#!/usr/bin/env python3
import os, sys


def readFile(filename):
    with open(filename, "rb") as f:
        return f.read().decode("utf-8")


def writeFile(filename, data):
    with open(filename, "wb") as f:
        f.write(data.encode("utf-8"))


# Comment out the call to the UE4 prereqs installer in Setup.bat
PREREQ_CALL = "start /wait Engine\\Extras\\Redist\\en-us\\UE4PrereqSetup_x64.exe"
setupScript = sys.argv[1]
verboseOutput = len(sys.argv) > 2 and sys.argv[2] == "1"
code = readFile(setupScript)
code = code.replace(
    "echo Installing prerequisites...", "echo (Skipping installation of prerequisites)"
)
code = code.replace(PREREQ_CALL, "@rem " + PREREQ_CALL)

# Also comment out the version selector call, since we don't need shell integration
SELECTOR_CALL = (
    ".\\Engine\\Binaries\\Win64\\UnrealVersionSelector-Win64-Shipping.exe /register"
)
code = code.replace(SELECTOR_CALL, "@rem " + SELECTOR_CALL)

# Add output so we can see when script execution is complete, and ensure `pause` is not called on error
code = code.replace("rem Done!", "echo Done!\r\nexit /b 0")
code = code.replace("pause", "@rem pause")
writeFile(setupScript, code)

# Print the patched code to stderr for debug purposes
if verboseOutput == True:
    print("PATCHED {}:\n\n{}".format(setupScript, code), file=sys.stderr)
else:
    print("PATCHED {}".format(setupScript), file=sys.stderr)

#!/usr/bin/env python3
import os, sys


def readFile(filename):
    with open(filename, "rb") as f:
        return f.read().decode("utf-8")


def writeFile(filename, data):
    with open(filename, "wb") as f:
        f.write(data.encode("utf-8"))


# Comment out the call to the UE4 prereqs installer in Setup.bat
PREREQ_CALL = "start /wait Engine\\Extras\\Redist\\en-us\\UE4PrereqSetup_x64.exe"
setupScript = sys.argv[1]
verboseOutput = len(sys.argv) > 2 and sys.argv[2] == "1"
code = readFile(setupScript)
code = code.replace(
    "echo Installing prerequisites...", "echo (Skipping installation of prerequisites)"
)
code = code.replace(PREREQ_CALL, "@rem " + PREREQ_CALL)

# Also comment out the version selector call, since we don't need shell integration
SELECTOR_CALL = (
    ".\\Engine\\Binaries\\Win64\\UnrealVersionSelector-Win64-Shipping.exe /register"
)
code = code.replace(SELECTOR_CALL, "@rem " + SELECTOR_CALL)

# Add output so we can see when script execution is complete, and ensure `pause` is not called on error
code = code.replace("rem Done!", "echo Done!\r\nexit /b 0")
code = code.replace("pause", "@rem pause")
writeFile(setupScript, code)

# Print the patched code to stderr for debug purposes
if verboseOutput == True:
    print("PATCHED {}:\n\n{}".format(setupScript, code), file=sys.stderr)
else:
    print("PATCHED {}".format(setupScript), file=sys.stderr)

#!/usr/bin/env python3 # Comment out the call to the UE4 prereqs installer in Setup.bat # Also comment out the version selector call, since we don't need shell integration # Add output so we can see when script execution is complete, and ensure `pause` is not called on error # Print the patched code to stderr for debug purposes