[User]
Alright, I've been playing around with some 3D printed marble tracks, and I'd like to try something a bit more complex. I really like the look of the Sisyphus Spiral, but I'd like to have a lot more control over the design. I'm envisioning a fully parametric spiral marble track, with these key features:

*   **Spiral Geometry:** I need a spiral track that's defined by a number of revolutions, not a fixed radius.
*   **Track Width:** The width of the track should be easily adjustable, and ideally, I'd like to define it based on a fraction of the marble diameter (say, 3/4 of the marble's diameter as a default).
*   **Slope:** The downward slope of the track should be adjustable, since different materials and marble weights might need different slopes to ensure the marble rolls smoothly.
*   **Direction:** I need to be able to choose whether the spiral is clockwise or counterclockwise.
*   **End Stop:** I'd like some options for how the track ends. Maybe a simple straight stop, a small cylindrical stop, or even no stop at all if I just want the marble to roll off.
*   **Resolution:** I'll need to be able to control the resolution of the spiral. That is, how many points are generated in the spiral. Higher resolution = smoother, but longer render time.
*   **Starting Offset:** I need the ability to define a small offset from the center of the spiral, so the marble doesn't just fall straight through.
*   **Wall Thickness:** And finally, the thickness of the track's walls needs to be adjustable for printing purposes.

For the OpenSCAD code, I'd like:

*   The track itself should be generated from a polyhedron, as I've seen that's more efficient.
*   I'd like to be able to change the main design variables in the OpenSCAD customizer easily.

I'm not using any specific libraries, but it would be great if the code was clean and easy to understand! If possible, it would be really helpful if you provided a main file with the customizer settings and a separate module for creating the track itself and other components. Also, could you include a basic base grid to help support the track? Thanks!

[Assistant]
SpiralTrack.scad:
```
// Sisyphus Spiral (or Helix?)
// Thingiverse version 2
// (some implemention code/idea borrowed from Thingiverse # 58406)

// Customizer // Customizer // Customizer //

// TrackWidth, recomend 3/4 of marble diameter
TrackWidth=13; //

// Size given as number of turns
Revolutions=2.5 ; // [2.5:0.1:10.0]

// Slope. Depends on smoothness, marbelweight etc. 0.1 is OK
Slope=0.1 ; // [0.01:0.01:0.3]

// Clockwise if true, else Counterclockwise
Clockwise=true ; //

// Endstop
EndStop = "None" ; // [ "None", "Cylinder", "Straight" ]

// Resolution of step size
Resolution=70 ; //
// StartOffset from center (render fail if too small)
StartOffset = 2 ; //
// WallThickness (tweak for optimal slicing)
WallThick=1.1 ; //

//     End customizer    //     End customizer //

// Derived values
Pitch = TrackWidth+WallThick ;
Radius = Pitch*Revolutions ;
AngleStep = round(360/Resolution) ;
AngleStart = floor(360*StartOffset/Radius/AngleStep)*AngleStep ;
AngleEnd = floor(Revolutions*360/AngleStep)*AngleStep ;
//echo(Radius=Radius, AngleStart=AngleStart, AngleStep=AngleStep, AngleEnd=AngleEnd) ;
TopHeight = Slope*(AngleEnd-AngleStart)/AngleStep ;
//echo(TopHeight=TopHeight) ;
BotHeight = TrackWidth*0.5 ;

function radiusAt(radius, angle) =
  (angle/360)*radius ;
function InvSqr(V) = 1-sqr(V) ;
function sqr(V) = V*V ;

SpiPath = // List comprehension for points along spiral
  [ for (angle= [AngleStart:AngleStep:AngleEnd] )
    radiusAt(Pitch, Clockwise?angle:(AngleStart+AngleEnd-angle))
  ] ;

/*
module spiralshape() { // 2D visual of Spiral
  for (n=[1:len(SpiPath)-1])  {
    A1 = (n-1)*AngleStep+AngleStart ; A2 = n*AngleStep+AngleStart ;
    if (n<2) echo(SpiPath[n-1],SpiPath[n],A1,A2) ;
    polygon( [ [ sin(A1)*SpiPath[n-1],              cos(A1)*SpiPath[n-1] ],
               [ sin(A1)*(SpiPath[n-1]+WallThick),  cos(A1)*(SpiPath[n-1]+WallThick) ],
               [ sin(A2)*(SpiPath[n]+WallThick),    cos(A2)*(SpiPath[n]+WallThick)   ],
               [ sin(A2)*SpiPath[n],                cos(A2)*SpiPath[n]   ]
             ] ) ;
  }
}
*/

module helixshape() { // Generate the basic SpiPathshape
  for (n=[1:len(SpiPath)-1])  {
    A1 = (n-1)*AngleStep+AngleStart ;       A2 = n*AngleStep+AngleStart ;
    X0 = sin(A1)*SpiPath[n-1] ;             Y0 = cos(A1)*SpiPath[n-1] ;
    X1 = sin(A1)*(SpiPath[n-1]+WallThick) ; Y1 = cos(A1)*(SpiPath[n-1]+WallThick) ;
    X2 = sin(A2)*(SpiPath[n]+WallThick) ;   Y2 = cos(A2)*(SpiPath[n]+WallThick) ;
    X3 = sin(A2)*SpiPath[n] ;               Y3 = cos(A2)*SpiPath[n] ;
    H0 = InvSqr(SpiPath[n-1]/Radius)*TopHeight+BotHeight ;
    H1 = InvSqr(SpiPath[n]/Radius)*TopHeight+BotHeight ;
     polyhedron(// 6 sides, 8 corners, 12 triangles
      points = [ [ X0, Y0,  0 ], [ X1, Y1,  0 ], [ X2, Y2,  0 ], [ X3, Y3,  0 ],
                 [ X0, Y0, H0 ], [ X1, Y1, H0 ], [ X2, Y2, H1 ], [ X3, Y3, H1 ] ],
      faces = [ [0,2,1], [0,3,2],  // bottom face
                [1,2,5], [2,6,5],  // clockwise facing face
                [4,5,6], [4,6,7],  // top face
                [0,7,3], [0,4,7],  // ccw facing
                [0,1,5], [0,5,4],  // Outer face
                [3,6,2], [3,7,6]   // Inner face
              ] ) ;
  }
}
//echo("First,last:",SpiPath[0],SpiPath[len(SpiPath)-1]);
//translate([0,0,0]) linear_extrude(height=1) spiralshape() ;
helixshape() ;

// Bottom grid
for ( a = [1:6]){
  ang = Clockwise?a*60+AngleEnd-10:-a*60+AngleStart+10 ;
  //echo(a=a,ang=ang) ;
  rotate([0,0,-ang])
  translate([-1.5,0,0])
    cube([3, radiusAt(Pitch,a*60+AngleEnd-370)+WallThick/2,1]) ;
}

// End stop
if ( EndStop=="Straight" ) {
  R = radiusAt(Pitch,AngleEnd-180)+WallThick/2 ;
  A = Clockwise?AngleEnd:AngleStart ;
  translate([sin(A)*(R-Pitch/2), cos(A)*(R-Pitch/2), 0] )
  rotate([0,0,Clockwise?(-AngleEnd):(-AngleStart)]) cube([WallThick,Pitch+WallThick/2,BotHeight+TrackWidth/3]);
}
if ( EndStop=="Cylinder" ) {
  R = radiusAt(Pitch,AngleEnd-180)+WallThick/2 ;
  A = Clockwise?AngleEnd:AngleStart ;
  translate([sin(A)*R, cos(A)*R, 0] ) rotate([0,0,Clockwise?(-AngleEnd+90):-AngleStart-90])
  difference() {
    cylinder(d=Pitch+WallThick*1, h=BotHeight+TrackWidth/3) ;
    cylinder(d=Pitch-WallThick*1, h=BotHeight+TrackWidth/3) ;
    translate([-Pitch,0,0]) cube([Pitch*2,Pitch,BotHeight+TrackWidth/3]) ;
    translate([-Pitch,0,BotHeight]) rotate([60,0,0]) cube([Pitch*2,Pitch,BotHeight+TrackWidth/3]) ;
  }
}

```


[User]
I'd like to design a small boat that's sized specifically to float a certain number of US coins. I have some ideas on how it should work and the calculations necessary for this but would appreciate it if you could generate the OpenSCAD code for me.

The boat should be a simple rectangular prism. The user will input the number of pennies, nickels, dimes, and quarters they want the boat to hold. I have a rough approximation of the weights of each of these coins.

*   Penny: 2.5 grams
*   Nickel: 5 grams
*   Dime: 2.268 grams
*   Quarter: 5.670 grams

The total weight of the coins will determine the volume needed for the boat to float. I'm using a fluid density of 1 (assuming water in g/cm^3), and want the boat to have a volume that's slightly larger than the weight of the coins in grams. Specifically, I would like it to be 1.1 times the coin weight. The boat material (PLA) has a density of 1.3 g/cm^3, but the volume calculation is based on the fluid, not the boat material. The dimensions of the boat should be defined parametrically such that Length, Width, and Height are all calculated from the volume:

*   The Width is 0.5 times the Length
*   The Height is also 0.5 times the Length

This means the Length is the cubic root of (the calculated volume / (0.5 * 0.5)).

The boat itself should be a simple box, with walls of 0.1 units thick. It should be centered along all axes. I think this means I'll need to subtract a smaller centered box from a slightly larger centered box. I'm assuming units will be in mm.

I'd also like to be able to customize the boat via customizer, so the number of each type of coin should be user-definable. The code should use the difference() operation to create the hollow hull as I described, and all calculations for the dimensions should be done within the code.

I don't think I need any special libraries for this, it should just be a single basic .scad file.

[Assistant]
auto_coin_boat.1.scad:
```
p_num=10;
n_num=0;
d_num=0;
q_num=0;

p_gram=p_num*2.5;
n_gram=n_num*5;
d_gram=d_num*2.268;
q_gram=q_num*5.670;

coin_gram=p_gram+n_gram+d_gram+q_gram;

WtoL=0.5;
HtoL=0.5;

fluid_density=1;
PLA_density=1.3;

volume=1.1*coin_gram/fluid_density;

L=pow(volume/(WtoL*HtoL),0.3333);
W=L*WtoL;
H=L*HtoL;

difference(){
    cube([W+0.2,L+0.2,H+0.1],true);
    translate([0,0,0.1]) cube([W,L,H],true);
}
```


[User]
Hey, I'm looking to design a boat for the MakeItFloat challenge, and I need some help creating the OpenSCAD files. I'm thinking of a design that's sort of a main boat with two smaller boats attached as outriggers, and then I'd like to optionally add a cargo hold on the main boat.

Here are the basic parameters I have in mind:

*   **`length`**: The overall length of the main boat (default 100).
*   **`width`**: The width of the main boat (default 30).
*   **`front_angle`**: The angle of the front of the boat, like how pointy it is (default 45 degrees, range from 0 to 89).
*   **`wall`**: The thickness of the boat's walls (default 3).
*   **`jolly_boat_scale`**: A scaling factor for the two outrigger boats (default 0.4, range from 0 to 0.49). I want to be able to scale them down to smaller "jolly boats".
*   **`Cargo_Ship_Addon`**: A yes/no parameter to add the cargo area on top of the main boat (default "Yes").

The main boat should have a hull with a pointed front, and the outrigger boats should be the same shape, but scaled down and translated to the sides. I'd also like the outrigger boats to have a small bridge or support structure connecting them to the main boat. I think a simple cube should be enough for the cargo hold.

I'd like to make sure the boat is designed using a difference of two boat shapes to create the hollow hull. I'd like the outriggers to have a bridge between them. I also want the cargo hold to be raised up from the deck. The outrigger bridges should only exist if the scale is less than .5. Could you generate the necessary OpenSCAD files for this? I don't think I'll need any special libraries, but let me know if I do.

[Assistant]
Boat.scad:
```
length=100;
width=30;
front_angle=45;//[0:89]
wall=3;
jolly_boat_scale=0.4; //[0:0.01:0.49]
Cargo_Ship_Addon="Yes"; //[Yes, No]

/* [Hidden] */
fn=100;
eps=0.1;

complete_boat();
jolly_boat();
if (Cargo_Ship_Addon=="Yes")
{
    cargo();
}

module jolly_boat()
{
    //starboard
    translate([length/2,-width/4,0])
    scale(jolly_boat_scale)
    translate([-length/2,-width/2,0])
        complete_boat();

    //larboard
    translate([length/2,width+width/4,0])
    scale(jolly_boat_scale)
    translate([-length/2,-width/2,0])
        complete_boat();
    if (jolly_boat_scale<0.5)
    {
    //Bridge starboard
    translate([length/2-(length/2*jolly_boat_scale)/2,-width/4+width/2*jolly_boat_scale-jolly_boat_scale*wall+wall*jolly_boat_scale/2,-wall*jolly_boat_scale-eps])
    cube([length/2*jolly_boat_scale,width/4+jolly_boat_scale*(wall-width/2),wall*jolly_boat_scale]);

    //Brdige larboard
    translate([length/2-(length/2*jolly_boat_scale)/2,width-wall*jolly_boat_scale/2,-wall*jolly_boat_scale-eps])
    cube([length/2*jolly_boat_scale,width/4+jolly_boat_scale*(wall-width/2),wall*jolly_boat_scale]);
    }
}

module cargo()
{
cube([length/5,width,wall]);
translate([0,width/2-width*9/10/2,wall])
    cube([length/5,width*9/10,length/6]);
translate([0,0,length/6-wall])
cube([length/5,width,wall]);
}

module complete_boat()
{
difference()
{
boat();
 translate([wall,wall,eps])
    scale([(length-2*wall)/length,(width-2*wall)/width,(width/2-wall)/(width/2)])
boat();
}
}

module boat()
{
    difference()
{
    difference()
{
    rotate([0,90,0])
    translate([0,width/2,0])
    cylinder(h=length,r=width/2,center=false,$fn=fn);
    translate([-eps,-eps,0])
    cube([length+2*eps,width+2*eps,width/2],center=false);
}

difference()
{
translate([length-(sqrt(pow(width/2,2)+pow(width/2*tan(front_angle),2))+(width/2)/tan(front_angle))-eps,0,-width/2-eps])
cube([sqrt(pow(width/2,2)+pow(width/2*tan(front_angle),2))+(width/2)/tan(front_angle)+2*eps,width+2*eps,width/2+2*eps],center=false);
translate([length,width/2,0])
rotate([0,front_angle,0])
translate([-width/2,0,-(width/2*tan(front_angle)+sqrt(pow(width/2,2)+pow((width/2)/tan(front_angle),2)))-2*eps])
    {
cylinder(h=width/2*tan(front_angle)+sqrt(pow(width/2,2)+pow((width/2)/tan(front_angle),2))+4*eps,r=width/2,$fn=fn);
translate([-(width/2*tan(front_angle)+sqrt(pow(width/2,2)+pow((width/2)/tan(front_angle),2)))-2*eps,-width/2-eps,])
cube([(width/2*tan(front_angle)+sqrt(pow(width/2,2)+pow((width/2)/tan(front_angle),2)))-2*eps,width+4*eps,width/2*tan(front_angle)+sqrt(pow(width/2,2)+pow((width/2)/tan(front_angle),2))+4*eps]);
    }
}
}
}
```


[User]
Hi, I'm looking for an OpenSCAD design for a customizable ball joint. I've seen some examples, but I'd like one that's really flexible and easy to adjust for different projects.

Here's what I'm hoping for in the design:

*   **Two Spheres:** It should have two spheres, a larger one and a smaller one, connected by a tube. The size of both should be customizable.
*   **Wall Thickness:** The wall thickness of the entire model should be adjustable.
*   **Inner Tube Diameter:** I need to be able to specify the inner diameter of the tube connecting the spheres, so I can run wires or other things through it.
*   **Sphere Distance:** The distance between the two spheres should also be adjustable.
*   **Resolution:** I'd like to control the resolution of the spheres for smoother printing.
*   **Tolerance:** It should be possible to adjust the tolerance of the smaller ball, making it slightly smaller than the space for it in the larger ball for easier movement.
*   **Top and Bottom Cuts:** I need to be able to cut off the tops and bottoms of both spheres.
*   **Flex Cuts:** The larger sphere should have some vertical cuts in it to make it flexible. I want to be able to adjust the height of these cuts and also the width.
*   **Flex Circle:** I'd also like to have cylinders cutting into the larger sphere to assist flexibility. These cylinders should have their diameter and position adjustable.

I'd prefer if the design uses standard OpenSCAD primitives where possible. I'd also like it to be as parametric as possible, with well-named variables. I don't need any special libraries for this model, just the basic OpenSCAD functionality.

[Assistant]
ball-joint.scad:
```

// the model's wall thickness (in mm)
wall_thickness = 1.2;
// the bigger sphere's diameter (in mm)
big_sphere_diameter = 12;
// the model's inner minimum radius (in mm)
tube_inner_diameter = 4;
// distance of the two spheres
spheres_distance = 0; // [-2:0.1:5]
// the model's resolution
model_resolution = 50;

ball_joint(
    wall_th=wall_thickness,
    big_dia=big_sphere_diameter,
    balls_dis=spheres_distance,
    tube_inner_dia=tube_inner_diameter,
    resolution=model_resolution);

// Hack a ball joint based on all parameters
// undef default values will be calculated/set automatically
module ball_joint(
  wall_th = 1.2,            // the joint's wall thickness (mm)
  big_dia = 12,             // big ball diameter (mm)
  small_ball_tol = undef,   // factor reducing small ball diameter to create tolerance (%)
  balls_dis = 0,            // small and big balls distance (mm)
  tube_inner_dia = 4,       // model's tube inner minimum diameter (mm)
  big_cut = 0.17,           // cut x% off the big ball
  small_cut = 0.1,          // cut x% off the small ball
  flex_h = 0.7,             // height of big ball cut to make it flexible (%)
  resolution = 50) {

    // Calculate/set all undef and further values:
    big_rad   = big_dia/2;
    small_dia = big_dia - 2*wall_th;
    small_rad = small_dia/2;
    small_ball_tol = (small_ball_tol == undef) ? 0.99 : small_ball_tol;

    balls_dis = (small_rad+big_rad)*0.8 + balls_dis;
    tube_inner_rad = tube_inner_dia / 2;
    tube_outer_rad = tube_inner_rad + wall_th/2;

    flex_w = small_dia/10;       // width of big ball cut to make it flexible (mm)
    flex_circle_dia = flex_w*2;  // big ball cut circle (mm)

    difference() {
        union() {
            sphere(r=big_rad, $fn=resolution);
            translate([0, 0, -balls_dis])
                sphere(r=small_rad*small_ball_tol, $fn=resolution);
            // add connecting tube:
            translate([0, 0, -big_rad])
                cylinder(h=small_dia, r=tube_outer_rad, $fn=resolution, center=true);
        }

        // cut off top and bottom end:
        translate([0, 0, big_rad])
            cube([big_dia, big_dia, (big_dia * big_cut) * 2], center=true);
        translate([0, 0, -(balls_dis + small_rad*small_ball_tol)])
            cube([small_dia, small_dia, (small_dia * small_cut) * 2], center=true);

        // subtract inner spheres (move second inner sphere a bit away from the big ball center to get thinner more flexible walls at the outer edge):
        sphere(r=small_rad, $fn=resolution);
        translate([0, 0, wall_th*big_dia/small_dia])
            sphere(r=small_rad, $fn=resolution);
        translate([0, 0, -balls_dis])
            sphere(r=small_rad*small_ball_tol - wall_th, $fn=resolution);

        // cut big ball along x-/y-axis:
        translate([0, 0, big_rad])
            cube([big_dia, flex_w, big_dia*flex_h*2], center=true);
        translate([0, 0, big_rad])
            rotate([0, 0, 90])
                cube([big_dia, flex_w, big_dia*flex_h*2], center=true);
        translate([0, 0, -big_dia*(flex_h-0.5)])
            rotate([90, 0, 0])
                cylinder(h=big_dia*2, r=flex_circle_dia/2, $fn=resolution, center=true);
        translate([0, 0, -big_dia*(flex_h-0.5)])
            rotate([90, 0, 90])
                cylinder(h=big_dia*2, r=flex_circle_dia/2, $fn=resolution, center=true);

        // subtract cable tube (from small ball):
        cylinder(h=big_dia+2*small_dia, r=tube_inner_rad, $fn=resolution, center=true);
    }
}

```


[User]
I'd like to create a parametric miniature game house generator, similar to the one I found online, but I'd like to have more control over the brickwork, and also add a few extra features. The basic idea is a rectangular house with a pitched roof, with options for windows and doors.

Here are the key parameters I'd like:

**Overall Dimensions:**
*   `house_x`: Length of the house along the x-axis (in cm)
*   `house_y`: Length of the house along the y-axis (in cm)
*   `house_z`: Height of the walls of the house (in cm)
*   `roof_z`: Height of the roof peak above the walls (in cm)
*  `as_plate`: Boolean (0 or 1) to output all parts as flat plates instead of a 3d model.
    *  `part`: integer to output a single part of the house, only valid with `as_plate = 1`

**Windows and Doors:**
*   `win_h`: Height of the windows (in cm)
*   `win_w`: Width of the windows (in cm)
*   `win_d`: Depth of the windows (in cm)
*   `win_z`: Height of the bottom of the windows from the ground (in cm)
*   `door_h`: Height of the doors (in cm)
*   `door_w`: Width of the doors (in cm)
*   `door_d`: Depth of the doors (in cm)
*   `door_z`: Height of the bottom of the doors from the ground (in cm)
*   `van_padding`: Distance from the corners to the first window or door (in cm)
*  `space_w`: Spacing between windows/doors (in cm)
*  `wall_layout`: 4 lists of integers (1 for window, 2 for door). Each list defines the layout of windows and doors for each of the four walls.

**Walls:**
*  `stone_h`: Height of individual bricks or stones (in cm)
* `stone_w`: Width of individual bricks or stones (in cm)
* `stone_d`: Depth of individual bricks or stones (in cm)
*   `mortar_depth`: Parameter for how deep the mortar lines are between the bricks (0 to 1 range)
*   `mortar_height`: Parameter for how high the mortar lines are between the bricks (0 to 1 range)
* `mortar_position`: parameter for the mortar position offset on the brick. (0-1 range, this is a little vague, I can clarify it more later)
*   `vertical_depth`: parameter for how deep the vertical mortar lines are between the bricks.
*  `vertical_position`: parameter for the vertical mortar line position offset on the brick.
* `rounded_wall_tiles`: Boolean to make the wall tiles into rounded rocks instead of bricks.

**Roof:**
*  `overhang`: The amount the roof extends past the walls (in cm)
*  `overhang2`: The amount the roof extends past the end of the walls along the gable side
*   `roof_stone_h`: Height of the roof tiles (in cm)
*   `roof_stone_w`: Width of the roof tiles (in cm)
*   `roof_stone_d`: Depth of the roof tiles (in cm)
*  `roof_tile_type`: Boolean (0 or 1). If 0, use standard roof tiles, if 1, use some other custom tile type (I'm not sure what yet, but we can add it later)

**Chimney:**
*   `chimney`: Boolean to add or remove a chimney
*   `chim_x`: Length of chimney along the x-axis (in cm)
*   `chim_y`: Length of chimney along the y-axis (in cm)
*   `chim_z`: Height of the chimney (in cm)
*   `chim_offset_x`:  Offset from the corner of the house on the x-axis (in cm)
*   `chim_offset_y`: Offset from the corner of the house on the y-axis (in cm)

For libraries, I'd like this to use BOSL2 for some of the more advanced 3D stuff, but if you think other libraries might be useful, feel free to suggest them.  Also, I'd really like to have the option to output the design as individual plates for laser cutting or similar, as an option, so I want that `as_plate` variable, and `part` variable, from the code I included to be supported.

I am looking forward to seeing what you come up with!

[Assistant]
houseV2.scad:
```
//House generator by Torleif Ceder 2015 Creative Commons - Attribution - Share Alike

// preview[view:north east, tilt:top diagonal]
// settings
/* [House] */
//dimensions in cm
housex = 600; //[100:2000]
housey = 500; //[100:2000]
housez = 280; //[100:500]
//roof height
roofz = 200; //[30:3000]
//export as plate
asplate =0; //[1,0]
//0=everything
part=0;//[0,1,2,3,4,5,6,7,8]
roofh = sqrt((housey / 2) * (housey / 2) + (roofz * roofz));
roofang = 90 - atan2(roofz, housey / 2);
/* [Windows and Doors] */
winh = 100; //[10:500]
winw = 80; //[10:500]
wind = 20; //[10:30]
winz = 82; //[0:500]
doorh = 220; //[10:500]
doorw = 100; //[10:500]
doord = 16; //[10:30]
doorz = 0; //[0:500]
//distance from corner to first window
vanpadding =120; //[0:500]
//spaceing
spacew = 100; //[0:500]
//windows and doors order win=1 door=2
WD1 = [1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 2];
WD2 = [1, 2, 1, 1, 1, 1, 1, 2, 1, 2, 2, 2];
WD3 = [1, 1, 2, 1, 1, 1, 2, 1, 2, 2, 2];
WD4 = [1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 2];
/* [Walls] */
//wood/brick sizes
stoneh = 320; //[10:500]
stonew = 30; //[10:500]
stoned = 31; //[5:50]

md=0.7;//[0.01:1]
hd=0.8;//[0.01:1]
hp=0.2;//[00:1]
vd=0.8;//[0.01:1]
vp=0.041;//[0:1]
corners=0;//[0,1]
//round wall tiles
stonetypewall = 0;

/* [Roof] */
// roof over shoot [10:200]
overhang = 70;
overhang2 = 50;
//rooftile size
roofstoneh = 40; //[10:1000]
roofstonew = 30; //[10:1000]
roofstoned = 10; //[5:50]
// roof tiles
stonetype = 0; //[0,1]

/* [Chimney] */
//dimensions in cm
chimney=0;//[1,0]

chimx = 100; //[20:3000]
chimy = 100; //[20:3000]
chimz = 600; //[20:3000]
chimofx = -30; //[-1000:3000]
chimofy = -180; //[-3000:1000]
// end of settings

fudge=0.001;
fr=0;
fr2=0;

// main
if (asplate == 1)
{
    if (part==0){
	//[2,1,2,1,1,1,1]= [door,win door,win,win,win,win]
	translate([0, 0, 0]) wall(housex, wind, housez, WD1);
	translate([0, 0, housez * 1.1]) wall(housey, wind, housez, WD2);
	translate([0, 0, housez * 2.2]) wall(housex, wind, housez, WD3);
	translate([0, 0, housez * 3.3]) wall(housey, wind, housez, WD4);
	translate([max(housey, housex) * 1.2, stoned, roofh * 2.2 + overhang * 2]) roofside(housey, roofz);
	translate([max(housey, housex) * 1.2, stoned, roofh * 2.2 + overhang * 2 + housez * 1.1]) roofside(housey, roofz);
	translate([max(housey, housex) * 1.2, 0, overhang]) roofblock(housex, roofh);
	translate([max(housey, housex) * 1.2, 0, roofh * 1.1 + overhang * 2]) roofblock(housex, roofh);}

    if (part==1){ wall(housex, wind, housez, WD1);}
	if (part==2){ wall(housey, wind, housez, WD2);}
	if (part==3){ wall(housex, wind, housez, WD3);}
	if (part==4){ wall(housey, wind, housez, WD4);}
	if (part==5){ roofside(housey, roofz);}
	if (part==6){ roofside(housey, roofz);}
	if (part==7){ roofblock(housex, roofh);}
	if (part==8){roofblock(housex, roofh);}

}
else
{
	union()
	{
        //chimney
 if (chimney==1){
        translate([chimofx+0, +chimofy, 0]) wall(chimx, wind, chimz, WD1);
		translate([chimofx+chimx, +chimofy, 0]) rotate([0, 0, -90]) wall(chimy, wind, chimz, WD2);
		translate([chimofx+chimx, -chimy+chimofy, 0]) rotate([0, 0, -180]) wall(chimx, wind, chimz, WD3);
		translate([chimofx+0, -chimy +chimofy, 0]) rotate([0, 0, -270]) wall(chimy, wind, chimz, WD4);}
        //house
		translate([0, 0, 0]) wall(housex, wind, housez, WD1);
		translate([housex, 0, 0]) rotate([0, 0, -90]) wall(housey, wind, housez, WD2);
		translate([housex, -housey, 0]) rotate([0, 0, -180]) wall(housex, wind, housez, WD3);
		translate([0, -housey, 0]) rotate([0, 0, -270]) wall(housey, wind, housez, WD4);
		translate([0, 0, housez]) rotate([roofang, 0, 0]) roofblock(housex, roofh);
		translate([housex, 0, housez]) rotate([0, 0, -90]) roofside(housey, roofz);
		translate([housex, -housey, housez]) rotate([0, 0, -180]) rotate([roofang, 0, 0]) roofblock(housex, roofh);
		translate([0, -housey, housez]) rotate([0, 0, 90]) roofside(housey, roofz);
	}
}
//House generator by Torleif Ceder 2015 Creative Commons - Attribution - Share Alike
//modules below
colors = [color([rands(0.5,1,1)[0],0.3,0]),color([rands(0.5,1,1)[0],0.3,0]),color([rands(0.5,1,1)[0],0.3,0]),color([rands(0.5,1,1)[0],0.3,0]),color([rands(0.5,1,1)[0],0.3,0]),color([rands(0.5,1,1)[0],0.3,0]),color([rands(0.5,1,1)[0],0.3,0]),color([rands(0.5,1,1)[0],0.3,0]),color([rands(0.5,1,1)[0],0.3,0]),color([rands(0.5,1,1)[0],0.3,0])
];
n_colors = 5;
module stone()
{
	  rotate([-90,0,0])
union(){
			 translate ([0,0,0])cube([1-hp+fudge, 1-vp+fudge, md]);
			translate ([1-hp,0,0])cube([hp+fudge, 1, hd]);
		translate ([0,1-vp,0])cube([1, vp+fudge, vd]);
    }

}
module basestone()
{
	rotate([rands(0, 360, 1)[0], rands(0, 360, 1)[0], rands(0, 360, 1)[0]])
	resize([rands(3, 10, 1)[0], rands(3, 10, 1)[0], rands(3, 10, 1)[0]])
		//import("rock.stl", convexity=3);
	sphere(1, $fa = 15, $fs = 1);
}
module roofstone()
{
	if (stonetype == 1)
	{
		///////pannor
	}
	else
	{
		 translate ([0,0,-1])rotate([180, 0, 0]) translate ([0,0,1]){

		 intersection(){translate([0,-1,0])cube([3,2,1]);
             rotate([25,0,0])difference(){
    union(){
    color([1,0,0])translate([0,0,-1])cube([2,2,3]);
   translate([0.5,0,-.5])cylinder(2,0.5,0.5,$fn=7);
    }
    translate([1.5,0,-.5])cylinder(2,0.5,0.5,$fn=7);
}}

             }}
		}

module wallblock(length, height)
{
	union()
	{
		intersection()
			{

				 color([rands(0.6,0.9,1)[0],0.3,0]) translate([0,  -stoned*0.2-fudge, 0]) cube([length -fudge, stoned*2 +fudge, height+fudge]);
				union()
				{
					 color([rands(0.6,0.9,1)[0],0.3,0]) translate([0, -wind, 0]) cube([length, wind * 2, height]);
					// Wall
					for (i = [0: height*2 / stoneh])
					{
						for (j = [0: length / stonew])
						{
		                        color([rands(0.6,0.9,1)[0],0.3,0]) translate([j * stonew - (i % 2) * stonew / 2,-stoned*0.2 , i * stoneh ])
                            resize([stonew+fudge, stoned+fudge, stoneh+fudge ])   stone();

						}
					}
				}
			}
        }}
module roofside(length, height)
{
	difference()
	{

		translate([0, 0 - stoned*0.5]) union()
		{
		union()
	{
		intersection()
			{

						color([rands(0.5,1,1)[0],0.3,0])
translate([0+fudge,  -stoned*0.2-fudge, -fudge]) cube([length +fudge, stoned*2 +fudge, height+fudge]);
				union()
				{
					//translate([0, -wind, 0]) cube([length, wind * 2, height]);
					// Wall
					for (i = [1: height / stoneh])
					{
						for (j = [0: length / stonew])
						{
									color([rands(0.5,1,1)[0],0.3,0])

	translate([j * stonew - (i % 2) * stonew / 2,-stoned*0.2 , i * stoneh ])
                            resize([stonew+fudge, stoned+fudge, stoneh +fudge]) stone();

						}
					}
				}
			}
        }}

		translate([housey / 2, -50, roofz]) rotate([0, 90 - roofang, 0]) cube([max(roofh * 20, roofz * 20), 100, max(roofh * 20, roofz * 20)]);
		translate([housey / 2, -50, roofz]) rotate([0, 180 + roofang, 0]) cube([max(roofh * 20, roofz * 20), 100, max(roofh * 20, roofz * 20)]);
	}
}
module roofblock(l, h)
{
	height = h + overhang;
	length = l + overhang2 * 2;
	translate([-overhang2, roofstoned*0.5, -overhang]) union()
	{
		intersection()
		{

			color([1,1,1])translate([fudge,-fudge,fudge])cube([length+fudge, roofstoned * 4, height + roofstoned * 1.6]);
			union()
			{

			color([1,1,1]){
                translate([-1, 0 ,0 ]) cube([6, roofstoned*1.5+fudge, height+ roofstoned * 1.6]);
                translate([length-5, 0 ,0 ]) cube([6, roofstoned*1.5+fudge, height+ roofstoned * 1.6]);
            }
              color([rands(0.6,0.9,1)[0],0.3,0])  translate([0,0, height-roofstoned*2]) cube([length, roofstoned*1.5, roofstoned*3.5+fudge]);

				for (i = [-1: roofstoneh + height / roofstoneh])
				{
					for (j = [0: length / roofstonew])
					{

                        color([rands(0.6,0.9,1)[0],0.3,0])
						translate([j * roofstonew, roofstoned*0.5, i * roofstoneh])  resize([roofstonew+fudge, roofstoned+fudge, roofstoneh +fudge]) roofstone();
					}
				}
			}
		}
	}
}
module centerblock()
{
	color(colors[rands(0, n_colors - 1, 1)[0]])
	translate([0, -0.5, 0.5]) cube(1, center = true);
}
module cutter(w, d, h)
{
	color(colors[rands(0, n_colors - 1, 1)[0]])
	resize([w, d, h]) centerblock();
}
module window(w, d, h)
{
	color([1,1,1])
	union()
	{
		resize([w, d, h])
		difference()
		{
			color(colors[rands(0, n_colors - 1, 1)[0]])
			centerblock();
			color(colors[rands(0, n_colors - 1, 1)[0]])
			translate([0, 0, 0]) resize([0.95, 0.2, 0.97]) centerblock();
			color(colors[rands(0, n_colors - 1, 1)[0]])
			translate([-0.25, 0, 0.1]) resize([0.4, 0.5, 0.4]) centerblock();
			color(colors[rands(0, n_colors - 1, 1)[0]])
			translate([0.25, 0, 0.1]) resize([0.4, 0.5, 0.4]) centerblock();
			color(colors[rands(0, n_colors - 1, 1)[0]])
			translate([-0.25, 0, 0.55]) resize([0.4, 0.5, 0.4]) centerblock();
			color(colors[rands(0, n_colors - 1, 1)[0]])
			translate([0.25, 0, 0.55]) resize([0.4, 0.5, 0.4]) centerblock();
		}
		color(colors[rands(0, n_colors - 1, 1)[0]])
		translate([0, wind * 0.3, 0]) resize([w * 1.2, d, h * 0.05]) centerblock();
		color(colors[rands(0, n_colors - 1, 1)[0]])
		translate([0, wind * 0.3, h * 0.97]) resize([w * 1.2, d, h * 0.05]) centerblock();
	}
}
module door(w, d, h)
{
	color([1,1,1])	union()
	{
		resize([w, d, h])
		difference()
		{
			color(colors[rands(0, n_colors - 1, 1)[0]])
			centerblock();
			translate([0, 0, 0]) resize([0.85, 0.5, 0.92]) centerblock();
		}
		color(colors[rands(0, n_colors - 1, 1)[0]])
		translate([0, wind * 1.5, 0]) resize([w * 1.2, d * 3, h * 0.05]) centerblock();
		color(colors[rands(0, n_colors - 1, 1)[0]])
		translate([0, wind * 0.5, h * 0.97]) resize([w * 1.2, d, h * 0.05]) centerblock();
	}
}
module wall(w, d, h, order)
	{
		union()
		{
            corn=stoned*0.7;
            if (corners==0){color([1,1,1])
                translate([0,-stoned+5,-fudge]) cube([corn+fudge,stoned+fudge,h+fudge+fudge]);
               color([1,1,1]) translate([w-corn+fudge,-stoned+5,-fudge]) cube([corn+fudge+5,stoned+fudge,h+fudge+fudge]);
                }
			difference()
			{
				translate([0, -d, 0])
					wallblock(w, h);
				//cube([w,d,h]);
				union()
				{
					fw = w - vanpadding * 2;
					numw = floor(fw / (winw + spacew));
					step = fw / numw;
					for (i = [vanpadding: step: w - vanpadding])
					{
						if (order[i / step] == 1)
						{
							translate([i, wind * 2, winz]) color([1,1,1])cutter(winw, wind * 2.9, winh);
						}
						else
						{
							translate([i, doord * 3, doorz - 1]) color([1,1,1])cutter(doorw, doord * 3.9, doorh + 1);
						}
					}
				}
			}
			fw = w - vanpadding * 2;
			numw = floor(fw / (winw + spacew));
			step = fw / numw;
			for (i = [vanpadding: step: w - vanpadding])
			{
				if (order[i / step] == 1)
				{
					translate([i, wind * 0.5, winz]) color([1,1,1])window(winw, wind, winh);
				}
				else
				{
					translate([i, doord * 0.5, doorz])color([1,1,1]) door(doorw, doord, doorh);
				}
			}
		}
	}
	//rotate([-5,0,0])roofstone();,
	//House generator by Torleif Ceder 2015 Creative Commons - Attribution - Share Alike
```


[User]
Hey, I'm looking to generate a barricade for tabletop gaming using OpenSCAD, and I'd like to make it highly customizable. I'm thinking of something similar to the provided example, but I want to make sure the design is modular and easy to tweak.

Specifically, I want to control the following aspects:

*   **Overall Dimensions:**  I need to be able to set the `WallHeight`, `Width`, and `BaseHeight`. Also, the base should be a parameter itself `Base`, and not just a multiplier of width.
*   **Shape:** I want a parameter, `part`, that can select from several different overall shapes. The options I'm considering are: `Arc`, `Square`, `Line`, `Crater`, `Point`, and `Horseshoe`. I'd like to use a series of 2D coordinates in a list `mpv` to generate the overall outlines for each `part`, and the example code uses these coordinates and scaling to position the main structures. It also provides sample coordinates for each of these six shapes - maybe you could use these to get a good start?
*   **Material Texture:** I'd like parameters to control the density of the "stone" texture, using a `Density` parameter. I'd also like a parameter, `TimberDensity`, for controlling the density of timber pieces. Additionally, the `Height`, `Minsize`, and `Maxsize` of the stones should be parameters. Similarly, the `TimbLength` and `TimbW` parameters should determine the dimensions of the timber pieces, and the rotation should be randomized.
*   **Wall Structure:** The example uses a parameter called `Wallstructure` to control how thick the internal supports are.
*   **Base Elements:**  There should be a series of posts or pegs under the base of the wall. These should be generated from spheres and cubes, with each positioned at the given `mpv` coordinates for a given `part`.
*   **Modular Construction:** I think I'd like the design to be composed of several modular pieces, and be able to adjust the size using a `mul` parameter.

Could you generate an OpenSCAD file (or files if it makes more sense) that covers all these options?  I'd like it to be well commented so I can understand how it works and easily adjust things myself later. I'd like it if each of the shapes has its own unique structure, rather than all being similar. If you use any libraries, please let me know which ones. Thanks!

[Assistant]
barricade.scad:
```
//Barricade by Torleif Ceder 2015 Creative Commons - Attribution - Share Alike

// preview[view:north east,tilt:top diagonal]
// settings
/*[Wall] */
WallHeight=40;//[1:50]
Width=50;//[10:50]
Base=2;//[1:0.01:4]
BaseHeight=10;//[5:20]
part=2;//[0:Arc,1:Square,2:Line,3:Crater,4:Point,5:Horseshoe]

mpv =[[[-3.15,-4.23],[1.8,-5.16],[-1.02,-5.37],[-3.02,-4.53],[2.86,-4.12],
[5.16,0.92],[-3.5,-3.68],[3.67,-4],[1.37,-5.12],[0.62,5.26],[4.79,2.23],[4.65,1.85],[3.84,-3.53],[2.73,-4.39],[4.09,-3.65],[0.45,-5.47],[4.97,-2.23],[4.76,1.8],[2.78,-4.32],[-3.91,-3.51],[-0.53,-5.12],[5.3,-0.57],[5.04,0.15],[5.11,0.45],[0.29,5.24],[-1.78,-5.17],[-2.8,-4.31],[-2.8,-5.15],[-2.15,-4.66],[1.86,4.87],[0.62,-5.31],[0.65,-5.41],[2.61,-4.51],[4.19,3.23],[-0.81,-5.31],[4.05,-3.68],[0.9,5.4],[4.2,2.89],[1.8,-4.68],[5.33,-0.47],[5.21,-1.55],[0.85,5.11],[2.68,-4.78],[5.08,-1.19],[2.67,4.74],[3.56,-4.16],[-1.52,-4.95],[-4.11,-3.6],[3.06,4.53],[2.38,4.48]]
 ,
[[4.09,-2.5],[4.82,4.61],[4.69,4.42],[2.46,4.04],[4.46,-1],[-2.58,-4.91],[-4.94,5],[0.31,-4.33],[4.83,-2.97],[4.75,4.95],[-4.2,1.77],[2.74,-4.14],[-4.19,-2.4],[4.88,-4.48],[-4.26,-3.98],[4.44,4.66],[-4.29,-4.31],[2.39,-4.61],[4.41,1.46],[4.08,-4.47],[4.61,0],[2.35,-4.45],[-4.07,4.58],[2.82,4.67],[-4.65,1.42],[-1.57,4.77],[-4.35,-1.3],[2.01,4.94],[-4.14,-0.89],[4.81,-4.45],[-4.04,3.99],[4.94,-4.16],[4.14,-0.72],[-1.84,-4.5],[-4.43,1.47],[4.7,-4.04],[-4.35,4.22],[4.39,-4.67],[4.66,-4.56],[-3.34,-4.5],[-4.86,-2.55],[3.62,-4.14],[4.68,-0.19],[4.49,4.43],[-4.59,3.85],[-2.18,4.7],[4.82,-2.3],[-4.19,4.21],[-4.35,-4.2],[-1.46,-4.59]]

 ,

[[7.43,-1.14],[-4.77,-1.48],[0.7,-1.26],[-7.2,-0.36],[-5.67,-1.5],[2.63,-1.02],[3.97,-0.66],[6.33,-0.07],[9.28,1.04],[-1.85,-0.75],[-1.61,-1.22],[2.08,-1.04],[-8.89,0.23],[-2.7,0.82],[-1.76,1.05],[2.36,0.17],[-8.99,0.9],[-5.84,1.02],[-4.75,-0.54],[6.07,-1],[1.97,0],[0.85,-0.91],[-7.32,-0.74],[-1.11,2.23],[-3.39,-0.67],[2.02,-0.88],[-6.89,-1.06],[-7.54,-1.16],[-4.95,0.98],[-6.69,0.37],[2.67,-0.97],[-6.94,-0.09],[9.36,1.31],[8.92,-0.06],[4.06,0.22],[4.17,1.11],[7.55,-0.83],[7.59,1.13],[6.67,1.4],[-4.79,0.14],[7.76,0.38],[-2.18,-0.35],[-6.51,1.42],[9.54,0.52],[-1.61,-0.85],[1.83,1.03],[-0.27,-1.26]]
,
[[-4.66,-1.79],[4.23,-2.67],[-5,0.26],[4.94,0.77],[0.84,4.93],[4.86,-1.23],[-4.23,-2.66],[-4.95,-0.67],[-0.56,-4.97],[2.99,-4.01],[1.43,-4.79],[4.29,-2.57],[0.31,5],[-2.75,-4.17],[-3.06,-3.95],[3.08,-3.94],[2.55,-4.29],[4.22,2.7],[3.27,-3.79],[0.49,4.98],[0.92,4.92],[2.49,-4.33],[4.84,1.27],[4.72,-1.67],[-1.12,4.88],[4.55,2.07],[-4.74,1.58],[-1.36,-4.81],[-4.84,1.24],[0.68,-4.95],[-2.72,-4.19],[1.71,4.7],[-0.4,4.99],[0.82,-4.92],[3.69,3.39],[-1.7,4.7],[4.74,-1.59],[2.96,4.03],[-3.03,3.98]]
,
[[4.44,0.36],[-3.53,4.36],[4.58,-4.49],[0.17,4.77],[4.75,1.48],[1.41,4.2],[4.7,3.01],[0.76,4.3],[4.74,0.61],[-1.32,4.05],[4.35,2.82],[-0.73,4.3],[4.92,4.8],[-2.02,4.23],[4.55,4.61],[-1.95,4.17],[4.64,-3.2],[0.13,4.98],[4.29,-1.97],[-4.29,4.76],[4.16,4.68],[-1.02,4.48],[4.88,-3.17],[-0.97,4.79],[4.51,-3.35],[0.44,4.49],[4.24,0.77],[2.33,4.74],[4.92,2.51],[-1.63,4.68],[4.48,4.59],[1.37,4.5],[4.81,-1.55],[3.08,4.54],[4.32,2.64],[-2.86,4.58],[4.52,-0.97],[2.02,4.91],[4.06,0.28],[-2.79,4.04],[4.51,0.59],[3.4,4.15],[4.17,2.44],[-2.84,4.83],[4.4,0.88],[-4.64,4.98],[4.58,-4.01],[0.25,4.02],[4.41,-2.35],[0.82,4.81]]

,
[[4.16,-1.29],[2.97,4.15],[4.33,-2.18],[-2.33,-4.6],[4.63,4.65],[0.53,4.81],[4.83,4.32],[-2.1,-4.51],[4.77,0.63],[-3.37,-4.8],[4.67,3.71],[-3.6,-4.4],[4.09,1.18],[1.25,-4.39],[4.18,3.38],[-4.31,-4.67],[4.47,4.1],[3.48,4.56],[4.26,-0.76],[2.61,-5],[4.09,1.47],[-2.58,4.64],[4.85,2.33],[0.22,4.86],[4.91,4.8],[3.44,-4.14],[4.51,-1.83],[-0.5,-4.3],[4.6,2.2],[4.6,4.81],[4.62,1.62],[-2.36,-4.67],[4.2,0.19],[1.93,4.5],[4.48,3.48],[-3.64,4.06],[4.02,0.61],[3.89,-4.18],[4.01,3.22],[0.19,4.09],[4.81,-2.81],[2.72,-4.23],[4.35,-4.11],[3.54,-4.09],[4.73,-3.49],[-4.27,-4.3],[4.05,-3],[-1.06,4.42],[4.49,0.98],[-0.16,-4.73]]

,
[[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36],[37],[37],[37]]];//[draw_polygon:40x40]

/*[Settings] */

Density=2;//[0.5:0.01:15]
TimberDensity=1;//[0.1:0.01:15]
Height=WallHeight;
Minsize=15;//[10:100]
Maxsize=25;//[10:100]
TimbLength=120;//[50:200]
TimbL=TimbLength ;
TimbW=15;//[5:40]
mul=25;//[5:50]
Wallstructure=0.8;//[0.1:0.01:3]

union(){

// wall
intersection(){

trimbox1();
for( i =[0:1/Density:-1+len(mpv[part])]) {

color([0.554,0.55,0.57])
    union(){
translate([mul*mpv[part][i][0]+rands(-Width*0.25,Width*0.25,1)[0],mul*mpv[part][i][1] +rands(-Width*0.35,Width*0.35,1)[0],rands(-Height*0.25,Height,1)[0]]) scale(rands(Minsize,Maxsize*0.7,1)[0]) stone();

translate([mul*mpv[part][i][0]+rands(-Width*0.7,Width*0.7,1)[0],mul*mpv[part][i][1] +rands(-Width*0.7,Width*0.7,1)[0],rands(-Height*0.5,Height*0.5,1)[0]])scale(rands(Minsize,Maxsize,1)[0]) stone();
    }

    }

    // next i
    }
// -wall

//timber
intersection(){

               color([0.54,0.25,0.07]) trimbox1();
        color([0.71,0.61,0.3
])
	for( i =[1:1/TimberDensity:-1+len(mpv[part])]) {

translate([mul*mpv[part][i][0]+rands(-Width*0.1,Width*0.1,1)[0],mul*mpv[part][i][1] +rands(-Width*0.1,Width*0.1,1)[0],rands(Height*0.5,Height*0.7,1)[0]])
rotate([rands(-55,55,1)[0],rands(-65,65,1)[0],rands(0,90,1)[0]]) translate([0,0,-TimbL*0.5])rotate([-90,0,0])resize([   rands(TimbW*0.3,TimbW*0.7,1)[0]
,   rands(TimbL*0.3,TimbL,1)[0]
,   rands(TimbW*0.7,TimbW,1)[0]
]) render(convexity = 5){timber();}

    }

    // next i
    }
//-timber

// baseplate
translate([0,0,-BaseHeight])
 color([0,0.16,0.05])intersection(){
     trimbox2();    color([0.254,0.8,0.27])union(){

	for( i =[0:-1+len(mpv[part])]) {

        translate([mul*mpv[part][i][0],mul*mpv[part][i][1],0])
        rotate ([0,0,0+rands(0,90,1)[0]])
        resize([Width*Base,Width*Base,BaseHeight*1.5])
        intersection(){  sphere(center=true,0.5,$fn=7);
            translate([0,0,0.5])cube(1,center=true);}

            }}}

// -baseplate

// innerstructure
     intersection(){
    translate([0,0,-BaseHeight])
    color([0.54,0.25,0.07]) trimbox1();
   color([0.54,0.25,0.07])  union(){

	for( i =[0:-1+len(mpv[part])]) {

        translate([mul*mpv[part][i][0],mul*mpv[part][i][1],0])
        rotate ([0,0,0+rands(0,90,1)[0]])
        resize([Width*Wallstructure,Width*Wallstructure,Height*0.7])
        intersection(){sphere(center=true,0.5,$fn=7);
            translate([0,0,0.5]) cube(1,center=true);}

            }}

        }}
// -innerstructure

module stone(){
   union(){

    resize([1,1,1])
       rotate([rands(0,360,1)[0],rands(0,360,1)[0],rands(0,360,1)[0]])

intersection(){

rotate([rands(0,360,1)[0],rands(0,360,1)[0],rands(0,360,1)[0]])
resize([rands(5,8,1)[0],rands(5,8,1)[0],rands(5,8,1)[0]])
    cube(center=true,1);

rotate([rands(0,360,1)[0],rands(0,360,1)[0],rands(0,360,1)[0]])
resize([rands(5,8,1)[0],rands(5,8,1)[0],rands(5,8,1)[0]])
    cube(center=true,1);
        }

} }
module timber(){

color([0.54,0.25,0.07])
   difference(){
     color([0.54,0.25,0.07])
        rotate([90,0,0])rotate([0,0,45])        cylinder(1,$fn=floor(rands(4,6,1)[0]));
for(i=[1:rands(2,4,1)[0]]){
//translate([-rands(-.8,.8,1)[0],0,0])scale([1,rands(1,5,1)[0],1])rotate([0,0,45])cube([0.1,0.1,2],center=true);

translate([-rands(-.8,.8,1)[0],-1,0])scale([5,rands(1,5,1)[0],5])rotate([0,0,45])cube([0.1,0.1,2],center=true);}}

}

module trimbox1(){
    padding=Width*Base;

         translate([-10*mul-padding,-5*mul-padding,1])cube([20*mul+padding*2,10*mul+padding*2,WallHeight*2]);
    }
module trimbox2(){
    padding=Width*Base;
         translate([-10*mul-padding,-5*mul-padding,1])cube([20*mul+padding*2,10*mul+padding*2,BaseHeight]);
    }
//Barricade by Torleif Ceder 2015 Creative Commons - Attribution - Share Alike

```


[User]
Hey, I'm looking to design a miniature game fort, something like a small castle or keep, using OpenSCAD. I've seen some designs that use multiple interconnected building blocks and I want to try to make one myself. I'd like it to be parametric, so I can easily adjust the size and proportions.

Here's a rough idea of what I'm thinking:

*   **Basic Structure:** The fort should be composed of several interconnected, rectangular "house" units. These units should have walls, a pitched roof, and potentially some basic window and door features. The 'house' units should be oriented in different directions, some rotated 90 degrees. I'd like to be able to set the dimensions (x, y, z height) of each of the units independently. There also should be some units on top of each other to have a tower effect.
*   **Walls:** I want the walls to have a textured look, like stone or brick. I want to be able to control the height and width of the individual "stones" as well as the depth of the wall and the amount of "mortar". I'd also like the walls to have the option to have corners as well.
*   **Roof:** The roof should be a pitched roof with a customizable overhang. I would also like to control the individual tile sizes and depth for the roof.
*   **Windows and Doors:** I'd like to have basic rectangular window and door cutouts in the walls, along with optional window and door pieces, placed in a defined order in the walls. The size and depth of the windows and doors should be configurable as well as spacing from the edges and each other. I'd like to control the placement along the length of a wall, as well.
*   **Chimney:** An optional chimney would be a nice add as well and I'd like to control its location and dimensions.
*   **Advanced:** I'd also like to have a dragon figurine that I can place on top of the castle at any time.

I'd prefer the design to be flexible enough for me to play around with, and not just a single static structure.

Could you generate the OpenSCAD files for a design like this? I think using the `resize()`, `union()`, `translate()`, `rotate()`, `difference()`, and `intersection()` functions would be useful.

[Assistant]
DragonFort.scad:
```
//House generator by Torleif Ceder 2015 Creative Commons - Attribution - Share Alike

//main call
union(){
rotate([0,0,90])house(housex*1.1,housey*0.9,housez,roofz*0.9);
house(housex,housey,housez,roofz);
rotate([0,0,90])house(housex*1.35,housey/2,housez,roofz/2);
house(housex*1.35,housey/2,housez,roofz/2);

translate([0,0,housez*1.1])
{
  house(housex*0.7,housey*0.5,housez*2,roofz*0.5);
   translate([0,0,housez*1.3])
    {
  house(housex*0.7*0.6,housey*0.5*0.6,housez*2.4,roofz*0.5*0.6);
    }
}

}

// preview[view:north east, tilt:top diagonal]
// settings
/* [House] */
//dimensions in cm
housex = 1000; //[100:2000]
housey = 800; //[100:2000]
housez = 180; //[100:500]
//roof height
roofz = 300; //[30:3000]

//export as plate
asplate =0; //[1,0]
//0=everything
part=0;//[0,1,2,3,4,5,6,7,8]
roofh = sqrt((housey / 2) * (housey / 2) + (roofz * roofz));
roofang = 90 - atan2(roofz, housey / 2);
/* [Windows and Doors] */
winh = 60; //[10:500]
winw = 50; //[10:500]
wind = 20; //[10:30]
winz = 42; //[0:500]
doorh = 180; //[10:500]
doorw = 10; //[10:500]
doord = 10; //[10:30]
doorz = 0; //[0:500]
//distance from corner to first window
vanpadding =80; //[0:500]
//spaceing
spacew = 60; //[0:500]
//windows and doors order win=1 door=2
WD1 = [2, 1, 2, 1,2, 1, 1, 1, 2, 2, 2];
WD2 = [2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 2, 2];
WD3 = [2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2];
WD4 = [2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2];
/* [Walls] */
//wood/brick sizes
stoneh = 320; //[10:500]
stonew = 20; //[10:500]
stoned = 31; //[5:50]

md=1;//[0.01:1]
hd=0.8;//[0.01:1]
hp=0.2;//[00:1]
vd=0.8;//[0.01:1]
vp=0.041;//[0:1]
corners=0;//[0,1]
//round wall tiles
stonetypewall = 0;

/* [Roof] */
// roof over shoot [10:200]
overhang = 90;
overhang2 = 60;
//rooftile size
roofstoneh = 40; //[10:1000]
roofstonew = 30; //[10:1000]
roofstoned = 10; //[5:50]
// roof tiles
stonetype = 0; //[0,1]

/* [Chimney] */
//dimensions in cm
chimney=0;//[1,0]

chimx = 100; //[20:3000]
chimy = 100; //[20:3000]
chimz = 600; //[20:3000]
chimofx = -30; //[-1000:3000]
chimofy = -180; //[-3000:1000]
// end of settings

fudge=0.001;
fr=0;
fr2=0;
module house(x,y,z,r){
translate([-x*0.5,y*0.5,0]){

hx=x;
hy=y;
hz=z;
rz=r;
rh = sqrt((hy / 2) * (hy / 2) + (rz * rz));
rang = 90 - atan2(rz, hy / 2);
	union()
	{

        //house
		translate([0, 0, 0]) wall(hx, wind, hz, WD1);
		translate([hx, 0, 0]) rotate([0, 0, -90]) wall(hy, wind, hz, WD2);
		translate([hx, -hy, 0]) rotate([0, 0, -180]) wall(hx, wind, hz, WD3);
		translate([0, -hy, 0]) rotate([0, 0, -270]) wall(hy, wind, hz, WD4);
		translate([0, 0, hz]) rotate([rang, 0, 0]) roofblock(hx, rh);
		translate([hx, 0, hz]) rotate([0, 0, -90]) roofside(hy, rz,rang,rh);
		translate([hx, -hy, hz]) rotate([0, 0, -180]) rotate([rang, 0, 0]) roofblock(hx, rh);
		translate([0, -hy, hz]) rotate([0, 0, 90]) roofside(hy, rz,rang,rh);

    }
}}
//House generator by Torleif Ceder 2015 Creative Commons - Attribution - Share Alike
//modules below
colors = [color([rands(0.5,1,1)[0],0.3,0]),color([rands(0.5,1,1)[0],0.3,0]),color([rands(0.5,1,1)[0],0.3,0]),color([rands(0.5,1,1)[0],0.3,0]),color([rands(0.5,1,1)[0],0.3,0]),color([rands(0.5,1,1)[0],0.3,0]),color([rands(0.5,1,1)[0],0.3,0]),color([rands(0.5,1,1)[0],0.3,0]),color([rands(0.5,1,1)[0],0.3,0]),color([rands(0.5,1,1)[0],0.3,0])
];
n_colors = 5;
module stone()
{
	  rotate([-90,0,0])
union(){
			 translate ([0,0,0])cube([1-hp+fudge, 1-vp+fudge, md]);
			translate ([1-hp,0,0])cube([hp+fudge, 1, hd]);
		translate ([0,1-vp,0])cube([1, vp+fudge, vd]);
    }

}
module basestone()
{
	rotate([rands(0, 360, 1)[0], rands(0, 360, 1)[0], rands(0, 360, 1)[0]])
	resize([rands(3, 10, 1)[0], rands(3, 10, 1)[0], rands(3, 10, 1)[0]])
		//import("rock.stl", convexity=3);
	sphere(1, $fa = 15, $fs = 1);
}
module roofstone()
{
	if (stonetype == 1)
	{
		///////pannor
	}
	else
	{
		 translate ([0,0,-1])rotate([-180, 0, 0]) translate ([0,0,1]){

		 intersection(){translate([0,-1,0])cube([3,2,1]);
             rotate([25,0,0])
    union(){
    color([1,0,0])translate([0,0.5,-1])cube([1,2,3]);
   translate([0.5,0,-0.10])scale([1,1,2])rotate([-90,0,0])cylinder(2,0.5,0.5,$fn=10);
    }
    }

             }}
		}

module wallblock(length, height)
{
	union()
	{
		intersection()
			{

				 color([rands(0.6,0.9,1)[0],0.3,0]) translate([0,  -stoned*0.2-fudge, 0]) cube([length -fudge, stoned*2 +fudge, height+fudge]);
				union()
				{
					 color([rands(0.6,0.9,1)[0],0.3,0]) translate([0, -wind, 0]) cube([length, wind * 2, height]);
					// Wall
					for (i = [0: height*2 / stoneh])
					{
						for (j = [0: length / stonew])
						{
		                        color([rands(0.6,0.9,1)[0],0.3,0]) translate([j * stonew - (i % 2) * stonew / 2,-stoned*0.2 , i * stoneh ])
                            resize([stonew+fudge, stoned+fudge, stoneh+fudge ])   stone();

						}
					}
				}
			}
        }}
module roofside(length, height,ra,rh)
{

    color([rands(0.5,1,1)[0],0.3,0])translate([length/2,overhang2*0.95,height*1.25])resize([10,100,120])mirror([0,1,0])dragon();
	difference()
	{

		translate([0, 0 - stoned*0.5]) union()
		{
		union()
	{
		intersection()
			{

						color([rands(0.5,1,1)[0],0.3,0])
translate([0+fudge,  -stoned*0.2-fudge, -fudge]) cube([length +fudge, stoned*2 +fudge, height+fudge]);
				union()
				{
					//translate([0, -wind, 0]) cube([length, wind * 2, height]);
					// Wall
					for (i = [1: height / stoneh])
					{
						for (j = [0: length / stonew])
						{
									color([rands(0.5,1,1)[0],0.3,0])

	translate([j * stonew - (i % 2) * stonew / 2,-stoned*0.2 , i * stoneh ])
                            resize([stonew+fudge, stoned+fudge, stoneh +fudge]) stone();

						}
					}
				}
			}
        }}

		translate([length / 2, -50, height]) rotate([0, 90 - ra, 0]) cube([max(rh * 20, height * 20), 100, max(rh * 20, height * 20)]);
		translate([length / 2, -50, height]) rotate([0, 180 + ra, 0]) cube([max(rh * 20, height * 20), 100, max(rh * 20, height * 20)]);
	}
}
module roofblock(l, h)
{
	height = h + overhang;
	length = l + overhang2 * 2;
	translate([-overhang2, roofstoned*0.5, -overhang]) union()
	{

			color( [0.54,0.25,0.07]) {
                translate([-1, -18 ,0 ]) cube([10, roofstoned*4.3+fudge, height+ roofstoned * 3.6]);
                translate([length-9, -18 ,0 ]) cube([10, roofstoned*4.3+fudge, height+ roofstoned * 3.6]);
            }
              color([rands(0.6,0.9,1)[0],0.3,0])  translate([0,0, height-roofstoned*2]) cube([length, roofstoned*1.5, roofstoned*3.5+fudge]);

		intersection()
		{

			color( [0.54,0.25,0.07]) translate([fudge,-roofstoned-fudge,fudge])cube([length+fudge, roofstoned * 8, height + roofstoned * 1.6]);
			union()
			{

				for (i = [-1: roofstoneh + height / roofstoneh])
				{
					for (j = [0: length / roofstonew])
					{

                        color([rands(0.6,0.9,1)[0],0.3,0])
						translate([j * roofstonew - (i % 2) * roofstonew / 2, roofstoned*0.5, i * roofstoneh])  resize([roofstonew+fudge, roofstoned+fudge, roofstoneh +fudge]) roofstone();
					}
				}
			}
		}
	}
}
module centerblock()
{
	color(colors[rands(0, n_colors - 1, 1)[0]])
	translate([0, -0.5, 0.5]) cube(1, center = true);
}
module cutter(w, d, h)
{
	color(colors[rands(0, n_colors - 1, 1)[0]])
	resize([w, d, h]) centerblock();
}
module window(w, d, h)
{
	color( [0.54,0.25,0.07])
	union()
	{
		resize([w, d, h])
		difference()
		{

			centerblock();

			translate([0, 0, 0]) resize([0.95, 0.2, 0.97]) centerblock();

			translate([-0.33, 0, 0.1]) resize([0.25, 0.5, 0.22]) centerblock();
translate([0, 0, 0.1]) resize([0.25, 0.5, 0.22]) centerblock();
			translate([0.33, 0, 0.1]) resize([0.25, 0.5, 0.22]) centerblock();
				translate([-0.33, 0, 0.35]) resize([0.25, 0.5, 0.22]) centerblock();
	translate([0, 0, 0.35]) resize([0.25, 0.5, 0.22]) centerblock();
			translate([0.33, 0, 0.35]) resize([0.25, 0.5, 0.22]) centerblock();
			translate([-0.33, 0, 0.65]) resize([0.25, 0.5, 0.22]) centerblock();
translate([0, 0, 0.65]) resize([0.25, 0.5, 0.22]) centerblock();
			translate([0.33, 0, 0.65]) resize([0.25, 0.5, 0.22]) centerblock();
		}
		color(colors[rands(0, n_colors - 1, 1)[0]])
		translate([0, wind * 0.3, 0]) resize([w * 1.2, d, h * 0.05]) centerblock();
		color(colors[rands(0, n_colors - 1, 1)[0]])
		translate([0, wind * 0.3, h * 0.97]) resize([w * 1.2, d, h * 0.05]) centerblock();
	}
}
module door(w, d, h)
{
	color( [0.54,0.25,0.07]) 	union()
	{
		resize([w, d, h])
		difference()
		{
			color(colors[rands(0, n_colors - 1, 1)[0]])
			centerblock();
			translate([0, 0, 0]) resize([0.85, 0.5, 0.92]) centerblock();
		}
		color(colors[rands(0, n_colors - 1, 1)[0]])
		*translate([0, wind * 1.5, 0]) resize([w * 1.2, d * 3, h * 0.05]) centerblock();
		color(colors[rands(0, n_colors - 1, 1)[0]])
		*translate([0, wind * 0.5, h * 0.97]) resize([w * 1.2, d, h * 0.05]) centerblock();
	}
}
module wall(w, d, h, order)
	{
		union()
		{
            corn=stoned*0.7;
            if (corners==0){color( [0.54,0.25,0.07])
                translate([0,-stoned+5,-fudge]) cube([corn+fudge,stoned+fudge,h+fudge+fudge]);
               color( [0.54,0.25,0.07])  translate([w-corn+fudge,-stoned+5,-fudge]) cube([corn+fudge+5,stoned+fudge,h+fudge+fudge]);
                }
			difference()
			{
				translate([0, -d, 0])
					wallblock(w, h);
				//cube([w,d,h]);
				union()
				{
					fw = w - vanpadding * 2;
					numw = floor(fw / (winw + spacew));
					step = fw / numw;
					for (i = [vanpadding: step: w - vanpadding])
					{
						if (order[i / step] == 1)
						{
							translate([i, wind * 2, winz]) color( [0.54,0.25,0.07]) cutter(winw, wind * 2.9, winh);
						}
						else
						{
							translate([i, doord * 3, doorz - 1]) color( [0.54,0.25,0.07]) cutter(doorw, doord * 3.9, doorh + 1);
						}
					}
				}
			}
			fw = w - vanpadding * 2;
			numw = floor(fw / (winw + spacew));
			step = fw / numw;
			for (i = [vanpadding: step: w - vanpadding])
			{
				if (order[i / step] == 1)
				{
					translate([i, wind * 0.5, winz]) color( [0.54,0.25,0.07]) window(winw, wind, winh);
				}
				else
				{
					translate([i, doord * 0.5, doorz])color( [0.54,0.25,0.07])  door(doorw, doord, doorh);
				}
			}
		}
	}

 module dragon(){
     union(){cube([2,5,12],center=true) ;
         translate([0,10,-14])cube([4,30,18],center=true) ;
translate([0,0,5])rotate([20,0,0]){
cube([2,7,7],center=true) ;
    translate([0,0,5])rotate([15,0,0]){
        cube([2,7,7],center=true) ;
            translate([0,0,5])rotate([20,0,0]){

            cube([2,6,8],center=true) ;
                translate([0,-5])rotate([20,0,0]){
                cube([2,4,8],center=true) ;
                    translate([0,-1,5])rotate([ 20,0,0]){
                    cube([2,4,6],center=true) ;
                        translate([0,0,2])rotate([ 20,0,0]){
                        cube([2,4,6],center=true) ;
                        translate([0,0,2])rotate([ 20,0,0])cube([2,4,5],center=true) ;}

    }}
            cube([2,4,7],center=true) ;
                translate([0,0,5])rotate([20,0,0]){
                cube([2,5,5],center=true) ;
                    translate([0,1,5])rotate([-20,0,0]){
                    cube([2,5,6],center=true) ;
                        translate([0,1,2])rotate([-20,0,0]){
                        cube([2,4,6],center=true) ;
                        translate([0,0,2])rotate([-20,0,0])cube([2,3,6],center=true) ;}

    }}}}
}
}
     }
	//rotate([-5,0,0])roofstone();,
	//House generator by Torleif Ceder 2015 Creative Commons - Attribution - Share Alike
```


[User]
Hey, I'm looking to get a custom USB case designed for a Kingston DT Mini Slim 8GB. I've already got some measurements and design ideas, and I'd like an OpenSCAD model that's parametric so I can adjust it for different printers.

Specifically, I need a two-part case: a top and a bottom, that can either be printed separately or together. The case needs to fit the USB snugly, with small pegs for a snap fit. I want to be able to adjust the tolerance of the pegs, so I can dial it in with my printer.

Here are the dimensions of the USB I’m working with (roughly), and some tolerances for the case. I'd like to be able to adjust these as well, so they should be parameters.

*   **USB Dimensions (approximate):**
    *   USB Tip X: 10.65 mm
    *   USB Tip Y: 11.2 mm
    *   USB Tip Z: 1.17 mm
    *   USB Body X: 14.11 mm
    *   USB Body Y: 22.2 mm
    *   USB Body Z: 1.42 mm

*   **Case Tolerances/Adjustments:**
    *   Wiggle room for the PCB: 0.5 mm (this is for the internal size)
    *   Nozzle size for single wall thickness (for the case): 0.4mm
    *   Wiggle room for pegs: 0.25 mm (adjustable parameter)
    *   Final Tip Z thickness of case: 2.3mm
    *   Final Top Height of case: 2.0mm

I'd like to be able to:
* Specify if the case top/bottom are made together or separately
* Be able to toggle a small locking symbol on the top piece
* Use standard OpenSCAD functions, but I'm not particular about any specific libraries if you think there's some benefit to them.

Basically I want a well-commented, parametric OpenSCAD file (or files if you think that's better) that I can tweak as necessary to fit my USB perfectly. Can you help with that?

[Assistant]
KTusb.scad:
```
/* [Fine Tuning] */
//wiggle room (pcb)
w=0.5;
//Nozzle size (for single walls)
n=0.4;
//wiggle room (pegs)
wp=0.25;

/* [USB Size] */
//USB Tip X
utx=10.65;
usbTipX=utx+w;
//USB Body X
ubx=14.11;
usbBodyX=ubx+w;

usbTipY=11.2;
//USB Body Y
uby=22.2;
usbBodyY=uby+w;

usbTipZ=1.17;
usbBodyZ=1.42;

/* [Other] */
//Part to create
part = "Both Seperate"; // [Top,Bottom,Both Seperate,Both Together]
lockSymbol=true;
topHeight=2;

/* [Hidden] */
finalTipZ=2.3;
finalTipX=usbTipX+n*2;//12.05;
finalBodyX=usbBodyX+n*6;//16.5;
finalY=usbTipY+usbBodyY+n*3;
finalTipYPlugDepth=10;
$fn=128;

if (part=="Top") {
    caseTop();
} else if (part=="Bottom") {
    caseBottom();
} else if (part=="Both Together") {
    //#usb();
    caseBottom();
    caseTop();
} else if (part=="Both Seperate") {
    caseBottom();
    translate([finalBodyX+5,0,-finalTipZ])caseTop();
}

module usb(extraZ=0,extraY=0){
    union()translate([0,0,finalTipZ-usbBodyZ]){
        translate([-usbTipX/2,-extraY,usbBodyZ-usbTipZ])
        color("green")cube([usbTipX,usbTipY+0.1+extraY,usbTipZ+extraZ]);
        translate([-usbBodyX/2,usbTipY,0])color("darkgreen")cube([usbBodyX,usbBodyY,usbBodyZ+extraZ]);
    }
}

module caseBottom(wp=0){
    difference(){
        color("orange")
        union(){
            translate([-finalTipX/2,0,0])cube([finalTipX,finalY,finalTipZ]);
            translate([-finalBodyX/2,finalTipYPlugDepth,0])cube([finalBodyX,finalY-finalTipYPlugDepth,finalTipZ]);
        }
        usb();
        usb(extraZ=1,extraY=1);
    }
    pegWidth=4+wp*2;
    echo (pegWidth=pegWidth);
    for(i=[-1,1]){
        translate([-pegWidth/2+usbBodyX/4*i,finalY-((finalY-usbBodyY-usbTipY)/2)-(n*3)/2-wp,finalTipZ])
        cube([pegWidth,n*3+wp,topHeight]);
    }
    for(i=[-1,1]){
        translate([-(n*3+wp)/2+(usbBodyX/2+(n*3-wp)/2)*i,-pegWidth/2+usbTipY+usbBodyY/2,finalTipZ])
        cube([n*3+wp,pegWidth,topHeight]);
    }
}

module caseTop(){
    difference(){
            union(){
            translate([-finalBodyX/2,finalTipYPlugDepth,finalTipZ])cube([finalBodyX,finalY-finalTipYPlugDepth,topHeight]);
        }
        translate([-(finalBodyX+1)/2,finalTipYPlugDepth,finalTipZ+0.1])rotate([11,0,0])cube([finalBodyX+1,usbBodyY/2,topHeight]);
        caseBottom(wp=wp);
    }
    //Lock symbol
    if (lockSymbol) {
        lockSize=8;
        lockHeight=0.3;
        cornerRad=1;
        color("orange")translate([-lockSize/2,usbTipY+usbBodyY-(usbBodyY/2),finalTipZ+topHeight]){
            hull(){
                translate([0,lockSize/3*2-cornerRad,0])cube([lockSize,cornerRad,lockHeight]);
                translate([cornerRad,cornerRad,0])cylinder(r=cornerRad,h=lockHeight);
                translate([lockSize-cornerRad,cornerRad,0])cylinder(r=cornerRad,h=lockHeight);
            }
            translate([lockSize/2,lockSize/3*2,0]) {
                difference(){
                    cylinder(r=lockSize/2-cornerRad/2,h=lockHeight);
                    cylinder(r=lockSize/2-cornerRad/2-1,h=lockHeight+0.1);
                }
            }
        }
    }
}

```


[User]
I'd like to create a customizable base for a 3D-printed "Le Penseur" sculpture, a small disk with text that goes along with the idea of the statue. It's going to have text in the center and around the border.

Here's what I'm looking for:

1.  **Central Text:** I need to be able to choose or enter the text displayed in the center of the disk. I'd like to have a dropdown list of pre-set phrases, but also the option to input my own custom text. I need to be able to adjust the font and font size, ideally the list of available fonts should be comprehensive (like a list from google fonts, for example).

2.  **Border Text:** Just like the center text, I need a dropdown for pre-set phrases and a custom text input for a phrase to go around the edge. I also want to be able to control the font and font size independently from the center text, with the same google fonts list.

3.  **Heated Bed Size:** I need to be able to specify the size of my 3D printer's heated bed so that I can create a grid of small squares to visualize printing the model. I'd like two parameters: length and width.

4.  **Base Shape:** The base should be a disc with a slightly raised center section that will have the central text. Around the base a circular lip that has the edge text should be on the edge of the raised center. The design in the provided scad file looks like a good place to start.

5.  **Resolution:** I need control over the number of faces used to generate the circles for the base of the object. I'd like a parameter for this.

6.  **Gap:** It would be great to have a little air gap between the base and the le penseur statue for ease of placement. A parameter for this as well would be ideal.

I'm not using any external libraries currently, but please use standard OpenSCAD commands and methods to implement this design.

[Assistant]
LePenseurBasePharse.scad:
```
/*---------------------------------------------------------\
|     From: Ekobots Innovation Ltda - www.ekobots.com      |
|       by: Lauro Sirgado and Juan Sirgado y Antico        |
|                   www.jsya.com.br                        |
|----------------------------------------------------------|
|         Program Le Penseur Base Pharse - 2015/06/20      |
|                All rights reserved 2015                  |
|                Revision V1.000                           |
|---------------------------------------------------------*/

// Le Penseur Base Pharse Customizable.

//Caution this utility model is very dangerous for children, see below

//Warning: Small parts kill children if aspirated, see below

// This model is not a toy, it is inappropriate for children, the
// parts are small and fragile, very easy to be broken and can cause
// fatal injuries if aspirated by children. Please look into:
// http://en.wikipedia.org/wiki/Toy_safety
// http://en.wikipedia.org/wiki/Home_Safety_Council

//---------------------------------------------------------|

// Le Penseur Base Pharse Customizable.

// This small disk read thoughts, seeking the deepest thinker's mind dilemmas

// All parameters

/* [Central text] */

//01 - central text, select here
listtextcentral="central text example"; //[long-term thinking, Show me, Be curious, I'm a simple person, Never give up, Never stop dreaming, Life is to short, Life is to short, H.O.P.E., keep your head up]
//02 - central text, use your text if modify this phrase (use spaces to displace the text), string;
yourtextcentral="place your text here";

usertextcentral=(yourtextcentral=="place your text here")?listtextcentral:yourtextcentral;

//03 - central font name, string
fontnamecentral="Antic"; //[ABeeZee, Abel, Abril Fatface, Aclonica, Acme, Actor, Adamina, Advent Pro, Aguafina Script, Akronim, Aladin, Aldrich, Alef, Alegreya, Alegreya SC, Alegreya Sans, Alegreya Sans SC, Alex Brush, Alfa Slab One, Alice, Alike, Alike Angular, Allan, Allerta, Allerta Stencil, Allura, Almendra, Almendra Display, Almendra SC, Amarante, Amaranth, Amatic SC, Amethysta, Amiri, Amita, Anaheim, Andada, Andika, Angkor, Annie Use Your Telescope, Anonymous Pro, Antic, Antic Didone, Antic Slab, Anton, Arapey, Arbutus, Arbutus Slab, Architects Daughter, Archivo Black, Archivo Narrow, Arimo, Arizonia, Armata, Artifika, Arvo, Arya, Asap, Asset, Astloch, Asul, Atomic Age, Aubrey, Audiowide, Autour One, Average, Average Sans, Averia Gruesa Libre, Averia Libre, Averia Sans Libre, Averia Serif Libre, Bad Script, Balthazar, Bangers, Basic, Battambang, Baumans, Bayon, Belgrano, Belleza, BenchNine, Bentham, Berkshire Swash, Bevan, Bigelow Rules, Bigshot One, Bilbo, Bilbo Swash Caps, Biryani, Bitter, Black Ops One, Bokor, Bonbon, Boogaloo, Bowlby One, Bowlby One SC, Brawler, Bree Serif, Bubblegum Sans, Bubbler One, Buda, Buenard, Butcherman, Butterfly Kids, Cabin, Cabin Condensed, Cabin Sketch, Caesar Dressing, Cagliostro, Calligraffitti, Cambay, Cambo, Candal, Cantarell, Cantata One, Cantora One, Capriola, Cardo, Carme, Carrois Gothic, Carrois Gothic SC, Carter One, Caudex, Cedarville Cursive, Ceviche One, Changa One, Chango, Chau Philomene One, Chela One, Chelsea Market, Chenla, Cherry Cream Soda, Cherry Swash, Chewy, Chicle, Chivo, Cinzel, Cinzel Decorative, Clicker Script, Coda, Coda Caption, Codystar, Combo, Comfortaa, Coming Soon, Concert One, Condiment, Content, Contrail One, Convergence, Cookie, Copse, Corben, Courgette, Cousine, Coustard, Covered By Your Grace, Crafty Girls, Creepster, Crete Round, Crimson Text, Croissant One, Crushed, Cuprum, Cutive, Cutive Mono, Damion, Dancing Script, Dangrek, Dawning of a New Day, Days One, Dekko, Delius, Delius Swash Caps, Delius Unicase, Della Respira, Denk One, Devonshire, Dhurjati, Didact Gothic, Diplomata, Diplomata SC, Domine, Donegal One, Doppio One, Dorsa, Dosis, Dr Sugiyama, Droid Sans, Droid Sans Mono, Droid Serif, Duru Sans, Dynalight, EB Garamond, Eagle Lake, Eater, Economica, Ek Mukta, Electrolize, Elsie, Elsie Swash Caps, Emblema One, Emilys Candy, Engagement, Englebert, Enriqueta, Erica One, Esteban, Euphoria Script, Ewert, Exo, Exo 2, Expletus Sans, Fanwood Text, Fascinate, Fascinate Inline, Faster One, Fasthand, Fauna One, Federant, Federo, Felipa, Fenix, Finger Paint, Fira Mono, Fira Sans, Fjalla One, Fjord One, Flamenco, Flavors, Fondamento, Fontdiner Swanky, Forum, Francois One, Freckle Face, Fredericka the Great, Fredoka One, Freehand, Fresca, Frijole, Fruktur, Fugaz One, GFS Didot, GFS Neohellenic, Gabriela, Gafata, Galdeano, Galindo, Gentium Basic, Gentium Book Basic, Geo, Geostar, Geostar Fill, Germania One, Gidugu, Gilda Display, Give You Glory, Glass Antiqua, Glegoo, Gloria Hallelujah, Goblin One, Gochi Hand, Gorditas, Goudy Bookletter 1911, Graduate, Grand Hotel, Gravitas One, Great Vibes, Griffy, Gruppo, Gudea, Gurajada, Habibi, Halant, Hammersmith One, Hanalei, Hanalei Fill, Handlee, Hanuman, Happy Monkey, Headland One, Henny Penny, Herr Von Muellerhoff, Hind, Holtwood One SC, Homemade Apple, Homenaje, IM Fell DW Pica, IM Fell DW Pica SC, IM Fell Double Pica, IM Fell Double Pica SC, IM Fell English, IM Fell English SC, IM Fell French Canon, IM Fell French Canon SC, IM Fell Great Primer, IM Fell Great Primer SC, Iceberg, Iceland, Imprima, Inconsolata, Inder, Indie Flower, Inika, Irish Grover, Istok Web, Italiana, Italianno, Jacques Francois, Jacques Francois Shadow, Jaldi, Jim Nightshade, Jockey One, Jolly Lodger, Josefin Sans, Josefin Slab, Joti One, Judson, Julee, Julius Sans One, Junge, Jura, Just Another Hand, Just Me Again Down Here, Kalam, Kameron, Kantumruy, Karla, Karma, Kaushan Script, Kavoon, Kdam Thmor, Keania One, Kelly Slab, Kenia, Khand, Khmer, Khula, Kite One, Knewave, Kotta One, Koulen, Kranky, Kreon, Kristi, Krona One, Kurale, La Belle Aurore, Laila, Lakki Reddy, Lancelot, Lateef, Lato, League Script, Leckerli One, Ledger, Lekton, Lemon, Libre Baskerville, Life Savers, Lilita One, Lily Script One, Limelight, Linden Hill, Lobster, Lobster Two, Londrina Outline, Londrina Shadow, Londrina Sketch, Londrina Solid, Lora, Love Ya Like A Sister, Loved by the King, Lovers Quarrel, Luckiest Guy, Lusitana, Lustria, Macondo, Macondo Swash Caps, Magra, Maiden Orange, Mako, Mallanna, Mandali, Marcellus, Marcellus SC, Marck Script, Margarine, Marko One, Marmelad, Martel, Martel Sans, Marvel, Mate, Mate SC, Maven Pro, McLaren, Meddon, MedievalSharp, Medula One, Megrim, Meie Script, Merienda, Merienda One, Merriweather, Merriweather Sans, Metal, Metal Mania, Metamorphous, Metrophobic, Michroma, Milonga, Miltonian, Miltonian Tattoo, Miniver, Miss Fajardose, Modak, Modern Antiqua, Molengo, Molle, Monda, Monofett, Monoton, Monsieur La Doulaise, Montaga, Montez, Montserrat, Montserrat Alternates, Montserrat Subrayada, Moul, Moulpali, Mountains of Christmas, Mouse Memoirs, Mr Bedfort, Mr Dafoe, Mr De Haviland, Mrs Saint Delafield, Mrs Sheppards, Muli, Mystery Quest, NTR, Neucha, Neuton, New Rocker, News Cycle, Niconne, Nixie One, Nobile, Nokora, Norican, Nosifer, Nothing You Could Do, Noticia Text, Noto Sans, Noto Serif, Nova Cut, Nova Flat, Nova Mono, Nova Oval, Nova Round, Nova Script, Nova Slim, Nova Square, Numans, Nunito, Odor Mean Chey, Offside, Old Standard TT, Oldenburg, Oleo Script, Oleo Script Swash Caps, Open Sans, Open Sans Condensed, Oranienbaum, Orbitron, Oregano, Orienta, Original Surfer, Oswald, Over the Rainbow, Overlock, Overlock SC, Ovo, Oxygen, Oxygen Mono, PT Mono, PT Sans, PT Sans Caption, PT Sans Narrow, PT Serif, PT Serif Caption, Pacifico, Palanquin, Palanquin Dark, Paprika, Parisienne, Passero One, Passion One, Pathway Gothic One, Patrick Hand, Patrick Hand SC, Patua One, Paytone One, Peddana, Peralta, Permanent Marker, Petit Formal Script, Petrona, Philosopher, Piedra, Pinyon Script, Pirata One, Plaster, Play, Playball, Playfair Display, Playfair Display SC, Podkova, Poiret One, Poller One, Poly, Pompiere, Pontano Sans, Port Lligat Sans, Port Lligat Slab, Pragati Narrow, Prata, Preahvihear, Press Start 2P, Princess Sofia, Prociono, Prosto One, Puritan, Purple Purse, Quando, Quantico, Quattrocento, Quattrocento Sans, Questrial, Quicksand, Quintessential, Qwigley, Racing Sans One, Radley, Rajdhani, Raleway, Raleway Dots, Ramabhadra, Ramaraja, Rambla, Rammetto One, Ranchers, Rancho, Ranga, Rationale, Ravi Prakash, Redressed, Reenie Beanie, Revalia, Ribeye, Ribeye Marrow, Righteous, Risque, Roboto, Roboto Condensed, Roboto Mono, Roboto Slab, Rochester, Rock Salt, Rokkitt, Romanesco, Ropa Sans, Rosario, Rosarivo, Rouge Script, Rozha One, Rubik Mono One, Rubik One, Ruda, Rufina, Ruge Boogie, Ruluko, Rum Raisin, Ruslan Display, Russo One, Ruthie, Rye, Sacramento, Sail, Salsa, Sanchez, Sancreek, Sansita One, Sarina, Sarpanch, Satisfy, Scada, Scheherazade, Schoolbell, Seaweed Script, Sevillana, Seymour One, Shadows Into Light, Shadows Into Light Two, Shanti, Share, Share Tech, Share Tech Mono, Shojumaru, Short Stack, Siemreap, Sigmar One, Signika, Signika Negative, Simonetta, Sintony, Sirin Stencil, Six Caps, Skranji, Slabo 13px, Slabo 27px, Slackey, Smokum, Smythe, Sniglet, Snippet, Snowburst One, Sofadi One, Sofia, Sonsie One, Sorts Mill Goudy, Source Code Pro, Source Sans Pro, Source Serif Pro, Special Elite, Spicy Rice, Spinnaker, Spirax, Squada One, Sree Krushnadevaraya, Stalemate, Stalinist One, Stardos Stencil, Stint Ultra Condensed, Stint Ultra Expanded, Stoke, Strait, Sue Ellen Francisco, Sumana, Sunshiney, Supermercado One, Suranna, Suravaram, Suwannaphum, Swanky and Moo Moo, Syncopate, Tangerine, Taprom, Tauri, Teko, Telex, Tenali Ramakrishna, Tenor Sans, Text Me One, The Girl Next Door, Tienne, Timmana, Tinos, Titan One, Titillium Web, Trade Winds, Trocchi, Trochut, Trykker, Tulpen One, Ubuntu, Ubuntu Condensed, Ubuntu Mono, Ultra, Uncial Antiqua, Underdog, Unica One, UnifrakturCook, UnifrakturMaguntia, Unkempt, Unlock, Unna, VT323, Vampiro One, Varela, Varela Round, Vast Shadow, Vesper Libre, Vibur, Vidaloka, Viga, Voces, Volkhov, Vollkorn, Voltaire, Waiting for the Sunrise, Wallpoet, Walter Turncoat, Warnes, Wellfleet, Wendy One, Wire One, Yanone Kaffeesatz, Yellowtail, Yeseva One, Yesteryear, Zeyada]
//04 - central font size (adjust for fit), near mm, use zero for no text
fontsizecentral=2.3; //[0: 0.5: 50]

/* [Border text] */

//05 - border text, select here
listtextborder="border text example"; //[indispensable, don´t tell me, not judgmental, with a complex mind, if necessary reborn, but remain awake, to wait for me go, buy the ties, Hold on pain ends, keep your heart strong]
//06 - border text, use your text if modify this phrase (use spaces to displace the text), string;
yourtextborder="place your text here";

usertextborder=(yourtextborder=="place your text here")?listtextborder:yourtextborder;

//07 - border font name, string
fontnameborder="Antic"; //[ABeeZee, Abel, Abril Fatface, Aclonica, Acme, Actor, Adamina, Advent Pro, Aguafina Script, Akronim, Aladin, Aldrich, Alef, Alegreya, Alegreya SC, Alegreya Sans, Alegreya Sans SC, Alex Brush, Alfa Slab One, Alice, Alike, Alike Angular, Allan, Allerta, Allerta Stencil, Allura, Almendra, Almendra Display, Almendra SC, Amarante, Amaranth, Amatic SC, Amethysta, Amiri, Amita, Anaheim, Andada, Andika, Angkor, Annie Use Your Telescope, Anonymous Pro, Antic, Antic Didone, Antic Slab, Anton, Arapey, Arbutus, Arbutus Slab, Architects Daughter, Archivo Black, Archivo Narrow, Arimo, Arizonia, Armata, Artifika, Arvo, Arya, Asap, Asset, Astloch, Asul, Atomic Age, Aubrey, Audiowide, Autour One, Average, Average Sans, Averia Gruesa Libre, Averia Libre, Averia Sans Libre, Averia Serif Libre, Bad Script, Balthazar, Bangers, Basic, Battambang, Baumans, Bayon, Belgrano, Belleza, BenchNine, Bentham, Berkshire Swash, Bevan, Bigelow Rules, Bigshot One, Bilbo, Bilbo Swash Caps, Biryani, Bitter, Black Ops One, Bokor, Bonbon, Boogaloo, Bowlby One, Bowlby One SC, Brawler, Bree Serif, Bubblegum Sans, Bubbler One, Buda, Buenard, Butcherman, Butterfly Kids, Cabin, Cabin Condensed, Cabin Sketch, Caesar Dressing, Cagliostro, Calligraffitti, Cambay, Cambo, Candal, Cantarell, Cantata One, Cantora One, Capriola, Cardo, Carme, Carrois Gothic, Carrois Gothic SC, Carter One, Caudex, Cedarville Cursive, Ceviche One, Changa One, Chango, Chau Philomene One, Chela One, Chelsea Market, Chenla, Cherry Cream Soda, Cherry Swash, Chewy, Chicle, Chivo, Cinzel, Cinzel Decorative, Clicker Script, Coda, Coda Caption, Codystar, Combo, Comfortaa, Coming Soon, Concert One, Condiment, Content, Contrail One, Convergence, Cookie, Copse, Corben, Courgette, Cousine, Coustard, Covered By Your Grace, Crafty Girls, Creepster, Crete Round, Crimson Text, Croissant One, Crushed, Cuprum, Cutive, Cutive Mono, Damion, Dancing Script, Dangrek, Dawning of a New Day, Days One, Dekko, Delius, Delius Swash Caps, Delius Unicase, Della Respira, Denk One, Devonshire, Dhurjati, Didact Gothic, Diplomata, Diplomata SC, Domine, Donegal One, Doppio One, Dorsa, Dosis, Dr Sugiyama, Droid Sans, Droid Sans Mono, Droid Serif, Duru Sans, Dynalight, EB Garamond, Eagle Lake, Eater, Economica, Ek Mukta, Electrolize, Elsie, Elsie Swash Caps, Emblema One, Emilys Candy, Engagement, Englebert, Enriqueta, Erica One, Esteban, Euphoria Script, Ewert, Exo, Exo 2, Expletus Sans, Fanwood Text, Fascinate, Fascinate Inline, Faster One, Fasthand, Fauna One, Federant, Federo, Felipa, Fenix, Finger Paint, Fira Mono, Fira Sans, Fjalla One, Fjord One, Flamenco, Flavors, Fondamento, Fontdiner Swanky, Forum, Francois One, Freckle Face, Fredericka the Great, Fredoka One, Freehand, Fresca, Frijole, Fruktur, Fugaz One, GFS Didot, GFS Neohellenic, Gabriela, Gafata, Galdeano, Galindo, Gentium Basic, Gentium Book Basic, Geo, Geostar, Geostar Fill, Germania One, Gidugu, Gilda Display, Give You Glory, Glass Antiqua, Glegoo, Gloria Hallelujah, Goblin One, Gochi Hand, Gorditas, Goudy Bookletter 1911, Graduate, Grand Hotel, Gravitas One, Great Vibes, Griffy, Gruppo, Gudea, Gurajada, Habibi, Halant, Hammersmith One, Hanalei, Hanalei Fill, Handlee, Hanuman, Happy Monkey, Headland One, Henny Penny, Herr Von Muellerhoff, Hind, Holtwood One SC, Homemade Apple, Homenaje, IM Fell DW Pica, IM Fell DW Pica SC, IM Fell Double Pica, IM Fell Double Pica SC, IM Fell English, IM Fell English SC, IM Fell French Canon, IM Fell French Canon SC, IM Fell Great Primer, IM Fell Great Primer SC, Iceberg, Iceland, Imprima, Inconsolata, Inder, Indie Flower, Inika, Irish Grover, Istok Web, Italiana, Italianno, Jacques Francois, Jacques Francois Shadow, Jaldi, Jim Nightshade, Jockey One, Jolly Lodger, Josefin Sans, Josefin Slab, Joti One, Judson, Julee, Julius Sans One, Junge, Jura, Just Another Hand, Just Me Again Down Here, Kalam, Kameron, Kantumruy, Karla, Karma, Kaushan Script, Kavoon, Kdam Thmor, Keania One, Kelly Slab, Kenia, Khand, Khmer, Khula, Kite One, Knewave, Kotta One, Koulen, Kranky, Kreon, Kristi, Krona One, Kurale, La Belle Aurore, Laila, Lakki Reddy, Lancelot, Lateef, Lato, League Script, Leckerli One, Ledger, Lekton, Lemon, Libre Baskerville, Life Savers, Lilita One, Lily Script One, Limelight, Linden Hill, Lobster, Lobster Two, Londrina Outline, Londrina Shadow, Londrina Sketch, Londrina Solid, Lora, Love Ya Like A Sister, Loved by the King, Lovers Quarrel, Luckiest Guy, Lusitana, Lustria, Macondo, Macondo Swash Caps, Magra, Maiden Orange, Mako, Mallanna, Mandali, Marcellus, Marcellus SC, Marck Script, Margarine, Marko One, Marmelad, Martel, Martel Sans, Marvel, Mate, Mate SC, Maven Pro, McLaren, Meddon, MedievalSharp, Medula One, Megrim, Meie Script, Merienda, Merienda One, Merriweather, Merriweather Sans, Metal, Metal Mania, Metamorphous, Metrophobic, Michroma, Milonga, Miltonian, Miltonian Tattoo, Miniver, Miss Fajardose, Modak, Modern Antiqua, Molengo, Molle, Monda, Monofett, Monoton, Monsieur La Doulaise, Montaga, Montez, Montserrat, Montserrat Alternates, Montserrat Subrayada, Moul, Moulpali, Mountains of Christmas, Mouse Memoirs, Mr Bedfort, Mr Dafoe, Mr De Haviland, Mrs Saint Delafield, Mrs Sheppards, Muli, Mystery Quest, NTR, Neucha, Neuton, New Rocker, News Cycle, Niconne, Nixie One, Nobile, Nokora, Norican, Nosifer, Nothing You Could Do, Noticia Text, Noto Sans, Noto Serif, Nova Cut, Nova Flat, Nova Mono, Nova Oval, Nova Round, Nova Script, Nova Slim, Nova Square, Numans, Nunito, Odor Mean Chey, Offside, Old Standard TT, Oldenburg, Oleo Script, Oleo Script Swash Caps, Open Sans, Open Sans Condensed, Oranienbaum, Orbitron, Oregano, Orienta, Original Surfer, Oswald, Over the Rainbow, Overlock, Overlock SC, Ovo, Oxygen, Oxygen Mono, PT Mono, PT Sans, PT Sans Caption, PT Sans Narrow, PT Serif, PT Serif Caption, Pacifico, Palanquin, Palanquin Dark, Paprika, Parisienne, Passero One, Passion One, Pathway Gothic One, Patrick Hand, Patrick Hand SC, Patua One, Paytone One, Peddana, Peralta, Permanent Marker, Petit Formal Script, Petrona, Philosopher, Piedra, Pinyon Script, Pirata One, Plaster, Play, Playball, Playfair Display, Playfair Display SC, Podkova, Poiret One, Poller One, Poly, Pompiere, Pontano Sans, Port Lligat Sans, Port Lligat Slab, Pragati Narrow, Prata, Preahvihear, Press Start 2P, Princess Sofia, Prociono, Prosto One, Puritan, Purple Purse, Quando, Quantico, Quattrocento, Quattrocento Sans, Questrial, Quicksand, Quintessential, Qwigley, Racing Sans One, Radley, Rajdhani, Raleway, Raleway Dots, Ramabhadra, Ramaraja, Rambla, Rammetto One, Ranchers, Rancho, Ranga, Rationale, Ravi Prakash, Redressed, Reenie Beanie, Revalia, Ribeye, Ribeye Marrow, Righteous, Risque, Roboto, Roboto Condensed, Roboto Mono, Roboto Slab, Rochester, Rock Salt, Rokkitt, Romanesco, Ropa Sans, Rosario, Rosarivo, Rouge Script, Rozha One, Rubik Mono One, Rubik One, Ruda, Rufina, Ruge Boogie, Ruluko, Rum Raisin, Ruslan Display, Russo One, Ruthie, Rye, Sacramento, Sail, Salsa, Sanchez, Sancreek, Sansita One, Sarina, Sarpanch, Satisfy, Scada, Scheherazade, Schoolbell, Seaweed Script, Sevillana, Seymour One, Shadows Into Light, Shadows Into Light Two, Shanti, Share, Share Tech, Share Tech Mono, Shojumaru, Short Stack, Siemreap, Sigmar One, Signika, Signika Negative, Simonetta, Sintony, Sirin Stencil, Six Caps, Skranji, Slabo 13px, Slabo 27px, Slackey, Smokum, Smythe, Sniglet, Snippet, Snowburst One, Sofadi One, Sofia, Sonsie One, Sorts Mill Goudy, Source Code Pro, Source Sans Pro, Source Serif Pro, Special Elite, Spicy Rice, Spinnaker, Spirax, Squada One, Sree Krushnadevaraya, Stalemate, Stalinist One, Stardos Stencil, Stint Ultra Condensed, Stint Ultra Expanded, Stoke, Strait, Sue Ellen Francisco, Sumana, Sunshiney, Supermercado One, Suranna, Suravaram, Suwannaphum, Swanky and Moo Moo, Syncopate, Tangerine, Taprom, Tauri, Teko, Telex, Tenali Ramakrishna, Tenor Sans, Text Me One, The Girl Next Door, Tienne, Timmana, Tinos, Titan One, Titillium Web, Trade Winds, Trocchi, Trochut, Trykker, Tulpen One, Ubuntu, Ubuntu Condensed, Ubuntu Mono, Ultra, Uncial Antiqua, Underdog, Unica One, UnifrakturCook, UnifrakturMaguntia, Unkempt, Unlock, Unna, VT323, Vampiro One, Varela, Varela Round, Vast Shadow, Vesper Libre, Vibur, Vidaloka, Viga, Voces, Volkhov, Vollkorn, Voltaire, Waiting for the Sunrise, Wallpoet, Walter Turncoat, Warnes, Wellfleet, Wendy One, Wire One, Yanone Kaffeesatz, Yellowtail, Yeseva One, Yesteryear, Zeyada]
//08 - border font size (adjust for fit), near mm, use zero for no text
fontsizeborder=2.3; //[0: 0.5: 50]

/* [Heated Bed] */

//09 - Heated Bed length, mm
df_lengthheatedBed=210; // [100: 1: 600]
//10 - Heated Bed width, mm
df_widthheatedBed=210; // [100: 1: 600]

/* [Advanced - Caution or crash run] */

//11 - Number of object faces, #
S_fn=200; //[20: 1: 300]
//12 - gap of base to Le Penseur, mm
pit=1; //[0.1: 0.1: 4]

/* [Hidden] */

//----------------------------------------------------|
//Text examples
//----------------------------------------------------|
//use spaces to displace the text to align
//and adjust the text size to fit
//----------------------------------------------------|
// long-term thinking, indispensable
// Show me, don´t tell me
// Be curious, not judgmental
// I'm a simple person with a complex mind
// Never give up, if necessary reborn
// Never stop dreaming, but remain awake
// Life is to short to wait for me, go
// Life is to short buy the ties
// H.O.P.E. Hold on, pain ends
// keep your head up, keep your heart strong

//----------------------------------------------------|
//Modules call section
//----------------------------------------------------|

%heatedBed();
maketheBaseText();
basetextcentral();
basetextborder();

//----------------------------------------------------|
//Modules library section
//----------------------------------------------------|

module heatedBed()
{
for (i=[0: 10: 200])
{
    for (j=[0: 10: 200])
    {
    color("brown", 0.1)
    translate([i-200/2, j-200/2, -2/2])
        {
        square([9, 9], center=true);
        }
    }
}
}

//---------------------------------------------------------|

module basetextborder()
{
rotate([0, 0, 150])
translate([0, 0, 3/2])
for ( i = [0: 1: len(usertextborder)-1] )
{
    rotate( 6+i*(360-120)/len(usertextborder)-1, [0, 0, 1])
    translate([0, -17, 0])
    rotate([20, 0, 0])
    linear_extrude(height = 1, center = true, twist=-0.15, convexity = 10, slices = 20)
    text(text=usertextborder[i], size=fontsizeborder, font=fontnameborder, spacing=1, $fn=200);
}
}

module basetextcentral()
{
rotate([0, 0, 150])
translate([0, 0, 5/2])
for ( i = [0: 1: len(usertextcentral)-1] )
{
    rotate( 6+i*(360-120)/len(usertextcentral)-1, [0, 0, 1])
    translate([0, -13, 0])
    rotate([20, 0, 0])
    linear_extrude(height = 1, center = true, twist=-0.15, convexity = 10, slices = 20)
    text(text=usertextcentral[i], size=fontsizecentral, font=fontnamecentral, spacing=1, $fn=200);
}
}

module maketheBasePensevr()
{
translate([0, 0, 3/2])
cylinder(h=3+0.3*pit, r1=11+0.15*pit, r2=10, $fn=S_fn, center=true);
translate([8, 0, 8/2])
cylinder(h=8+0.3*pit, r1=10+0.15*pit, r2=7, $fn=S_fn, center=true);
}

module maketheBaseText()
{
difference()
{
union()
{
translate([0, 0, 1/8])
cylinder(h=0.25, r1=20, r2=19.5, $fn=S_fn, center=true);
translate([0, 0, 3/2])
cylinder(h=3, r1=20, r2=10, $fn=S_fn, center=true);
translate([8, 0, 8/2])
cylinder(h=8, r1=10, r2=7, $fn=S_fn, center=true);
};
translate([0, 0, -0.0004])
scale([1.0001, 1.0001, 1.0004])
maketheBasePensevr();
}
}

```


[User]
I'm looking for a way to generate a customizable clasp, kind of like the one I've seen for cloaks. It should have a circular design with a male and female part that fit together. I'd like to be able to control the size of the inner circle, the thickness, and the width of the outer ring. Also, it would be amazing if I could add either text or an image to the front of the clasp.

Specifically, here are the parameters I'd want to control:

*   `innerRadius`: The radius of the inner circle of the clasp.
*   `innerHeight`: The overall thickness of the clasp.
*   `ringWidth`: The thickness of the outer ring.
*   `designHeight`: How deep the text or image should be.
*   `rotation`: To rotate the design on the front.
*   `type`: A choice between "text" or "image".
*   If `type` is "text":
    *   `claspText`: The text to display.
    *   `font`: A selection of fonts, for instance 'BlackRose', 'Letters', 'orbitron', 'knewave'.
    *   `fontOffsetX` and `fontOffsetY`: To adjust the text position.
    *   `textScale`: How big to make the text.
*   If `type` is "image":
    *   `file`: An image file.
    *   `imageScale`: To scale the image.

I'd like the design to include a bar extending from the circular section, and the female side to have a slot for that bar. Also, I'd like a stitch plate with holes on each side of the clasp.

I'm hoping you can create parametric OpenSCAD code for this. Can you do that? Also, it looks like there was a library referenced called "write/Write.scad" in the example, could you generate the code for that as well please?

[Assistant]
clasp.scad:
```

use <write/Write.scad>

/* [Clasp Options] */
// Choose your customisation
type = "text"; // [text, image]
// Size of the inner circle of the clasp
innerRadius = 15;
// The thickness of the whole thing
innerHeight = 3;
// Thickness of the outer ring
ringWidth = 5;
// How deep to make the design
designHeight = 1;
// Rotate the design
rotation = 0;

/* [Image options] */
// Intended for black and white images
file = "file.dat"; //[image_surface:100x100]
// Make this smaller to shrink the image
imageScale = 1;

/* [Text Options] */
claspText = "A";
// Choose a font.
font = 1;// [0:BlackRose, 1:Letters, 2:orbitron, 3:knewave]

// Most of the fonts don't center nicely. You can add a manual adjustment here.
fontOffsetX = 1;
fontOffsetY = 1;
// How big to make the text
textScale = 1.4;

/* [Hidden] */
// All done. Customizer doesn't need to see all this

/* Simple Cloak Clasp
By mrbenbritton CC BY
Enjoy
1/10/13
Text added and made ready for Customizer.
21/6/15
*/

font_array = ["BlackRose.dxf", "Letters.dxf", "orbitron.dxf", "knewave.dxf"];

textSize = innerRadius*textScale;

outerRadius = innerRadius + ringWidth + 1;
barLength = innerRadius + ringWidth + 1;
barWidth = innerRadius/3;

translate([0,-outerRadius,innerHeight]){
translate([0, 2*outerRadius,0])
male();
color("green") female();
};
//stitchPlate();

module male(){
cylinder(r = innerRadius, h = innerHeight);
translate([0,-barWidth/2,-innerHeight])cube([barLength, barWidth, innerHeight]);
translate([barLength,0,0])stitchPlate();
    rotate([0,0,rotation]){
	if (type == "text"){
        translate([fontOffsetX,fontOffsetY,(innerHeight+designHeight)/2])color("red")write(claspText,t=innerHeight + designHeight,h=textSize, font = font_array[font],center = true);
	}else if (type == "image"){
	color("red")translate([0,0,(innerHeight - 0.01)])
        intersection(){
            resize([innerRadius*1.9*imageScale,innerRadius*1.9*imageScale,designHeight*2]) surface(file, center=true, convexity=5);
            cylinder(r = innerRadius, h = designHeight*20);
        }
    }
}
}

module female(){
scale = 0.1;
fbarLength = barLength*(1+scale);
fbarWidth = barWidth*(1+scale*2.5);
fbarH = innerHeight*(1+scale);
slotWidth = (innerHeight + designHeight)*(1+scale)*1.5;
slotThick = innerRadius*2*(1+scale);
slotDepth = innerHeight*2*(1+scale);
difference(){
union(){
translate([-barLength,-barWidth/2,-innerHeight])cube([barLength, barWidth, innerHeight]);
translate([0,0,-innerHeight])cylinder(r = outerRadius, h = innerHeight*2);
}
union(){
translate([0,0,-innerHeight/2])cylinder(r = innerRadius+1, h = innerHeight*2);
translate([0,-fbarWidth/2,-fbarH*(1+scale/2)])cube([fbarLength, fbarWidth, fbarH]);
translate([-slotWidth/2,-slotThick/2,-slotDepth])cube([slotWidth, slotThick, slotDepth]);
translate([-fbarWidth/2,0,-slotDepth])cylinder(r = fbarWidth, h = slotDepth);
}
}
translate([-barLength,0,0])rotate([0,0,180])stitchPlate();
}
module stitchPlate(){
long = outerRadius;
holeH = innerHeight*2;
holeR = long/20;
short = outerRadius/1.61;

difference(){
	translate([0, -long/2, -innerHeight])cube([short, long, innerHeight]);
union(){
	for (i = [1:4]){
		for (j = [1, 3]){
			translate([short*j/4,-(long/2 + holeR)+ (long+2*holeR)*i/5,-holeH*.9])cylinder(r = holeR, h = holeH);
		}
	}
}
}
}

```


[User]
Hey, I need a design for an air mattress plug. I've got the basic dimensions, but I'd like it to be parametric so I can adjust it easily in OpenSCAD later.

Basically, it's a cylindrical lid on top of a tapered cylinder that fits into the mattress opening.

The lid should have a diameter of 28mm (that's a radius of 14mm) and a height of 2mm.

The tapered part, which will be the actual plug, should have a height of 8mm. It should taper from 26mm at the base (radius of 13mm) to 22mm at the top (radius of 11mm).

I'd like it to be smooth and rounded, so please make sure that the rendering is good with a sufficiently large $fn value (240 should do it). Could you also provide me with a comment block listing all the parameters used?

I'm hoping you can generate the entire OpenSCAD file needed. Thanks!

[Assistant]
plug.scad:
```
plug_height=8;
plug_radius_small=11;
plug_radius_big=13;
lid_height=2;
lid_radius=14;
/* [Hidden] */
fn=240;

cylinder(r=lid_radius,h=lid_height,$fn=fn);

translate([0,0,lid_height])cylinder(r1=plug_radius_big,r2=plug_radius_small,h=plug_height,$fn=fn);

```


[User]
I'm looking to create a parametric battery holder for cylindrical cells, specifically 18650s, but I'd like the design to be flexible enough to handle different sizes later on.

Here are the key features I need:

*   **Cell Arrangement:** The holder should support a grid-like arrangement of cells, configurable in both rows and columns (pack\_x and pack\_y). For now, let's say up to a 20x20 grid.

*   **Cell Diameter & Rim:** I need to define the cell diameter (cell\_dia) and a surrounding rim thickness (cell\_rim\_thiknes). The rim will help hold the cells in place. I need to define a hight the rim extends up the cell (cell\_rim\_hight).

*   **Cell Depth:** The holder should have a defined cell depth (cell\_holder\_hight) to provide enough support for the cells.

*   **Tab Wire Slots:** I also need slots for tab wires or busbars. These slots should have a configurable width (tab\_width) and thickness (tab\_thickness).

*  **Honeycomb style**: The overall layout of the cells should be done using a honeycomb layout.

* **Infill Pieces:** I want to add infill pieces between cells, these should not interfere with the cells or tab wires. The infill pieces should also connect the cells, strengthening the overall structure.

*   **Parametric Design:** All these parameters (pack\_x, pack\_y, cell\_dia, cell\_rim\_thiknes, cell\_rim\_hight, cell\_holder\_hight, tab\_width, tab\_thickness) should be easily adjustable.

I'm thinking that if you could generate a single OpenSCAD file that contains all of this, that would work best. I do not want to use any external libraries. I'm aiming for a model that can be easily adjusted without diving into code. I am using OpenSCAD version 2021.01 or newer.

[Assistant]
18650holder.scad:
```
// number of rows
pack_x = 3; // [1:20]
//number of columns
pack_y = 3; // [1:20]
//Cell diameter
cell_dia = 18.3;
//thickness around cell
cell_rim_thiknes = 2;
//hight of support under cell
cell_rim_hight = 2;
//cell depth
cell_holder_hight = 5;
//tab wire width
tab_width = 8;
//tab wire thickness
tab_thickness = 0.5;
// number of faces in circle
$fn=48;

//CUSTOMIZER VARIABLES END
/*[hidden]*/

x_offset = (cell_dia+cell_rim_thiknes)/2;
y_offset = 0;
module cell_holder(){
    difference(){
        cylinder(r = (cell_dia/2)+cell_rim_thiknes,h = cell_holder_hight);
        translate([0,0,cell_rim_hight]){
                cylinder(r = cell_dia/2, h =cell_holder_hight);
            }
        translate([0,0,-1]){
            cylinder(r = (cell_dia/2-cell_rim_thiknes), h = cell_holder_hight+2);
        }
    }
}

module x_row(){
    for(i=[0 : pack_x-1]){
        translate([(cell_dia+cell_rim_thiknes)*i,0,0]){
            cell_holder();
            if(i != pack_x-1){
                fill();
                mirror([0,1,0]) fill();
            }
        }
    }
}
module x_tab(){
    translate([0,-tab_width/2,cell_rim_hight-tab_thickness])
    cube(size = [((pack_x-1) * cell_dia)+(pack_x-1)*cell_rim_thiknes, tab_width,cell_holder_hight]);
}
module y_tab_l(){
    translate([(cell_dia+cell_rim_thiknes)*0.25,((cell_dia+cell_rim_thiknes)/4)*1.732,(cell_holder_hight/2)+cell_rim_hight-tab_thickness]){
        rotate(a=-60, v=[0,0,1])
            cube([cell_dia+cell_rim_thiknes, tab_width, cell_holder_hight], center = true);
    }
}

module y_tab_r(){
    translate([(cell_dia+cell_rim_thiknes)*0.25,((cell_dia+cell_rim_thiknes)/4)*1.732,(cell_holder_hight/2)+cell_rim_hight-tab_thickness]){
        rotate(a=60, v=[0,0,1])
            cube([cell_dia+cell_rim_thiknes, tab_width, cell_holder_hight], center = true);
    }
}

module ring(offset){
    difference(){
        translate([0,0,-(offset*0.5)]){
            cylinder(r = ((cell_dia/2)+cell_rim_thiknes)*1.5,h = cell_holder_hight+offset);
        }
        translate([0,0,-(offset*0.5)-1]){
            cylinder(r = ((cell_dia/2)+cell_rim_thiknes)*0.95,h = cell_holder_hight+offset+2);
        }
    }
}
module fill(){
    intersection() {
        ring(0);
        translate([cell_dia+cell_rim_thiknes,0,0]) ring(1);
        translate([(cell_dia+cell_rim_thiknes)/2,(((cell_dia+cell_rim_thiknes)/2)*1.732),0])ring(2);
    }
}

difference(){
    union(){
        // cell holders
        for(j = [0 : pack_y-1]){
            y_offset = (((cell_dia+cell_rim_thiknes)/2)*1.732*j);
            if((j%2) == 0){
                translate([0,y_offset,0]) x_row();
            }else{
                translate([x_offset,y_offset,0]) x_row();
            }
        }
        if(pack_y > 1){
            // outside fill
            for(j = [0 : pack_y-2]){
                y_offset = (((cell_dia+cell_rim_thiknes)/2)*1.732*j);
                if((j%2) != 0){
                    translate([(cell_dia+cell_rim_thiknes)/2,y_offset,0])
                    rotate(a=120, v=[0,0,1])
                    fill();
                    translate([((cell_dia+cell_rim_thiknes)/2)+(cell_dia+cell_rim_thiknes)*(pack_x-1),y_offset,0])
                    rotate(a=60, v=[0,0,1])
                    fill();
                }else{
                    translate([0,y_offset,0])
                    rotate(a=60, v=[0,0,1])
                    fill();
                    translate([(cell_dia+cell_rim_thiknes)*(pack_x-1),y_offset,0])
                    fill();
                }
            }
        }
    }

    // slots for tabwires
    if(tab_thickness != 0){
        for(j = [0 : pack_y-1]){
            y_offset = (((cell_dia+cell_rim_thiknes)/2)*1.732*j);
            if((j%2) == 0){
                translate([0,y_offset,0]) x_tab();
            }else{
                translate([x_offset,y_offset,0]) x_tab();
            }
        }
    //}
        if(pack_y > 1){
            for(j = [0 : pack_y-2]){
                for(k = [0 : pack_x-1]){
                    translate([(cell_dia+cell_rim_thiknes)*k,(((cell_dia+cell_rim_thiknes)/2)*1.732*j),0])
                    if((j%2) == 0){
                        y_tab_r();
                    }else{
                        y_tab_l();
                    }
                }
            }
        }
    }
}

```