unity4ar commited on
Commit
7c640d5
·
verified ·
1 Parent(s): 5f5ab47

Update README.md

Browse files
Files changed (1) hide show
  1. README.md +14 -6
README.md CHANGED
@@ -16,6 +16,12 @@ tags:
16
  - game
17
  - agent
18
  - minicpm
 
 
 
 
 
 
19
  ---
20
 
21
  # 🕵️ Phantom Grid
@@ -23,7 +29,7 @@ tags:
23
  **An AI-driven noir detective game.** You are a detective hunting a phantom suspect
24
  across a stylized London grid. Issue notices, raise lookouts, set blockades, and
25
  **interview AI-roleplayed witnesses** whose memories decay over time — all rendered
26
- in a custom `gr.Server` HTML/JS board interface (no stock Gradio components).
27
 
28
  > Track: **Delightful — Thousand Token Wood** (an AI-driven game).
29
 
@@ -45,20 +51,22 @@ in a custom `gr.Server` HTML/JS board interface (no stock Gradio components).
45
 
46
  Runs on **ZeroGPU** (NVIDIA RTX Pro 6000 Blackwell, `large` / 48 GB VRAM; 40
47
  min/day for Team org members). Each generation is capped at
48
- `PHANTOM_GRID_ZEROGPU_DURATION` seconds (default 90). No voice path
49
  (`PHANTOM_GRID_WITNESS_CHAT_TTS=0`).
50
 
51
  ## 🎥 Demo video
52
 
53
- <!-- SHIP: replace with the published demo video URL -->
54
- _Demo video: TODO — add link before final submission._
55
 
56
  ## 📣 Social post
57
 
58
- <!-- SHIP: replace with the published social-media post URL -->
59
- _Social post: TODO — add link before final submission._
60
 
61
  ## ▶️ How to play
62
 
63
  Start a new case, read the briefing, then use the board tools (notices, lookouts,
64
  blockades, searches) and question witnesses to corner the suspect before the turn limit.
 
 
 
 
 
16
  - game
17
  - agent
18
  - minicpm
19
+ - track:wood
20
+ - sponsor:openbmb
21
+ - sponsor:openai
22
+ - achievement:offgrid
23
+ - achievement:offbrand
24
+ - achievement:llama
25
  ---
26
 
27
  # 🕵️ Phantom Grid
 
29
  **An AI-driven noir detective game.** You are a detective hunting a phantom suspect
30
  across a stylized London grid. Issue notices, raise lookouts, set blockades, and
31
  **interview AI-roleplayed witnesses** whose memories decay over time — all rendered
32
+ in a custom `gr.Server` HTML/JS board interface
33
 
34
  > Track: **Delightful — Thousand Token Wood** (an AI-driven game).
35
 
 
51
 
52
  Runs on **ZeroGPU** (NVIDIA RTX Pro 6000 Blackwell, `large` / 48 GB VRAM; 40
53
  min/day for Team org members). Each generation is capped at
54
+ `PHANTOM_GRID_ZEROGPU_DURATION` seconds (default 90). No voice path for now
55
  (`PHANTOM_GRID_WITNESS_CHAT_TTS=0`).
56
 
57
  ## 🎥 Demo video
58
 
59
+ https://www.youtube.com/watch?v=p8iSjatInXo
 
60
 
61
  ## 📣 Social post
62
 
63
+ Launch post on X: https://x.com/unityashtv/status/2066633879109382378
 
64
 
65
  ## ▶️ How to play
66
 
67
  Start a new case, read the briefing, then use the board tools (notices, lookouts,
68
  blockades, searches) and question witnesses to corner the suspect before the turn limit.
69
+
70
+ ## Local Deployment
71
+
72
+ For running a version of the game with a locally running llama cpp backend find the code at https://github.com/U4AR/JohnDoe