docs: add gameplay preview and Codex credits
Browse filesCo-authored-by: Codex <codex@openai.com>
- README.md +10 -1
- merged.gif +3 -0
README.md
CHANGED
|
@@ -31,7 +31,7 @@ tags:
|
|
| 31 |
[](https://github.com/ggml-org/llama.cpp)
|
| 32 |
|
| 33 |
> ### π Credits
|
| 34 |
-
> - π€ **Made with [Codex](https://github.com/codex)** β used heavily across game code, dataset generation, docs, fine-tuning workflow, model iteration,
|
| 35 |
> - π§ **Models by [OpenBMB](https://huggingface.co/openbmb)** β [`openbmb/MiniCPM-V-4.6`](https://huggingface.co/openbmb/MiniCPM-V-4.6) (fine-tuned spell engine + base dialogue/story).
|
| 36 |
> - β‘ **Thanks to [Modal](https://modal.com)** for fine-tuning credits.
|
| 37 |
>
|
|
@@ -52,6 +52,10 @@ existing/procedural game assets.
|
|
| 52 |
|
| 53 |
See [`rune_goblin_plan.md`](./rune_goblin_plan.md) for the full design doc.
|
| 54 |
|
|
|
|
|
|
|
|
|
|
|
|
|
| 55 |
## Architecture
|
| 56 |
|
| 57 |

|
|
@@ -373,6 +377,11 @@ extra Tiny Swords assets (terrain tiles, colored buildings, resource piles,
|
|
| 373 |
skulls, animated flames/TNT goblins) and the snow/stone/dead-tree recolors that
|
| 374 |
give each biome its own ground and props.
|
| 375 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 376 |
- **Terrain & buildings**: [Tiny Swords](https://pixelfrog-assets.itch.io/tiny-swords) by **Pixel Frog** (CC0).
|
| 377 |
- **Creatures (enemies/NPCs)**: Basic magical animations pack β elementals,
|
| 378 |
golems, witch, treant, fairy, pixie, necromancer, sorceress, druid, wisp.
|
|
|
|
| 31 |
[](https://github.com/ggml-org/llama.cpp)
|
| 32 |
|
| 33 |
> ### π Credits
|
| 34 |
+
> - π€ **Made with [Codex](https://github.com/codex)** β used heavily across game code, dataset generation, docs, fine-tuning workflow, model iteration, frontend design, asset placement, asset creation, and map design. I'm not a frontend dev; Codex helped make the custom UI and RPG world feel playable and polished (the `BOSS` and `rune_goblin` magic-circle assets are Codex-generated).
|
| 35 |
> - π§ **Models by [OpenBMB](https://huggingface.co/openbmb)** β [`openbmb/MiniCPM-V-4.6`](https://huggingface.co/openbmb/MiniCPM-V-4.6) (fine-tuned spell engine + base dialogue/story).
|
| 36 |
> - β‘ **Thanks to [Modal](https://modal.com)** for fine-tuning credits.
|
| 37 |
>
|
|
|
|
| 52 |
|
| 53 |
See [`rune_goblin_plan.md`](./rune_goblin_plan.md) for the full design doc.
|
| 54 |
|
| 55 |
+
<p align="center">
|
| 56 |
+
<img src="./merged.gif" alt="Rune Goblin gameplay preview" width="900" />
|
| 57 |
+
</p>
|
| 58 |
+
|
| 59 |
## Architecture
|
| 60 |
|
| 61 |

|
|
|
|
| 377 |
skulls, animated flames/TNT goblins) and the snow/stone/dead-tree recolors that
|
| 378 |
give each biome its own ground and props.
|
| 379 |
|
| 380 |
+
Codex also designed the custom frontend experience and helped place assets,
|
| 381 |
+
create generated assets, and shape the RPG maps. I am not a frontend developer,
|
| 382 |
+
so its help covered both the UI polish and the practical layout work needed to
|
| 383 |
+
make the world readable in play.
|
| 384 |
+
|
| 385 |
- **Terrain & buildings**: [Tiny Swords](https://pixelfrog-assets.itch.io/tiny-swords) by **Pixel Frog** (CC0).
|
| 386 |
- **Creatures (enemies/NPCs)**: Basic magical animations pack β elementals,
|
| 387 |
golems, witch, treant, fairy, pixie, necromancer, sorceress, druid, wisp.
|
merged.gif
ADDED
|
Git LFS Details
|