[User]
Hey, I'm looking to create a temperature tower for my 3D printer, similar to the one on Thingiverse (2425869), but I'd like it to be fully parametric in OpenSCAD. I need a design that allows me to easily adjust the number of temperature steps, the minimum and maximum temperatures, as well as the base height and section heights.

Specifically, the tower should have:

*   A base with adjustable height.
*   Multiple sections stacked on top of the base, each representing a different temperature.
*   The temperature value for each section should be embossed or engraved on the side of the tower.
*   Each section should have some supporting structures, like back poles, bridges, and a spike, for testing print quality.
*   The section and overall dimensions need to be adjustable.

Could you generate the necessary OpenSCAD code? I'm looking for it to use standard OpenSCAD functions, so no external libraries are necessary for this project. I'm expecting the output to include at least the core `module` definitions (e.g. for `mainModule`, `base`, `backPoles`, `bridges`, `spike`, and `raiserBlock`). I need these modules to be flexible and allow me to adjust every dimension easily. Could you also ensure that the tower is centered on the origin?

Ideally, I should be able to change a few variables, such as `tempStep`, `minTemp`, `maxTemp`, `baseHeight`, and `sectionHeight` to generate a tower to my exact specifications. And it would be great if the design were relatively clean and printable.

[Assistant]
Temperature_Tower.scad:
```
/*
*  Copyright (c)..: 2018 janpetersen.com
*
*  Creation Date..:08/24/2018
*  Description....: Temperature Tower
*
*  Rev 1: Intitial Release
*
*  This program is free software; you can redistribute it and/or modify
*  it under the terms of the GNU General Public License as published by
*  the Free Software Foundation; either version 2 of the License, or
*  (at your option) any later version.
*
*  This program is distributed in the hope that it will be useful,
*  but WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*  GNU General Public License for more details.
*
*  If used commercially attribution is required (janpetersen.com)
*
*
*   Thingiverse Customizer documentation:
*   http://customizer.makerbot.com/docs
*
*
*/

/* ----- customizer view ----- */
//preview[view:south east, tilt:side]

/* ----- parameters ----- */

// Degrees to change between each step
tempStep = 5;
// Minimum temperature for the tower
minTemp = 195; // [190:1:260]
// Maximum temperature for the tower
maxTemp = 230; // [190:1:260]
// Hight of the base
baseHeight = 2; // [0.4:0.2:3]

/* [Hidden] */
$fn=60; // recomended value for smooth circle is 60
sectionHeight=10;

/* ----- execute ----- */

mainModule();

/* ----- modules ----- */

module mainModule() {
    z = baseHeight;
    secCount = floor((maxTemp - minTemp) / tempStep);

    translate([-15, -15, 0]) {
        base();
        for(i=[0:1:secCount]) {
            translate([0, 0, z+i*sectionHeight]) {
                difference() {
                    raiserBlock(maxTemp);
                    //emboss text
                    translate([10, 9, 5])
                        rotate([90, 0, 180])
                            linear_extrude(height = 1.2)
                                text(text=str(maxTemp-i*tempStep), font="Arial:style=Narrow Bold", size=7, valign="center", halign="center");
                }
                backPoles();
                bridges();
                spike();
            }
        }
    }
}

module base() {
    difference() {
        cube(size=[30, 30, baseHeight], center=false);
        translate([6, 10, -0.1])
            cube(size=[17.5, 20.5, baseHeight+0.2], center=false);
    }
}

module backPoles() {
    translate([1, 22.5, 0])
        cube(size=[5, 5, sectionHeight], center=false);
    translate([26, 25, 0])
        cylinder(d=5, h=sectionHeight);
}

module bridges() {
    translate([2.5, 5+2.5, sectionHeight])
        rotate(a=[-90, 0, 0])
            cube(size=[2, 1, 20], center=false);
    translate([2, 24, 0])
        rotate(a=[90, 0, 90])
            cube(size=[2, 1, 25], center=false);
}

module spike() {
    translate([15, 25, 1])
        cylinder(r1=1, r2=0, h=sectionHeight-3);
}

module raiserBlock(temp) {

    // left section of tower block
    translate([2.5, 2.5, 0])
        difference() {
            intersection() {
                cube(size=[12.5, sectionHeight/2, sectionHeight], center=false);
                translate([0, sectionHeight/2, 0])
                    rotate(a=[0, 90, 0])
                        cylinder(h=12.5, r=sectionHeight/2);
            }
        }

    //triangle
    translate([2.5, 2.5, sectionHeight])
        rotate(a=[0, 90, 0])
            linear_extrude(12.5)
                polygon(points=[[0, 0],[sectionHeight/2,sectionHeight/2],[0, sectionHeight/2]]);

    //backBlock
    translate([2.5, sectionHeight-2.5, 0])
        cube(size=[12.5, 2.5, sectionHeight], center=false);

    // Right section of tower block
    intersection() {
        difference() {
            translate([15, 2.5, 0])
                cube(size=[12.5, sectionHeight-2.5, sectionHeight], center=false);
            translate([30-2, 1, -2])
                rotate(a=[-90,0,0])
                    cylinder(h=sectionHeight, r=sectionHeight);
        }
        union() {
            translate([sectionHeight*2-5, 2.5, 0])
                cube(size=[2.5, sectionHeight-2.5, sectionHeight], center=false);
            translate([sectionHeight*2-2.5, sectionHeight+2.5, 0])
                cylinder(h=13, r=sectionHeight);
        }
    }

}
// End Modules
```


[User]
I need some help designing a screw washer, or really a spacer. I'd like it to be parametric, so I can customize it for different screw sizes.  The basic idea is a cylinder with a hole in the middle, like a typical washer.

Here are the parameters I'd like to control:

*   `diameter`: This is the inner diameter of the washer, which should match the screw size. Default to 3mm (for M3 screw).
*   `gap`: This is the clearance between the screw and the washer hole. Default to 0.6mm.
*   `thickness`: This is the wall thickness of the washer, between the inner and outer walls. Default to 2mm.
*   `height`: This is the height of the washer (its thickness). Default to 20mm.
*   `qty`: This is the number of washers to generate in a row.  Default to 4.

I'd like the script to automatically arrange the washers in a row with some spacing between them so I can print a batch at once. Specifically, there should be an extra 5mm gap between each washer besides the diameter+gap+thickness to allow for easy separation after printing. The positioning doesn't have to be adjustable, just linear.

Please output the entire script as a single .scad file. I don't need any comments in the code. It would be helpful if the OpenSCAD file made use of the `difference()` command in order to generate the hole, and `translate()` to generate the copies in a row.

[Assistant]
screw-washer-v1.scad:
```
/*
*  Name: screw-washer.scad
*  Description: washer ring
*  Author: Anhtien Nguyen
*  Date: Aug 24, 2018
*/

// inner diameter of washer, default is M3 screw
diameter=3;
// clearance
gap=0.6;
// wall thickness between inner & outter wall
thickness=2;
//  height
height=20;
// how many copies
qty = 4;

 for (x = [1:1:qty])
    {
    translate([(x-1)*(diameter+gap*2+thickness*2+5),0,0]) printWasher();
}

module printWasher(rad = (diameter+gap)/2,thick=thickness,height=height) {
    difference() {
        // outter circle
        cylinder(r=rad+thick,h=height,$fn=64);
        // inner circle
        translate([0,0,-1]) cylinder(r=rad,h=height+2,$fn=64);
    }
}

```
screw-washer.scad:
```
/*
*  Name: screw-washer.scad
*  Description: washer ring
*  Author: Anhtien Nguyen
*  Date: Aug 24, 2018
*/

// inner diameter of washer, default is M3 screw
diameter=3;
// clearance
gap=0.6;
// wall thickness between inner & outter wall
thickness=2;
//  height
height=20;
// how many copies
qty = 4;

 for (x = [1:1:qty])
    {
    translate([(x-1)*(diameter+gap+thickness+5),0,0]) printWasher();
}

module printWasher(rad = (diameter+gap)/2,thick=thickness,height=height) {
    difference() {
        // outter circle
        cylinder(r=rad+thick,h=height,$fn=64);
        // inner circle
        translate([0,0,-1]) cylinder(r=rad,h=height+2,$fn=64);
    }
}

```


[User]
I'd like to create a custom text-based container with a lid. It should have a rounded, bubbly look, and the text should be embossed on both the base and the lid.

Here's a breakdown of what I need:

**General Shape & Features:**

*   The container will consist of two main parts: a base/container and a lid. Both will have the same text molded into their surfaces.
*   The overall shape should be like a rounded box, but with a "bubbly" effect on the text. Think of the text as if it's been inflated.
*   The sides of the container and lid should be sloped outwards from the print bed to avoid the need for support material during printing. I'd like to control this slope with an angle parameter.
*   I need to be able to specify a "wiggle room" value to help the lid fit onto the container if my printer isn't perfectly calibrated.
*   I'd like to set a thickness for the walls of the lid, as well as how much the text protrudes from the surface of the lid.
*   For the rounded edges, I'd like to be able to adjust the rounding (radius of the "bubble"), as well as the number of faces used for generating the round edges.
*   I'd also like to be able to filter out very small features, such as tiny holes, to simplify the shape and improve printability, using a delta value.

**Text Customization:**

*   The text should be fully customizable, meaning I can input any string.
*   I also need to be able to select from a range of fonts.
*   I'd like to set the font size in millimeters, as well as the overall height of the text (extrusion).

**Parameters:**

I would like the OpenSCAD file(s) to use the following parameters (with reasonable defaults if it makes sense):

*   `type`: A string parameter with options like "bottom\_container", "top\_lid", "both", or "upright" to control which part (or both) to render (e.g. if I want just to print the lid, I would select top_lid)
*   `textstring`: The text string to be embossed.
*   `fontname`: String of font from a list of fontnames.
*   `textsize`: Font size in millimeters.
*   `textheight`: The extrusion height of the text in millimeters.
*   `bubble`: Radius for the rounded "bubble" effect.
*   `wall`: Thickness of the lid's rim.
*   `wiggle`: Wiggle room for lid fit.
*   `letteradder`: How much the letter protrudes from the top lid.
*    `angle`: The angle at which the sides slope up from the print bed, to prevent needing supports.
*   `delta`: A value to filter out small details (holes).
*   `round_faces`: Number of faces for rounding.

Could you generate the OpenSCAD file(s) based on these requirements? I don't need any external libraries other than those typically bundled with OpenSCAD; I'm fine with using the `$fn` variable, and I'd rather avoid the additional complexity of external libraries for a project like this. Also, I'd prefer to avoid any boolean operations on text objects when possible.

[Assistant]
RoundedTextBox_VK.scad:
```
type="both"; //[bottom_container,top_lid,both,upright]

//Set the text to render
//textstring="Franziska";
textstring="Olivia";

//Font name. In the list is first a selection of bold fonts. After the dashed line you get a list of thinner fonts, which are not really recommended.
fontname="Arial"; //[Poiret One,Arial,BungeeHairline,Holtwood One SC,Alegreya Sans SC Black,Alfa Slab One,Asset,Black Ops One,Bowlby One,Bowlby One SC,Chango,Cinzel Decorative Black,Coustard,Elsie Black,Elsie Swash Caps Black,Erica One,Exo2 Black,Fascinate,Lobster,PassionOne,Plaster,Poller One,Rammetto One,Ruslan Display,Sarpanch Black,Sigmar One,Sonsie One,Titan One,Ultra,Hanalei,---------,ABeeZee,Abel,Abril Fatface,Aclonica,Acme,Actor,Adamina,Advent Pro,Aguafina Script,Akronim,Aladin,Aldrich,Alef,Alex Brush,Alice,Alike,Alike Angular,Allan,Allerta,Allerta Stencil,Allura,Almendra,Almendra Display,Almendra SC,Amarante,Amaranth,Amatic SC,Amethysta,Amiri,Anaheim,Andada,Andika,Angkor,Annie Use Your Telescope,Anonymous Pro,Antic,Antic Didone,Antic Slab,Anton,Arapey,Arbutus,Arbutus Slab,Architects Daughter,Archivo Black,Archivo Narrow,Arimo,Arizonia,Armata,Artifika,Arvo,Asap,Asset,Astloch,Asul,Atomic Age,Aubrey,Audiowide,Autour One,Average,Average Sans,Averia Gruesa Libre,Averia Libre,Averia Sans Libre,Averia Serif Libre,Bad Script,Balthazar,Bangers,Basic,Battambang,Baumans,Bayon,Belgrano,Belleza,BenchNine,Bentham,Berkshire Swash,Bevan,Bigelow Rules,Bigshot One,Bilbo,Bilbo Swash Caps,Bitter,Black Ops One,Bokor,Bonbon,Boogaloo,Bowlby One,Bowlby One SC,Brawler,Bree Serif,Bubblegum Sans,Bubbler One,Buda,Buenard,Butcherman,Butterfly Kids,Cabin,Cabin Condensed,Cabin Sketch,Caesar Dressing,Cagliostro,Calligraffitti,Cambay,Cambo,Candal,Cantarell,Cantata One,Cantora One,Capriola,Cardo,Carme,Carrois Gothic,Carrois Gothic SC,Carter One,Caudex,Cedarville Cursive,Ceviche One,Changa One,Chango,Chau Philomene One,Chela One,Chelsea Market,Chenla,Cherry Cream Soda,Cherry Swash,Chewy,Chicle,Chivo,Cinzel,Cinzel Decorative,Clicker Script,Coda,Coda Caption,Codystar,Combo,Comfortaa,Coming Soon,Concert One,Condiment,Content,Contrail One,Convergence,Cookie,Copse,Corben,Courgette,Cousine,Coustard,Covered By Your Grace,Crafty Girls,Creepster,Crete Round,Crimson Text,Croissant One,Crushed,Cuprum,Cutive,Cutive Mono,Damion,Dancing Script,Dangrek,Dawning of a New Day,Days One,Dekko,Delius,Delius Swash Caps,Delius Unicase,Della Respira,Denk One,Devonshire,Dhurjati,Didact Gothic,Diplomata,Diplomata SC,Domine,Donegal One,Doppio One,Dorsa,Dosis,Dr Sugiyama,Droid Sans,Droid Sans Mono,Droid Serif,Duru Sans,Dynalight,Eagle Lake,Eater,EB Garamond,Economica,Ek Mukta,Electrolize,Elsie,Elsie Swash Caps,Emblema One,Emilys Candy,Engagement,Englebert,Enriqueta,Erica One,Esteban,Euphoria Script,Ewert,Exo,Exo 2,Expletus Sans,Fanwood Text,Fascinate,Fascinate Inline,Faster One,Fasthand,Fauna One,Federant,Federo,Felipa,Fenix,Finger Paint,Fira Mono,Fira Sans,Fjalla One,Fjord One,Flamenco,Flavors,Fondamento,Fontdiner Swanky,Forum,Francois One,Freckle Face,Fredericka the Great,Fredoka One,Freehand,Fresca,Frijole,Fruktur,Fugaz One,Gabriela,Gafata,Galdeano,Galindo,Gentium Basic,Gentium Book Basic,Geo,Geostar,Geostar Fill,Germania One,GFS Didot,GFS Neohellenic,Gidugu,Gilda Display,Give You Glory,Glass Antiqua,Glegoo,Gloria Hallelujah,Goblin One,Gochi Hand,Gorditas,Goudy Bookletter 1911,Graduate,Grand Hotel,Gravitas One,Great Vibes,Griffy,Gruppo,Gudea,Gurajada,Habibi,Halant,Hammersmith One,Hanalei,Hanalei Fill,Handlee,Hanuman,Happy Monkey,Headland One,Henny Penny,Herr Von Muellerhoff,Hind,Homemade Apple,Homenaje,Iceberg,Iceland,IM Fell Double Pica,IM Fell Double Pica SC,IM Fell DW Pica,IM Fell DW Pica SC,IM Fell English,IM Fell English SC,IM Fell French Canon,IM Fell French Canon SC,IM Fell Great Primer,IM Fell Great Primer SC,Imprima,Inconsolata,Inder,Indie Flower,Inika,Irish Grover,Istok Web,Italiana,Italianno,Jacques Francois,Jacques Francois Shadow,Jim Nightshade,Jockey One,Jolly Lodger,Josefin Sans,Josefin Slab,Joti One,Judson,Julee,Julius Sans One,Junge,Jura,Just Another Hand,Just Me Again Down Here,Kalam,Kameron,Kantumruy,Karla,Karma,Kaushan Script,Kavoon,Kdam Thmor,Keania One,Kelly Slab,Kenia,Khand,Khmer,Khula,Kite One,Knewave,Kotta One,Koulen,Kranky,Kreon,Kristi,Krona One,La Belle Aurore,Laila,Lakki Reddy,Lancelot,Lateef,Lato,League Script,Leckerli One,Ledger,Lekton,Lemon,Liberation Sans,Libre Baskerville,Life Savers,Lilita One,Lily Script One,Limelight,Linden Hill,Lobster,Lobster Two,Londrina Outline,Londrina Shadow,Londrina Sketch,Londrina Solid,Lora,Love Ya Like A Sister,Loved by the King,Lovers Quarrel,Luckiest Guy,Lusitana,Lustria,Macondo,Macondo Swash Caps,Magra,Maiden Orange,Mako,Mallanna,Mandali,Marcellus,Marcellus SC,Marck Script,Margarine,Marko One,Marmelad,Martel Sans,Marvel,Mate,Mate SC,Maven Pro,McLaren,Meddon,MedievalSharp,Medula One,Megrim,Meie Script,Merienda,Merienda One,Merriweather,Merriweather Sans,Metal,Metal Mania,Metamorphous,Metrophobic,Michroma,Milonga,Miltonian,Miltonian Tattoo,Miniver,Miss Fajardose,Modak,Modern Antiqua,Molengo,Molle,Monda,Monofett,Monoton,Monsieur La Doulaise,Montaga,Montez,Montserrat,Montserrat Alternates,Montserrat Subrayada,Moul,Moulpali,Mountains of Christmas,Mouse Memoirs,Mr Bedfort,Mr Dafoe,Mr De Haviland,Mrs Saint Delafield,Mrs Sheppards,Muli,Mystery Quest,Neucha,Neuton,New Rocker,News Cycle,Niconne,Nixie One,Nobile,Nokora,Norican,Nosifer,Nothing You Could Do,Noticia Text,Noto Sans,Noto Serif,Nova Cut,Nova Flat,Nova Mono,Nova Oval,Nova Round,Nova Script,Nova Slim,Nova Square,NTR,Numans,Nunito,Odor Mean Chey,Offside,Old Standard TT,Oldenburg,Oleo Script,Oleo Script Swash Caps,Open Sans,Open Sans Condensed,Oranienbaum,Orbitron,Oregano,Orienta,Original Surfer,Oswald,Over the Rainbow,Overlock,Overlock SC,Ovo,Oxygen,Oxygen Mono,Pacifico,Paprika,Parisienne,Passero One,Passion One,Pathway Gothic One,Patrick Hand,Patrick Hand SC,Patua One,Paytone One,Peddana,Peralta,Permanent Marker,Petit Formal Script,Petrona,Philosopher,Piedra,Pinyon Script,Pirata One,Plaster,Play,Playball,Playfair Display,Playfair Display SC,Podkova,Poiret One,Poller One,Poly,Pompiere,Pontano Sans,Port Lligat Sans,Port Lligat Slab,Prata,Preahvihear,Press Start 2P,Princess Sofia,Prociono,Prosto One,PT Mono,PT Sans,PT Sans Caption,PT Sans Narrow,PT Serif,PT Serif Caption,Puritan,Purple Purse,Quando,Quantico,Quattrocento,Quattrocento Sans,Questrial,Quicksand,Quintessential,Qwigley,Racing Sans One,Radley,Rajdhani,Raleway,Raleway Dots,Ramabhadra,Ramaraja,Rambla,Rammetto One,Ranchers,Rancho,Ranga,Rationale,Ravi Prakash,Redressed,Reenie Beanie,Revalia,Ribeye,Ribeye Marrow,Righteous,Risque,Roboto,Roboto Condensed,Roboto Slab,Rochester,Rock Salt,Rokkitt,Romanesco,Ropa Sans,Rosario,Rosarivo,Rouge Script,Rozha One,Rubik Mono One,Rubik One,Ruda,Rufina,Ruge Boogie,Ruluko,Rum Raisin,Ruslan Display,Russo One,Ruthie,Rye,Sacramento,Sail,Salsa,Sanchez,Sancreek,Sansita One,Sarina,Sarpanch,Satisfy,Scada,Scheherazade,Schoolbell,Seaweed Script,Sevillana,Seymour One,Shadows Into Light,Shadows Into Light Two,Shanti,Share,Share Tech,Share Tech Mono,Shojumaru,Short Stack,Siemreap,Sigmar One,Signika,Signika Negative,Simonetta,Sintony,Sirin Stencil,Six Caps,Skranji,Slabo 13px,Slabo 27px,Slackey,Smokum,Smythe,Sniglet,Snippet,Snowburst One,Sofadi One,Sofia,Sonsie One,Sorts Mill Goudy,Source Code Pro,Source Sans Pro,Source Serif Pro,Special Elite,Spicy Rice,Spinnaker,Spirax,Squada One,Sree Krushnadevaraya,Stalemate,Stalinist One,Stardos Stencil,Stint Ultra Condensed,Stint Ultra Expanded,Stoke,Strait,Sue Ellen Francisco,Sunshiney,Supermercado One,Suranna,Suravaram,Suwannaphum,Swanky and Moo Moo,Syncopate,Tangerine,Taprom,Tauri,Teko,Telex,Tenali Ramakrishna,Tenor Sans,Text Me One,The Girl Next Door,Tienne,Timmana,Tinos,Titan One,Titillium Web,Trade Winds,Trocchi,Trochut,Trykker,Tulpen One,Ubuntu,Ubuntu Condensed,Ubuntu Mono,Ultra,Uncial Antiqua,Underdog,Unica One,UnifrakturCook,UnifrakturMaguntia,Unkempt,Unlock,Unna,Vampiro One,Varela,Varela Round,Vast Shadow,Vesper Libre,Vibur,Vidaloka,Viga,Voces,Volkhov,Vollkorn,Voltaire,VT323,Waiting for the Sunrise,Wallpoet,Walter Turncoat,Warnes,Wellfleet,Wendy One,Wire One,Yanone Kaffeesatz,Yellowtail,Yeseva One,Yesteryear,Zeyada]

//Set font size in mm
textsize=30;

//Text height (extrusion) in mm
textheight=15;

//bubble radius
bubble=7;

//rim thickness of the cover lid
wall=1;

//lid wiggle so it fits
wiggle=0;

//thickness of the letter on top of the cover
letteradder=1;

//starting angle so printing is possible without supports. Dont go below 5 degree!
angle=55;

//ignore all features smaller than delta (small holes, etc make the box connecting lip too complex)
delta=3;

//number of faces for the rounding
round_faces=3;

/* [Hidden] */
//-------------------------------------------------------------------------------
roundfaces=8*round_faces;

/*
Rounded Text Box
Version G, August 2018
Written by MC Geisler (mcgenki at gmail dot com)

If you need to store Stuff in words, this is the bubbly way to go.
Have fun!

License: Attribution 4.0 International (CC BY 4.0)

You are free to:
    Share - copy and redistribute the material in any medium or format
    Adapt - remix, transform, and build upon the material
    for any purpose, even commercially.
*/

$fn = 14;
//$fn = 6; //**********************************************************

dummy_cutoutlen=len(textstring)*textsize*1.5;

module writetext(textstr, sizeit)
{
    text(textstr,size=sizeit*.9,font=fontname,halign="center",valign="baseline");
}

function f_scalingwidth(angle) = 1/(1-cos(angle));

module cutoff_circle_segment(radius_original, angle)
difference()
{
    // we will cutoff the flat part of the circle to make later printing easy
    // 1) we cutoff one quarter of the circle
    // 3) we increase the radius so that the cutoff quarter-circle has again the height of "radius"
    height_of_cutoff_quarter=radius_original*sin(angle);
    //echo(radius_original,height_of_cutoff_quarter);
    scalingheight=radius_original/height_of_cutoff_quarter;
 radius=radius_original;//*scalingheight;

    // 2) we shift the quarter towards -x to cutoff the flat part until the right angle is met
    shiftx=radius*cos(angle);
    //echo (shiftx);

 scalingwidth=f_scalingwidth(angle);//radius_original/(radius-shiftx);
    //echo(radius_original,radius,shiftx,scalingwidth);

    scale([scalingwidth,scalingwidth,1])
        translate([-shiftx, 0, 0])
            circle(r = radius, $fn = roundfaces);
    //to check the geometry only:
    //#translate([-2*radius_original,-radius_original,0]) square(2*radius_original);
    //quite big, but only good up to 5 degree angle
    translate([-30*radius_original,-15*radius_original,0]) square(30*radius_original);
    translate([-radius_original,-2*radius_original,0]) square(2*radius_original);
}

//cutoff_circle_segment(bubble, angle);

module halfball(rounding,angle)
{
    rotate_extrude(convexity = 10)
       cutoff_circle_segment(rounding, angle);
}

//translate([0,bubble*2,0]) halfball(bubble,angle);
//halfball2(bubble,angle);

module halfball2(rounding,angle)
{
    difference()
    {
        sphere(r=rounding, $fa=90/4);//, $fs=.1);
        translate([-rounding,-rounding,-2*rounding])
            cube(2*rounding);
    }
}

module BubbleText(textstr, textsize, rounding,angle)
{
        minkowski()
        {
            linear_extrude(height=textheight,convexity = 32)
                writetext(textstr, textsize);
            halfball(rounding,angle);
        }
}

//BubbleText(textstring, textsize, bubble,angle) ;

newcircleradius=f_scalingwidth(angle)*bubble;
newcutoffheight=newcircleradius*sin(angle);
echo(bubble,newcircleradius,newcutoffheight);

module HollowBubbleText(textstr, textsize, bubble, wall,angle)
{
    difference()
    {
        translate([0,0,newcutoffheight])
            BubbleText(textstring,textsize,bubble, angle);
        translate([0,0,wall-.1])
            translate([0,0,newcutoffheight-wall])
                BubbleText(textstring,textsize,bubble-wall,angle);
    }
}

//HollowBubbleText(textstring, textsize, bubble,wall,angle) ;

module CylinderText(textstr, textsize, textheight, rounding)
{
    linear_extrude(height=textheight,convexity = 32)
        minkowski()
        {
            writetext(textstr, textsize);
            circle(r=rounding);
        }
}

//CylinderText(textstring, textsize, textheight, bubble);

module CylinderTextNoHoles(textstr, textsize, textheight, rounding)
{
    linear_extrude(height=textheight,convexity = 32)
    offset(delta=-delta)
    offset(delta=delta)
        minkowski()
        {
            writetext(textstr, textsize);
            circle(r=rounding);
        }
}

//CylinderTextNoHoles(textstring, textsize, textheight, bubble);

module HollowCylinderText(textstr, textsize, bubble, thickness)
{
    difference()
    {
        CylinderText(textstring,textsize,textheight,bubble);
        translate([0,0,-1])
            CylinderTextNoHoles(textstring,textsize,textheight+2,bubble-thickness);
    }
}

//HollowCylinderText(textstring, textsize, bubble, thickness) ;

module BubbleTextBottom(textstr, textsize, bubble,angle)
{
    difference()
    {
        scale([1,1,-1])
            translate([0,0,-(textheight+2*newcutoffheight)])
                HollowBubbleText(textstr, textsize, bubble,wall,angle);
        translate([-dummy_cutoutlen/2,-dummy_cutoutlen/2,textheight+bubble-.1])
            cube([dummy_cutoutlen,2*dummy_cutoutlen,bubble*3]);
    }
}

//BubbleTextBottom(textstring, textsize, bubble,angle) ;

module BubbleTextTopFlipped(textstr, textsize, bubble,angle)
{
    lidIn=wall+wiggle;
    lidWidth=wall;
    liplength=2*wall;

    rotate([0,180,0])
        translate([0,0,-(textheight+newcutoffheight)-newcutoffheight-letteradder])
        {
            //Writing on top
            translate([0,0,(textheight+newcutoffheight)+newcutoffheight-wall])
                linear_extrude(height=letteradder+wall,convexity = 32)
                     //offset(delta=textsize/30)
                        writetext(textstr, textsize);

            //rounded top cover
            difference()
            {
                HollowBubbleText(textstr, textsize, bubble, wall, angle);
                translate([-dummy_cutoutlen/2,-dummy_cutoutlen/2,0])
                    cube([dummy_cutoutlen,2*dummy_cutoutlen,textheight+newcutoffheight]);
            }

            //cover lip to fit onto the storage box
            intersection()
            {
                translate([0,0,newcutoffheight+textheight])
                {
                    HollowCylinderText(textstr, textsize, bubble, lidWidth+lidIn) ;

                    translate([0,0,-liplength])
                        HollowCylinderText(textstr, textsize, bubble-lidIn, lidWidth) ;
                }

                //intersect with generic shape
                translate([0,0,newcutoffheight])
                    BubbleText(textstr, textsize, bubble,angle) ;
            }
        }
}

//[bottom_container,top_lid,both]

//type="";
//halfball2(bubble,65);
//translate([0,0,bubble])
//    halfball(bubble,90);

if (type=="bottom_container" || type=="both")
    BubbleTextBottom(textstring, textsize, bubble,angle);

if (type=="top_lid" || type=="both")
    translate([0, ( type=="both" ? textsize*1.5+2*bubble+5 : 0 ) ,0])
        BubbleTextTopFlipped(textstring, textsize, bubble,angle);

if (type=="upright")
rotate([90,0,0])
{
    BubbleTextBottom(textstring, textsize, bubble,angle);
    translate([0,0,-(-(textheight+newcutoffheight)-newcutoffheight-letteradder)])
        rotate([0,-180,0])
                BubbleTextTopFlipped(textstring, textsize, bubble,angle);
}
```


[User]
I'd like to create a customizable 5-cylinder Kwikset house key, and I'm hoping you can help me generate the OpenSCAD code for it. I want the key to have a few key features, all of which should be parametric.

First, the key should have a header that can be a polygon with a variable number of sides. I'd like to control the number of sides, so it could be a triangle, square, hexagon, or more.

The key cuts need to be based on a code that I can input. The code will be a string of 5 numbers, each between 1 and 7. Each number in the code will correspond to the depth of a cut on one of the 5 cylinders. I’d also like the option of a custom text field that can be printed instead of the key code. I know I'll need to determine the appropriate translation of the depths in mm based on the specifications, which I can provide. If no cut code is provided, a random key should be generated.

The key blade itself should have a configurable thickness and length. It needs to have the correct grooves along the side to function as a key. Specifically, it needs a front slot, a back slot (at an angle), and a top slot (also angled). The back and top slots also need to have an offset in the Z-dimension. The key also needs a bevel at the tip, which has to be on both the top and bottom of the key. Finally, I’d like to be able to set a radius for the key ring hole in the header.

Additionally, I need to be able to customize the diameter of the key's head. The code should include an option for a small logo, which can be any letter. This logo would go on the back of the key head, as well as text on the front of the head, either my custom text, or the key code.

I also need to be able to specify the size of a build plate for display purposes. This should allow for manual sizing or to preset values. I'd like to use the `build_plate.scad` and `Write.scad` libraries.

I have all the specific dimensions for all aspects of the key if you need them. Let me know if I'm missing anything or if you need more information.

[Assistant]
Five_Cylinder_House_Key.scad:
```
// Thingiverse File Name: Five_Cylinder_House_Key.scad
// Author: Belfry ( John Gardner )
// Date: 08/16/2018
// Phone: 720-980-6802
// Email: belfry6050@jgpc.net
// Web: www.thingiverse.com/belfry
// Last Update: 09/01/2018
// Version: 022

// Create a customized 5 cylinder (Kwikset) house key

// external files
use <utils/build_plate.scad>
use <write/Write.scad>
//use <Write.scad>

// preview[view:south,tilt:top]

// let's create a way to check things out
//debug_flag = true;
debug_flag = false;

// ----- start of 'customizer' user options -----

//: Determines the shape of the key header
polygon_count = 6;	// [3,4,5,6,7,8,9,10,11,12,16,20,24,28,32]
echo( "Polygon Count" , polygon_count );

//: Key Cutting Code (1-7 for each cylinder) leave blank for random key
cut_depth = "";
//cut_depth = "77777";
echo( "cut_depth" , cut_depth );

//: Custom text to print in place of the key code
custom_key_text ="";
//custom_key_text ="Home ";
echo( "custom_key_text" , custom_key_text );

//: Thickness of the Blade (z-dimension)
blade_thickness = 1.9;  // [1.7,1.8,1.9,2.0,2.1]
echo( "blade_thickness" , blade_thickness );

//---[ Build Plate ]-----------------------------------

//: for display only, doesn't contribute to final object
build_plate_selector = 3; //[0:Replicator 2,1: Replicator,2:Thingomatic,3:Manual]
//: when Build Plate Selector is set to "manual" this controls the build plate x dimension
build_plate_manual_x = 100 + 0;
//: when Build Plate Selector is set to "manual" this controls the build plate y dimension
build_plate_manual_y = 100 + 0;

build_plate(build_plate_selector,build_plate_manual_x,build_plate_manual_y);

//-------------------------------------------------

module dummy_call()
{
    echo( "module: dummy_call()" );
}
dummy_call();  //  end of customizer user options???

//----- start of program 'constant' declarations -----

text_height = 0.9;

in2mm = 25.4;
echo( "in2mm" , in2mm );

// Set the Number of Cutting Steps
cutting_steps = 7; //Kwikset standard - 0.023inch:0.5842mm;
echo( "cutting_steps" , cutting_steps );

// --- cylinder definitions -----------------------

// Diameter of individual cylinder pins
key_cyl_diameter = ( 0.115 * in2mm );
echo( "key_cyl_diameter" , key_cyl_diameter );

// cylinder pin bottom diameter
cyl_pin_bot_diameter = ( 0.084 * in2mm );
echo( "cyl_pin_bot_diameter" , cyl_pin_bot_diameter );

// spacing between cylinders
cyl_spacing = ( 0.150 * in2mm );
echo( "cyl_spacing" , cyl_spacing );

// distance from the "shoulder" to the "first cut"
first_cut = ( 0.247 * in2mm );
echo( "first_cut" , first_cut );

cylinder_spacing = [ first_cut , first_cut + cyl_spacing , first_cut + ( cyl_spacing * 2 ) , first_cut + ( cyl_spacing * 3 ) , first_cut + ( cyl_spacing * 4 ) ];
echo( "cylinder_spacing" , cylinder_spacing );

// Key Cutting Codes (1-7 for each cylinder)
step_size = ( 0.023 * in2mm );
echo( "step_size" , step_size );

depth1 = ( 0.329 * in2mm );
echo( "depth1" , depth1 );

depth2 = depth1 - step_size;
echo( "depth2" , depth2 );

depth3 = depth2 - step_size;
echo( "depth3" , depth3 );

depth4 = depth3 - step_size;
echo( "depth4" , depth4 );

depth5 = depth4 - step_size;
echo( "depth5" , depth5 );

depth6 = depth5 - step_size;
echo( "depth6" , depth6 );

depth7 = depth6 - step_size;
echo( "depth7" , depth7 );

depth_array = [ depth1 , depth2 , depth3 , depth4 , depth5 , depth6 , depth7 ];
echo( "depth_array" , depth_array );

size1 = 15;
echo( "size1" , size1 );

flat_tip = ( cyl_pin_bot_diameter / 2 );
echo( "flat_tip" , flat_tip );

// define a value for 'pi'
pi_value = 3.14159 *1;	// pi
echo( "Pi" , pi_value );

//define the 'belfry B' logo
belfry_b_logo = str( "B", "" );
echo( "belfry_b_logo" , belfry_b_logo );

// Number of Cylinders
number_of_cylinders =  5;
echo( "number_of_cylinders" , number_of_cylinders );

// Length of the Blade ( shoulder to tip ) (x-dimension)
blade_length = 29.3;
echo( "blade_length" , blade_length );

// Width of the Blade (y-dimension)
blade_width = ( 0.335 * in2mm );
echo( "blade_width" , blade_width );

// Height/Size of printed text ( 'write.scad' value )
text_h_size = 6.0;
echo( "text_h_size" , text_h_size );

// --- front slot definitions -------------------

// Key Front Side Slot Width
key_fslot_width = 1.60;
echo( "key_fslot_width" , key_fslot_width );

// Key Front Side Slot Y Offset
key_fslot_yoffset = 0.60;
echo( "key_fslot_yoffset" , key_fslot_yoffset );

// Key Front Side Slot Z Offset
key_fslot_zoffset = 0.60;
echo( "key_fslot_zoffset" , key_fslot_zoffset );

// --- back slot definitions --------------------

// Key Back Side Slot Width
key_bslot_width = 1.35;
echo( "key_bslot_width" , key_bslot_width );

// Key Back Side Slot Y Offset
key_bslot_yoffset = key_fslot_yoffset+key_fslot_width+0.60;
echo( "key_bslot_yoffset" , key_bslot_yoffset );

// Key Back Side Slot Z Offset
key_bslot_zoffset = -0.6;
echo( "key_bslot_zoffset" , key_bslot_zoffset );

// Key Back Side Angle Value
key_bslot_angle = 210;
echo( "key_bslot_angle" , key_bslot_angle );

// --- top slot definitions -----------------

// Key Top Slot Width
key_tslot_width = 3.25;
echo( "key_tslot_width" , key_tslot_width );

// Key Top Slot Z Offset
key_tslot_zoffset = 1.0;
echo( "key_tslot_zoffset" , key_tslot_zoffset );

// Key Top Slot Angle Value
key_tslot_angle = 30;
echo( "key_tslot_angle" , key_tslot_angle );

// --- tip of key definitions - top -----------

// key tip - top angle rotation value
key_tip_topangle = 45;
echo( "key_tip_topangle" , key_tip_topangle );

// key tip - top y offset value
key_tip_topyoffset = key_fslot_yoffset+key_fslot_width;
echo( "key_tip_topyoffset" , key_tip_topyoffset );

// --- tip of key definitions - bottom --------

// key tip - bottom angle rotation value
key_tip_botangle = 225;
echo( "key_tip_botangle" , key_tip_botangle );

// key tip - bottom y offset value
key_tip_botyoffset = key_bslot_yoffset;
echo( "key_tip_botyoffset" , key_tip_botyoffset );

// set the 'long' side of the top slot triangle value
tslot_long_side = (blade_thickness - key_tslot_zoffset);
echo( "tslot_long_side" , tslot_long_side );

// calculate the short side of the top slot triangle
tslot_short_side = tslot_long_side * tan(30);
echo( "tslot_short_side" , tslot_short_side );

// calculate the hypotenuse side of the top slot triangle
tslot_hypotenuse_side = sqrt(pow(tslot_long_side,2) + pow(tslot_short_side,2));
echo( "tslot_hypotenuse_side" , tslot_hypotenuse_side );

// Number Lookup Array
number_lookup = str( "0123456789" , "" );
echo( "number_lookup" ,  number_lookup );

// Array of random key pin STEP values - 1 to (cutting_steps+1) for each cylinder
random_key_array = rands( 1 , (cutting_steps+1) , number_of_cylinders );
echo( "random_key_array" , random_key_array );

// 5 'character' random number
random_key = str( floor( random_key_array[0] ) , floor( random_key_array[1] ) , floor( random_key_array[2] ) , floor( random_key_array[3] ) , floor( random_key_array[4] ) );
echo( "random_key: " , random_key );

// Key Cutting Code (1-7 for each cylinder)
key_cut_code = str(cut_depth,random_key);	// random_key used if cut_depth is blank
// random_key used if cut_depth is blank
echo( "key_cut_code" , key_cut_code );

// distance between characters (mm)
text_separation = 4.0;
echo( "text_separation" , text_separation );

// radius for the key ring hole
key_ring_radius = 4.5;
echo( "key_ring_radius" , key_ring_radius );

// diameter for the key head
key_head_diameter = 26;
echo( "key_head_diameter" , key_head_diameter );

// ---[ Start of program ]--------------------------------
echo( "start of the program ===============" );
{
    create_a_key_blank();

    translate(([-(key_head_diameter/2),(blade_width/2),0]))
    rotate([0,0,90])
    difference()
    {
        union()
        {
            // create a key header
            create_key_header( header_diameter=key_head_diameter );
            create_key_shoulder();
        }	//	end of union
        create_key_ringhole();
        create_belfry_B();
    } // end of difference
} // ---[ end of program ] --------------------------------
echo( "end of program ===============" );

// ---[ End of program ]-------------------------------

// ---[ Start of module definitions ] ---

// ----- create a key blank object
module create_a_key_blank()
{
    echo( "module: create_a_key_blank()" );
    difference()
    {
        // ----- main blade setup -----
        echo( "main blade setup" );
        cube( [ blade_length , blade_width , blade_thickness ] );	// main key blade

       // ----- cut the main key slots -----
        echo( "cut the main key slots" );
        cut_slots()

         // ----- cut off the tip of the blade -----
        echo( "cut off the tip of the blade" );
        cut_the_tip();

        // ----- cylinder cutting loop -------------
        echo( "start cutting" , number_of_cylinders , "cylinders" );
        cut_cylinders( total_cylinders = number_of_cylinders );

    } // end of difference
}

// ----- cylinder cutting loop ---------------------------------------------------
module cut_cylinders( total_cylinders = 1 )
{
    echo( "module: cut_cylinders()" );
    echo( "start of cylinder cutting loop for" , total_cylinders , "cylinders" );
    for ( cyl_loop = [1 : total_cylinders] )
    {
        echo(str("cylinder:" , cyl_loop , " - key_cut_code:" , key_cut_code[cyl_loop-1]));
        cut_a_cylinder( cylinder_number = cyl_loop , cutter_depth = key_cut_code[cyl_loop-1] );
    }  // end of for loop
}	// end of module

// ----- cut a cylinder
module cut_a_cylinder( cylinder_number = 1 , cutter_depth = "1" )
{
    echo( "module: cut_a_cylinder()" );
    echo( "cylinder_number" , cylinder_number );
    echo( "cutter_depth" , cutter_depth );

    if ( ( cylinder_number >= 1 )  && ( cylinder_number <= number_of_cylinders ) )
    {
        if ( cutter_depth == "1" )
        {
            translate([cylinder_spacing[cylinder_number-1],0,0])
            create_depth_cut(1);
        }

        if ( cutter_depth == "2" )
        {
            translate([cylinder_spacing[cylinder_number-1],0,0])
            create_depth_cut(2);
        }

        if ( cutter_depth == "3" )
        {
            translate([cylinder_spacing[cylinder_number-1],0,0])
            create_depth_cut(3);
        }

        if ( cutter_depth == "4" )
        {
            translate([cylinder_spacing[cylinder_number-1],0,0])
            create_depth_cut(4);
        }

        if ( cutter_depth == "5" )
        {
            translate([cylinder_spacing[cylinder_number-1],0,0])
            create_depth_cut(5);
        }

        if ( cutter_depth == "6" )
        {
            translate([cylinder_spacing[cylinder_number-1],0,0])
            create_depth_cut(6);
        }

        if ( cutter_depth == "7" )
        {
            translate([cylinder_spacing[cylinder_number-1],0,0])
            create_depth_cut(7);
        }
    }
}

// ----- create a cutter for the key
module create_depth_cut( cut_depth = 1 )
{
    echo( "module: create_depth_cut()" );
    echo( "cut_depth" , cut_depth );

    if ( ( cut_depth >= 1 ) && ( cut_depth <=7 ) )
    {
        translate([0,depth_array[cut_depth-1],0])
        {
            translate([0,-flat_tip,0])
            difference()
            {
                translate([0,0,-1])
                rotate([0,0,45])
                cube([size1,size1,size1/3]);

                translate([-size1/2,-(size1-flat_tip),-size1/2])
                cube(size1);
            }  // end of difference
        }  // end of translate
    };  // end of if
}

// ----- cut the main key slots (millings/grooves) module ---------------------
module cut_slots()
{
    echo( "module: cut_slots()" );

    // ----- front slot setup -----
    echo( "front slot setup" );
    front_slot();

    // ----- back slot setup -----
    echo( "back slot setup" );
    back_slot();

    // ----- top slot setup -----
    echo( "top slot setup" );
    top_slot();

}	//	end of module

// ----- front slot setup module ---------------------------------------------
module front_slot()
{
    echo( "module: front_slot()" );
    translate([-1,key_fslot_yoffset,key_fslot_zoffset])
    cube( [ blade_length + 2 , key_fslot_width , blade_thickness ] );
}	//	end of module

// ----- back slot setup module ----------------------------------------------
module back_slot()
{
    echo( "module: back_slot()" );

    //	set length of short cube
    short_cube = ( blade_thickness *2 );
    echo( "short_cube" , short_cube );

    // calculate the short side
    short_side_offset = ( short_cube * sin(30) );
    echo( "short_side_offset" , short_side_offset );

    // calculate the long side
    long_side_offset = ( short_cube * cos(30) );
    echo( "long_side_offset" , long_side_offset );

    translate([-1,key_bslot_yoffset,key_bslot_zoffset])
    {
        union()
        {
            cube( [ blade_length + 2 , key_bslot_width , blade_thickness ] );
            translate([0,key_bslot_width,blade_thickness])
            {
                rotate( [key_bslot_angle,0,0] )
                cube( [ blade_length + 2 , key_bslot_width , short_cube ] );
            }  // end of translate
        }	// end of union
    }	// end of translate
}	//	end of module

// ----- top slot setup module ------------------------------------------------
module top_slot()
{
    echo( "module: top_slot()" );
    translate( [-1,blade_width-key_tslot_width,key_tslot_zoffset] )
    {
        union()
        {
            rotate( [key_tslot_angle,0,0] ) cube( [ blade_length + 2 , blade_width , blade_thickness * 2 ] );
            cube( [ blade_length + 2 , blade_width  , blade_thickness * 2 ] );
        }	// end of union
    }	// end of translate
}	// end of module

// ----- cut off the tip of the blade -------------------------------------------
module cut_the_tip()
{
    echo( "module: cut_the_tip()" );
    echo( "cut off the tip of the blade module" );
    union()
    {
        translate( [blade_length,key_tip_topyoffset,-1] )
            rotate( [0,0,key_tip_topangle] )
            cube( blade_width *1.5 );

        translate( [blade_length+0,key_tip_botyoffset+1,-1] )
            rotate( [0,0,key_tip_botangle] )
            cube( blade_width );
    }	// end of union
}	//	end of module

// ----- key header -------------------
module create_key_header( header_diameter = 25 )
{
    echo( "module: create_key_header()" );
    echo( "header_diameter" , header_diameter );

    rotate([0,0,90])
    cylinder( h=blade_thickness , r=header_diameter/2 , center = false , $fn=polygon_count);	// header for key

    translate([-( (number_of_cylinders * text_separation ) / 2 ),-(text_h_size),blade_thickness])
    if (len(custom_key_text)==0)
    {
        key_header_text( header_text = key_cut_code );
    }
    else
    {
        key_header_text( header_text = custom_key_text );
    }
}  //  end of module

// ----- key header text ---------------
module key_header_text( header_text = "0123456789" )
{
    echo( "module: key_header_text()" );
    echo( "header_text" , header_text );

    if ( polygon_count >= 6 )
    {
        // ----- add the 'key code' -----
        for ( rdigit_loop = [0:number_of_cylinders-1] )
        {
            echo( "rdigit_loop" , rdigit_loop , "text" , header_text[rdigit_loop] );
            translate([(text_separation*rdigit_loop),0,0])
            write(header_text[rdigit_loop],h=text_h_size,t=text_height);
        }  //  end of for loop
    }
}  //  end of module

//----- create a 'shoulder' for the key --------------
module create_key_shoulder()
{
    echo( "module: create_key_shoulder()" );

    translate([-((blade_width*1.5)/2),-(key_head_diameter/2),0])
    cube([(blade_width*1.5),blade_width,blade_thickness]);
}	//	end of module

//------- put a hole in the key header for a key chain ring ----------------
module create_key_ringhole()
{
    echo( "module: create_key_ringhole()" );

    //create_key_ring_hole();
    translate([0,key_ring_radius+1,0])
    rotate([0,0,90])
    cylinder( h=blade_thickness*3 , r=key_ring_radius , center = true , $fn=polygon_count);
}	//	end of module

//----- create the Belfry 'B' on the back of the key ----------------------
module create_belfry_B()
{
    echo( "module: create_belfry_b()" );

    // print the Belfry 'B' on the back
    translate([2.5,-10,text_height-0.001])
    rotate([0,180,0])
    write(belfry_b_logo,h=10,t=text_height);
}	//	end of module

//-------------------------------------------------------

```


[User]
Hey, I'm looking to design a customizable card box, and I've got a bunch of specific things I want to be able to tweak. I saw a design online that's close to what I want, but I need something from scratch with some specific features, and I'd like it to be parametric in OpenSCAD so I can easily adjust it. I am not very familiar with OpenSCAD code but I can definitely make use of a user-friendly customizer.

First off, the box needs to be able to hold a standard deck of cards. I'd like to be able to set the card size (length and width), as well as the total height of the card stack. The box should have a top and a bottom piece that fit together, and I want to control the wall thickness for the entire box. Also I need to set the thickness of the tabs that hold the top and bottom together, as well as a small wedge size at the end of those tabs. It's important to have some extra space so the boxes slide together easily – that needs to be customizable too.

I want the option to have oval-shaped cutouts on both the top and/or bottom of the box. There needs to be a parameter for whether each cutout is present or not. Additionally, I'd like to be able to control the angle of these cutouts.

Also it would be really cool if I could add text to both the top and the bottom lid of the box. So I would need to set the text string and the text size in mm, as well as the font name, and I expect to be able to use a font from google fonts for that. For an initial setting please use Orbitron as the font, Uno for the top text and Junior for the bottom text.

The cutouts should be customizable in terms of size. I want to control the height as a percentage of the card deck height, and the width as a percentage of the box width (I need separate controls for cutouts in the end and bottom). As for the cutouts in the bottom, I would need a parameter for the cutout length, given as a percent of the box length.

I'd like to have everything in a single SCAD file if possible, and have it generate both top and bottom or just one of them depending on a string parameter with the options "bottom", "top", or "both".

Could you generate that for me?

[Assistant]
Customizable_card_box_V5.scad:
```
//Type to print
type="both"; //[bottom,top,both]

//Card size long edge
CARD_SIZE_LONG_EDGE =91;

//Card size short edge
CARD_SIZE_SHORT_EDGE = 63;

//Card stack total height
CARD_STACK_HEIGHT = 18;

//Wall thickness of the box, e.g. 2mm
WALL_THICKNESS = 2;

//Width of the tab which keeps the two halfes together
TAB_THICKNESS = 10;

//wedge size at end of tab. Has to be less than "wall_thickness" above!
Wedge_thickness=1.6;

//wiggle space so the boxes slide easily on top of each other.
EXTRA_SPACE = .25;

//Is there a hole in the top?
Cutout_hole_top = "true"; //[true, false]

//Is there a hole in the bottom?
Cutout_hole_bottom = "false"; //[true, false]

//Angle of the cutout (looks nice)
Cutout_angle=30;

//Set the text to render on the top lid
Top_Text = "Uno";

//Bottom text
Bottom_Text = "Junior";

//Set text size in mm
textsize=9;

//Font name, e.g. "Libration Sans", "Aldo", depends on what is available on the platform. In the customizer,choose from about 700 Google Fonts. For an overview please refer: http://www.google.com/fonts
fontname="Orbitron"; //[ABeeZee,Abel,Abril Fatface,Aclonica,Acme,Actor,Adamina,Advent Pro,Aguafina Script,Akronim,Aladin,Aldrich,Alef,Alegreya,Alegreya Sans,Alegreya Sans SC,Alegreya SC,Alex Brush,Alfa Slab One,Alice,Alike,Alike Angular,Allan,Allerta,Allerta Stencil,Allura,Almendra,Almendra Display,Almendra SC,Amarante,Amaranth,Amatic SC,Amethysta,Amiri,Anaheim,Andada,Andika,Angkor,Annie Use Your Telescope,Anonymous Pro,Antic,Antic Didone,Antic Slab,Anton,Arapey,Arbutus,Arbutus Slab,Architects Daughter,Archivo Black,Archivo Narrow,Arimo,Arizonia,Armata,Artifika,Arvo,Asap,Asset,Astloch,Asul,Atomic Age,Aubrey,Audiowide,Autour One,Average,Average Sans,Averia Gruesa Libre,Averia Libre,Averia Sans Libre,Averia Serif Libre,Bad Script,Balthazar,Bangers,Basic,Battambang,Baumans,Bayon,Belgrano,Belleza,BenchNine,Bentham,Berkshire Swash,Bevan,Bigelow Rules,Bigshot One,Bilbo,Bilbo Swash Caps,Bitter,Black Ops One,Bokor,Bonbon,Boogaloo,Bowlby One,Bowlby One SC,Brawler,Bree Serif,Bubblegum Sans,Bubbler One,Buda,Buenard,Butcherman,Butterfly Kids,Cabin,Cabin Condensed,Cabin Sketch,Caesar Dressing,Cagliostro,Calligraffitti,Cambay,Cambo,Candal,Cantarell,Cantata One,Cantora One,Capriola,Cardo,Carme,Carrois Gothic,Carrois Gothic SC,Carter One,Caudex,Cedarville Cursive,Ceviche One,Changa One,Chango,Chau Philomene One,Chela One,Chelsea Market,Chenla,Cherry Cream Soda,Cherry Swash,Chewy,Chicle,Chivo,Cinzel,Cinzel Decorative,Clicker Script,Coda,Coda Caption,Codystar,Combo,Comfortaa,Coming Soon,Concert One,Condiment,Content,Contrail One,Convergence,Cookie,Copse,Corben,Courgette,Cousine,Coustard,Covered By Your Grace,Crafty Girls,Creepster,Crete Round,Crimson Text,Croissant One,Crushed,Cuprum,Cutive,Cutive Mono,Damion,Dancing Script,Dangrek,Dawning of a New Day,Days One,Dekko,Delius,Delius Swash Caps,Delius Unicase,Della Respira,Denk One,Devonshire,Dhurjati,Didact Gothic,Diplomata,Diplomata SC,Domine,Donegal One,Doppio One,Dorsa,Dosis,Dr Sugiyama,Droid Sans,Droid Sans Mono,Droid Serif,Duru Sans,Dynalight,Eagle Lake,Eater,EB Garamond,Economica,Ek Mukta,Electrolize,Elsie,Elsie Swash Caps,Emblema One,Emilys Candy,Engagement,Englebert,Enriqueta,Erica One,Esteban,Euphoria Script,Ewert,Exo,Exo 2,Expletus Sans,Fanwood Text,Fascinate,Fascinate Inline,Faster One,Fasthand,Fauna One,Federant,Federo,Felipa,Fenix,Finger Paint,Fira Mono,Fira Sans,Fjalla One,Fjord One,Flamenco,Flavors,Fondamento,Fontdiner Swanky,Forum,Francois One,Freckle Face,Fredericka the Great,Fredoka One,Freehand,Fresca,Frijole,Fruktur,Fugaz One,Gabriela,Gafata,Galdeano,Galindo,Gentium Basic,Gentium Book Basic,Geo,Geostar,Geostar Fill,Germania One,GFS Didot,GFS Neohellenic,Gidugu,Gilda Display,Give You Glory,Glass Antiqua,Glegoo,Gloria Hallelujah,Goblin One,Gochi Hand,Gorditas,Goudy Bookletter 1911,Graduate,Grand Hotel,Gravitas One,Great Vibes,Griffy,Gruppo,Gudea,Gurajada,Habibi,Halant,Hammersmith One,Hanalei,Hanalei Fill,Handlee,Hanuman,Happy Monkey,Headland One,Henny Penny,Herr Von Muellerhoff,Hind,Holtwood One SC,Homemade Apple,Homenaje,Iceberg,Iceland,IM Fell Double Pica,IM Fell Double Pica SC,IM Fell DW Pica,IM Fell DW Pica SC,IM Fell English,IM Fell English SC,IM Fell French Canon,IM Fell French Canon SC,IM Fell Great Primer,IM Fell Great Primer SC,Imprima,Inconsolata,Inder,Indie Flower,Inika,Irish Grover,Istok Web,Italiana,Italianno,Jacques Francois,Jacques Francois Shadow,Jim Nightshade,Jockey One,Jolly Lodger,Josefin Sans,Josefin Slab,Joti One,Judson,Julee,Julius Sans One,Junge,Jura,Just Another Hand,Just Me Again Down Here,Kalam,Kameron,Kantumruy,Karla,Karma,Kaushan Script,Kavoon,Kdam Thmor,Keania One,Kelly Slab,Kenia,Khand,Khmer,Khula,Kite One,Knewave,Kotta One,Koulen,Kranky,Kreon,Kristi,Krona One,La Belle Aurore,Laila,Lakki Reddy,Lancelot,Lateef,Lato,League Script,Leckerli One,Ledger,Lekton,Lemon,Liberation Sans,Libre Baskerville,Life Savers,Lilita One,Lily Script One,Limelight,Linden Hill,Lobster,Lobster Two,Londrina Outline,Londrina Shadow,Londrina Sketch,Londrina Solid,Lora,Love Ya Like A Sister,Loved by the King,Lovers Quarrel,Luckiest Guy,Lusitana,Lustria,Macondo,Macondo Swash Caps,Magra,Maiden Orange,Mako,Mallanna,Mandali,Marcellus,Marcellus SC,Marck Script,Margarine,Marko One,Marmelad,Martel Sans,Marvel,Mate,Mate SC,Maven Pro,McLaren,Meddon,MedievalSharp,Medula One,Megrim,Meie Script,Merienda,Merienda One,Merriweather,Merriweather Sans,Metal,Metal Mania,Metamorphous,Metrophobic,Michroma,Milonga,Miltonian,Miltonian Tattoo,Miniver,Miss Fajardose,Modak,Modern Antiqua,Molengo,Molle,Monda,Monofett,Monoton,Monsieur La Doulaise,Montaga,Montez,Montserrat,Montserrat Alternates,Montserrat Subrayada,Moul,Moulpali,Mountains of Christmas,Mouse Memoirs,Mr Bedfort,Mr Dafoe,Mr De Haviland,Mrs Saint Delafield,Mrs Sheppards,Muli,Mystery Quest,Neucha,Neuton,New Rocker,News Cycle,Niconne,Nixie One,Nobile,Nokora,Norican,Nosifer,Nothing You Could Do,Noticia Text,Noto Sans,Noto Serif,Nova Cut,Nova Flat,Nova Mono,Nova Oval,Nova Round,Nova Script,Nova Slim,Nova Square,NTR,Numans,Nunito,Odor Mean Chey,Offside,Old Standard TT,Oldenburg,Oleo Script,Oleo Script Swash Caps,Open Sans,Open Sans Condensed,Oranienbaum,Orbitron,Oregano,Orienta,Original Surfer,Oswald,Over the Rainbow,Overlock,Overlock SC,Ovo,Oxygen,Oxygen Mono,Pacifico,Paprika,Parisienne,Passero One,Passion One,Pathway Gothic One,Patrick Hand,Patrick Hand SC,Patua One,Paytone One,Peddana,Peralta,Permanent Marker,Petit Formal Script,Petrona,Philosopher,Piedra,Pinyon Script,Pirata One,Plaster,Play,Playball,Playfair Display,Playfair Display SC,Podkova,Poiret One,Poller One,Poly,Pompiere,Pontano Sans,Port Lligat Sans,Port Lligat Slab,Prata,Preahvihear,Press Start 2P,Princess Sofia,Prociono,Prosto One,PT Mono,PT Sans,PT Sans Caption,PT Sans Narrow,PT Serif,PT Serif Caption,Puritan,Purple Purse,Quando,Quantico,Quattrocento,Quattrocento Sans,Questrial,Quicksand,Quintessential,Qwigley,Racing Sans One,Radley,Rajdhani,Raleway,Raleway Dots,Ramabhadra,Ramaraja,Rambla,Rammetto One,Ranchers,Rancho,Ranga,Rationale,Ravi Prakash,Redressed,Reenie Beanie,Revalia,Ribeye,Ribeye Marrow,Righteous,Risque,Roboto,Roboto Condensed,Roboto Slab,Rochester,Rock Salt,Rokkitt,Romanesco,Ropa Sans,Rosario,Rosarivo,Rouge Script,Rozha One,Rubik Mono One,Rubik One,Ruda,Rufina,Ruge Boogie,Ruluko,Rum Raisin,Ruslan Display,Russo One,Ruthie,Rye,Sacramento,Sail,Salsa,Sanchez,Sancreek,Sansita One,Sarina,Sarpanch,Satisfy,Scada,Scheherazade,Schoolbell,Seaweed Script,Sevillana,Seymour One,Shadows Into Light,Shadows Into Light Two,Shanti,Share,Share Tech,Share Tech Mono,Shojumaru,Short Stack,Siemreap,Sigmar One,Signika,Signika Negative,Simonetta,Sintony,Sirin Stencil,Six Caps,Skranji,Slabo 13px,Slabo 27px,Slackey,Smokum,Smythe,Sniglet,Snippet,Snowburst One,Sofadi One,Sofia,Sonsie One,Sorts Mill Goudy,Source Code Pro,Source Sans Pro,Source Serif Pro,Special Elite,Spicy Rice,Spinnaker,Spirax,Squada One,Sree Krushnadevaraya,Stalemate,Stalinist One,Stardos Stencil,Stint Ultra Condensed,Stint Ultra Expanded,Stoke,Strait,Sue Ellen Francisco,Sunshiney,Supermercado One,Suranna,Suravaram,Suwannaphum,Swanky and Moo Moo,Syncopate,Tangerine,Taprom,Tauri,Teko,Telex,Tenali Ramakrishna,Tenor Sans,Text Me One,The Girl Next Door,Tienne,Timmana,Tinos,Titan One,Titillium Web,Trade Winds,Trocchi,Trochut,Trykker,Tulpen One,Ubuntu,Ubuntu Condensed,Ubuntu Mono,Ultra,Uncial Antiqua,Underdog,Unica One,UnifrakturCook,UnifrakturMaguntia,Unkempt,Unlock,Unna,Vampiro One,Varela,Varela Round,Vast Shadow,Vesper Libre,Vibur,Vidaloka,Viga,Voces,Volkhov,Vollkorn,Voltaire,VT323,Waiting for the Sunrise,Wallpoet,Walter Turncoat,Warnes,Wellfleet,Wendy One,Wire One,Yanone Kaffeesatz,Yellowtail,Yeseva One,Yesteryear,Zeyada]

// rounded cutouts remove a "circle" from the bottom surface, and a 1/2 "circle" from each short end of the bottom piece

/* [Cutouts] */
// Percent of card deck height to cutout
END_CUTOUT_HEIGHT_PERCENTAGE = 95; // [0:100]

// Percent of box width to cutout
END_CUTOUT_WIDTH_PERCENTAGE  = 67; // [0:100]

// Percent of box width to cutout
BOTTOM_CUTOUT_WIDTH_PERCENTAGE = 67; // [0:100]

// percent of box length to cutout
BOTTOM_CUTOUT_LENGTH_PERCENTAGE = 67; // [0:100]
// preview[view:south west, tilt:top diagonal]

/* [Hidden] */
//-------------------------------------------------------------------------------

/*
Customizable card box

Remixed from:

https://www.thingiverse.com/thing:137961
"Customizable Card Box with Cutouts"
by JeremyVS Aug 22, 2013

which was remixed from:

https://www.thingiverse.com/thing:92518
"Parametric Card Box"
by zxqueb May 24, 2013

Version 5, March 2019
remixed by MC Geisler (mcgenki at gmail dot com)

customizable card box:
- you can specify wether you want cutouts in the top or bottom lid
- you can rotate the cutouts
- you can put a customizable text on the top and bottom lid
- top and bottom can be generated separately

Changed:
- the top and bottom box are more compact to print together
- the oval has a step at 0.85 mm, so you can change the filament there and get a colored text and oval
- Additional cutouts on the side to open the box a bit easier (you can press in the tabs which hold the shells together)

Have fun!

License: Attribution 4.0 International (CC BY 4.0)

You are free to:
    Share - copy and redistribute the material in any medium or format
    Adapt - remix, transform, and build upon the material
    for any purpose, even commercially.
*/

CARD_LONG_EDGE = CARD_SIZE_LONG_EDGE + (WALL_THICKNESS*2);
CARD_SHORT_EDGE = CARD_SIZE_SHORT_EDGE + (WALL_THICKNESS*2);
ALL_EXTRA_SPACE = (EXTRA_SPACE *2);

LID_OUTSIDE_LONG_THICKNESS = CARD_LONG_EDGE + (WALL_THICKNESS*2);
LID_OUTSIDE_SHORT_THICKNESS = CARD_SHORT_EDGE + (WALL_THICKNESS*2);

SPACE_BETWEEN_BOTTOM_AND_LID_Y = LID_OUTSIDE_SHORT_THICKNESS + (WALL_THICKNESS*2)+ 2;

HEIGHT = CARD_STACK_HEIGHT + WALL_THICKNESS;

// rounded cut-outs
// ends
END_CUTOUT_LENGTH = CARD_LONG_EDGE + 2;
END_CUTOUT_RADIUS = CARD_STACK_HEIGHT * END_CUTOUT_HEIGHT_PERCENTAGE/100;
END_CUTOUT_WIDTH  = CARD_SIZE_SHORT_EDGE * END_CUTOUT_WIDTH_PERCENTAGE/100;
// since we'll be scaling our cylinder, we really need the ratio to scale by for the longer dimension, not the direct dimension itself
END_CUTOUT_WIDTH_RATIO = END_CUTOUT_WIDTH / (END_CUTOUT_RADIUS*2);
// bottom
BOTTOM_CUTOUT_LENGTH = (WALL_THICKNESS * 2)+ 2;
BOTTOM_CUTOUT_RADIUS = CARD_SIZE_SHORT_EDGE * BOTTOM_CUTOUT_WIDTH_PERCENTAGE / 2 /100;
BOTTOM_CUTOUT_HEIGHT = CARD_SIZE_LONG_EDGE * BOTTOM_CUTOUT_LENGTH_PERCENTAGE/100;
// since we'll be scaling our cylinder, we really need the ratio to scale by for the longer dimension, not the direct dimension itself
BOTTOM_CUTOUT_HEIGHT_RATIO = BOTTOM_CUTOUT_HEIGHT / (BOTTOM_CUTOUT_RADIUS*2);

module writetext(textstr, sizeit)
{
        text(textstr,size=sizeit,font=fontname,halign="center",valign="center");
}

module cutout_ellipse()
{
    translate([0,0,-WALL_THICKNESS*0])
        rotate([0,0,Cutout_angle])
                scale([BOTTOM_CUTOUT_HEIGHT_RATIO,1,1])
                {
                    translate([0,0,-1])
                        cylinder(h=WALL_THICKNESS+2,r=BOTTOM_CUTOUT_RADIUS);  //* cutout

                    difference()
                    {
                        translate([0,0,-1])
                            cylinder(h=WALL_THICKNESS/2+1,r=BOTTOM_CUTOUT_RADIUS+WALL_THICKNESS*1.2);//cutout outer - sunken in
                        translate([0,0,-1])
                            cylinder(h=WALL_THICKNESS+2,r=BOTTOM_CUTOUT_RADIUS+WALL_THICKNESS*.75);//cutout inner
                    }
                }
}

module writeit(text)
{
    rotate([0,0,-90])
        scale([-1,1,1])
            linear_extrude(height=WALL_THICKNESS/2, twist=0, slices=1, $fn=32, convexity = 32   )
                writetext(text, textsize);
}

module bottom()
{
     //*Start wedge 1
    translate ([((CARD_LONG_EDGE/2) -(TAB_THICKNESS/2)),-Wedge_thickness-EXTRA_SPACE,HEIGHT-WALL_THICKNESS-1-EXTRA_SPACE])

    difference ()
    {
        cube ([TAB_THICKNESS,Wedge_thickness+EXTRA_SPACE,WALL_THICKNESS+EXTRA_SPACE]);

        translate ([0, WALL_THICKNESS+(EXTRA_SPACE),0])
            rotate ([135,0,0])
                cube ([(TAB_THICKNESS+3), sqrt(((WALL_THICKNESS+EXTRA_SPACE)*(WALL_THICKNESS+EXTRA_SPACE))+((WALL_THICKNESS+EXTRA_SPACE)*(WALL_THICKNESS+EXTRA_SPACE))), sqrt(((WALL_THICKNESS+EXTRA_SPACE)*(WALL_THICKNESS+EXTRA_SPACE))+((WALL_THICKNESS+EXTRA_SPACE)*(WALL_THICKNESS+EXTRA_SPACE)))]);

    }

    //*Start wedge 2
    translate ([((CARD_LONG_EDGE/2) - (TAB_THICKNESS/2)),CARD_SHORT_EDGE,HEIGHT-Wedge_thickness-1-EXTRA_SPACE])
        difference (){
            cube ([TAB_THICKNESS,Wedge_thickness+EXTRA_SPACE,WALL_THICKNESS+EXTRA_SPACE]);

            translate ([0 ,0 ,0]) rotate ([-45,0,0])  cube ([(TAB_THICKNESS+3),sqrt(((WALL_THICKNESS+EXTRA_SPACE)*(WALL_THICKNESS+EXTRA_SPACE))+((WALL_THICKNESS+EXTRA_SPACE)*(WALL_THICKNESS+EXTRA_SPACE))),sqrt(((WALL_THICKNESS+EXTRA_SPACE)*(WALL_THICKNESS+EXTRA_SPACE))+((WALL_THICKNESS+EXTRA_SPACE)*(WALL_THICKNESS+EXTRA_SPACE)))]);
        }

    translate ([((CARD_LONG_EDGE/2) -(TAB_THICKNESS/2)),-Wedge_thickness-EXTRA_SPACE,HEIGHT-1])
        cube ([TAB_THICKNESS, Wedge_thickness+EXTRA_SPACE, 1]); 					//*Tab

    translate ([((CARD_LONG_EDGE/2) -(TAB_THICKNESS/2)),CARD_SHORT_EDGE,HEIGHT-1])
        cube ([TAB_THICKNESS, Wedge_thickness+EXTRA_SPACE, 1]);				//*Tab

    difference()
    {
        translate ([-WALL_THICKNESS-EXTRA_SPACE, -WALL_THICKNESS-EXTRA_SPACE, 0 ])
            cube ([CARD_LONG_EDGE + (WALL_THICKNESS*2)+ALL_EXTRA_SPACE, CARD_SHORT_EDGE + (WALL_THICKNESS*2)+ALL_EXTRA_SPACE, WALL_THICKNESS]);  						//*Bottom Plate

        if (Cutout_hole_bottom == "true")
        {
            translate([CARD_LONG_EDGE/2,CARD_SHORT_EDGE/2,0])
                cutout_ellipse();
        }

        translate([textsize*1.2,(LID_OUTSIDE_SHORT_THICKNESS+ALL_EXTRA_SPACE)/2-WALL_THICKNESS-EXTRA_SPACE,-.1])
            writeit(Bottom_Text);
    }

    difference()
    {
        cube ([CARD_LONG_EDGE,CARD_SHORT_EDGE,HEIGHT]);		//*Main Body

        translate([ ((CARD_LONG_EDGE / 2) + (TAB_THICKNESS/2)), -.5, ((HEIGHT+ WALL_THICKNESS) / 4) ])
            cube ([2, CARD_SHORT_EDGE + 2, HEIGHT]);	//*Tab cutout

        translate([ ((CARD_LONG_EDGE / 2) - ((TAB_THICKNESS/2)+2)), -.5, ((HEIGHT+ WALL_THICKNESS)/ 4) ])
            cube ([2, CARD_SHORT_EDGE + 2, HEIGHT ]);  //*Tab cutout

        translate([WALL_THICKNESS,WALL_THICKNESS,WALL_THICKNESS])
            cube ([CARD_LONG_EDGE - (WALL_THICKNESS*2),CARD_SHORT_EDGE - (WALL_THICKNESS*2),HEIGHT]);			//*Hole

        translate([-WALL_THICKNESS/2,CARD_SHORT_EDGE/2,HEIGHT]) scale([1,END_CUTOUT_WIDTH_RATIO,1])
            rotate([0,90,0])
                cylinder(h=END_CUTOUT_LENGTH,r=END_CUTOUT_RADIUS);  //*End cutout

        if (Cutout_hole_bottom == "true")
        {
            translate([CARD_LONG_EDGE/2,CARD_SHORT_EDGE/2,0])
                cutout_ellipse(); //*Bottom cutout to cut through main box
        }

        translate([textsize*1.2,(LID_OUTSIDE_SHORT_THICKNESS+ALL_EXTRA_SPACE)/2-WALL_THICKNESS-EXTRA_SPACE,-.1])
            writeit(Bottom_Text);
    }
}

//------------------------
module top()
{
    difference()
    {
        cube ([LID_OUTSIDE_LONG_THICKNESS+ALL_EXTRA_SPACE, LID_OUTSIDE_SHORT_THICKNESS+ALL_EXTRA_SPACE, HEIGHT]); 		//*Top Main Body

        translate([ ((LID_OUTSIDE_LONG_THICKNESS+ALL_EXTRA_SPACE) / 2)-((TAB_THICKNESS+1)/2), -.5, WALL_THICKNESS])
        {
            cube ([(TAB_THICKNESS+1), LID_OUTSIDE_SHORT_THICKNESS + 2, Wedge_thickness+1.15 ]); 	//*Tab Hole

            TOP_CUTOUT_LENGTH = LID_OUTSIDE_SHORT_THICKNESS + 2;
            translate([ ((TAB_THICKNESS+1)/2),
                        0,
                        -WALL_THICKNESS])
            translate([0,-1,HEIGHT*1.3])
                scale([END_CUTOUT_WIDTH_RATIO,1,1])
                    rotate([0,90,90])
                        cylinder(h=TOP_CUTOUT_LENGTH+2,r=END_CUTOUT_RADIUS);  //*End cutout
        }

        translate([WALL_THICKNESS,WALL_THICKNESS, WALL_THICKNESS])
            cube ([LID_OUTSIDE_LONG_THICKNESS - (WALL_THICKNESS*2)+ALL_EXTRA_SPACE,LID_OUTSIDE_SHORT_THICKNESS - (WALL_THICKNESS*2)+ALL_EXTRA_SPACE,HEIGHT]);//*Hole

        if (Cutout_hole_top == "true")
        {
            translate([(LID_OUTSIDE_LONG_THICKNESS+ALL_EXTRA_SPACE)/2,(LID_OUTSIDE_SHORT_THICKNESS+ALL_EXTRA_SPACE)/2,0])
                cutout_ellipse();
        }

        translate([textsize*1.2,(LID_OUTSIDE_SHORT_THICKNESS+ALL_EXTRA_SPACE)/2,-.1])
            writeit(Top_Text);
    }
}
//----------------------------

if (type=="bottom" || type=="both")
    bottom();

if (type=="top" || type=="both")
    translate([0, ( type=="both" ? SPACE_BETWEEN_BOTTOM_AND_LID_Y : 0 ) ,0])
        top();

```


[User]
I'd like to create a customizable laptop foot design using OpenSCAD. I need it to have several adjustable dimensions to fit different laptop screw holes and desired lift heights.

Specifically, I need a design that has a plug at the top that fits into the screw hole of the laptop, then a middle section, and a base that rests on the desk. The design should be parametric, so I can easily adjust:

*   The radius and height of the top plug (that fits in the laptop hole)
*   The radius and height of the top of the middle section.
*   The radius and height of the bottom of the middle section.
*   The radius and height of the bottom foot.

Additionally, I'd like to add the option to create a hole in the base for a flexible TPU insert. I want to control:
*   The radius of the hole. If the radius is 0, it should disable the hole completely and render just the foot itself.
*   A flag to indicate if I want the main foot printed or just the TPU insert. If only the insert is requested then only the insert should be generated.
*   The radius of the TPU insert (which would match the foot base, but it might be good to have it a parameter as well).
*   The thickness of the TPU insert

I'd like to have the whole thing be rendered smoothly, so maybe use `hull` for the transitions between sections if necessary. I'm not sure if I'll want to print it all in one go or not, but I want to be able to use different materials for the main foot and the insert.

Can you generate the OpenSCAD files for me? It doesn't need any external libraries.

[Assistant]
Piedini_computer_dimesnionabile_con_gommino_tpu.scad:
```
$fn=36;
//Radius and height of the plug that have to fit in the screw hole
radius_top=4;
h_top=7;
//Radius and height of the central body
radius_middle_top=6;
h_middle_top=7;
//Radius of the bottom middle part of the body
radius_middle_bottom=12;
h_middle_bottom=2;
//Radius of the foot
radius_bottom=15;
h_bottom=5;
//Radius hole   0 to disable - This is to fit a TPU insert to extend the foot or to have something softer in contact with the table.
radius_hole=4;
//TPU extension  0 to render foot     1 to render TPU insert
Render_insert=0;
TPU_bottom_radius=radius_bottom;
TPU_bottom_thickness=1;
TPU_insert=radius_hole;

if(Render_insert==0)
difference()
{
   union()
   {
      hull()
      {
      cylinder(r=radius_bottom,h=h_bottom);
      cylinder(r=radius_middle_bottom,h=h_bottom+h_middle_bottom);
      }
      cylinder(r=radius_middle_top,h=h_bottom+h_middle_bottom+h_middle_top);
      cylinder(r=radius_top,h=h_bottom+h_middle_bottom+h_middle_top+h_top);
      cylinder(r=radius_top,h=h_bottom+h_middle_bottom+h_middle_top+h_top);
   }

cylinder(r=radius_hole,h=10);
}

if(Render_insert==1)
{
cylinder(r=TPU_bottom_radius,h=TPU_bottom_thickness);
cylinder(r=radius_hole,h=TPU_bottom_thickness+5);
}
```


[User]
I'd like to create a print-in-place gyro toy, kind of like the one described in the provided code. The idea is that it will have multiple concentric rings that can rotate freely inside each other.

Here are the key design parameters I'm thinking of:

*   **`MaxOD`**: The outer diameter of the whole gyro assembly. I'd like to be able to adjust this.
*   **`T`**: The wall thickness of each of the ring segments.
*  **`C`**: The clearance between the rings, which will determine how freely they move.
*   **`MinOL`**: The minimum overlap of each ring with the one inside it. This is important for structural integrity while still allowing it to rotate. I'm not sure that I'm understanding this parameter completely so maybe you can show me how it's being used.
*   **`MaxAng`**: The maximum angle the segment can be built at. This will affect how far the segments will stick into the height before a new segment needs to be started. This also means the final height of the model is not a direct parameter but will be driven by the other inputs.

I want the design to use spherical sections rather than cylinders. This will make it look smoother and might even make the turning action feel nicer.

I'd like the code to be parametric, so I can easily change these dimensions and regenerate the model. Could you generate the necessary OpenSCAD files, making sure everything is designed to be 3D printed in place? I'm thinking the code structure should be relatively clean with a main module that uses parameters for each of the adjustable inputs and then calls a recursive function to create each of the concentric spheres. The number of segments should not be hardcoded. I don't need any external libraries beyond what is standard with OpenSCAD. Thanks!

[Assistant]
Gyro.scad:
```
// - Outer diameter of the gyro
MaxOD = 45;

// - Wall thickness of the segments
T = 2.1;

// - Clearance between segments
C = 1.5;

// - Minimum overlap between segments
MinOL = 0.25;

// - Maximum print angle
MaxAng = 40;

// - Print quality
$fn=100;

/* [Hidden] */

H = 2*sqrt(pow(MaxOD/2-T,2)-pow(MaxOD/2-T-C-MinOL,2));
echo(H);

intersection() {
    Anulus(MaxOD);
    cylinder(d=MaxOD,H,center=true);
}

module Anulus(OD) {
    ang = atan((H/2)/(OD/2-T));
    echo(OD, ang);
    if(ang<MaxAng) {
        difference() {
            sphere(d=OD);
            sphere(d=OD-T);
        }
        Anulus(OD-T-C);
    }
}
```


[User]
Okay, I'd like a design for a customizable 3D-printable clamp, similar to the one I've been tweaking but starting from scratch. I need to be able to adjust its dimensions easily. Here's a breakdown of what I'm looking for:

**Overall Structure:**

*   It should have a base clamp piece, a bolt for tightening, and a press piece that actually pushes against whatever is being clamped.
*   I'd like the base to be a sort of U-shape with rounded corners, and with the bolt going through one side of the U and the press on the other side. It needs to be strong enough for clamping to a glass bed.
*   The bolt should have a knurled knob for easy grip.
*   The press needs to have a rounded contact surface.

**Parameters (Must be customizable):**

*   `clamp_length`: Overall length of the base clamp.
*   `clamp_width`: Overall width of the base clamp.
*   `clamp_depth`: Overall depth of the base clamp (how far it extends).
*   `clamp_thickness`: The thickness of the clamp material.
*   `knob_length`: Length of the knurled knob on the bolt.
*   `knob_diameter`: Diameter of the knurled knob.
*   `screw_diameter`: Diameter of the threaded part of the bolt.
*   `bolt_hole_space_factor`: This is a percentage that will control how tight the thread is in the hole of the base.
*   `press_diameter`: Diameter of the press surface.
*   `diameter_ball`: Diameter of a ball at the end of the bolt and inside the press for better force transmission
*   `rounding`: The radius of the rounded corners on the base.
*   `radius`: Corner size multiplier

**Visibility Options:**

*   I want options to toggle whether to display the base clamp, the bolt, and the press. `show_clamp`, `show_bolt`, `show_press` which are 0 or 1 for no/yes.
*   I also need a display option that previews the assembled clamp. This should *not* be printed, and should instead be for preview only `show_assembled`.

**Key Design Elements:**

*   The clamp base should have a U-shape with rounded corners (minkowski of spheres and cubes) as described before.
*   The bolt should have a standard screw thread, and it should have a smooth part at the end to connect to the press. The knob should use a knurled finish for better grip, using the `knurledFinishLib` that I included earlier, using 1.8mm width and height for the knurl.
*   The press piece should have a rounded cylindrical shape, along with three vertical fins for structural strength. It also should have a ball shaped receiver for the smooth part of the screw.
*   The thread should be created using the `polyScrewThread` library I included, with threads going through the thickness and beyond so that when tightened the thread will engage properly.

**Libraries Used:**

*   `knurledFinishLib.scad`
*   `polyScrewThread.scad`

It's important that the dimensions are calculated in such a way that the clamp's thickness doesn't affect other parts of the clamp.

Let me know if you need more details.

[Assistant]
clampV3.scad:
```
// clamp customizable akaJes 2016 (c)
// tweaked for increasing thickness not affecting other parts, renamed dimensions, finer knurling - 247generator 2018

//include <polyScrewThread.h>
//include <knurledFinishLib.h>
/*[clamp]*/
//
clamp_length=30;
clamp_width=28;
clamp_depth=30;
clamp_thickness=15;
/*[bolt&press]*/
knob_length=10;
knob_diameter=24;
screw_diameter=16;
// changes how tight the threads mesh. 4.3% x 16mm results in .688mm - Lower numbers tighten.
bolt_hole_space_factor=4.3;
press_diameter=20;
/*[visibility]*/
show_bolt=1; //[0:No,1:Yes]
show_press=1; //[0:No,1:Yes]
show_clamp=1; //[0:No,1:Yes]
//don't print assembled!!! :)
show_assembled=0; //[0:No,1:Yes]

/*[hidden]*/
diameter_ball=8;
screw_length=clamp_length+(clamp_thickness-12)-diameter_ball;
rounding=2;
length=clamp_length-rounding*2;
width=clamp_width-rounding*2;
depth=clamp_depth-rounding*2;
thickness=clamp_thickness-rounding*2;
hole_shift=depth-min(clamp_width/2,depth/2);
radius=1.7;//corners;

if (show_assembled)rotate([0,0,180]){
  base();
  translate([-knob_length-radius*thickness-rounding-8,hole_shift,clamp_width/2]){
    rotate([0,90,0])bolt();
    translate([knob_length+screw_length+5+8,0,0])rotate([0,-90,0])press();
  }
}else{
  if(show_clamp)
    base();
  if(show_press)
    translate([30,depth+20,0])press();
  if(show_bolt)
    translate([0,depth+20,0])bolt();
}

module corner(tr){
  intersection(){
    difference(){
      cylinder(r=tr,h=width,$fn=64);
      translate([0,0,-.1])
        cylinder(r=thickness*(radius-1),h=width+.2,$fn=32);
    }
    translate([-tr,-tr,0])cube([tr,tr,width]);
  }
}
module base(){
  translate([0,0,rounding])
    difference(){
    minkowski(){
      assign(tr=thickness*radius,ti=thickness*(radius-1))union(){
        corner(tr);
        translate([-tr,0,0])cube([thickness,depth,width]);
        translate([0,-tr,0])cube([length-ti*2,thickness,width]);
        translate([length-ti*2,0,0])rotate([0,0,90])corner(tr);
        translate([length-ti,0,0])cube([thickness,depth,width]);
      }
      sphere(r=rounding,$fn=16);
    }
    translate([0,hole_shift,width/2])rotate([0,-90,0])screw_thread(screw_diameter+((bolt_hole_space_factor/100)*screw_diameter),4,55,thickness*2,PI/2,2);
  }
}
module bolt(){
    knurled_cyl(knob_length, knob_diameter, 1.8, 1.8, 1, 2, 10);
    translate([0,0,knob_length])screw_thread(screw_diameter,4,55,screw_length,PI/2,2);
    translate([0,0,knob_length+screw_length])cylinder(h=6,d=6,$fn=30);
    translate([0,0,knob_length+screw_length+5])sphere(d=diameter_ball,$fn=32);
}
module rounded(h=5,d=20,r=2){
  translate([0,0,r])
    minkowski(){
      cylinder(d=d-r*2,h=h-r*2);
      sphere(r=r);
    }
}
module press(){
    assign($fn=32)
    difference(){
      union(){
        rounded(h=5,d=press_diameter,r=1);
        rounded(h=10,d=14,r=1);
        }
      translate([0,0,10-2])sphere(d=diameter_ball+.3);
      for (i=[0,120,240])
        translate([0,0,6.5])rotate([90,0,90+i])hull(){
          cylinder(d=3,h=10);
          translate([0,5,0])cylinder(d=3,h=10);
        }
    }
}

/*
 * knurledFinishLib.scad
 *
 * Written by aubenc @ Thingiverse
 *
 * This script is licensed under the Public Domain license.
 *
 * http://www.thingiverse.com/thing:9095
 *
 * Usage:
 *
 *    knurled_cyl( Knurled cylinder height,
 *                 Knurled cylinder outer diameter,
 *                 Knurl polyhedron width,
 *                 Knurl polyhedron height,
 *                 Knurl polyhedron depth,
 *                 Cylinder ends smoothed height,
 *                 Knurled surface smoothing amount );
 */
module knurled_cyl(chg, cod, cwd, csh, cdp, fsh, smt)
{
    cord=(cod+cdp+cdp*smt/100)/2;
    cird=cord-cdp;
    cfn=round(2*cird*PI/cwd);
    clf=360/cfn;
    crn=ceil(chg/csh);

    intersection()
    {
        shape(fsh, cird, cord-cdp*smt/100, cfn*4, chg);

        translate([0,0,-(crn*csh-chg)/2])
          knurled_finish(cord, cird, clf, csh, cfn, crn);
    }
}

module shape(hsh, ird, ord, fn4, hg)
{
        union()
        {
            cylinder(h=hsh, r1=ird, r2=ord, $fn=fn4, center=false);

            translate([0,0,hsh-0.002])
              cylinder(h=hg-2*hsh+0.004, r=ord, $fn=fn4, center=false);

            translate([0,0,hg-hsh])
              cylinder(h=hsh, r1=ord, r2=ird, $fn=fn4, center=false);
        }

}

module knurled_finish(ord, ird, lf, sh, fn, rn)
{
    for(j=[0:rn-1])
    assign(h0=sh*j, h1=sh*(j+1/2), h2=sh*(j+1))
    {
        for(i=[0:fn-1])
        assign(lf0=lf*i, lf1=lf*(i+1/2), lf2=lf*(i+1))
        {
            polyhedron(
                points=[
                     [ 0,0,h0],
                     [ ord*cos(lf0), ord*sin(lf0), h0],
                     [ ird*cos(lf1), ird*sin(lf1), h0],
                     [ ord*cos(lf2), ord*sin(lf2), h0],

                     [ ird*cos(lf0), ird*sin(lf0), h1],
                     [ ord*cos(lf1), ord*sin(lf1), h1],
                     [ ird*cos(lf2), ird*sin(lf2), h1],

                     [ 0,0,h2],
                     [ ord*cos(lf0), ord*sin(lf0), h2],
                     [ ird*cos(lf1), ird*sin(lf1), h2],
                     [ ord*cos(lf2), ord*sin(lf2), h2]
                    ],
                faces=[
                     [0,1,2],[2,3,0],
                     [1,0,4],[4,0,7],[7,8,4],
                     [8,7,9],[10,9,7],
                     [10,7,6],[6,7,0],[3,6,0],
                     [2,1,4],[3,2,6],[10,6,9],[8,9,4],
                     [4,5,2],[2,5,6],[6,5,9],[9,5,4]
                    ],
                convexity=5);
         }
    }
}

/*
 *    polyScrewThread.scad    by aubenc @ Thingiverse
 *
 * This script contains the library modules that can be used to generate
 * threaded rods, screws and nuts.
 *
 * http://www.thingiverse.com/thing:8796
 *
 * CC Public Domain
 */

module screw_thread(od,st,lf0,lt,rs,cs)
{
    or=od/2;
    ir=or-st/2*cos(lf0)/sin(lf0);
    pf=2*PI*or;
    sn=floor(pf/rs);
    lfxy=360/sn;
    ttn=round(lt/st)+1;
    zt=st/sn;

    intersection()
    {
        if (cs >= -1)
        {
            thread_shape(cs,lt,or,ir,sn,st);
        }

        full_thread(ttn,st,sn,zt,lfxy,or,ir);
    }
}

module hex_nut(df,hg,sth,clf,cod,crs)
{

    difference()
    {
        hex_head(hg,df);

        hex_countersink_ends(sth/2,cod,clf,crs,hg);

        screw_thread(cod,sth,clf,hg,crs,-2);
    }
}

module hex_screw(od,st,lf0,lt,rs,cs,df,hg,ntl,ntd)
{
    ntr=od/2-(st/2+0.1)*cos(lf0)/sin(lf0);

    union()
    {
        hex_head(hg,df);

        translate([0,0,hg])
        if ( ntl == 0 )
        {
            cylinder(h=0.01, r=ntr, center=true);
        }
        else
        {
            if ( ntd == -1 )
            {
                cylinder(h=ntl+0.01, r=ntr, $fn=floor(od*PI/rs), center=false);
            }
            else if ( ntd == 0 )
            {
                union()
                {
                    cylinder(h=ntl-st/2,
                             r=od/2, $fn=floor(od*PI/rs), center=false);

                    translate([0,0,ntl-st/2])
                    cylinder(h=st/2,
                             r1=od/2, r2=ntr,
                             $fn=floor(od*PI/rs), center=false);
                }
            }
            else
            {
                cylinder(h=ntl, r=ntd/2, $fn=ntd*PI/rs, center=false);
            }
        }

        translate([0,0,ntl+hg]) screw_thread(od,st,lf0,lt,rs,cs);
    }
}

module thread_shape(cs,lt,or,ir,sn,st)
{
    if ( cs == 0 )
    {
        cylinder(h=lt, r=or, $fn=sn, center=false);
    }
    else
    {
        union()
        {
            translate([0,0,st/2])
              cylinder(h=lt-st+0.005, r=or, $fn=sn, center=false);

            if ( cs == -1 || cs == 2 )
            {
                cylinder(h=st/2, r1=ir, r2=or, $fn=sn, center=false);
            }
            else
            {
                cylinder(h=st/2, r=or, $fn=sn, center=false);
            }

            translate([0,0,lt-st/2])
            if ( cs == 1 || cs == 2 )
            {
                  cylinder(h=st/2, r1=or, r2=ir, $fn=sn, center=false);
            }
            else
            {
                cylinder(h=st/2, r=or, $fn=sn, center=false);
            }
        }
    }
}

module full_thread(ttn,st,sn,zt,lfxy,or,ir)
{
    for(i=[0:ttn-1])
    {
        for(j=[0:sn-1])
        {
            polyhedron(
                  points=[
                          [0,                  0,                  i*st-st            ],
                          [ir*cos((j+1)*lfxy), ir*sin((j+1)*lfxy), i*st+(j+1)*zt-st   ],
                          [ir*cos(j*lfxy),     ir*sin(j*lfxy),     i*st+j*zt-st       ],
                          [or*cos((j+1)*lfxy), or*sin((j+1)*lfxy), i*st+(j+1)*zt-st/2 ],
                          [or*cos(j*lfxy),     or*sin(j*lfxy),     i*st+j*zt-st/2     ],
                          [0,                  0,                  i*st+st            ],
                          [ir*cos((j+1)*lfxy), ir*sin((j+1)*lfxy), i*st+(j+1)*zt      ],
                          [ir*cos(j*lfxy),     ir*sin(j*lfxy),     i*st+j*zt          ]
                         ],
               faces=[
                          [0,1,2],
                          [5,6,3],[5,3,0],[0,3,1],
                          [3,4,1],[1,4,2],
                          [3,6,4],[4,6,7],
                          [0,2,4],[0,4,5],[5,4,7],
                          [5,7,6]
                         ],
               convexity=5);
        }
    }
}

module hex_head(hg,df)
{
    cylinder(h=hg, r=df/2/sin(60), $fn=6, center=false);
}

module hex_countersink_ends(chg,cod,clf,crs,hg)
{
    translate([0,0,-0.1])
    cylinder(h=chg+0.01,
             r1=cod/2,
             r2=cod/2-(chg+0.1)*cos(clf)/sin(clf),
             $fn=floor(cod*PI/crs), center=false);

    translate([0,0,hg-chg+0.1])
    cylinder(h=chg+0.01,
             r1=cod/2-(chg+0.1)*cos(clf)/sin(clf),
             r2=cod/2,
             $fn=floor(cod*PI/crs), center=false);
}

```


[User]
I need a customizable wastebasket for my 3D printer setup. I want it to have a rectangular base, walls that taper outwards slightly, and a lid that fits inside the top rim. I'd like to be able to control several dimensions and features.

Specifically, I need to be able to set:

*   The base length and width (these don't necessarily have to be the same).
*   The overall height of the basket.
*   The top length (the top width will scale to maintain the aspect ratio) - this is for the tapered effect.
*   The wall thickness.
*   A corner radius for the base and top of the basket.
*   A rectangular handle cutout on one or more sides (this would be good if it was centered on the longer side). I also need to control its length, width, and its margin from the top.
*   The clearance between the basket's top and the lid so that the lid fits well but isn't too tight.
*   A lid handle that is circular on the bottom and tapers to be wider at the top - I need to specify the radius of the circular base, the height of the handle, and the scale factor at the top.

I'd like to have the ability to render the basket and lid together, or just the basket, or just the lid. It needs to be parametric and customizable, with clear comments on each of the parameters in the code, and the generated code should output a basket-only .stl, a lid-only .stl, and a full wastebasket .stl (with basket and lid together) when rendered. I'm not particular about which library is used to make the rounded rectangles or Minkowski sums. Please let me know if you have any questions or need more information.

[Assistant]
wastebasket.scad:
```
// Longer side of the base
baseLength = 180;
// Shorter side of the base
baseWidth = 180;
// Height of the basket
height = 150;
// Longer side of the top
topLength = 200;
// Thickness of the box
thickness = 2; // [1:4]
// Corner radius, 1 for sharp, 12 for most rounded
radius = 8; // [1:12]
// Longer side of the hole
handleLength = 80;
// Shorter side of the hole
handleWidth = 16;
// Margin from top for the hole
handleMargin = 20;
// Gap between basket dimensions at the top and lid dimensions
lidClearance = 1; // [1:5]
// Radius of lid handle at its lower end
lidHandleRadius = 10;
// Height of the lid handle
lidHandleHeight = 20;
// How much bigger the top end of the lid handle is than its bottom end -- 1 for narrowest at top and 20 for broadest at top
lidHandleScale = 14; // [1:20]
// Choose what to create
part = "both"; // [both:Basket and Lid,basket:Basket Only,lid:Lid Only]

if(part == "both") {
	makeBasket();
	makeLid();
}
else if(part == "basket") {
	makeBasket();
}
else {
	translate([0, 0, -(height+thickness+lidClearance)]) makeLid();
}

$fn = 120;

module makeBasket() {
	difference() { // create basket
		union() {
			translate([-baseLength/2+radius/2, -baseWidth/2+radius/2, 0]) minkowski() { // set up base
				cube([baseLength-radius, baseWidth-radius, thickness/2]);
				cylinder(r = radius, h = thickness/2);
			}
			translate([0, 0, thickness]) linear_extrude(height = height, scale = topLength/baseLength) difference() { // create rim and extrude it
				roundedRect([baseLength, baseWidth], radius);
				roundedRect([baseLength-2*thickness, baseWidth-2*thickness], radius);
			}
		}
		translate([-handleLength/2+radius/2, -(baseWidth*topLength)/(2*baseLength)+radius/2, height-handleMargin-handleWidth]) rotate([90+atan((topLength-baseLength)/(2*height)), 0, 0]) minkowski() { // cut handle hole
				cube([handleLength-radius, handleWidth-radius, 2*thickness]);
				cylinder(r = radius, h = 2*thickness);
		}
	}
}

module makeLid() {
	union() { // create lid
		translate([-(topLength-radius-thickness-lidClearance)/2, -(baseWidth*topLength/baseLength-radius-thickness-lidClearance)/2, height+thickness+lidClearance]) minkowski() {
			cube([topLength-radius-thickness-lidClearance, baseWidth*topLength/baseLength-radius-thickness-lidClearance, thickness/2]);
			cylinder(r = radius, h = thickness/2);
		}
		translate([0, 0, height+lidClearance+thickness]) linear_extrude(height = lidHandleHeight, scale = lidHandleScale/10) circle(r=lidHandleRadius);
	}
}

module roundedRect(size, radius)
{
	x = size[0];
	y = size[1];

	hull()
	{
		// place 4 circles in the corners, with the given radius
		translate([(-x/2)+(radius/2), (-y/2)+(radius/2), 0])
		circle(r = radius);

		translate([(x/2)-(radius/2), (-y/2)+(radius/2), 0])
		circle(r = radius);

		translate([(-x/2)+(radius/2), (y/2)-(radius/2), 0])
		circle(r = radius);

		translate([(x/2)-(radius/2), (y/2)-(radius/2), 0])
		circle(r = radius);
	}
}

```


[User]
I'd like to create a bowl that stands on spikes, kind of like a sea urchin.

The bowl itself should be a portion of a sphere, sliced off at a certain height. I'd like to control the overall diameter of the sphere that the bowl is cut from, and also how tall the bowl itself is from the base. I also need to be able to specify how thick the bowl is.

Then, underneath, I want to generate several rings of spikes. Each ring should have a specified number of spikes, and the spikes should be conical, getting thinner toward the tip. I need to control the height of the spikes, the diameter of the tip of the spikes, and how many rings of spikes there are, as well as how many spikes are in each ring (the center one only has one spike).

I'd also need to be able to control the number of facets used to create the spheres and cylinders.

Could you generate an OpenSCAD file for me that will allow me to do this?

[Assistant]
spike_bowl.scad:
```

// How big should the sphere be the bowl is made from
sphere_diameter = 50; // [ 15 : 500 ]

// How tall should the bowl be from that sphere
bowl_height = 8; // [ 3 : 200 ]

// How thick do you want the bowl to be
bowl_thick = 2; // [ 1 : 15 ]

// How tall should the spikes be
spike_height = 25; // [ 3 : 50 ]

// What's the diameter of the contact pad
spike_tip_diameter = 0.5; // [ 0.1 : 10 ]

// How many rings of spikes
spike_rings = 3; // [ 2 : 10 ]

// How many spikes in each ring (always 1 in center)
spike_ring_count = [1, 4, 8];

echo("Sphere Diameter: ", sphere_diameter);
echo("Bowl Height: ", bowl_height);
echo("Bowl Thick: ", bowl_thick);
echo("Spike Height: ", spike_height);
echo("Spike Tip Diameter: ", spike_tip_diameter);

$fn = 64; // faces/facets

// https://math.stackexchange.com/questions/753880/sphere-plane-intersection-circle-radius
// Do some math -- distance between center and our slice plane
math_R = (sphere_diameter / 2); // Radius
math_d = math_R - bowl_height; // Distance from center of sphere to nearest plane point
bowl_diameter = sqrt(pow(math_R,2) - pow(math_d,2));
echo("Bowl diameter = ", bowl_diameter);

//spikes();
bowl();

function random(min, max) = round(rands(min, max, 1)[0]);

// create the bowl
module bowl()
{
    difference()
    {
        translate([0,0,-((sphere_diameter/2)-(bowl_height))])
            difference()
            {
                union()
                {
                    sphere(d = sphere_diameter);
                    translate([0,0,((sphere_diameter/2)-(bowl_height))])
                        spikes();
                }
                sphere(d = sphere_diameter - bowl_thick);
            }
        translate([-sphere_diameter/2, -sphere_diameter/2, -sphere_diameter])
            cube(size = sphere_diameter);
    }
}

// create the spikes
module spikes()
{
    spike_diameter = bowl_diameter / spike_rings;
    echo("Spike diameter = ", spike_diameter);
    union() {
        for (i=[0 : 1 : spike_rings-1])
        {
            for (j=[1 : 1 : spike_ring_count[i]])
            {
                dist_from_center = i * spike_diameter;
                degree_rotation = 360 / spike_ring_count[i];
                rotate(a = (degree_rotation * j))
                    translate([i*spike_diameter,0,0])
                        cylinder(h = spike_height, d1=spike_diameter, d2=spike_tip_diameter);
            }
        }
    }
}
```


[User]
Okay, I need a parametric stand for a Kinect sensor. I've seen a design that gets pretty close to what I want, and I want something similar but from scratch, designed as a parametric model.

The core of the design is a box with rounded corners. The interior of the box has a cavity to fit the Kinect base.  The height of this box and the cavity inside depends on a single parameter, the `riser_distance`, which is the distance between the surface the stand sits on and the bottom of the kinect sensor's base. The stand should also include a cable guide on the back.

Here's a breakdown of the dimensions and features, based on a previous design, but I'd like to see your interpretation and a new design:

*   **`riser_distance`:** This is the key parameter, and everything should adjust accordingly. The original design used a value of 32mm.
*   **Overall Shape:** The stand is basically a box with rounded edges and corners, and a hole on the bottom, and a hole in the top.
*   **Outer Box:**
    *   Width (`w`) = 83mm, Length (`l`) = 70mm, Height (`h`) = `riser_distance` + 8mm.
    *   Wall thickness is `wall` = 6mm on all sides.
    *   Corner radius (`cr`) should be 25mm before applying wall thickness
    *   The external box should have rounded corners. The radii should include the added thickness from the walls.
*  **Interior Cavity:**
    *   The inside dimensions should match the outer dimensions minus `wall` *2 minus some wiggle room (2mm each side). So interior width (`w`) + `wiggle` *2 and length (`l`) + `wiggle` *2. The depth of the cavity should be slightly deeper than the `riser_distance`. The inside box should have rounded corners, with radii of `cr`.
*   **Bottom Sphere:** The bottom should have a spherical cutout to reduce material, but leave some material for feet on the corners. This sphere should have a diameter a little larger than the interior dimensions, and should be `riser_distance` - `wiggle` in radius.
*   **Cable Guide:** A cable guide (8mm wide and `h` + `wall` *2 tall) should be on the back of the box. The cable guide should be a rounded box.
*   **Wiggle Room:**  Use `wiggle` = 2mm for clearances between the interior cavity and the Kinect base.

The design should use the MCAD library for the rounded box function. Also, It would be great if the scad file was customizable in the openSCAD customizer.

Could you create the OpenSCAD files for this?

[Assistant]
kinect_riser_stand_v3.scad:
```
include <MCAD/boxes.scad>

// Define the distance between surface an kinect-sensor-base (in millimeters!)
riser_distance = 32;

/* [Hidden] */
$fn=200;
// define inner dimensions (how big the box will be inside)
w = 83;
l = 70;
h = (riser_distance+8);
cr = 25;
cable = 8;
wall = 6;
wiggle = 2; // wiggle room added to inside of box

//origins
o_x = ((w+wall*2)/2); // left
o_y = ((l+wall*2)/2); // front
o_z = ((h+wall)/2); // bottom

cable_guide_w = 8;
cable_guide_h = h+wall*2;
union() {
	difference() {
	    // outside box needs to fit whatever object is defined above
        translate([o_x,o_y,o_z])
        roundedBox([w+wall*2, l+wall*2, h+wall], cr + wall/2, true);

		union() {
            //spheric hole at the bottom of the box to save material and Time
            translate([o_x,o_y,0])
            resize(newsize=[w,l,((riser_distance-wiggle)*2)+wiggle]) sphere (r=riser_distance-wiggle);

            // inside box
			translate([o_x,o_y,((h+wiggle*2+10)/2)+riser_distance])
            roundedBox([w+wiggle*2, l+wiggle*2, h+wiggle*2+10], cr, true);

			// cable guide
			translate([o_x, o_y-l/2-wiggle*2, (cable_guide_h/2)+riser_distance+2]) {
				rotate([90,0,0])
                roundedBox([cable_guide_w, cable_guide_h, wall], 2, true);
			}

		}
	}
}
```