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docs: add gameplay preview and Codex credits

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Co-authored-by: Codex <codex@openai.com>

Files changed (2) hide show
  1. README.md +10 -1
  2. merged.gif +3 -0
README.md CHANGED
@@ -31,7 +31,7 @@ tags:
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  [![llama.cpp pipeline](https://img.shields.io/badge/pipeline-llama.cpp-orange)](https://github.com/ggml-org/llama.cpp)
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  > ### πŸ™ Credits
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- > - πŸ€– **Made with [Codex](https://github.com/codex)** β€” used heavily across game code, dataset generation, docs, fine-tuning workflow, model iteration, and some asset creation (the `BOSS` and `rune_goblin` magic-circle assets are Codex-generated).
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  > - 🧠 **Models by [OpenBMB](https://huggingface.co/openbmb)** β€” [`openbmb/MiniCPM-V-4.6`](https://huggingface.co/openbmb/MiniCPM-V-4.6) (fine-tuned spell engine + base dialogue/story).
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  > - ⚑ **Thanks to [Modal](https://modal.com)** for fine-tuning credits.
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  >
@@ -52,6 +52,10 @@ existing/procedural game assets.
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  See [`rune_goblin_plan.md`](./rune_goblin_plan.md) for the full design doc.
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  ## Architecture
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  ![Rune Goblin architecture](./Rune_Goblin_ARCH.png)
@@ -373,6 +377,11 @@ extra Tiny Swords assets (terrain tiles, colored buildings, resource piles,
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  skulls, animated flames/TNT goblins) and the snow/stone/dead-tree recolors that
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  give each biome its own ground and props.
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  - **Terrain & buildings**: [Tiny Swords](https://pixelfrog-assets.itch.io/tiny-swords) by **Pixel Frog** (CC0).
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  - **Creatures (enemies/NPCs)**: Basic magical animations pack β€” elementals,
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  golems, witch, treant, fairy, pixie, necromancer, sorceress, druid, wisp.
 
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  [![llama.cpp pipeline](https://img.shields.io/badge/pipeline-llama.cpp-orange)](https://github.com/ggml-org/llama.cpp)
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  > ### πŸ™ Credits
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+ > - πŸ€– **Made with [Codex](https://github.com/codex)** β€” used heavily across game code, dataset generation, docs, fine-tuning workflow, model iteration, frontend design, asset placement, asset creation, and map design. I'm not a frontend dev; Codex helped make the custom UI and RPG world feel playable and polished (the `BOSS` and `rune_goblin` magic-circle assets are Codex-generated).
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  > - 🧠 **Models by [OpenBMB](https://huggingface.co/openbmb)** β€” [`openbmb/MiniCPM-V-4.6`](https://huggingface.co/openbmb/MiniCPM-V-4.6) (fine-tuned spell engine + base dialogue/story).
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  > - ⚑ **Thanks to [Modal](https://modal.com)** for fine-tuning credits.
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  >
 
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  See [`rune_goblin_plan.md`](./rune_goblin_plan.md) for the full design doc.
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+ <p align="center">
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+ <img src="./merged.gif" alt="Rune Goblin gameplay preview" width="900" />
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+ </p>
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+
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  ## Architecture
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  ![Rune Goblin architecture](./Rune_Goblin_ARCH.png)
 
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  skulls, animated flames/TNT goblins) and the snow/stone/dead-tree recolors that
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  give each biome its own ground and props.
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+ Codex also designed the custom frontend experience and helped place assets,
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+ create generated assets, and shape the RPG maps. I am not a frontend developer,
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+ so its help covered both the UI polish and the practical layout work needed to
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+ make the world readable in play.
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+
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  - **Terrain & buildings**: [Tiny Swords](https://pixelfrog-assets.itch.io/tiny-swords) by **Pixel Frog** (CC0).
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  - **Creatures (enemies/NPCs)**: Basic magical animations pack β€” elementals,
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  golems, witch, treant, fairy, pixie, necromancer, sorceress, druid, wisp.
merged.gif ADDED

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