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STEVO-Bench

STEVO-Bench evalutes whether video world models can “simulate” a world beyond the pixel frame. We introduce observation control such as occlusion, camera lookaway or illumination dimming to prove whether video world models can evolve state successfully Visit the STEVO-Bench official site to see leaderboard, example tasks and example videos.

Read our paper and blog post to see our findings and discussions about SOTA video world models!

📄 Paper  |  📝 Blog  |  🌐 Website  |  💻 Code

Usage

Check out the STEVO-Bench github repo for full instructions on using the benchmark.

Task Categories

STEVO-Bench includes 225 tasks from 6 different categories, each of which captures a fundamentally distinct mode by which the world changes. The categories span scalar processes that accumulate gradually over time, simple few-object kinematics, irreversible structural or material transformations, and intent-driven behavior of agents etc. Together, they cover the physical, chemical, and social dimensions of world dynamics, providing a comprehensive probe of a model's internal simulation capacity.

Benchmark fig

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Paper for JhanLiufu/StEvo-Bench