (e.g., smoke and drops). Further, initialized from NeRF, meshes fine-tuned by VSD are meticulously detailed and photo-realistic. Project page: https://ml.cs.tsinghua.edu.cn/prolificdreamer/
Taming Mode Collapse in Score Distillation for Text-to-3D Generation
Despite the remarkable performance of score distillation in text-to-3D generation, such techniques notoriously suffer from view inconsistency issues, also known as "Janus" artifact, where the generated objects fake each view with multiple front faces. Although empirically effective methods have approached this problem via score debiasing or prompt engineering, a more rigorous perspective to explain and tackle this problem remains elusive. In this paper, we reveal that the existing score distillation-based text-to-3D generation frameworks degenerate to maximal likelihood seeking on each view independently and thus suffer from the mode collapse problem, manifesting as the Janus artifact in practice. To tame mode collapse, we improve score distillation by re-establishing in entropy term in the corresponding variational objective, which is applied to the distribution of rendered images. Maximizing the entropy encourages diversity among different views in generated 3D assets, thereby mitigating the Janus problem. Based on this new objective, we derive a new update rule for 3D score distillation, dubbed Entropic Score Distillation (ESD). We theoretically reveal that ESD can be simplified and implemented by just adopting the classifier-free guidance trick upon variational score distillation. Although embarrassingly straightforward, our extensive experiments successfully demonstrate that ESD can be an effective treatment for Janus artifacts in score distillation.
Towards Training One-Step Diffusion Models Without Distillation
Recent advances in one-step generative models typically follow a two-stage process: first training a teacher diffusion model and then distilling it into a one-step student model. This distillation process traditionally relies on both the teacher model's score function to compute the distillation loss and its weights for student initialization. In this paper, we explore whether one-step generative models can be trained directly without this distillation process. First, we show that the teacher's score function is not essential and propose a family of distillation methods that achieve competitive results without relying on score estimation. Next, we demonstrate that initialization from teacher weights is indispensable in successful training. Surprisingly, we find that this benefit is not due to improved ``input-output" mapping but rather the learned feature representations, which dominate distillation quality. Our findings provide a better understanding of the role of initialization in one-step model training and its impact on distillation quality.
ModeDreamer: Mode Guiding Score Distillation for Text-to-3D Generation using Reference Image Prompts
Existing Score Distillation Sampling (SDS)-based methods have driven significant progress in text-to-3D generation. However, 3D models produced by SDS-based methods tend to exhibit over-smoothing and low-quality outputs. These issues arise from the mode-seeking behavior of current methods, where the scores used to update the model oscillate between multiple modes, resulting in unstable optimization and diminished output quality. To address this problem, we introduce a novel image prompt score distillation loss named ISD, which employs a reference image to direct text-to-3D optimization toward a specific mode. Our ISD loss can be implemented by using IP-Adapter, a lightweight adapter for integrating image prompt capability to a text-to-image diffusion model, as a mode-selection module. A variant of this adapter, when not being prompted by a reference image, can serve as an efficient control variate to reduce variance in score estimates, thereby enhancing both output quality and optimization stability. Our experiments demonstrate that the ISD loss consistently achieves visually coherent, high-quality outputs and improves optimization speed compared to prior text-to-3D methods, as demonstrated through both qualitative and quantitative evaluations on the T3Bench benchmark suite.
Geometry-Aware Score Distillation via 3D Consistent Noising and Gradient Consistency Modeling
Score distillation sampling (SDS), the methodology in which the score from pretrained 2D diffusion models is distilled into 3D representation, has recently brought significant advancements in text-to-3D generation task. However, this approach is still confronted with critical geometric inconsistency problems such as the Janus problem. Starting from a hypothesis that such inconsistency problems may be induced by multiview inconsistencies between 2D scores predicted from various viewpoints, we introduce GSD, a simple and general plug-and-play framework for incorporating 3D consistency and therefore geometry awareness into the SDS process. Our methodology is composed of three components: 3D consistent noising, designed to produce 3D consistent noise maps that perfectly follow the standard Gaussian distribution, geometry-based gradient warping for identifying correspondences between predicted gradients of different viewpoints, and novel gradient consistency loss to optimize the scene geometry toward producing more consistent gradients. We demonstrate that our method significantly improves performance, successfully addressing the geometric inconsistency problems in text-to-3D generation task with minimal computation cost and being compatible with existing score distillation-based models. Our project page is available at https://ku-cvlab.github.io/GSD/.
Repulsive Score Distillation for Diverse Sampling of Diffusion Models
Score distillation sampling has been pivotal for integrating diffusion models into generation of complex visuals. Despite impressive results it suffers from mode collapse and lack of diversity. To cope with this challenge, we leverage the gradient flow interpretation of score distillation to propose Repulsive Score Distillation (RSD). In particular, we propose a variational framework based on repulsion of an ensemble of particles that promotes diversity. Using a variational approximation that incorporates a coupling among particles, the repulsion appears as a simple regularization that allows interaction of particles based on their relative pairwise similarity, measured e.g., via radial basis kernels. We design RSD for both unconstrained and constrained sampling scenarios. For constrained sampling we focus on inverse problems in the latent space that leads to an augmented variational formulation, that strikes a good balance between compute, quality and diversity. Our extensive experiments for text-to-image generation, and inverse problems demonstrate that RSD achieves a superior trade-off between diversity and quality compared with state-of-the-art alternatives.
DreamMapping: High-Fidelity Text-to-3D Generation via Variational Distribution Mapping
Score Distillation Sampling (SDS) has emerged as a prevalent technique for text-to-3D generation, enabling 3D content creation by distilling view-dependent information from text-to-2D guidance. However, they frequently exhibit shortcomings such as over-saturated color and excess smoothness. In this paper, we conduct a thorough analysis of SDS and refine its formulation, finding that the core design is to model the distribution of rendered images. Following this insight, we introduce a novel strategy called Variational Distribution Mapping (VDM), which expedites the distribution modeling process by regarding the rendered images as instances of degradation from diffusion-based generation. This special design enables the efficient training of variational distribution by skipping the calculations of the Jacobians in the diffusion U-Net. We also introduce timestep-dependent Distribution Coefficient Annealing (DCA) to further improve distilling precision. Leveraging VDM and DCA, we use Gaussian Splatting as the 3D representation and build a text-to-3D generation framework. Extensive experiments and evaluations demonstrate the capability of VDM and DCA to generate high-fidelity and realistic assets with optimization efficiency.
One-step Diffusion with Distribution Matching Distillation
Diffusion models generate high-quality images but require dozens of forward passes. We introduce Distribution Matching Distillation (DMD), a procedure to transform a diffusion model into a one-step image generator with minimal impact on image quality. We enforce the one-step image generator match the diffusion model at distribution level, by minimizing an approximate KL divergence whose gradient can be expressed as the difference between 2 score functions, one of the target distribution and the other of the synthetic distribution being produced by our one-step generator. The score functions are parameterized as two diffusion models trained separately on each distribution. Combined with a simple regression loss matching the large-scale structure of the multi-step diffusion outputs, our method outperforms all published few-step diffusion approaches, reaching 2.62 FID on ImageNet 64x64 and 11.49 FID on zero-shot COCO-30k, comparable to Stable Diffusion but orders of magnitude faster. Utilizing FP16 inference, our model generates images at 20 FPS on modern hardware.
TSD-SR: One-Step Diffusion with Target Score Distillation for Real-World Image Super-Resolution
Pre-trained text-to-image diffusion models are increasingly applied to real-world image super-resolution (Real-ISR) task. Given the iterative refinement nature of diffusion models, most existing approaches are computationally expensive. While methods such as SinSR and OSEDiff have emerged to condense inference steps via distillation, their performance in image restoration or details recovery is not satisfied. To address this, we propose TSD-SR, a novel distillation framework specifically designed for real-world image super-resolution, aiming to construct an efficient and effective one-step model. We first introduce the Target Score Distillation, which leverages the priors of diffusion models and real image references to achieve more realistic image restoration. Secondly, we propose a Distribution-Aware Sampling Module to make detail-oriented gradients more readily accessible, addressing the challenge of recovering fine details. Extensive experiments demonstrate that our TSD-SR has superior restoration results (most of the metrics perform the best) and the fastest inference speed (e.g. 40 times faster than SeeSR) compared to the past Real-ISR approaches based on pre-trained diffusion priors.
ScaleDreamer: Scalable Text-to-3D Synthesis with Asynchronous Score Distillation
By leveraging the text-to-image diffusion priors, score distillation can synthesize 3D contents without paired text-3D training data. Instead of spending hours of online optimization per text prompt, recent studies have been focused on learning a text-to-3D generative network for amortizing multiple text-3D relations, which can synthesize 3D contents in seconds. However, existing score distillation methods are hard to scale up to a large amount of text prompts due to the difficulties in aligning pretrained diffusion prior with the distribution of rendered images from various text prompts. Current state-of-the-arts such as Variational Score Distillation finetune the pretrained diffusion model to minimize the noise prediction error so as to align the distributions, which are however unstable to train and will impair the model's comprehension capability to numerous text prompts. Based on the observation that the diffusion models tend to have lower noise prediction errors at earlier timesteps, we propose Asynchronous Score Distillation (ASD), which minimizes the noise prediction error by shifting the diffusion timestep to earlier ones. ASD is stable to train and can scale up to 100k prompts. It reduces the noise prediction error without changing the weights of pre-trained diffusion model, thus keeping its strong comprehension capability to prompts. We conduct extensive experiments across different 2D diffusion models, including Stable Diffusion and MVDream, and text-to-3D generators, including Hyper-iNGP, 3DConv-Net and Triplane-Transformer. The results demonstrate ASD's effectiveness in stable 3D generator training, high-quality 3D content synthesis, and its superior prompt-consistency, especially under large prompt corpus.
Hyper-SD: Trajectory Segmented Consistency Model for Efficient Image Synthesis
Recently, a series of diffusion-aware distillation algorithms have emerged to alleviate the computational overhead associated with the multi-step inference process of Diffusion Models (DMs). Current distillation techniques often dichotomize into two distinct aspects: i) ODE Trajectory Preservation; and ii) ODE Trajectory Reformulation. However, these approaches suffer from severe performance degradation or domain shifts. To address these limitations, we propose Hyper-SD, a novel framework that synergistically amalgamates the advantages of ODE Trajectory Preservation and Reformulation, while maintaining near-lossless performance during step compression. Firstly, we introduce Trajectory Segmented Consistency Distillation to progressively perform consistent distillation within pre-defined time-step segments, which facilitates the preservation of the original ODE trajectory from a higher-order perspective. Secondly, we incorporate human feedback learning to boost the performance of the model in a low-step regime and mitigate the performance loss incurred by the distillation process. Thirdly, we integrate score distillation to further improve the low-step generation capability of the model and offer the first attempt to leverage a unified LoRA to support the inference process at all steps. Extensive experiments and user studies demonstrate that Hyper-SD achieves SOTA performance from 1 to 8 inference steps for both SDXL and SD1.5. For example, Hyper-SDXL surpasses SDXL-Lightning by +0.68 in CLIP Score and +0.51 in Aes Score in the 1-step inference.
Adversarial Diffusion Distillation
We introduce Adversarial Diffusion Distillation (ADD), a novel training approach that efficiently samples large-scale foundational image diffusion models in just 1-4 steps while maintaining high image quality. We use score distillation to leverage large-scale off-the-shelf image diffusion models as a teacher signal in combination with an adversarial loss to ensure high image fidelity even in the low-step regime of one or two sampling steps. Our analyses show that our model clearly outperforms existing few-step methods (GANs, Latent Consistency Models) in a single step and reaches the performance of state-of-the-art diffusion models (SDXL) in only four steps. ADD is the first method to unlock single-step, real-time image synthesis with foundation models. Code and weights available under https://github.com/Stability-AI/generative-models and https://huggingface.co/stabilityai/ .
One-Step Diffusion Distillation through Score Implicit Matching
Despite their strong performances on many generative tasks, diffusion models require a large number of sampling steps in order to generate realistic samples. This has motivated the community to develop effective methods to distill pre-trained diffusion models into more efficient models, but these methods still typically require few-step inference or perform substantially worse than the underlying model. In this paper, we present Score Implicit Matching (SIM) a new approach to distilling pre-trained diffusion models into single-step generator models, while maintaining almost the same sample generation ability as the original model as well as being data-free with no need of training samples for distillation. The method rests upon the fact that, although the traditional score-based loss is intractable to minimize for generator models, under certain conditions we can efficiently compute the gradients for a wide class of score-based divergences between a diffusion model and a generator. SIM shows strong empirical performances for one-step generators: on the CIFAR10 dataset, it achieves an FID of 2.06 for unconditional generation and 1.96 for class-conditional generation. Moreover, by applying SIM to a leading transformer-based diffusion model, we distill a single-step generator for text-to-image (T2I) generation that attains an aesthetic score of 6.42 with no performance decline over the original multi-step counterpart, clearly outperforming the other one-step generators including SDXL-TURBO of 5.33, SDXL-LIGHTNING of 5.34 and HYPER-SDXL of 5.85. We will release this industry-ready one-step transformer-based T2I generator along with this paper.
DreamMotion: Space-Time Self-Similarity Score Distillation for Zero-Shot Video Editing
Text-driven diffusion-based video editing presents a unique challenge not encountered in image editing literature: establishing real-world motion. Unlike existing video editing approaches, here we focus on score distillation sampling to circumvent the standard reverse diffusion process and initiate optimization from videos that already exhibit natural motion. Our analysis reveals that while video score distillation can effectively introduce new content indicated by target text, it can also cause significant structure and motion deviation. To counteract this, we propose to match space-time self-similarities of the original video and the edited video during the score distillation. Thanks to the use of score distillation, our approach is model-agnostic, which can be applied for both cascaded and non-cascaded video diffusion frameworks. Through extensive comparisons with leading methods, our approach demonstrates its superiority in altering appearances while accurately preserving the original structure and motion.
DreamPropeller: Supercharge Text-to-3D Generation with Parallel Sampling
Recent methods such as Score Distillation Sampling (SDS) and Variational Score Distillation (VSD) using 2D diffusion models for text-to-3D generation have demonstrated impressive generation quality. However, the long generation time of such algorithms significantly degrades the user experience. To tackle this problem, we propose DreamPropeller, a drop-in acceleration algorithm that can be wrapped around any existing text-to-3D generation pipeline based on score distillation. Our framework generalizes Picard iterations, a classical algorithm for parallel sampling an ODE path, and can account for non-ODE paths such as momentum-based gradient updates and changes in dimensions during the optimization process as in many cases of 3D generation. We show that our algorithm trades parallel compute for wallclock time and empirically achieves up to 4.7x speedup with a negligible drop in generation quality for all tested frameworks.
RewardSDS: Aligning Score Distillation via Reward-Weighted Sampling
Score Distillation Sampling (SDS) has emerged as an effective technique for leveraging 2D diffusion priors for tasks such as text-to-3D generation. While powerful, SDS struggles with achieving fine-grained alignment to user intent. To overcome this, we introduce RewardSDS, a novel approach that weights noise samples based on alignment scores from a reward model, producing a weighted SDS loss. This loss prioritizes gradients from noise samples that yield aligned high-reward output. Our approach is broadly applicable and can extend SDS-based methods. In particular, we demonstrate its applicability to Variational Score Distillation (VSD) by introducing RewardVSD. We evaluate RewardSDS and RewardVSD on text-to-image, 2D editing, and text-to-3D generation tasks, showing significant improvements over SDS and VSD on a diverse set of metrics measuring generation quality and alignment to desired reward models, enabling state-of-the-art performance. Project page is available at https://itaychachy. github.io/reward-sds/.
Rethinking Score Distilling Sampling for 3D Editing and Generation
Score Distillation Sampling (SDS) has emerged as a prominent method for text-to-3D generation by leveraging the strengths of 2D diffusion models. However, SDS is limited to generation tasks and lacks the capability to edit existing 3D assets. Conversely, variants of SDS that introduce editing capabilities often can not generate new 3D assets effectively. In this work, we observe that the processes of generation and editing within SDS and its variants have unified underlying gradient terms. Building on this insight, we propose Unified Distillation Sampling (UDS), a method that seamlessly integrates both the generation and editing of 3D assets. Essentially, UDS refines the gradient terms used in vanilla SDS methods, unifying them to support both tasks. Extensive experiments demonstrate that UDS not only outperforms baseline methods in generating 3D assets with richer details but also excels in editing tasks, thereby bridging the gap between 3D generation and editing. The code is available on: https://github.com/xingy038/UDS.
Diffusion Probabilistic Model Made Slim
Despite the recent visually-pleasing results achieved, the massive computational cost has been a long-standing flaw for diffusion probabilistic models (DPMs), which, in turn, greatly limits their applications on resource-limited platforms. Prior methods towards efficient DPM, however, have largely focused on accelerating the testing yet overlooked their huge complexity and sizes. In this paper, we make a dedicated attempt to lighten DPM while striving to preserve its favourable performance. We start by training a small-sized latent diffusion model (LDM) from scratch, but observe a significant fidelity drop in the synthetic images. Through a thorough assessment, we find that DPM is intrinsically biased against high-frequency generation, and learns to recover different frequency components at different time-steps. These properties make compact networks unable to represent frequency dynamics with accurate high-frequency estimation. Towards this end, we introduce a customized design for slim DPM, which we term as Spectral Diffusion (SD), for light-weight image synthesis. SD incorporates wavelet gating in its architecture to enable frequency dynamic feature extraction at every reverse steps, and conducts spectrum-aware distillation to promote high-frequency recovery by inverse weighting the objective based on spectrum magni tudes. Experimental results demonstrate that, SD achieves 8-18x computational complexity reduction as compared to the latent diffusion models on a series of conditional and unconditional image generation tasks while retaining competitive image fidelity.
Diffusion Distillation With Direct Preference Optimization For Efficient 3D LiDAR Scene Completion
The application of diffusion models in 3D LiDAR scene completion is limited due to diffusion's slow sampling speed. Score distillation accelerates diffusion sampling but with performance degradation, while post-training with direct policy optimization (DPO) boosts performance using preference data. This paper proposes Distillation-DPO, a novel diffusion distillation framework for LiDAR scene completion with preference aligment. First, the student model generates paired completion scenes with different initial noises. Second, using LiDAR scene evaluation metrics as preference, we construct winning and losing sample pairs. Such construction is reasonable, since most LiDAR scene metrics are informative but non-differentiable to be optimized directly. Third, Distillation-DPO optimizes the student model by exploiting the difference in score functions between the teacher and student models on the paired completion scenes. Such procedure is repeated until convergence. Extensive experiments demonstrate that, compared to state-of-the-art LiDAR scene completion diffusion models, Distillation-DPO achieves higher-quality scene completion while accelerating the completion speed by more than 5-fold. Our method is the first to explore adopting preference learning in distillation to the best of our knowledge and provide insights into preference-aligned distillation. Our code is public available on https://github.com/happyw1nd/DistillationDPO.
Score Distillation Sampling for Audio: Source Separation, Synthesis, and Beyond
We introduce Audio-SDS, a generalization of Score Distillation Sampling (SDS) to text-conditioned audio diffusion models. While SDS was initially designed for text-to-3D generation using image diffusion, its core idea of distilling a powerful generative prior into a separate parametric representation extends to the audio domain. Leveraging a single pretrained model, Audio-SDS enables a broad range of tasks without requiring specialized datasets. In particular, we demonstrate how Audio-SDS can guide physically informed impact sound simulations, calibrate FM-synthesis parameters, and perform prompt-specified source separation. Our findings illustrate the versatility of distillation-based methods across modalities and establish a robust foundation for future work using generative priors in audio tasks.
Spectral Co-Distillation for Personalized Federated Learning
Personalized federated learning (PFL) has been widely investigated to address the challenge of data heterogeneity, especially when a single generic model is inadequate in satisfying the diverse performance requirements of local clients simultaneously. Existing PFL methods are inherently based on the idea that the relations between the generic global and personalized local models are captured by the similarity of model weights. Such a similarity is primarily based on either partitioning the model architecture into generic versus personalized components, or modeling client relationships via model weights. To better capture similar (yet distinct) generic versus personalized model representations, we propose spectral distillation, a novel distillation method based on model spectrum information. Building upon spectral distillation, we also introduce a co-distillation framework that establishes a two-way bridge between generic and personalized model training. Moreover, to utilize the local idle time in conventional PFL, we propose a wait-free local training protocol. Through extensive experiments on multiple datasets over diverse heterogeneous data settings, we demonstrate the outperformance and efficacy of our proposed spectral co-distillation method, as well as our wait-free training protocol.
LUSD: Localized Update Score Distillation for Text-Guided Image Editing
While diffusion models show promising results in image editing given a target prompt, achieving both prompt fidelity and background preservation remains difficult. Recent works have introduced score distillation techniques that leverage the rich generative prior of text-to-image diffusion models to solve this task without additional fine-tuning. However, these methods often struggle with tasks such as object insertion. Our investigation of these failures reveals significant variations in gradient magnitude and spatial distribution, making hyperparameter tuning highly input-specific or unsuccessful. To address this, we propose two simple yet effective modifications: attention-based spatial regularization and gradient filtering-normalization, both aimed at reducing these variations during gradient updates. Experimental results show our method outperforms state-of-the-art score distillation techniques in prompt fidelity, improving successful edits while preserving the background. Users also preferred our method over state-of-the-art techniques across three metrics, and by 58-64% overall.
Learnable Sampler Distillation for Discrete Diffusion Models
Discrete diffusion models (DDMs) have shown powerful generation ability for discrete data modalities like text and molecules. However, their practical application is hindered by inefficient sampling, requiring a large number of sampling steps. Accelerating DDMs by using larger step sizes typically introduces significant problems in generation quality, as it amplifies the impact of both the compounding decoding error due to factorized predictions and discretization error from numerical approximations, leading to a significant decrease in sampling quality. To address these challenges, we propose learnable sampler distillation (LSD), a novel approach to train fast and high-fidelity samplers for DDMs. LSD employs a distillation approach where a student sampler with a few steps learns to align its intermediate score trajectory with that of a high-quality teacher sampler with numerous steps. This alignment is achieved by optimizing learnable sampler coefficients that adaptively adjust sampling dynamics. Additionally, we further propose LSD+, which also learns time schedules that allocate steps non-uniformly. Experiments across text generation, image generation, and synthetic tasks demonstrate that our proposed approaches outperform existing samplers for DDMs, achieving substantially higher sampling quality with significantly fewer sampling steps. Our code is available at https://github.com/feiyangfu/LSD{https://github.com/feiyangfu/LSD}.
Learning Few-Step Diffusion Models by Trajectory Distribution Matching
Accelerating diffusion model sampling is crucial for efficient AIGC deployment. While diffusion distillation methods -- based on distribution matching and trajectory matching -- reduce sampling to as few as one step, they fall short on complex tasks like text-to-image generation. Few-step generation offers a better balance between speed and quality, but existing approaches face a persistent trade-off: distribution matching lacks flexibility for multi-step sampling, while trajectory matching often yields suboptimal image quality. To bridge this gap, we propose learning few-step diffusion models by Trajectory Distribution Matching (TDM), a unified distillation paradigm that combines the strengths of distribution and trajectory matching. Our method introduces a data-free score distillation objective, aligning the student's trajectory with the teacher's at the distribution level. Further, we develop a sampling-steps-aware objective that decouples learning targets across different steps, enabling more adjustable sampling. This approach supports both deterministic sampling for superior image quality and flexible multi-step adaptation, achieving state-of-the-art performance with remarkable efficiency. Our model, TDM, outperforms existing methods on various backbones, such as SDXL and PixArt-alpha, delivering superior quality and significantly reduced training costs. In particular, our method distills PixArt-alpha into a 4-step generator that outperforms its teacher on real user preference at 1024 resolution. This is accomplished with 500 iterations and 2 A800 hours -- a mere 0.01% of the teacher's training cost. In addition, our proposed TDM can be extended to accelerate text-to-video diffusion. Notably, TDM can outperform its teacher model (CogVideoX-2B) by using only 4 NFE on VBench, improving the total score from 80.91 to 81.65. Project page: https://tdm-t2x.github.io/
Delta Denoising Score
We introduce Delta Denoising Score (DDS), a novel scoring function for text-based image editing that guides minimal modifications of an input image towards the content described in a target prompt. DDS leverages the rich generative prior of text-to-image diffusion models and can be used as a loss term in an optimization problem to steer an image towards a desired direction dictated by a text. DDS utilizes the Score Distillation Sampling (SDS) mechanism for the purpose of image editing. We show that using only SDS often produces non-detailed and blurry outputs due to noisy gradients. To address this issue, DDS uses a prompt that matches the input image to identify and remove undesired erroneous directions of SDS. Our key premise is that SDS should be zero when calculated on pairs of matched prompts and images, meaning that if the score is non-zero, its gradients can be attributed to the erroneous component of SDS. Our analysis demonstrates the competence of DDS for text based image-to-image translation. We further show that DDS can be used to train an effective zero-shot image translation model. Experimental results indicate that DDS outperforms existing methods in terms of stability and quality, highlighting its potential for real-world applications in text-based image editing.
Transform Once: Efficient Operator Learning in Frequency Domain
Spectral analysis provides one of the most effective paradigms for information-preserving dimensionality reduction, as simple descriptions of naturally occurring signals are often obtained via few terms of periodic basis functions. In this work, we study deep neural networks designed to harness the structure in frequency domain for efficient learning of long-range correlations in space or time: frequency-domain models (FDMs). Existing FDMs are based on complex-valued transforms i.e. Fourier Transforms (FT), and layers that perform computation on the spectrum and input data separately. This design introduces considerable computational overhead: for each layer, a forward and inverse FT. Instead, this work introduces a blueprint for frequency domain learning through a single transform: transform once (T1). To enable efficient, direct learning in the frequency domain we derive a variance-preserving weight initialization scheme and investigate methods for frequency selection in reduced-order FDMs. Our results noticeably streamline the design process of FDMs, pruning redundant transforms, and leading to speedups of 3x to 10x that increase with data resolution and model size. We perform extensive experiments on learning the solution operator of spatio-temporal dynamics, including incompressible Navier-Stokes, turbulent flows around airfoils and high-resolution video of smoke. T1 models improve on the test performance of FDMs while requiring significantly less computation (5 hours instead of 32 for our large-scale experiment), with over 20% reduction in average predictive error across tasks.
Distilling Diffusion Models to Efficient 3D LiDAR Scene Completion
Diffusion models have been applied to 3D LiDAR scene completion due to their strong training stability and high completion quality. However, the slow sampling speed limits the practical application of diffusion-based scene completion models since autonomous vehicles require an efficient perception of surrounding environments. This paper proposes a novel distillation method tailored for 3D LiDAR scene completion models, dubbed ScoreLiDAR, which achieves efficient yet high-quality scene completion. ScoreLiDAR enables the distilled model to sample in significantly fewer steps after distillation. To improve completion quality, we also introduce a novel Structural Loss, which encourages the distilled model to capture the geometric structure of the 3D LiDAR scene. The loss contains a scene-wise term constraining the holistic structure and a point-wise term constraining the key landmark points and their relative configuration. Extensive experiments demonstrate that ScoreLiDAR significantly accelerates the completion time from 30.55 to 5.37 seconds per frame (>5times) on SemanticKITTI and achieves superior performance compared to state-of-the-art 3D LiDAR scene completion models. Our code is publicly available at https://github.com/happyw1nd/ScoreLiDAR.
LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching
The recent advancements in text-to-3D generation mark a significant milestone in generative models, unlocking new possibilities for creating imaginative 3D assets across various real-world scenarios. While recent advancements in text-to-3D generation have shown promise, they often fall short in rendering detailed and high-quality 3D models. This problem is especially prevalent as many methods base themselves on Score Distillation Sampling (SDS). This paper identifies a notable deficiency in SDS, that it brings inconsistent and low-quality updating direction for the 3D model, causing the over-smoothing effect. To address this, we propose a novel approach called Interval Score Matching (ISM). ISM employs deterministic diffusing trajectories and utilizes interval-based score matching to counteract over-smoothing. Furthermore, we incorporate 3D Gaussian Splatting into our text-to-3D generation pipeline. Extensive experiments show that our model largely outperforms the state-of-the-art in quality and training efficiency.
Adding Additional Control to One-Step Diffusion with Joint Distribution Matching
While diffusion distillation has enabled one-step generation through methods like Variational Score Distillation, adapting distilled models to emerging new controls -- such as novel structural constraints or latest user preferences -- remains challenging. Conventional approaches typically requires modifying the base diffusion model and redistilling it -- a process that is both computationally intensive and time-consuming. To address these challenges, we introduce Joint Distribution Matching (JDM), a novel approach that minimizes the reverse KL divergence between image-condition joint distributions. By deriving a tractable upper bound, JDM decouples fidelity learning from condition learning. This asymmetric distillation scheme enables our one-step student to handle controls unknown to the teacher model and facilitates improved classifier-free guidance (CFG) usage and seamless integration of human feedback learning (HFL). Experimental results demonstrate that JDM surpasses baseline methods such as multi-step ControlNet by mere one-step in most cases, while achieving state-of-the-art performance in one-step text-to-image synthesis through improved usage of CFG or HFL integration.
Distilled Protein Backbone Generation
Diffusion- and flow-based generative models have recently demonstrated strong performance in protein backbone generation tasks, offering unprecedented capabilities for de novo protein design. However, while achieving notable performance in generation quality, these models are limited by their generating speed, often requiring hundreds of iterative steps in the reverse-diffusion process. This computational bottleneck limits their practical utility in large-scale protein discovery, where thousands to millions of candidate structures are needed. To address this challenge, we explore the techniques of score distillation, which has shown great success in reducing the number of sampling steps in the vision domain while maintaining high generation quality. However, a straightforward adaptation of these methods results in unacceptably low designability. Through extensive study, we have identified how to appropriately adapt Score identity Distillation (SiD), a state-of-the-art score distillation strategy, to train few-step protein backbone generators which significantly reduce sampling time, while maintaining comparable performance to their pretrained teacher model. In particular, multistep generation combined with inference time noise modulation is key to the success. We demonstrate that our distilled few-step generators achieve more than a 20-fold improvement in sampling speed, while achieving similar levels of designability, diversity, and novelty as the Proteina teacher model. This reduction in inference cost enables large-scale in silico protein design, thereby bringing diffusion-based models closer to real-world protein engineering applications. The PyTorch implementation is available at https://github.com/LY-Xie/SiD_Protein
IM-3D: Iterative Multiview Diffusion and Reconstruction for High-Quality 3D Generation
Most text-to-3D generators build upon off-the-shelf text-to-image models trained on billions of images. They use variants of Score Distillation Sampling (SDS), which is slow, somewhat unstable, and prone to artifacts. A mitigation is to fine-tune the 2D generator to be multi-view aware, which can help distillation or can be combined with reconstruction networks to output 3D objects directly. In this paper, we further explore the design space of text-to-3D models. We significantly improve multi-view generation by considering video instead of image generators. Combined with a 3D reconstruction algorithm which, by using Gaussian splatting, can optimize a robust image-based loss, we directly produce high-quality 3D outputs from the generated views. Our new method, IM-3D, reduces the number of evaluations of the 2D generator network 10-100x, resulting in a much more efficient pipeline, better quality, fewer geometric inconsistencies, and higher yield of usable 3D assets.
Accelerating Diffusion-Based Text-to-Audio Generation with Consistency Distillation
Diffusion models power a vast majority of text-to-audio (TTA) generation methods. Unfortunately, these models suffer from slow inference speed due to iterative queries to the underlying denoising network, thus unsuitable for scenarios with inference time or computational constraints. This work modifies the recently proposed consistency distillation framework to train TTA models that require only a single neural network query. In addition to incorporating classifier-free guidance into the distillation process, we leverage the availability of generated audio during distillation training to fine-tune the consistency TTA model with novel loss functions in the audio space, such as the CLAP score. Our objective and subjective evaluation results on the AudioCaps dataset show that consistency models retain diffusion models' high generation quality and diversity while reducing the number of queries by a factor of 400.
Tuning Timestep-Distilled Diffusion Model Using Pairwise Sample Optimization
Recent advancements in timestep-distilled diffusion models have enabled high-quality image generation that rivals non-distilled multi-step models, but with significantly fewer inference steps. While such models are attractive for applications due to the low inference cost and latency, fine-tuning them with a naive diffusion objective would result in degraded and blurry outputs. An intuitive alternative is to repeat the diffusion distillation process with a fine-tuned teacher model, which produces good results but is cumbersome and computationally intensive; the distillation training usually requires magnitude higher of training compute compared to fine-tuning for specific image styles. In this paper, we present an algorithm named pairwise sample optimization (PSO), which enables the direct fine-tuning of an arbitrary timestep-distilled diffusion model. PSO introduces additional reference images sampled from the current time-step distilled model, and increases the relative likelihood margin between the training images and reference images. This enables the model to retain its few-step generation ability, while allowing for fine-tuning of its output distribution. We also demonstrate that PSO is a generalized formulation which can be flexibly extended to both offline-sampled and online-sampled pairwise data, covering various popular objectives for diffusion model preference optimization. We evaluate PSO in both preference optimization and other fine-tuning tasks, including style transfer and concept customization. We show that PSO can directly adapt distilled models to human-preferred generation with both offline and online-generated pairwise preference image data. PSO also demonstrates effectiveness in style transfer and concept customization by directly tuning timestep-distilled diffusion models.
DreamCatalyst: Fast and High-Quality 3D Editing via Controlling Editability and Identity Preservation
Score distillation sampling (SDS) has emerged as an effective framework in text-driven 3D editing tasks due to its inherent 3D consistency. However, existing SDS-based 3D editing methods suffer from extensive training time and lead to low-quality results, primarily because these methods deviate from the sampling dynamics of diffusion models. In this paper, we propose DreamCatalyst, a novel framework that interprets SDS-based editing as a diffusion reverse process. Our objective function considers the sampling dynamics, thereby making the optimization process of DreamCatalyst an approximation of the diffusion reverse process in editing tasks. DreamCatalyst aims to reduce training time and improve editing quality. DreamCatalyst presents two modes: (1) a faster mode, which edits the NeRF scene in only about 25 minutes, and (2) a high-quality mode, which produces superior results in less than 70 minutes. Specifically, our high-quality mode outperforms current state-of-the-art NeRF editing methods both in terms of speed and quality. See more extensive results on our project page: https://dream-catalyst.github.io.
One Step Diffusion-based Super-Resolution with Time-Aware Distillation
Diffusion-based image super-resolution (SR) methods have shown promise in reconstructing high-resolution images with fine details from low-resolution counterparts. However, these approaches typically require tens or even hundreds of iterative samplings, resulting in significant latency. Recently, techniques have been devised to enhance the sampling efficiency of diffusion-based SR models via knowledge distillation. Nonetheless, when aligning the knowledge of student and teacher models, these solutions either solely rely on pixel-level loss constraints or neglect the fact that diffusion models prioritize varying levels of information at different time steps. To accomplish effective and efficient image super-resolution, we propose a time-aware diffusion distillation method, named TAD-SR. Specifically, we introduce a novel score distillation strategy to align the data distribution between the outputs of the student and teacher models after minor noise perturbation. This distillation strategy enables the student network to concentrate more on the high-frequency details. Furthermore, to mitigate performance limitations stemming from distillation, we integrate a latent adversarial loss and devise a time-aware discriminator that leverages diffusion priors to effectively distinguish between real images and generated images. Extensive experiments conducted on synthetic and real-world datasets demonstrate that the proposed method achieves comparable or even superior performance compared to both previous state-of-the-art (SOTA) methods and the teacher model in just one sampling step. Codes are available at https://github.com/LearningHx/TAD-SR.
HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splatting
Creating digital avatars from textual prompts has long been a desirable yet challenging task. Despite the promising outcomes obtained through 2D diffusion priors in recent works, current methods face challenges in achieving high-quality and animated avatars effectively. In this paper, we present HeadStudio, a novel framework that utilizes 3D Gaussian splatting to generate realistic and animated avatars from text prompts. Our method drives 3D Gaussians semantically to create a flexible and achievable appearance through the intermediate FLAME representation. Specifically, we incorporate the FLAME into both 3D representation and score distillation: 1) FLAME-based 3D Gaussian splatting, driving 3D Gaussian points by rigging each point to a FLAME mesh. 2) FLAME-based score distillation sampling, utilizing FLAME-based fine-grained control signal to guide score distillation from the text prompt. Extensive experiments demonstrate the efficacy of HeadStudio in generating animatable avatars from textual prompts, exhibiting visually appealing appearances. The avatars are capable of rendering high-quality real-time (geq 40 fps) novel views at a resolution of 1024. They can be smoothly controlled by real-world speech and video. We hope that HeadStudio can advance digital avatar creation and that the present method can widely be applied across various domains.
EM Distillation for One-step Diffusion Models
While diffusion models can learn complex distributions, sampling requires a computationally expensive iterative process. Existing distillation methods enable efficient sampling, but have notable limitations, such as performance degradation with very few sampling steps, reliance on training data access, or mode-seeking optimization that may fail to capture the full distribution. We propose EM Distillation (EMD), a maximum likelihood-based approach that distills a diffusion model to a one-step generator model with minimal loss of perceptual quality. Our approach is derived through the lens of Expectation-Maximization (EM), where the generator parameters are updated using samples from the joint distribution of the diffusion teacher prior and inferred generator latents. We develop a reparametrized sampling scheme and a noise cancellation technique that together stabilizes the distillation process. We further reveal an interesting connection of our method with existing methods that minimize mode-seeking KL. EMD outperforms existing one-step generative methods in terms of FID scores on ImageNet-64 and ImageNet-128, and compares favorably with prior work on distilling text-to-image diffusion models.
Consistent3D: Towards Consistent High-Fidelity Text-to-3D Generation with Deterministic Sampling Prior
Score distillation sampling (SDS) and its variants have greatly boosted the development of text-to-3D generation, but are vulnerable to geometry collapse and poor textures yet. To solve this issue, we first deeply analyze the SDS and find that its distillation sampling process indeed corresponds to the trajectory sampling of a stochastic differential equation (SDE): SDS samples along an SDE trajectory to yield a less noisy sample which then serves as a guidance to optimize a 3D model. However, the randomness in SDE sampling often leads to a diverse and unpredictable sample which is not always less noisy, and thus is not a consistently correct guidance, explaining the vulnerability of SDS. Since for any SDE, there always exists an ordinary differential equation (ODE) whose trajectory sampling can deterministically and consistently converge to the desired target point as the SDE, we propose a novel and effective "Consistent3D" method that explores the ODE deterministic sampling prior for text-to-3D generation. Specifically, at each training iteration, given a rendered image by a 3D model, we first estimate its desired 3D score function by a pre-trained 2D diffusion model, and build an ODE for trajectory sampling. Next, we design a consistency distillation sampling loss which samples along the ODE trajectory to generate two adjacent samples and uses the less noisy sample to guide another more noisy one for distilling the deterministic prior into the 3D model. Experimental results show the efficacy of our Consistent3D in generating high-fidelity and diverse 3D objects and large-scale scenes, as shown in Fig. 1. The codes are available at https://github.com/sail-sg/Consistent3D.
Let 2D Diffusion Model Know 3D-Consistency for Robust Text-to-3D Generation
Text-to-3D generation has shown rapid progress in recent days with the advent of score distillation, a methodology of using pretrained text-to-2D diffusion models to optimize neural radiance field (NeRF) in the zero-shot setting. However, the lack of 3D awareness in the 2D diffusion models destabilizes score distillation-based methods from reconstructing a plausible 3D scene. To address this issue, we propose 3DFuse, a novel framework that incorporates 3D awareness into pretrained 2D diffusion models, enhancing the robustness and 3D consistency of score distillation-based methods. We realize this by first constructing a coarse 3D structure of a given text prompt and then utilizing projected, view-specific depth map as a condition for the diffusion model. Additionally, we introduce a training strategy that enables the 2D diffusion model learns to handle the errors and sparsity within the coarse 3D structure for robust generation, as well as a method for ensuring semantic consistency throughout all viewpoints of the scene. Our framework surpasses the limitations of prior arts, and has significant implications for 3D consistent generation of 2D diffusion models.
Score Forgetting Distillation: A Swift, Data-Free Method for Machine Unlearning in Diffusion Models
The machine learning community is increasingly recognizing the importance of fostering trust and safety in modern generative AI (GenAI) models. We posit machine unlearning (MU) as a crucial foundation for developing safe, secure, and trustworthy GenAI models. Traditional MU methods often rely on stringent assumptions and require access to real data. This paper introduces Score Forgetting Distillation (SFD), an innovative MU approach that promotes the forgetting of undesirable information in diffusion models by aligning the conditional scores of "unsafe" classes or concepts with those of "safe" ones. To eliminate the need for real data, our SFD framework incorporates a score-based MU loss into the score distillation objective of a pretrained diffusion model. This serves as a regularization term that preserves desired generation capabilities while enabling the production of synthetic data through a one-step generator. Our experiments on pretrained label-conditional and text-to-image diffusion models demonstrate that our method effectively accelerates the forgetting of target classes or concepts during generation, while preserving the quality of other classes or concepts. This unlearned and distilled diffusion not only pioneers a novel concept in MU but also accelerates the generation speed of diffusion models. Our experiments and studies on a range of diffusion models and datasets confirm that our approach is generalizable, effective, and advantageous for MU in diffusion models. (Warning: This paper contains sexually explicit imagery, discussions of pornography, racially-charged terminology, and other content that some readers may find disturbing, distressing, and/or offensive.)
Target-Driven Distillation: Consistency Distillation with Target Timestep Selection and Decoupled Guidance
Consistency distillation methods have demonstrated significant success in accelerating generative tasks of diffusion models. However, since previous consistency distillation methods use simple and straightforward strategies in selecting target timesteps, they usually struggle with blurs and detail losses in generated images. To address these limitations, we introduce Target-Driven Distillation (TDD), which (1) adopts a delicate selection strategy of target timesteps, increasing the training efficiency; (2) utilizes decoupled guidances during training, making TDD open to post-tuning on guidance scale during inference periods; (3) can be optionally equipped with non-equidistant sampling and x0 clipping, enabling a more flexible and accurate way for image sampling. Experiments verify that TDD achieves state-of-the-art performance in few-step generation, offering a better choice among consistency distillation models.
Simple and Fast Distillation of Diffusion Models
Diffusion-based generative models have demonstrated their powerful performance across various tasks, but this comes at a cost of the slow sampling speed. To achieve both efficient and high-quality synthesis, various distillation-based accelerated sampling methods have been developed recently. However, they generally require time-consuming fine tuning with elaborate designs to achieve satisfactory performance in a specific number of function evaluation (NFE), making them difficult to employ in practice. To address this issue, we propose Simple and Fast Distillation (SFD) of diffusion models, which simplifies the paradigm used in existing methods and largely shortens their fine-tuning time up to 1000times. We begin with a vanilla distillation-based sampling method and boost its performance to state of the art by identifying and addressing several small yet vital factors affecting the synthesis efficiency and quality. Our method can also achieve sampling with variable NFEs using a single distilled model. Extensive experiments demonstrate that SFD strikes a good balance between the sample quality and fine-tuning costs in few-step image generation task. For example, SFD achieves 4.53 FID (NFE=2) on CIFAR-10 with only 0.64 hours of fine-tuning on a single NVIDIA A100 GPU. Our code is available at https://github.com/zju-pi/diff-sampler.
TV-3DG: Mastering Text-to-3D Customized Generation with Visual Prompt
In recent years, advancements in generative models have significantly expanded the capabilities of text-to-3D generation. Many approaches rely on Score Distillation Sampling (SDS) technology. However, SDS struggles to accommodate multi-condition inputs, such as text and visual prompts, in customized generation tasks. To explore the core reasons, we decompose SDS into a difference term and a classifier-free guidance term. Our analysis identifies the core issue as arising from the difference term and the random noise addition during the optimization process, both contributing to deviations from the target mode during distillation. To address this, we propose a novel algorithm, Classifier Score Matching (CSM), which removes the difference term in SDS and uses a deterministic noise addition process to reduce noise during optimization, effectively overcoming the low-quality limitations of SDS in our customized generation framework. Based on CSM, we integrate visual prompt information with an attention fusion mechanism and sampling guidance techniques, forming the Visual Prompt CSM (VPCSM) algorithm. Furthermore, we introduce a Semantic-Geometry Calibration (SGC) module to enhance quality through improved textual information integration. We present our approach as TV-3DG, with extensive experiments demonstrating its capability to achieve stable, high-quality, customized 3D generation. Project page: https://yjhboy.github.io/TV-3DG
SwiftBrush: One-Step Text-to-Image Diffusion Model with Variational Score Distillation
Despite their ability to generate high-resolution and diverse images from text prompts, text-to-image diffusion models often suffer from slow iterative sampling processes. Model distillation is one of the most effective directions to accelerate these models. However, previous distillation methods fail to retain the generation quality while requiring a significant amount of images for training, either from real data or synthetically generated by the teacher model. In response to this limitation, we present a novel image-free distillation scheme named SwiftBrush. Drawing inspiration from text-to-3D synthesis, in which a 3D neural radiance field that aligns with the input prompt can be obtained from a 2D text-to-image diffusion prior via a specialized loss without the use of any 3D data ground-truth, our approach re-purposes that same loss for distilling a pretrained multi-step text-to-image model to a student network that can generate high-fidelity images with just a single inference step. In spite of its simplicity, our model stands as one of the first one-step text-to-image generators that can produce images of comparable quality to Stable Diffusion without reliance on any training image data. Remarkably, SwiftBrush achieves an FID score of 16.67 and a CLIP score of 0.29 on the COCO-30K benchmark, achieving competitive results or even substantially surpassing existing state-of-the-art distillation techniques.
Dreamer XL: Towards High-Resolution Text-to-3D Generation via Trajectory Score Matching
In this work, we propose a novel Trajectory Score Matching (TSM) method that aims to solve the pseudo ground truth inconsistency problem caused by the accumulated error in Interval Score Matching (ISM) when using the Denoising Diffusion Implicit Models (DDIM) inversion process. Unlike ISM which adopts the inversion process of DDIM to calculate on a single path, our TSM method leverages the inversion process of DDIM to generate two paths from the same starting point for calculation. Since both paths start from the same starting point, TSM can reduce the accumulated error compared to ISM, thus alleviating the problem of pseudo ground truth inconsistency. TSM enhances the stability and consistency of the model's generated paths during the distillation process. We demonstrate this experimentally and further show that ISM is a special case of TSM. Furthermore, to optimize the current multi-stage optimization process from high-resolution text to 3D generation, we adopt Stable Diffusion XL for guidance. In response to the issues of abnormal replication and splitting caused by unstable gradients during the 3D Gaussian splatting process when using Stable Diffusion XL, we propose a pixel-by-pixel gradient clipping method. Extensive experiments show that our model significantly surpasses the state-of-the-art models in terms of visual quality and performance. Code: https://github.com/xingy038/Dreamer-XL.
Extracting Low-/High- Frequency Knowledge from Graph Neural Networks and Injecting it into MLPs: An Effective GNN-to-MLP Distillation Framework
Recent years have witnessed the great success of Graph Neural Networks (GNNs) in handling graph-related tasks. However, MLPs remain the primary workhorse for practical industrial applications due to their desirable inference efficiency and scalability. To reduce their gaps, one can directly distill knowledge from a well-designed teacher GNN to a student MLP, which is termed as GNN-to-MLP distillation. However, the process of distillation usually entails a loss of information, and ``which knowledge patterns of GNNs are more likely to be left and distilled into MLPs?" becomes an important question. In this paper, we first factorize the knowledge learned by GNNs into low- and high-frequency components in the spectral domain and then derive their correspondence in the spatial domain. Furthermore, we identified a potential information drowning problem for existing GNN-to-MLP distillation, i.e., the high-frequency knowledge of the pre-trained GNNs may be overwhelmed by the low-frequency knowledge during distillation; we have described in detail what it represents, how it arises, what impact it has, and how to deal with it. In this paper, we propose an efficient Full-Frequency GNN-to-MLP (FF-G2M) distillation framework, which extracts both low-frequency and high-frequency knowledge from GNNs and injects it into MLPs. Extensive experiments show that FF-G2M improves over the vanilla MLPs by 12.6% and outperforms its corresponding teacher GNNs by 2.6% averaged over six graph datasets and three common GNN architectures.
4D-fy: Text-to-4D Generation Using Hybrid Score Distillation Sampling
Recent breakthroughs in text-to-4D generation rely on pre-trained text-to-image and text-to-video models to generate dynamic 3D scenes. However, current text-to-4D methods face a three-way tradeoff between the quality of scene appearance, 3D structure, and motion. For example, text-to-image models and their 3D-aware variants are trained on internet-scale image datasets and can be used to produce scenes with realistic appearance and 3D structure -- but no motion. Text-to-video models are trained on relatively smaller video datasets and can produce scenes with motion, but poorer appearance and 3D structure. While these models have complementary strengths, they also have opposing weaknesses, making it difficult to combine them in a way that alleviates this three-way tradeoff. Here, we introduce hybrid score distillation sampling, an alternating optimization procedure that blends supervision signals from multiple pre-trained diffusion models and incorporates benefits of each for high-fidelity text-to-4D generation. Using hybrid SDS, we demonstrate synthesis of 4D scenes with compelling appearance, 3D structure, and motion.
Accelerating Video Diffusion Models via Distribution Matching
Generative models, particularly diffusion models, have made significant success in data synthesis across various modalities, including images, videos, and 3D assets. However, current diffusion models are computationally intensive, often requiring numerous sampling steps that limit their practical application, especially in video generation. This work introduces a novel framework for diffusion distillation and distribution matching that dramatically reduces the number of inference steps while maintaining-and potentially improving-generation quality. Our approach focuses on distilling pre-trained diffusion models into a more efficient few-step generator, specifically targeting video generation. By leveraging a combination of video GAN loss and a novel 2D score distribution matching loss, we demonstrate the potential to generate high-quality video frames with substantially fewer sampling steps. To be specific, the proposed method incorporates a denoising GAN discriminator to distil from the real data and a pre-trained image diffusion model to enhance the frame quality and the prompt-following capabilities. Experimental results using AnimateDiff as the teacher model showcase the method's effectiveness, achieving superior performance in just four sampling steps compared to existing techniques.
SNOOPI: Supercharged One-step Diffusion Distillation with Proper Guidance
Recent approaches have yielded promising results in distilling multi-step text-to-image diffusion models into one-step ones. The state-of-the-art efficient distillation technique, i.e., SwiftBrushv2 (SBv2), even surpasses the teacher model's performance with limited resources. However, our study reveals its instability when handling different diffusion model backbones due to using a fixed guidance scale within the Variational Score Distillation (VSD) loss. Another weakness of the existing one-step diffusion models is the missing support for negative prompt guidance, which is crucial in practical image generation. This paper presents SNOOPI, a novel framework designed to address these limitations by enhancing the guidance in one-step diffusion models during both training and inference. First, we effectively enhance training stability through Proper Guidance-SwiftBrush (PG-SB), which employs a random-scale classifier-free guidance approach. By varying the guidance scale of both teacher models, we broaden their output distributions, resulting in a more robust VSD loss that enables SB to perform effectively across diverse backbones while maintaining competitive performance. Second, we propose a training-free method called Negative-Away Steer Attention (NASA), which integrates negative prompts into one-step diffusion models via cross-attention to suppress undesired elements in generated images. Our experimental results show that our proposed methods significantly improve baseline models across various metrics. Remarkably, we achieve an HPSv2 score of 31.08, setting a new state-of-the-art benchmark for one-step diffusion models.
The Unreasonable Effectiveness of Gaussian Score Approximation for Diffusion Models and its Applications
By learning the gradient of smoothed data distributions, diffusion models can iteratively generate samples from complex distributions. The learned score function enables their generalization capabilities, but how the learned score relates to the score of the underlying data manifold remains largely unclear. Here, we aim to elucidate this relationship by comparing learned neural scores to the scores of two kinds of analytically tractable distributions: Gaussians and Gaussian mixtures. The simplicity of the Gaussian model makes it theoretically attractive, and we show that it admits a closed-form solution and predicts many qualitative aspects of sample generation dynamics. We claim that the learned neural score is dominated by its linear (Gaussian) approximation for moderate to high noise scales, and supply both theoretical and empirical arguments to support this claim. Moreover, the Gaussian approximation empirically works for a larger range of noise scales than naive theory suggests it should, and is preferentially learned early in training. At smaller noise scales, we observe that learned scores are better described by a coarse-grained (Gaussian mixture) approximation of training data than by the score of the training distribution, a finding consistent with generalization. Our findings enable us to precisely predict the initial phase of trained models' sampling trajectories through their Gaussian approximations. We show that this allows the skipping of the first 15-30% of sampling steps while maintaining high sample quality (with a near state-of-the-art FID score of 1.93 on CIFAR-10 unconditional generation). This forms the foundation of a novel hybrid sampling method, termed analytical teleportation, which can seamlessly integrate with and accelerate existing samplers, including DPM-Solver-v3 and UniPC. Our findings suggest ways to improve the design and training of diffusion models.
Composition and Control with Distilled Energy Diffusion Models and Sequential Monte Carlo
Diffusion models may be formulated as a time-indexed sequence of energy-based models, where the score corresponds to the negative gradient of an energy function. As opposed to learning the score directly, an energy parameterization is attractive as the energy itself can be used to control generation via Monte Carlo samplers. Architectural constraints and training instability in energy parameterized models have so far yielded inferior performance compared to directly approximating the score or denoiser. We address these deficiencies by introducing a novel training regime for the energy function through distillation of pre-trained diffusion models, resembling a Helmholtz decomposition of the score vector field. We further showcase the synergies between energy and score by casting the diffusion sampling procedure as a Feynman Kac model where sampling is controlled using potentials from the learnt energy functions. The Feynman Kac model formalism enables composition and low temperature sampling through sequential Monte Carlo.
Sparse3D: Distilling Multiview-Consistent Diffusion for Object Reconstruction from Sparse Views
Reconstructing 3D objects from extremely sparse views is a long-standing and challenging problem. While recent techniques employ image diffusion models for generating plausible images at novel viewpoints or for distilling pre-trained diffusion priors into 3D representations using score distillation sampling (SDS), these methods often struggle to simultaneously achieve high-quality, consistent, and detailed results for both novel-view synthesis (NVS) and geometry. In this work, we present Sparse3D, a novel 3D reconstruction method tailored for sparse view inputs. Our approach distills robust priors from a multiview-consistent diffusion model to refine a neural radiance field. Specifically, we employ a controller that harnesses epipolar features from input views, guiding a pre-trained diffusion model, such as Stable Diffusion, to produce novel-view images that maintain 3D consistency with the input. By tapping into 2D priors from powerful image diffusion models, our integrated model consistently delivers high-quality results, even when faced with open-world objects. To address the blurriness introduced by conventional SDS, we introduce the category-score distillation sampling (C-SDS) to enhance detail. We conduct experiments on CO3DV2 which is a multi-view dataset of real-world objects. Both quantitative and qualitative evaluations demonstrate that our approach outperforms previous state-of-the-art works on the metrics regarding NVS and geometry reconstruction.
SDXL-Lightning: Progressive Adversarial Diffusion Distillation
We propose a diffusion distillation method that achieves new state-of-the-art in one-step/few-step 1024px text-to-image generation based on SDXL. Our method combines progressive and adversarial distillation to achieve a balance between quality and mode coverage. In this paper, we discuss the theoretical analysis, discriminator design, model formulation, and training techniques. We open-source our distilled SDXL-Lightning models both as LoRA and full UNet weights.
Inference-Time Diffusion Model Distillation
Diffusion distillation models effectively accelerate reverse sampling by compressing the process into fewer steps. However, these models still exhibit a performance gap compared to their pre-trained diffusion model counterparts, exacerbated by distribution shifts and accumulated errors during multi-step sampling. To address this, we introduce Distillation++, a novel inference-time distillation framework that reduces this gap by incorporating teacher-guided refinement during sampling. Inspired by recent advances in conditional sampling, our approach recasts student model sampling as a proximal optimization problem with a score distillation sampling loss (SDS). To this end, we integrate distillation optimization during reverse sampling, which can be viewed as teacher guidance that drives student sampling trajectory towards the clean manifold using pre-trained diffusion models. Thus, Distillation++ improves the denoising process in real-time without additional source data or fine-tuning. Distillation++ demonstrates substantial improvements over state-of-the-art distillation baselines, particularly in early sampling stages, positioning itself as a robust guided sampling process crafted for diffusion distillation models. Code: https://github.com/geonyeong-park/inference_distillation.
Distillation Scaling Laws
We provide a distillation scaling law that estimates distilled model performance based on a compute budget and its allocation between the student and teacher. Our findings reduce the risks associated with using distillation at scale; compute allocation for both the teacher and student models can now be done to maximize student performance. We provide compute optimal distillation recipes for when 1) a teacher exists, or 2) a teacher needs training. If many students are to be distilled, or a teacher already exists, distillation outperforms supervised pretraining until a compute level which grows predictably with student size. If one student is to be distilled and a teacher also needs training, supervised learning should be done instead. Additionally, we provide insights across our large scale study of distillation, which increase our understanding of distillation and inform experimental design.
Even your Teacher Needs Guidance: Ground-Truth Targets Dampen Regularization Imposed by Self-Distillation
Knowledge distillation is classically a procedure where a neural network is trained on the output of another network along with the original targets in order to transfer knowledge between the architectures. The special case of self-distillation, where the network architectures are identical, has been observed to improve generalization accuracy. In this paper, we consider an iterative variant of self-distillation in a kernel regression setting, in which successive steps incorporate both model outputs and the ground-truth targets. This allows us to provide the first theoretical results on the importance of using the weighted ground-truth targets in self-distillation. Our focus is on fitting nonlinear functions to training data with a weighted mean square error objective function suitable for distillation, subject to ell_2 regularization of the model parameters. We show that any such function obtained with self-distillation can be calculated directly as a function of the initial fit, and that infinite distillation steps yields the same optimization problem as the original with amplified regularization. Furthermore, we provide a closed form solution for the optimal choice of weighting parameter at each step, and show how to efficiently estimate this weighting parameter for deep learning and significantly reduce the computational requirements compared to a grid search.
Distilled Decoding 2: One-step Sampling of Image Auto-regressive Models with Conditional Score Distillation
Image Auto-regressive (AR) models have emerged as a powerful paradigm of visual generative models. Despite their promising performance, they suffer from slow generation speed due to the large number of sampling steps required. Although Distilled Decoding 1 (DD1) was recently proposed to enable few-step sampling for image AR models, it still incurs significant performance degradation in the one-step setting, and relies on a pre-defined mapping that limits its flexibility. In this work, we propose a new method, Distilled Decoding 2 (DD2), to further advances the feasibility of one-step sampling for image AR models. Unlike DD1, DD2 does not without rely on a pre-defined mapping. We view the original AR model as a teacher model which provides the ground truth conditional score in the latent embedding space at each token position. Based on this, we propose a novel conditional score distillation loss to train a one-step generator. Specifically, we train a separate network to predict the conditional score of the generated distribution and apply score distillation at every token position conditioned on previous tokens. Experimental results show that DD2 enables one-step sampling for image AR models with an minimal FID increase from 3.40 to 5.43 on ImageNet-256. Compared to the strongest baseline DD1, DD2 reduces the gap between the one-step sampling and original AR model by 67%, with up to 12.3times training speed-up simultaneously. DD2 takes a significant step toward the goal of one-step AR generation, opening up new possibilities for fast and high-quality AR modeling. Code is available at https://github.com/imagination-research/Distilled-Decoding-2.
Spherical Fourier Neural Operators: Learning Stable Dynamics on the Sphere
Fourier Neural Operators (FNOs) have proven to be an efficient and effective method for resolution-independent operator learning in a broad variety of application areas across scientific machine learning. A key reason for their success is their ability to accurately model long-range dependencies in spatio-temporal data by learning global convolutions in a computationally efficient manner. To this end, FNOs rely on the discrete Fourier transform (DFT), however, DFTs cause visual and spectral artifacts as well as pronounced dissipation when learning operators in spherical coordinates since they incorrectly assume a flat geometry. To overcome this limitation, we generalize FNOs on the sphere, introducing Spherical FNOs (SFNOs) for learning operators on spherical geometries. We apply SFNOs to forecasting atmospheric dynamics, and demonstrate stable auto\-regressive rollouts for a year of simulated time (1,460 steps), while retaining physically plausible dynamics. The SFNO has important implications for machine learning-based simulation of climate dynamics that could eventually help accelerate our response to climate change.
GaussianSR: 3D Gaussian Super-Resolution with 2D Diffusion Priors
Achieving high-resolution novel view synthesis (HRNVS) from low-resolution input views is a challenging task due to the lack of high-resolution data. Previous methods optimize high-resolution Neural Radiance Field (NeRF) from low-resolution input views but suffer from slow rendering speed. In this work, we base our method on 3D Gaussian Splatting (3DGS) due to its capability of producing high-quality images at a faster rendering speed. To alleviate the shortage of data for higher-resolution synthesis, we propose to leverage off-the-shelf 2D diffusion priors by distilling the 2D knowledge into 3D with Score Distillation Sampling (SDS). Nevertheless, applying SDS directly to Gaussian-based 3D super-resolution leads to undesirable and redundant 3D Gaussian primitives, due to the randomness brought by generative priors. To mitigate this issue, we introduce two simple yet effective techniques to reduce stochastic disturbances introduced by SDS. Specifically, we 1) shrink the range of diffusion timestep in SDS with an annealing strategy; 2) randomly discard redundant Gaussian primitives during densification. Extensive experiments have demonstrated that our proposed GaussainSR can attain high-quality results for HRNVS with only low-resolution inputs on both synthetic and real-world datasets. Project page: https://chchnii.github.io/GaussianSR/
Conditional Generation of Periodic Signals with Fourier-Based Decoder
Periodic signals play an important role in daily lives. Although conventional sequential models have shown remarkable success in various fields, they still come short in modeling periodicity; they either collapse, diverge or ignore details. In this paper, we introduce a novel framework inspired by Fourier series to generate periodic signals. We first decompose the given signals into multiple sines and cosines and then conditionally generate periodic signals with the output components. We have shown our model efficacy on three tasks: reconstruction, imputation and conditional generation. Our model outperforms baselines in all tasks and shows more stable and refined results.
Vision-Language Models as Differentiable Semantic and Spatial Rewards for Text-to-3D Generation
Score Distillation Sampling (SDS) enables high-quality text-to-3D generation by supervising 3D models through the denoising of multi-view 2D renderings, using a pretrained text-to-image diffusion model to align with the input prompt and ensure 3D consistency. However, existing SDS-based methods face two fundamental limitations: (1) their reliance on CLIP-style text encoders leads to coarse semantic alignment and struggles with fine-grained prompts; and (2) 2D diffusion priors lack explicit 3D spatial constraints, resulting in geometric inconsistencies and inaccurate object relationships in multi-object scenes. To address these challenges, we propose VLM3D, a novel text-to-3D generation framework that integrates large vision-language models (VLMs) into the SDS pipeline as differentiable semantic and spatial priors. Unlike standard text-to-image diffusion priors, VLMs leverage rich language-grounded supervision that enables fine-grained prompt alignment. Moreover, their inherent vision language modeling provides strong spatial understanding, which significantly enhances 3D consistency for single-object generation and improves relational reasoning in multi-object scenes. We instantiate VLM3D based on the open-source Qwen2.5-VL model and evaluate it on the GPTeval3D benchmark. Experiments across diverse objects and complex scenes show that VLM3D significantly outperforms prior SDS-based methods in semantic fidelity, geometric coherence, and spatial correctness.
ZeroNVS: Zero-Shot 360-Degree View Synthesis from a Single Real Image
We introduce a 3D-aware diffusion model, ZeroNVS, for single-image novel view synthesis for in-the-wild scenes. While existing methods are designed for single objects with masked backgrounds, we propose new techniques to address challenges introduced by in-the-wild multi-object scenes with complex backgrounds. Specifically, we train a generative prior on a mixture of data sources that capture object-centric, indoor, and outdoor scenes. To address issues from data mixture such as depth-scale ambiguity, we propose a novel camera conditioning parameterization and normalization scheme. Further, we observe that Score Distillation Sampling (SDS) tends to truncate the distribution of complex backgrounds during distillation of 360-degree scenes, and propose "SDS anchoring" to improve the diversity of synthesized novel views. Our model sets a new state-of-the-art result in LPIPS on the DTU dataset in the zero-shot setting, even outperforming methods specifically trained on DTU. We further adapt the challenging Mip-NeRF 360 dataset as a new benchmark for single-image novel view synthesis, and demonstrate strong performance in this setting. Our code and data are at http://kylesargent.github.io/zeronvs/
Collaborative Score Distillation for Consistent Visual Synthesis
Generative priors of large-scale text-to-image diffusion models enable a wide range of new generation and editing applications on diverse visual modalities. However, when adapting these priors to complex visual modalities, often represented as multiple images (e.g., video), achieving consistency across a set of images is challenging. In this paper, we address this challenge with a novel method, Collaborative Score Distillation (CSD). CSD is based on the Stein Variational Gradient Descent (SVGD). Specifically, we propose to consider multiple samples as "particles" in the SVGD update and combine their score functions to distill generative priors over a set of images synchronously. Thus, CSD facilitates seamless integration of information across 2D images, leading to a consistent visual synthesis across multiple samples. We show the effectiveness of CSD in a variety of tasks, encompassing the visual editing of panorama images, videos, and 3D scenes. Our results underline the competency of CSD as a versatile method for enhancing inter-sample consistency, thereby broadening the applicability of text-to-image diffusion models.
Stable Score Distillation
Text-guided image and 3D editing have advanced with diffusion-based models, yet methods like Delta Denoising Score often struggle with stability, spatial control, and editing strength. These limitations stem from reliance on complex auxiliary structures, which introduce conflicting optimization signals and restrict precise, localized edits. We introduce Stable Score Distillation (SSD), a streamlined framework that enhances stability and alignment in the editing process by anchoring a single classifier to the source prompt. Specifically, SSD utilizes Classifier-Free Guidance (CFG) equation to achieves cross-prompt alignment, and introduces a constant term null-text branch to stabilize the optimization process. This approach preserves the original content's structure and ensures that editing trajectories are closely aligned with the source prompt, enabling smooth, prompt-specific modifications while maintaining coherence in surrounding regions. Additionally, SSD incorporates a prompt enhancement branch to boost editing strength, particularly for style transformations. Our method achieves state-of-the-art results in 2D and 3D editing tasks, including NeRF and text-driven style edits, with faster convergence and reduced complexity, providing a robust and efficient solution for text-guided editing.
Distillation and Pruning for Scalable Self-Supervised Representation-Based Speech Quality Assessment
In this paper, we investigate distillation and pruning methods to reduce model size for non-intrusive speech quality assessment based on self-supervised representations. Our experiments build on XLS-R-SQA, a speech quality assessment model using wav2vec 2.0 XLS-R embeddings. We retrain this model on a large compilation of mean opinion score datasets, encompassing over 100,000 labeled clips. For distillation, using this model as a teacher, we generate pseudo-labels on unlabeled degraded speech signals and train student models of varying sizes. For pruning, we use a data-driven strategy. While data-driven pruning performs better at larger model sizes, distillation on unlabeled data is more effective for smaller model sizes. Distillation can halve the gap between the baseline's correlation with ground-truth MOS labels and that of the XLS-R-based teacher model, while reducing model size by two orders of magnitude compared to the teacher model.
PLA4D: Pixel-Level Alignments for Text-to-4D Gaussian Splatting
As text-conditioned diffusion models (DMs) achieve breakthroughs in image, video, and 3D generation, the research community's focus has shifted to the more challenging task of text-to-4D synthesis, which introduces a temporal dimension to generate dynamic 3D objects. In this context, we identify Score Distillation Sampling (SDS), a widely used technique for text-to-3D synthesis, as a significant hindrance to text-to-4D performance due to its Janus-faced and texture-unrealistic problems coupled with high computational costs. In this paper, we propose Pixel-Level Alignments for Text-to-4D Gaussian Splatting (PLA4D), a novel method that utilizes text-to-video frames as explicit pixel alignment targets to generate static 3D objects and inject motion into them. Specifically, we introduce Focal Alignment to calibrate camera poses for rendering and GS-Mesh Contrastive Learning to distill geometry priors from rendered image contrasts at the pixel level. Additionally, we develop Motion Alignment using a deformation network to drive changes in Gaussians and implement Reference Refinement for smooth 4D object surfaces. These techniques enable 4D Gaussian Splatting to align geometry, texture, and motion with generated videos at the pixel level. Compared to previous methods, PLA4D produces synthesized outputs with better texture details in less time and effectively mitigates the Janus-faced problem. PLA4D is fully implemented using open-source models, offering an accessible, user-friendly, and promising direction for 4D digital content creation. Our project page: https://github.com/MiaoQiaowei/PLA4D.github.io{https://github.com/MiaoQiaowei/PLA4D.github.io}.
DreamPolish: Domain Score Distillation With Progressive Geometry Generation
We introduce DreamPolish, a text-to-3D generation model that excels in producing refined geometry and high-quality textures. In the geometry construction phase, our approach leverages multiple neural representations to enhance the stability of the synthesis process. Instead of relying solely on a view-conditioned diffusion prior in the novel sampled views, which often leads to undesired artifacts in the geometric surface, we incorporate an additional normal estimator to polish the geometry details, conditioned on viewpoints with varying field-of-views. We propose to add a surface polishing stage with only a few training steps, which can effectively refine the artifacts attributed to limited guidance from previous stages and produce 3D objects with more desirable geometry. The key topic of texture generation using pretrained text-to-image models is to find a suitable domain in the vast latent distribution of these models that contains photorealistic and consistent renderings. In the texture generation phase, we introduce a novel score distillation objective, namely domain score distillation (DSD), to guide neural representations toward such a domain. We draw inspiration from the classifier-free guidance (CFG) in textconditioned image generation tasks and show that CFG and variational distribution guidance represent distinct aspects in gradient guidance and are both imperative domains for the enhancement of texture quality. Extensive experiments show our proposed model can produce 3D assets with polished surfaces and photorealistic textures, outperforming existing state-of-the-art methods.
Neural Operators with Localized Integral and Differential Kernels
Neural operators learn mappings between function spaces, which is practical for learning solution operators of PDEs and other scientific modeling applications. Among them, the Fourier neural operator (FNO) is a popular architecture that performs global convolutions in the Fourier space. However, such global operations are often prone to over-smoothing and may fail to capture local details. In contrast, convolutional neural networks (CNN) can capture local features but are limited to training and inference at a single resolution. In this work, we present a principled approach to operator learning that can capture local features under two frameworks by learning differential operators and integral operators with locally supported kernels. Specifically, inspired by stencil methods, we prove that we obtain differential operators under an appropriate scaling of the kernel values of CNNs. To obtain local integral operators, we utilize suitable basis representations for the kernels based on discrete-continuous convolutions. Both these approaches preserve the properties of operator learning and, hence, the ability to predict at any resolution. Adding our layers to FNOs significantly improves their performance, reducing the relative L2-error by 34-72% in our experiments, which include a turbulent 2D Navier-Stokes and the spherical shallow water equations.
Lightweight Image Super-Resolution with Information Multi-distillation Network
In recent years, single image super-resolution (SISR) methods using deep convolution neural network (CNN) have achieved impressive results. Thanks to the powerful representation capabilities of the deep networks, numerous previous ways can learn the complex non-linear mapping between low-resolution (LR) image patches and their high-resolution (HR) versions. However, excessive convolutions will limit the application of super-resolution technology in low computing power devices. Besides, super-resolution of any arbitrary scale factor is a critical issue in practical applications, which has not been well solved in the previous approaches. To address these issues, we propose a lightweight information multi-distillation network (IMDN) by constructing the cascaded information multi-distillation blocks (IMDB), which contains distillation and selective fusion parts. Specifically, the distillation module extracts hierarchical features step-by-step, and fusion module aggregates them according to the importance of candidate features, which is evaluated by the proposed contrast-aware channel attention mechanism. To process real images with any sizes, we develop an adaptive cropping strategy (ACS) to super-resolve block-wise image patches using the same well-trained model. Extensive experiments suggest that the proposed method performs favorably against the state-of-the-art SR algorithms in term of visual quality, memory footprint, and inference time. Code is available at https://github.com/Zheng222/IMDN.
Distilling Efficient Language-Specific Models for Cross-Lingual Transfer
Massively multilingual Transformers (MMTs), such as mBERT and XLM-R, are widely used for cross-lingual transfer learning. While these are pretrained to represent hundreds of languages, end users of NLP systems are often interested only in individual languages. For such purposes, the MMTs' language coverage makes them unnecessarily expensive to deploy in terms of model size, inference time, energy, and hardware cost. We thus propose to extract compressed, language-specific models from MMTs which retain the capacity of the original MMTs for cross-lingual transfer. This is achieved by distilling the MMT bilingually, i.e., using data from only the source and target language of interest. Specifically, we use a two-phase distillation approach, termed BiStil: (i) the first phase distils a general bilingual model from the MMT, while (ii) the second, task-specific phase sparsely fine-tunes the bilingual "student" model using a task-tuned variant of the original MMT as its "teacher". We evaluate this distillation technique in zero-shot cross-lingual transfer across a number of standard cross-lingual benchmarks. The key results indicate that the distilled models exhibit minimal degradation in target language performance relative to the base MMT despite being significantly smaller and faster. Furthermore, we find that they outperform multilingually distilled models such as DistilmBERT and MiniLMv2 while having a very modest training budget in comparison, even on a per-language basis. We also show that bilingual models distilled from MMTs greatly outperform bilingual models trained from scratch. Our code and models are available at https://github.com/AlanAnsell/bistil.
PLD: A Choice-Theoretic List-Wise Knowledge Distillation
Knowledge distillation is a model compression technique in which a compact "student" network is trained to replicate the predictive behavior of a larger "teacher" network. In logit-based knowledge distillation, it has become the de facto approach to augment cross-entropy with a distillation term. Typically, this term is either a KL divergence that matches marginal probabilities or a correlation-based loss that captures intra- and inter-class relationships. In every case, it acts as an additional term to cross-entropy. This term has its own weight, which must be carefully tuned. In this paper, we adopt a choice-theoretic perspective and recast knowledge distillation under the Plackett-Luce model by interpreting teacher logits as "worth" scores. We introduce "Plackett-Luce Distillation (PLD)", a weighted list-wise ranking loss. In PLD, the teacher model transfers knowledge of its full ranking of classes, weighting each ranked choice by its own confidence. PLD directly optimizes a single "teacher-optimal" ranking. The true label is placed first, followed by the remaining classes in descending teacher confidence. This process yields a convex and translation-invariant surrogate that subsumes weighted cross-entropy. Empirically, across CIFAR-100, ImageNet-1K, and MS-COCO, PLD achieves consistent gains across diverse architectures and distillation objectives, including divergence-based, correlation-based, and feature-based methods, in both homogeneous and heterogeneous teacher-student pairs.
Speech Enhancement with Score-Based Generative Models in the Complex STFT Domain
Score-based generative models (SGMs) have recently shown impressive results for difficult generative tasks such as the unconditional and conditional generation of natural images and audio signals. In this work, we extend these models to the complex short-time Fourier transform (STFT) domain, proposing a novel training task for speech enhancement using a complex-valued deep neural network. We derive this training task within the formalism of stochastic differential equations (SDEs), thereby enabling the use of predictor-corrector samplers. We provide alternative formulations inspired by previous publications on using generative diffusion models for speech enhancement, avoiding the need for any prior assumptions on the noise distribution and making the training task purely generative which, as we show, results in improved enhancement performance.
Distill Not Only Data but Also Rewards: Can Smaller Language Models Surpass Larger Ones?
Distilling large language models (LLMs) typically involves transferring the teacher model's responses through supervised fine-tuning (SFT). However, this approach neglects the potential to distill both data (output content) and reward signals (quality evaluations). Extracting reliable reward signals directly from teacher models is challenging, as LLMs are optimized for generation rather than evaluation, often resulting in biased or inconsistent assessments. To address this limitation, we propose a novel distillation pipeline that transfers both responses and rewards. Our method generates pseudo-rewards through a self-supervised mechanism that leverages the inherent structure of both teacher and student responses, enabling reward learning without explicit external evaluation. The reward model subsequently guides reinforcement learning (RL), allowing iterative refinement of the student model after an SFT warm-up phase. Experiments on GSM8K and MMLU-PRO demonstrate that our method consistently outperforms traditional SFT-based approaches, enabling student models to surpass the performance of their teachers. This work highlights the potential for scalable, efficient distillation through structured self-supervised reward learning, reducing dependence on external reward supervision.
DreamFlow: High-Quality Text-to-3D Generation by Approximating Probability Flow
Recent progress in text-to-3D generation has been achieved through the utilization of score distillation methods: they make use of the pre-trained text-to-image (T2I) diffusion models by distilling via the diffusion model training objective. However, such an approach inevitably results in the use of random timesteps at each update, which increases the variance of the gradient and ultimately prolongs the optimization process. In this paper, we propose to enhance the text-to-3D optimization by leveraging the T2I diffusion prior in the generative sampling process with a predetermined timestep schedule. To this end, we interpret text-to3D optimization as a multi-view image-to-image translation problem, and propose a solution by approximating the probability flow. By leveraging the proposed novel optimization algorithm, we design DreamFlow, a practical three-stage coarseto-fine text-to-3D optimization framework that enables fast generation of highquality and high-resolution (i.e., 1024x1024) 3D contents. For example, we demonstrate that DreamFlow is 5 times faster than the existing state-of-the-art text-to-3D method, while producing more photorealistic 3D contents. Visit our project page (https://kyungmnlee.github.io/dreamflow.github.io/) for visualizations.
One-Step Diffusion Distillation via Deep Equilibrium Models
Diffusion models excel at producing high-quality samples but naively require hundreds of iterations, prompting multiple attempts to distill the generation process into a faster network. However, many existing approaches suffer from a variety of challenges: the process for distillation training can be complex, often requiring multiple training stages, and the resulting models perform poorly when utilized in single-step generative applications. In this paper, we introduce a simple yet effective means of distilling diffusion models directly from initial noise to the resulting image. Of particular importance to our approach is to leverage a new Deep Equilibrium (DEQ) model as the distilled architecture: the Generative Equilibrium Transformer (GET). Our method enables fully offline training with just noise/image pairs from the diffusion model while achieving superior performance compared to existing one-step methods on comparable training budgets. We demonstrate that the DEQ architecture is crucial to this capability, as GET matches a 5times larger ViT in terms of FID scores while striking a critical balance of computational cost and image quality. Code, checkpoints, and datasets are available.
Scale-wise Distillation of Diffusion Models
We present SwD, a scale-wise distillation framework for diffusion models (DMs), which effectively employs next-scale prediction ideas for diffusion-based few-step generators. In more detail, SwD is inspired by the recent insights relating diffusion processes to the implicit spectral autoregression. We suppose that DMs can initiate generation at lower data resolutions and gradually upscale the samples at each denoising step without loss in performance while significantly reducing computational costs. SwD naturally integrates this idea into existing diffusion distillation methods based on distribution matching. Also, we enrich the family of distribution matching approaches by introducing a novel patch loss enforcing finer-grained similarity to the target distribution. When applied to state-of-the-art text-to-image diffusion models, SwD approaches the inference times of two full resolution steps and significantly outperforms the counterparts under the same computation budget, as evidenced by automated metrics and human preference studies.
Vocos: Closing the gap between time-domain and Fourier-based neural vocoders for high-quality audio synthesis
Recent advancements in neural vocoding are predominantly driven by Generative Adversarial Networks (GANs) operating in the time-domain. While effective, this approach neglects the inductive bias offered by time-frequency representations, resulting in reduntant and computionally-intensive upsampling operations. Fourier-based time-frequency representation is an appealing alternative, aligning more accurately with human auditory perception, and benefitting from well-established fast algorithms for its computation. Nevertheless, direct reconstruction of complex-valued spectrograms has been historically problematic, primarily due to phase recovery issues. This study seeks to close this gap by presenting Vocos, a new model that directly generates Fourier spectral coefficients. Vocos not only matches the state-of-the-art in audio quality, as demonstrated in our evaluations, but it also substantially improves computational efficiency, achieving an order of magnitude increase in speed compared to prevailing time-domain neural vocoding approaches. The source code and model weights have been open-sourced at https://github.com/charactr-platform/vocos.
Cross-Tokenizer Distillation via Approximate Likelihood Matching
Distillation has shown remarkable success in transferring knowledge from a Large Language Model (LLM) teacher to a student LLM. However, current distillation methods predominantly require the same tokenizer between the teacher and the student, restricting their applicability to only a small subset of teacher-student pairs. In this work, we develop a cross-tokenizer distillation method to solve this crucial deficiency. Our method is the first to enable cross-tokenizer distillation without a next-token prediction loss as the main objective, instead purely maximizing the student predictions' similarity to the teacher's predictions (known as pure distillation), while also being robust to large mismatches between the teacher and the student tokenizer function and vocabulary. Empirically, our method enables substantially improved performance as tested on two use cases. First, we show that viewing tokenizer transfer as self-distillation enables unprecedently effective transfer across tokenizers. We transfer (subword-level) Llama and Gemma models to byte-level tokenization more effectively than prior methods transfer to a similar subword tokenizer under a comparable training budget. Transferring different base models to the same tokenizer also enables ensembling them (e.g., via averaging their predicted probabilities) which boosts performance. Second, we use our cross-tokenizer distillation method to distil a large maths-specialized LLM into a smaller model, achieving competitive maths problem-solving performance. Overall, our results make substantial strides toward better adaptability and enhanced interaction between different LLMs.
Distilling ODE Solvers of Diffusion Models into Smaller Steps
Distillation techniques have substantially improved the sampling speed of diffusion models, allowing of the generation within only one step or a few steps. However, these distillation methods require extensive training for each dataset, sampler, and network, which limits their practical applicability. To address this limitation, we propose a straightforward distillation approach, Distilled-ODE solvers (D-ODE solvers), that optimizes the ODE solver rather than training the denoising network. D-ODE solvers are formulated by simply applying a single parameter adjustment to existing ODE solvers. Subsequently, D-ODE solvers with smaller steps are optimized by ODE solvers with larger steps through distillation over a batch of samples. Our comprehensive experiments indicate that D-ODE solvers outperform existing ODE solvers, including DDIM, PNDM, DPM-Solver, DEIS, and EDM, especially when generating samples with fewer steps. Our method incur negligible computational overhead compared to previous distillation techniques, enabling simple and rapid integration with previous samplers. Qualitative analysis further shows that D-ODE solvers enhance image quality while preserving the sampling trajectory of ODE solvers.
Large Scale Diffusion Distillation via Score-Regularized Continuous-Time Consistency
This work represents the first effort to scale up continuous-time consistency distillation to general application-level image and video diffusion models. Although continuous-time consistency model (sCM) is theoretically principled and empirically powerful for accelerating academic-scale diffusion, its applicability to large-scale text-to-image and video tasks remains unclear due to infrastructure challenges in Jacobian-vector product (JVP) computation and the limitations of standard evaluation benchmarks. We first develop a parallelism-compatible FlashAttention-2 JVP kernel, enabling sCM training on models with over 10 billion parameters and high-dimensional video tasks. Our investigation reveals fundamental quality limitations of sCM in fine-detail generation, which we attribute to error accumulation and the "mode-covering" nature of its forward-divergence objective. To remedy this, we propose the score-regularized continuous-time consistency model (rCM), which incorporates score distillation as a long-skip regularizer. This integration complements sCM with the "mode-seeking" reverse divergence, effectively improving visual quality while maintaining high generation diversity. Validated on large-scale models (Cosmos-Predict2, Wan2.1) up to 14B parameters and 5-second videos, rCM matches or surpasses the state-of-the-art distillation method DMD2 on quality metrics while offering notable advantages in diversity, all without GAN tuning or extensive hyperparameter searches. The distilled models generate high-fidelity samples in only 1sim4 steps, accelerating diffusion sampling by 15timessim50times. These results position rCM as a practical and theoretically grounded framework for advancing large-scale diffusion distillation.
MicroDreamer: Zero-shot 3D Generation in sim20 Seconds by Score-based Iterative Reconstruction
Optimization-based approaches, such as score distillation sampling (SDS), show promise in zero-shot 3D generation but suffer from low efficiency, primarily due to the high number of function evaluations (NFEs) required for each sample. In this paper, we introduce score-based iterative reconstruction (SIR), an efficient and general algorithm for 3D generation with a multi-view score-based diffusion model. Given the images produced by the diffusion model, SIR reduces NFEs by repeatedly optimizing 3D parameters, unlike the single optimization in SDS, mimicking the 3D reconstruction process. With other improvements including optimization in the pixel space, we present an efficient approach called MicroDreamer that generally applies to various 3D representations and 3D generation tasks. In particular, retaining a comparable performance, MicroDreamer is 5-20 times faster than SDS in generating neural radiance field and takes about 20 seconds to generate meshes from 3D Gaussian splitting on a single A100 GPU, halving the time of the fastest zero-shot baseline, DreamGaussian. Our code is available at https://github.com/ML-GSAI/MicroDreamer.
Flash Diffusion: Accelerating Any Conditional Diffusion Model for Few Steps Image Generation
In this paper, we propose an efficient, fast, and versatile distillation method to accelerate the generation of pre-trained diffusion models: Flash Diffusion. The method reaches state-of-the-art performances in terms of FID and CLIP-Score for few steps image generation on the COCO2014 and COCO2017 datasets, while requiring only several GPU hours of training and fewer trainable parameters than existing methods. In addition to its efficiency, the versatility of the method is also exposed across several tasks such as text-to-image, inpainting, face-swapping, super-resolution and using different backbones such as UNet-based denoisers (SD1.5, SDXL) or DiT (Pixart-alpha), as well as adapters. In all cases, the method allowed to reduce drastically the number of sampling steps while maintaining very high-quality image generation. The official implementation is available at https://github.com/gojasper/flash-diffusion.
3D Paintbrush: Local Stylization of 3D Shapes with Cascaded Score Distillation
In this work we develop 3D Paintbrush, a technique for automatically texturing local semantic regions on meshes via text descriptions. Our method is designed to operate directly on meshes, producing texture maps which seamlessly integrate into standard graphics pipelines. We opt to simultaneously produce a localization map (to specify the edit region) and a texture map which conforms to it. This synergistic approach improves the quality of both the localization and the stylization. To enhance the details and resolution of the textured area, we leverage multiple stages of a cascaded diffusion model to supervise our local editing technique with generative priors learned from images at different resolutions. Our technique, referred to as Cascaded Score Distillation (CSD), simultaneously distills scores at multiple resolutions in a cascaded fashion, enabling control over both the granularity and global understanding of the supervision. We demonstrate the effectiveness of 3D Paintbrush to locally texture a variety of shapes within different semantic regions. Project page: https://threedle.github.io/3d-paintbrush
Debiasing Scores and Prompts of 2D Diffusion for View-consistent Text-to-3D Generation
Existing score-distilling text-to-3D generation techniques, despite their considerable promise, often encounter the view inconsistency problem. One of the most notable issues is the Janus problem, where the most canonical view of an object (e.g., face or head) appears in other views. In this work, we explore existing frameworks for score-distilling text-to-3D generation and identify the main causes of the view inconsistency problem -- the embedded bias of 2D diffusion models. Based on these findings, we propose two approaches to debias the score-distillation frameworks for view-consistent text-to-3D generation. Our first approach, called score debiasing, involves cutting off the score estimated by 2D diffusion models and gradually increasing the truncation value throughout the optimization process. Our second approach, called prompt debiasing, identifies conflicting words between user prompts and view prompts using a language model, and adjusts the discrepancy between view prompts and the viewing direction of an object. Our experimental results show that our methods improve the realism of the generated 3D objects by significantly reducing artifacts and achieve a good trade-off between faithfulness to the 2D diffusion models and 3D consistency with little overhead. Our project page is available at~https://susunghong.github.io/Debiased-Score-Distillation-Sampling/.
Learning to Distill Global Representation for Sparse-View CT
Sparse-view computed tomography (CT) -- using a small number of projections for tomographic reconstruction -- enables much lower radiation dose to patients and accelerated data acquisition. The reconstructed images, however, suffer from strong artifacts, greatly limiting their diagnostic value. Current trends for sparse-view CT turn to the raw data for better information recovery. The resultant dual-domain methods, nonetheless, suffer from secondary artifacts, especially in ultra-sparse view scenarios, and their generalization to other scanners/protocols is greatly limited. A crucial question arises: have the image post-processing methods reached the limit? Our answer is not yet. In this paper, we stick to image post-processing methods due to great flexibility and propose global representation (GloRe) distillation framework for sparse-view CT, termed GloReDi. First, we propose to learn GloRe with Fourier convolution, so each element in GloRe has an image-wide receptive field. Second, unlike methods that only use the full-view images for supervision, we propose to distill GloRe from intermediate-view reconstructed images that are readily available but not explored in previous literature. The success of GloRe distillation is attributed to two key components: representation directional distillation to align the GloRe directions, and band-pass-specific contrastive distillation to gain clinically important details. Extensive experiments demonstrate the superiority of the proposed GloReDi over the state-of-the-art methods, including dual-domain ones. The source code is available at https://github.com/longzilicart/GloReDi.
Understanding the Distillation Process from Deep Generative Models to Tractable Probabilistic Circuits
Probabilistic Circuits (PCs) are a general and unified computational framework for tractable probabilistic models that support efficient computation of various inference tasks (e.g., computing marginal probabilities). Towards enabling such reasoning capabilities in complex real-world tasks, Liu et al. (2022) propose to distill knowledge (through latent variable assignments) from less tractable but more expressive deep generative models. However, it is still unclear what factors make this distillation work well. In this paper, we theoretically and empirically discover that the performance of a PC can exceed that of its teacher model. Therefore, instead of performing distillation from the most expressive deep generative model, we study what properties the teacher model and the PC should have in order to achieve good distillation performance. This leads to a generic algorithmic improvement as well as other data-type-specific ones over the existing latent variable distillation pipeline. Empirically, we outperform SoTA TPMs by a large margin on challenging image modeling benchmarks. In particular, on ImageNet32, PCs achieve 4.06 bits-per-dimension, which is only 0.34 behind variational diffusion models (Kingma et al., 2021).
How to Make Cross Encoder a Good Teacher for Efficient Image-Text Retrieval?
Dominant dual-encoder models enable efficient image-text retrieval but suffer from limited accuracy while the cross-encoder models offer higher accuracy at the expense of efficiency. Distilling cross-modality matching knowledge from cross-encoder to dual-encoder provides a natural approach to harness their strengths. Thus we investigate the following valuable question: how to make cross-encoder a good teacher for dual-encoder? Our findings are threefold:(1) Cross-modal similarity score distribution of cross-encoder is more concentrated while the result of dual-encoder is nearly normal making vanilla logit distillation less effective. However ranking distillation remains practical as it is not affected by the score distribution.(2) Only the relative order between hard negatives conveys valid knowledge while the order information between easy negatives has little significance.(3) Maintaining the coordination between distillation loss and dual-encoder training loss is beneficial for knowledge transfer. Based on these findings we propose a novel Contrastive Partial Ranking Distillation (CPRD) method which implements the objective of mimicking relative order between hard negative samples with contrastive learning. This approach coordinates with the training of the dual-encoder effectively transferring valid knowledge from the cross-encoder to the dual-encoder. Extensive experiments on image-text retrieval and ranking tasks show that our method surpasses other distillation methods and significantly improves the accuracy of dual-encoder.
From Attention to Atoms: Spectral Dictionary Learning for Fast, Interpretable Language Models
We propose a novel spectral generative modeling framework for natural language processing that jointly learns a global time varying Fourier dictionary and per token mixing coefficients, replacing the ubiquitous self attention mechanism in transformer architectures. By enforcing reconstruction losses in both the time domain (embedding reconstruction) and the frequency domain (via Short Time Fourier Transform magnitude matching) alongside a standard language modeling objective, and fitting a Gaussian Mixture Model (GMM) prior over the learned mixing vectors, our approach achieves competitive perplexity and generation quality on standard benchmarks such as WikiText2 and Penn Treebank. In contrast to the quadratic computation complexity of self attention, our method operates with linear complexity, delivering substantial efficiency gains. We demonstrate that spectral dictionary models can achieve competitive performance compared to transformer baselines while significantly reducing inference latency and memory footprint, offering a compelling alternative for scalable language modeling.
V_kD: Improving Knowledge Distillation using Orthogonal Projections
Knowledge distillation is an effective method for training small and efficient deep learning models. However, the efficacy of a single method can degenerate when transferring to other tasks, modalities, or even other architectures. To address this limitation, we propose a novel constrained feature distillation method. This method is derived from a small set of core principles, which results in two emerging components: an orthogonal projection and a task-specific normalisation. Equipped with both of these components, our transformer models can outperform all previous methods on ImageNet and reach up to a 4.4% relative improvement over the previous state-of-the-art methods. To further demonstrate the generality of our method, we apply it to object detection and image generation, whereby we obtain consistent and substantial performance improvements over state-of-the-art. Code and models are publicly available: https://github.com/roymiles/vkd
Harnessing Negative Signals: Reinforcement Distillation from Teacher Data for LLM Reasoning
Recent advances in model distillation demonstrate that data from advanced reasoning models (e.g., DeepSeek-R1, OpenAI's o1) can effectively transfer complex reasoning abilities to smaller, efficient student models. However, standard practices employ rejection sampling, discarding incorrect reasoning examples -- valuable, yet often underutilized data. This paper addresses the critical question: How can both positive and negative distilled reasoning traces be effectively leveraged to maximize LLM reasoning performance in an offline setting? To this end, We propose Reinforcement Distillation (REDI), a two-stage framework. Stage 1 learns from positive traces via Supervised Fine-Tuning (SFT). Stage 2 further refines the model using both positive and negative traces through our proposed REDI objective. This novel objective is a simple, reference-free loss function that outperforms established methods like DPO and SimPO in this distillation context. Our empirical evaluations demonstrate REDI's superiority over baseline Rejection Sampling SFT or SFT combined with DPO/SimPO on mathematical reasoning tasks. Notably, the Qwen-REDI-1.5B model, post-trained on just 131k positive and negative examples from the open Open-R1 dataset, achieves an 83.1% score on MATH-500 (pass@1). Its performance matches or surpasses that of DeepSeek-R1-Distill-Qwen-1.5B (a model post-trained on 800k proprietary data) across various mathematical reasoning benchmarks, establishing a new state-of-the-art for 1.5B models post-trained offline with openly available data.
You Only Need One Step: Fast Super-Resolution with Stable Diffusion via Scale Distillation
In this paper, we introduce YONOS-SR, a novel stable diffusion-based approach for image super-resolution that yields state-of-the-art results using only a single DDIM step. We propose a novel scale distillation approach to train our SR model. Instead of directly training our SR model on the scale factor of interest, we start by training a teacher model on a smaller magnification scale, thereby making the SR problem simpler for the teacher. We then train a student model for a higher magnification scale, using the predictions of the teacher as a target during the training. This process is repeated iteratively until we reach the target scale factor of the final model. The rationale behind our scale distillation is that the teacher aids the student diffusion model training by i) providing a target adapted to the current noise level rather than using the same target coming from ground truth data for all noise levels and ii) providing an accurate target as the teacher has a simpler task to solve. We empirically show that the distilled model significantly outperforms the model trained for high scales directly, specifically with few steps during inference. Having a strong diffusion model that requires only one step allows us to freeze the U-Net and fine-tune the decoder on top of it. We show that the combination of spatially distilled U-Net and fine-tuned decoder outperforms state-of-the-art methods requiring 200 steps with only one single step.
Toward Real-world Text Image Forgery Localization: Structured and Interpretable Data Synthesis
Existing Text Image Forgery Localization (T-IFL) methods often suffer from poor generalization due to the limited scale of real-world datasets and the distribution gap caused by synthetic data that fails to capture the complexity of real-world tampering. To tackle this issue, we propose Fourier Series-based Tampering Synthesis (FSTS), a structured and interpretable framework for synthesizing tampered text images. FSTS first collects 16,750 real-world tampering instances from five representative tampering types, using a structured pipeline that records human-performed editing traces via multi-format logs (e.g., video, PSD, and editing logs). By analyzing these collected parameters and identifying recurring behavioral patterns at both individual and population levels, we formulate a hierarchical modeling framework. Specifically, each individual tampering parameter is represented as a compact combination of basis operation-parameter configurations, while the population-level distribution is constructed by aggregating these behaviors. Since this formulation draws inspiration from the Fourier series, it enables an interpretable approximation using basis functions and their learned weights. By sampling from this modeled distribution, FSTS synthesizes diverse and realistic training data that better reflect real-world forgery traces. Extensive experiments across four evaluation protocols demonstrate that models trained with FSTS data achieve significantly improved generalization on real-world datasets. Dataset is available at https://github.com/ZeqinYu/FSTS{Project Page}.
Invertible Consistency Distillation for Text-Guided Image Editing in Around 7 Steps
Diffusion distillation represents a highly promising direction for achieving faithful text-to-image generation in a few sampling steps. However, despite recent successes, existing distilled models still do not provide the full spectrum of diffusion abilities, such as real image inversion, which enables many precise image manipulation methods. This work aims to enrich distilled text-to-image diffusion models with the ability to effectively encode real images into their latent space. To this end, we introduce invertible Consistency Distillation (iCD), a generalized consistency distillation framework that facilitates both high-quality image synthesis and accurate image encoding in only 3-4 inference steps. Though the inversion problem for text-to-image diffusion models gets exacerbated by high classifier-free guidance scales, we notice that dynamic guidance significantly reduces reconstruction errors without noticeable degradation in generation performance. As a result, we demonstrate that iCD equipped with dynamic guidance may serve as a highly effective tool for zero-shot text-guided image editing, competing with more expensive state-of-the-art alternatives.
DiffuMatch: Category-Agnostic Spectral Diffusion Priors for Robust Non-rigid Shape Matching
Deep functional maps have recently emerged as a powerful tool for solving non-rigid shape correspondence tasks. Methods that use this approach combine the power and flexibility of the functional map framework, with data-driven learning for improved accuracy and generality. However, most existing methods in this area restrict the learning aspect only to the feature functions and still rely on axiomatic modeling for formulating the training loss or for functional map regularization inside the networks. This limits both the accuracy and the applicability of the resulting approaches only to scenarios where assumptions of the axiomatic models hold. In this work, we show, for the first time, that both in-network regularization and functional map training can be replaced with data-driven methods. For this, we first train a generative model of functional maps in the spectral domain using score-based generative modeling, built from a large collection of high-quality maps. We then exploit the resulting model to promote the structural properties of ground truth functional maps on new shape collections. Remarkably, we demonstrate that the learned models are category-agnostic, and can fully replace commonly used strategies such as enforcing Laplacian commutativity or orthogonality of functional maps. Our key technical contribution is a novel distillation strategy from diffusion models in the spectral domain. Experiments demonstrate that our learned regularization leads to better results than axiomatic approaches for zero-shot non-rigid shape matching. Our code is available at: https://github.com/daidedou/diffumatch/
AddSR: Accelerating Diffusion-based Blind Super-Resolution with Adversarial Diffusion Distillation
Blind super-resolution methods based on stable diffusion showcase formidable generative capabilities in reconstructing clear high-resolution images with intricate details from low-resolution inputs. However, their practical applicability is often hampered by poor efficiency, stemming from the requirement of thousands or hundreds of sampling steps. Inspired by the efficient adversarial diffusion distillation (ADD), we design~\name~to address this issue by incorporating the ideas of both distillation and ControlNet. Specifically, we first propose a prediction-based self-refinement strategy to provide high-frequency information in the student model output with marginal additional time cost. Furthermore, we refine the training process by employing HR images, rather than LR images, to regulate the teacher model, providing a more robust constraint for distillation. Second, we introduce a timestep-adaptive ADD to address the perception-distortion imbalance problem introduced by original ADD. Extensive experiments demonstrate our~\name~generates better restoration results, while achieving faster speed than previous SD-based state-of-the-art models (e.g., 7times faster than SeeSR).
Bridging Cross-task Protocol Inconsistency for Distillation in Dense Object Detection
Knowledge distillation (KD) has shown potential for learning compact models in dense object detection. However, the commonly used softmax-based distillation ignores the absolute classification scores for individual categories. Thus, the optimum of the distillation loss does not necessarily lead to the optimal student classification scores for dense object detectors. This cross-task protocol inconsistency is critical, especially for dense object detectors, since the foreground categories are extremely imbalanced. To address the issue of protocol differences between distillation and classification, we propose a novel distillation method with cross-task consistent protocols, tailored for the dense object detection. For classification distillation, we address the cross-task protocol inconsistency problem by formulating the classification logit maps in both teacher and student models as multiple binary-classification maps and applying a binary-classification distillation loss to each map. For localization distillation, we design an IoU-based Localization Distillation Loss that is free from specific network structures and can be compared with existing localization distillation losses. Our proposed method is simple but effective, and experimental results demonstrate its superiority over existing methods. Code is available at https://github.com/TinyTigerPan/BCKD.
XtremeDistilTransformers: Task Transfer for Task-agnostic Distillation
While deep and large pre-trained models are the state-of-the-art for various natural language processing tasks, their huge size poses significant challenges for practical uses in resource constrained settings. Recent works in knowledge distillation propose task-agnostic as well as task-specific methods to compress these models, with task-specific ones often yielding higher compression rate. In this work, we develop a new task-agnostic distillation framework XtremeDistilTransformers that leverages the advantage of task-specific methods for learning a small universal model that can be applied to arbitrary tasks and languages. To this end, we study the transferability of several source tasks, augmentation resources and model architecture for distillation. We evaluate our model performance on multiple tasks, including the General Language Understanding Evaluation (GLUE) benchmark, SQuAD question answering dataset and a massive multi-lingual NER dataset with 41 languages. We release three distilled task-agnostic checkpoints with 13MM, 22MM and 33MM parameters obtaining SOTA performance in several tasks.
Improved Techniques for Training Consistency Models
Consistency models are a nascent family of generative models that can sample high quality data in one step without the need for adversarial training. Current consistency models achieve optimal sample quality by distilling from pre-trained diffusion models and employing learned metrics such as LPIPS. However, distillation limits the quality of consistency models to that of the pre-trained diffusion model, and LPIPS causes undesirable bias in evaluation. To tackle these challenges, we present improved techniques for consistency training, where consistency models learn directly from data without distillation. We delve into the theory behind consistency training and identify a previously overlooked flaw, which we address by eliminating Exponential Moving Average from the teacher consistency model. To replace learned metrics like LPIPS, we adopt Pseudo-Huber losses from robust statistics. Additionally, we introduce a lognormal noise schedule for the consistency training objective, and propose to double total discretization steps every set number of training iterations. Combined with better hyperparameter tuning, these modifications enable consistency models to achieve FID scores of 2.51 and 3.25 on CIFAR-10 and ImageNet 64times 64 respectively in a single sampling step. These scores mark a 3.5times and 4times improvement compared to prior consistency training approaches. Through two-step sampling, we further reduce FID scores to 2.24 and 2.77 on these two datasets, surpassing those obtained via distillation in both one-step and two-step settings, while narrowing the gap between consistency models and other state-of-the-art generative models.
