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README.md
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- game
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- agent
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- minicpm
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---
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# 🕵️ Phantom Grid
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**An AI-driven noir detective game.** You are a detective hunting a phantom suspect
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across a stylized London grid. Issue notices, raise lookouts, set blockades, and
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**interview AI-roleplayed witnesses** whose memories decay over time — all rendered
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in a custom `gr.Server` HTML/JS board interface
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> Track: **Delightful — Thousand Token Wood** (an AI-driven game).
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Runs on **ZeroGPU** (NVIDIA RTX Pro 6000 Blackwell, `large` / 48 GB VRAM; 40
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min/day for Team org members). Each generation is capped at
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`PHANTOM_GRID_ZEROGPU_DURATION` seconds (default 90). No voice path
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(`PHANTOM_GRID_WITNESS_CHAT_TTS=0`).
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## 🎥 Demo video
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_Demo video: TODO — add link before final submission._
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## 📣 Social post
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_Social post: TODO — add link before final submission._
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## ▶️ How to play
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Start a new case, read the briefing, then use the board tools (notices, lookouts,
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blockades, searches) and question witnesses to corner the suspect before the turn limit.
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- game
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- agent
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- minicpm
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- track:wood
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- sponsor:openbmb
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- sponsor:openai
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- achievement:offgrid
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- achievement:offbrand
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- achievement:llama
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---
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# 🕵️ Phantom Grid
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**An AI-driven noir detective game.** You are a detective hunting a phantom suspect
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across a stylized London grid. Issue notices, raise lookouts, set blockades, and
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**interview AI-roleplayed witnesses** whose memories decay over time — all rendered
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in a custom `gr.Server` HTML/JS board interface
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> Track: **Delightful — Thousand Token Wood** (an AI-driven game).
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Runs on **ZeroGPU** (NVIDIA RTX Pro 6000 Blackwell, `large` / 48 GB VRAM; 40
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min/day for Team org members). Each generation is capped at
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`PHANTOM_GRID_ZEROGPU_DURATION` seconds (default 90). No voice path for now
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(`PHANTOM_GRID_WITNESS_CHAT_TTS=0`).
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## 🎥 Demo video
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https://www.youtube.com/watch?v=p8iSjatInXo
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## 📣 Social post
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Launch post on X: https://x.com/unityashtv/status/2066633879109382378
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## ▶️ How to play
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Start a new case, read the briefing, then use the board tools (notices, lookouts,
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blockades, searches) and question witnesses to corner the suspect before the turn limit.
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## Local Deployment
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For running a version of the game with a locally running llama cpp backend find the code at https://github.com/U4AR/JohnDoe
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