Download server.py from Geek7/players2: direct link, hf CLI and curl.
- Browser
- Download file 5.21 kB
-
https://huggingface.co/spaces/Geek7/players2/resolve/main/server.py
- Command line
-
hf download hf://spaces/Geek7/players2/server.py
-
curl -L -o server.py https://huggingface.co/spaces/Geek7/players2/resolve/main/server.py
5.21 kB
| import random | |
| import json | |
| import socketio | |
| from flask import Flask, render_template, jsonify | |
| import eventlet | |
| eventlet.monkey_patch() | |
| sio = socketio.Server(cors_allowed_origins='*') | |
| app = Flask(__name__) | |
| app.wsgi_app = socketio.WSGIApp(sio, app.wsgi_app) | |
| WAITING_PLAYERS = [] | |
| PLAYER_DATA = {} | |
| GAME_STATES = {} | |
| def init_board(): | |
| board = [[None for _ in range(8)] for _ in range(8)] | |
| for row in range(3): | |
| for col in range(8): | |
| if (row + col) % 2 == 1: | |
| board[row][col] = 'b' | |
| for row in range(5, 8): | |
| for col in range(8): | |
| if (row + col) % 2 == 1: | |
| board[row][col] = 'r' | |
| return board | |
| def get_valid_moves(board, row, col, color, is_king): | |
| directions = [(-1, -1), (-1, 1)] if color == 'red' else [(1, -1), (1, 1)] | |
| if is_king: | |
| directions += [(-d[0], -d[1]) for d in directions] | |
| moves, captures = [], [] | |
| for dr, dc in directions: | |
| r, c = row + dr, col + dc | |
| if 0 <= r < 8 and 0 <= c < 8 and board[r][c] is None: | |
| moves.append((r, c)) | |
| elif 0 <= r < 8 and 0 <= c < 8: | |
| mid_piece = board[r][c] | |
| if mid_piece and mid_piece[0].lower() != color[0]: | |
| r2, c2 = r + dr, c + dc | |
| if 0 <= r2 < 8 and 0 <= c2 < 8 and board[r2][c2] is None: | |
| captures.append(((r2, c2), (r, c))) | |
| return moves, captures | |
| def index(): | |
| return render_template('client.html') | |
| def game_state(): | |
| for sid, pdata in PLAYER_DATA.items(): | |
| if 'room' in pdata: | |
| room = pdata['room'] | |
| if room in GAME_STATES: | |
| return jsonify({'board': GAME_STATES[room]['board']}) | |
| return jsonify({'board': [[None]*8 for _ in range(8)]}) | |
| def connect(sid, environ): | |
| print(f"{sid} connected") | |
| def set_name(sid, data): | |
| name = data.get('name', 'Player') | |
| PLAYER_DATA[sid] = {'name': name} | |
| if WAITING_PLAYERS: | |
| opponent_sid = WAITING_PLAYERS.pop(0) | |
| room = f"room_{sid[:4]}_{opponent_sid[:4]}" | |
| for psid in [sid, opponent_sid]: | |
| pdata = PLAYER_DATA[psid] | |
| pdata['room'] = room | |
| sio.enter_room(psid, room) | |
| players = [(sid, 'red'), (opponent_sid, 'black')] | |
| random.shuffle(players) | |
| for psid, color in players: | |
| PLAYER_DATA[psid]['color'] = color | |
| opp_sid = opponent_sid if psid == sid else sid | |
| opp_name = PLAYER_DATA[opp_sid]['name'] | |
| sio.emit("match_found", {'color': color, 'opponent': opp_name}, to=psid) | |
| GAME_STATES[room] = {'board': init_board(), 'turn': 'red'} | |
| else: | |
| WAITING_PLAYERS.append(sid) | |
| def move(sid, data): | |
| pdata = PLAYER_DATA.get(sid) | |
| if not pdata: | |
| return | |
| room = pdata.get('room') | |
| state = GAME_STATES.get(room) | |
| if not state: | |
| return | |
| board = state['board'] | |
| turn = state['turn'] | |
| color = pdata['color'] | |
| if color != turn: | |
| return | |
| from_row, from_col = data['from'] | |
| to_row, to_col = data['to'] | |
| piece = board[from_row][from_col] | |
| if not piece or piece[0].lower() != color[0]: | |
| return | |
| is_king = piece.isupper() | |
| _, captures = get_valid_moves(board, from_row, from_col, color, is_king) | |
| move_is_capture = abs(to_row - from_row) == 2 | |
| if captures and not move_is_capture: | |
| return | |
| board[to_row][to_col] = piece | |
| board[from_row][from_col] = None | |
| if move_is_capture: | |
| cap_row = (from_row + to_row) // 2 | |
| cap_col = (from_col + to_col) // 2 | |
| board[cap_row][cap_col] = None | |
| _, new_captures = get_valid_moves(board, to_row, to_col, color, is_king or to_row in (0, 7)) | |
| if new_captures: | |
| state['board'] = board | |
| GAME_STATES[room] = state | |
| sio.emit('multi_jump', {'from': [to_row, to_col]}, to=sid) | |
| return | |
| if (color == 'red' and to_row == 0) or (color == 'black' and to_row == 7): | |
| board[to_row][to_col] = piece.upper() | |
| flat = sum(board, []) | |
| if all(p not in flat for p in ['r', 'R']): | |
| sio.emit('game_over', {'winner': 'black', 'room': room}, room=room) | |
| del GAME_STATES[room] | |
| return | |
| if all(p not in flat for p in ['b', 'B']): | |
| sio.emit('game_over', {'winner': 'red', 'room': room}, room=room) | |
| del GAME_STATES[room] | |
| return | |
| state['board'] = board | |
| state['turn'] = 'black' if turn == 'red' else 'red' | |
| GAME_STATES[room] = state | |
| sio.emit('opponent_move', {'move': data, 'room': room, 'sid': sid}, room=room, skip_sid=sid) | |
| def disconnect(sid): | |
| print(f"{sid} disconnected") | |
| if sid in WAITING_PLAYERS: | |
| WAITING_PLAYERS.remove(sid) | |
| pdata = PLAYER_DATA.pop(sid, None) | |
| if pdata and 'room' in pdata: | |
| room = pdata['room'] | |
| for psid in list(PLAYER_DATA.keys()): | |
| if PLAYER_DATA[psid].get('room') == room: | |
| del PLAYER_DATA[psid] | |
| if room in GAME_STATES: | |
| del GAME_STATES[room] | |
| sio.emit('opponent_disconnected', room=room) | |
| if __name__ == '__main__': | |
| eventlet.wsgi.server(eventlet.listen(('0.0.0.0', 5000)), app) |