id stringlengths 2 50 | record_type stringclasses 1
value | name stringlengths 2 100 | name_zh stringlengths 2 78 | url stringlengths 17 152 | kind stringclasses 8
values | additional_evidence_urls listlengths 1 20 ⌀ | category stringclasses 24
values | class stringclasses 6
values | description_en stringlengths 48 1.07k | description_zh stringlengths 19 619 | entry_url stringlengths 36 84 | entry_url_zh stringlengths 39 87 | evidence_class int64 0 3 ⌀ | evidence_status stringclasses 2
values | evidence_url stringlengths 20 157 | group stringclasses 5
values | relationship stringclasses 13
values | requirements listlengths 1 6 | requirements_zh listlengths 1 6 | runtime_status stringclasses 1
value | scope stringclasses 5
values | targets listlengths 1 6 | verification stringclasses 1
value | verified_at stringclasses 25
values | evidence_review dict |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
apocalypse-xport-case | resource | Apocalypse-xport: an Apocalypse PlayStation decompilation port | Apocalypse-xport:Apocalypse PlayStation 反编译移植工程 | https://github.com/psxports/Apocalypse-xport | case-study | [
"https://github.com/psxports/Apocalypse-xport/blob/df876af46129cb78d1ffd82ea83c9395740c0676/README.md",
"https://github.com/psxports/Apocalypse-xport/blob/df876af46129cb78d1ffd82ea83c9395740c0676/src/game_boot.cpp"
] | reconstruction-cases | game | Apocalypse-xport ports reconstructed code from the PlayStation game Apocalypse. Its C++ source initializes game systems and handles CD data by resolving DATA paths, reading CD.WAD resources and mounting APOC.XA streams. | Apocalypse-xport 移植 PlayStation 游戏 Apocalypse 的重建代码。其 C++ 源码初始化游戏系统,并通过解析 DATA 路径、读取 CD.WAD 资源和挂载 APOC.XA 数据流处理光盘数据。 | https://awesomerea.org/resources/apocalypse-xport-case/ | https://awesomerea.org/zh/resources/apocalypse-xport-case/ | 2 | observed | https://github.com/psxports/Apocalypse-xport/blob/df876af46129cb78d1ffd82ea83c9395740c0676/src/game_data_io.cpp | cases | independent-reconstruction | [
"Provide game data under DATA, including CD.WAD and APOC.XA.",
"MIT license."
] | [
"需在 DATA 目录提供游戏数据,包括 CD.WAD 和 APOC.XA。",
"采用 MIT 许可证。"
] | not-run | unknown | [
"game"
] | source-reviewed | 2026-11-06 | null |
app-xray-rea-evidence-reports | resource | App X-Ray | App X-Ray | https://github.com/Eliot5566/app-xray | integration | [
"https://github.com/Eliot5566/app-xray/blob/66a7b06fb45d99e0e1d1dbcf221856a62639faab/docs/en/guide.md",
"https://github.com/morluto/rea/discussions/7974"
] | community-integrations | null | Builds evidence-linked HTML/JSON reports, summary cards and diffs from REA analysis of app packages, native build metadata and model files. Its component and configuration findings come from static inputs; they are not observed runtime traffic, a complete security audit or reconstructed software. | 基于 REA 对应用包、原生构建元数据和模型文件的分析生成带证据链接的 HTML/JSON 报告、摘要卡片及差异;组件与配置发现来自静态输入,并非实测流量、完整安全审计或重建软件。 | https://awesomerea.org/resources/app-xray-rea-evidence-reports/ | https://awesomerea.org/zh/resources/app-xray-rea-evidence-reports/ | 2 | observed | https://github.com/Eliot5566/app-xray/blob/66a7b06fb45d99e0e1d1dbcf221856a62639faab/README.md | rea | community-integration | [
"README requires Node.js 22+; supported inputs include Electron/app.asar/source folders, APKs, Go/Rust executables and listed model formats. REA analysis requirements vary with the input.",
"Rules see literal values and metadata; runtime-generated addresses are missed. A detected setting or dependency does not pr... | [
"README 要求 Node.js 22+;输入包括 Electron/app.asar/源码目录、APK、Go/Rust 可执行文件及所列模型格式,REA 分析依赖随输入变化。",
"规则读取字面量和元数据,可能漏掉运行时生成的地址;发现配置或依赖不代表运行时行为或可利用性,不支持/混淆的输入仍可能留下未知项。",
"公开画廊使用开源应用快照;从报告生成的 REA-Bench 答案仍以这些报告为参考。",
"代码采用 MIT,内嵌 Inter 字体保留 SIL OFL 1.1;报告不包含目标应用代码,上游软件/模型权利独立保留。"
] | not-run | unknown | [
"app",
"binary"
] | source-reviewed | 2026-11-01 | null |
apple-continuity-tools | resource | Apple Continuity Reverse Engineering Toolkit | Apple Continuity 逆向工程工具包 | https://github.com/seemoo-lab/apple-continuity-tools | tool | [
"https://github.com/seemoo-lab/apple-continuity-tools/blob/b93207b5887c6bef8c9e0e16a442149fb3520e28/LICENSE",
"https://github.com/seemoo-lab/apple-continuity-tools/blob/b93207b5887c6bef8c9e0e16a442149fb3520e28/Makefile",
"https://github.com/seemoo-lab/apple-continuity-tools/blob/b93207b5887c6bef8c9e0e16a442149f... | protocol-analysis | null | Three macOS helpers from SEEMOO Lab that the Open Wireless Link project used to study Apple wireless services such as AirDrop, Wi-Fi Password Sharing, Handoff and Offline Finding from the host side. process_recon summarizes which processes, log categories and subsystems emit log entries matching chosen keywords; keycha... | SEEMOO 实验室的三个 macOS 辅助工具,Open Wireless Link 项目曾用它们从主机一侧研究 AirDrop、Wi-Fi 密码共享、Handoff 和离线查找等 Apple 无线服务。process_recon 汇总哪些进程、日志类别和子系统产生了含指定关键词的日志;keychain_access 借助 Frida 挂接某一进程中的 SecItemCopyMatching,把该进程访问的钥匙串条目导出为 JSON;另有一组 lldb 断点命令,可打印 rapportd 守护进程收发的 Handoff 与通用剪贴板消息。 | https://awesomerea.org/resources/apple-continuity-tools/ | https://awesomerea.org/zh/resources/apple-continuity-tools/ | 2 | observed | https://github.com/seemoo-lab/apple-continuity-tools/blob/b93207b5887c6bef8c9e0e16a442149fb3520e28/README.md | tools | foundation | [
"The repository has three commits: the initial release and a paper link on 2021-04-12, and a 2026-08-17 README edit that replaces the former Open Wireless Link website link with a note that the site is no longer associated with the project. There are no releases. The process_recon example was recorded on macOS 11.0... | [
"仓库只有三个提交:2021-04-12 的初始发布与论文链接,以及 2026-08-17 对 README 的修改,把原 Open Wireless Link 网站链接换成说明该网站已与项目无关的提示。没有发布版本。process_recon 的示例记录于 macOS 11.0,断点针对的是私有 Rapport 框架的方法;未说明是否支持当前 macOS 版本。",
"在分析者自己的 Mac 上运行,需要虚拟环境中的 Python 3 和 Node.js;make install 会安装锁定版本的依赖,包括 2021 年的 frida 14.2.7 和 frida-tools 9.1.0,以及开发依赖 prettier... | not-run | unknown | [
"protocol"
] | source-reviewed | 2026-10-20 | null |
apple-music-authorization-workflow-case | resource | Apple Music authorization workflow: documenting MusicKit JS message exchange | Apple Music authorization workflow:记录 MusicKit JS 授权消息交互 | https://github.com/godetremy/Apple-Music-authorization-workflow | case-study | null | reconstruction-cases | website | Apple Music authorization workflow documents how MusicKit JS starts and completes browser authorization. It breaks down the authorization URL, Base64-encoded third-party information, popup creation, and postMessage methods for supplying app information and receiving a user token. | Apple Music authorization workflow 记录 MusicKit JS 在浏览器中启动并完成授权的过程,拆解授权 URL、Base64 编码的第三方信息、弹窗创建,以及用于提供应用信息和接收用户令牌的 postMessage 方法。 | https://awesomerea.org/resources/apple-music-authorization-workflow-case/ | https://awesomerea.org/zh/resources/apple-music-authorization-workflow-case/ | 2 | observed | https://github.com/godetremy/Apple-Music-authorization-workflow/blob/9985b67e6527e45c6b310db6982ed43ab2288343/README.md | cases | independent-reconstruction | [
"An Apple Music developer token is needed to use the described workflow.",
"The author says the documentation was derived from understanding the library and was not tested across varied cases.",
"No licence file in the repository."
] | [
"使用所述流程需要 Apple Music 开发者令牌。",
"作者说明文档来自对库行为的分析,尚未在多种场景下测试。",
"仓库中没有许可证文件。"
] | not-run | unknown | [
"protocol",
"website"
] | source-reviewed | 2026-11-06 | null |
apple-tv-remote-android-case | resource | Remote for Apple TV: rebuilding Companion Link control on Android | Remote for Apple TV:在 Android 上重建 Companion Link 控制 | https://github.com/msthind04/AppleTV-Remote | case-study | [
"https://github.com/msthind04/AppleTV-Remote/blob/d72fd6d75d4ba0a9fb140c85136985e8bdf4fcba/THIRD_PARTY_NOTICES.md",
"https://github.com/msthind04/AppleTV-Remote/blob/d72fd6d75d4ba0a9fb140c85136985e8bdf4fcba/LICENSE"
] | reconstruction-cases | hardware | Remote for Apple TV implements Apple TV control on Android through Kotlin modules for Companion Link pairing, encrypted OPACK commands, and an MRP-over-AirPlay media tunnel. Its protocol module and desktop CLI cover discovery, remote keys, text entry, and now-playing data; the project credits pyatv for protocol values ... | Remote for Apple TV 以 Kotlin 实现 Android 端的 Apple TV 控制,涵盖 Companion Link 配对、加密 OPACK 命令以及通过 AirPlay 传输的 MRP 媒体数据。协议模块与桌面 CLI 支持发现设备、遥控按键、文字输入和播放信息;项目注明协议值和测试向量参考 pyatv。 | https://awesomerea.org/resources/apple-tv-remote-android-case/ | https://awesomerea.org/zh/resources/apple-tv-remote-android-case/ | 2 | observed | https://github.com/msthind04/AppleTV-Remote/blob/d72fd6d75d4ba0a9fb140c85136985e8bdf4fcba/README.md | cases | independent-reconstruction | [
"Android 8.0 or later and an Apple TV on the same Wi-Fi network; pairing uses the code shown on the TV.",
"Building requires JDK 21 and Android SDK platform 35.",
"The author reports end-to-end testing on Apple TV 4K running tvOS 26.6; other modern models are untested, and Apple TV 3rd generation or earlier is ... | [
"需要 Android 8.0 或更高版本,且手机与 Apple TV 位于同一 Wi-Fi 网络;配对使用电视显示的验证码。",
"构建需要 JDK 21 和 Android SDK platform 35。",
"作者报告已在运行 tvOS 26.6 的 Apple TV 4K 上完成端到端测试;其他较新型号尚未测试,不支持第三代及更早的 Apple TV。",
"采用 Apache License 2.0。"
] | not-run | unknown | [
"protocol"
] | source-reviewed | 2026-11-08 | null |
apple-wifi-password-sharing-case | resource | Apple Wi-Fi Password Sharing: reconstructing the sharing protocol | Apple Wi-Fi Password Sharing:重建 Wi-Fi 密码共享协议 | https://github.com/seemoo-lab/wifi-password-sharing | case-study | [
"https://github.com/seemoo-lab/wifi-password-sharing/blob/cb42d3931935acb281b8a2055ff802ea142eb038/python-gatt-relay/README.md"
] | reconstruction-cases | software | Apple Wi-Fi Password Sharing reconstructs grantor and requestor behavior for Apple's Wi-Fi password-sharing protocol on macOS. Its Swift code handles BLE discovery and pairing, while a Python GATT relay on Linux supports the requestor role. | Apple Wi-Fi Password Sharing 在 macOS 上重建 Apple Wi-Fi 密码共享协议的分享端和请求端行为。Swift 代码处理 BLE 发现与配对;请求端还使用运行在 Linux 上的 Python GATT 中继。 | https://awesomerea.org/resources/apple-wifi-password-sharing-case/ | https://awesomerea.org/zh/resources/apple-wifi-password-sharing-case/ | 2 | observed | https://github.com/seemoo-lab/wifi-password-sharing/blob/cb42d3931935acb281b8a2055ff802ea142eb038/README.md | cases | independent-reconstruction | [
"macOS, Xcode or make, and libsodium.",
"The requestor setup requires disabling AMFI to access an Apple ID certificate and running a GATT relay on a separate Linux machine.",
"The author describes the software as experimental, untested, and incomplete.",
"The included Python GATT relay is licensed under GPL-2... | [
"需要 macOS、Xcode 或 make,以及 libsodium。",
"请求端配置需停用 AMFI 以访问 Apple ID 证书,并在另一台 Linux 设备上运行 GATT 中继。",
"作者将软件描述为实验性、未经测试且尚未完成。",
"附带的 Python GATT 中继采用 GPL-2.0 许可证;仓库根目录没有许可证文件。"
] | not-run | unknown | [
"protocol"
] | source-reviewed | 2026-11-07 | null |
apple2-theoregontrail-doc-case | resource | The Oregon Trail: mapping the Apple II disks, programs and data formats | The Oregon Trail:解析 Apple II 磁盘、程序与数据格式 | https://github.com/vs-sr-dev/apple2-theoregontrail-doc | case-study | [
"https://github.com/vs-sr-dev/apple2-theoregontrail-doc/blob/71057794f334bc2df56df99281c89eed482ec98e/docs/02-the-technical-sheet.md"
] | reconstruction-cases | game | The Oregon Trail investigation maps the two disk sides of the Apple II game from their bytes. It documents the DOS 3.3 layout, sector-addressed loader, Applesoft programs, machine-language commands, saved variables, picture packing and music files, with Python readers and recorded outputs. | 该研究逐字节分析 Apple II 版 The Oregon Trail 的两个磁盘盘面,记录 DOS 3.3 布局、按扇区地址读取的加载器、Applesoft 程序、机器语言命令、保存的变量表、图像打包格式和音乐文件,并提供 Python 读取工具及分析输出。 | https://awesomerea.org/resources/apple2-theoregontrail-doc-case/ | https://awesomerea.org/zh/resources/apple2-theoregontrail-doc-case/ | 2 | observed | https://github.com/vs-sr-dev/apple2-theoregontrail-doc/blob/71057794f334bc2df56df99281c89eed482ec98e/README.md | cases | independent-reconstruction | [
"Users supply the two Apple II .do disk images; game bytes are not included.",
"The tools run with Python 3; PNG rendering additionally needs PIL.",
"No licence file in the repository."
] | [
"用户需自行提供两个盘面的 Apple II .do 磁盘镜像;仓库不含游戏数据。",
"工具需要 Python 3;生成 PNG 还需要 PIL。",
"仓库中没有许可证文件。"
] | not-run | unknown | [
"game"
] | source-reviewed | 2026-11-06 | null |
apple2-wizardryiv-doc-case | resource | Wizardry IV: Apple II disk and format investigation | Wizardry IV:Apple II 磁盘与格式研究 | https://github.com/vs-sr-dev/apple2-wizardryiv-doc | case-study | [
"https://github.com/vs-sr-dev/apple2-wizardryiv-doc/blob/8cbe551d81b68611b9ab6764f5e8827849cdc1f3/docs/03-six-sides-and-the-virtual-drive.md"
] | reconstruction-cases | game | An investigation of the Apple II release of Wizardry IV uses SYSTEM.RELOC to map five disk sides into a virtual volume and examines the separate sixth side. It studies the game's p-machine program, Huffman text, level maps and leftover files, with purpose-built readers and saved command output supporting the format fin... | 该研究利用 SYSTEM.RELOC 将 Apple II 版《Wizardry IV》的五张磁盘面还原为虚拟卷,并分析独立的第六张磁盘面。研究还考察游戏的 p-machine 程序、Huffman 编码文本、关卡地图和残留文件,提供专用读取工具及命令输出记录。 | https://awesomerea.org/resources/apple2-wizardryiv-doc-case/ | https://awesomerea.org/zh/resources/apple2-wizardryiv-doc-case/ | 2 | observed | https://github.com/vs-sr-dev/apple2-wizardryiv-doc/blob/8cbe551d81b68611b9ab6764f5e8827849cdc1f3/README.md | cases | independent-reconstruction | [
"Python 3 and the six Wizardry IV disk images are needed to reproduce the commands.",
"The author reports that 29.40% of disk blocks were decoded and closed; the rest were identified but not decoded.",
"No licence file in the repository."
] | [
"复现命令需要 Python 3 和六张 Wizardry IV 磁盘镜像。",
"作者报告称,29.40% 的磁盘块已解码并完成核对;其余块已识别但尚未解码。",
"仓库中没有许可证文件。"
] | not-run | unknown | [
"game"
] | source-reviewed | 2026-11-06 | null |
appleave2-wire-format-case | resource | AppleAVE2: reconstructing the IOKit wire format and driver validation path | AppleAVE2:重建 IOKit 通信格式与驱动验证路径 | https://github.com/eddinos2/CVE-2026-64747 | case-study | [
"https://github.com/eddinos2/CVE-2026-64747/blob/c62251cec162a5a499b42153c5f684ba4a3a7e12/WIRE_FORMAT.md"
] | reconstruction-cases | software | The AppleAVE2 investigation maps the kernel driver's IOKit user-client selectors and input structures while examining the work-buffer size calculation associated with CVE-2026-64747. It includes a userspace reachability program, wire-format notes, overflow arithmetic and patched-host logs. The author reports that a har... | AppleAVE2 调查梳理内核驱动的 IOKit 用户客户端选择器和输入结构,并分析 CVE-2026-64747 涉及的工作缓冲区大小计算。仓库包含用户态可达性程序、通信格式说明、溢出计算和已修补主机的日志;作者称该主机的硬件能力检查阻止了实际溢出。 | https://awesomerea.org/resources/appleave2-wire-format-case/ | https://awesomerea.org/zh/resources/appleave2-wire-format-case/ | 2 | observed | https://github.com/eddinos2/CVE-2026-64747/blob/c62251cec162a5a499b42153c5f684ba4a3a7e12/README.md | cases | independent-reconstruction | [
"Building the reachability program requires an arm64 macOS environment with clang, IOKit and CoreFoundation.",
"The reported host runs the fixed AppleAVE2 905.40.1 build; its capability gate rejects the overflow dimensions before the calculator runs.",
"No licence file in the repository."
] | [
"构建可达性程序需要 arm64 macOS 环境,以及 clang、IOKit 和 CoreFoundation。",
"报告所用主机运行已修补的 AppleAVE2 905.40.1;其硬件能力检查会在进入相关计算前拒绝溢出尺寸。",
"仓库中没有许可证文件。"
] | not-run | unknown | [
"binary",
"protocol"
] | source-reviewed | 2026-11-06 | null |
applewin-symbolic-debugger | resource | AppleWin | AppleWin Apple II 符号调试器 | https://github.com/AppleWin/AppleWin | tool | null | dynamic-analysis | null | AppleWin emulates Apple II computers on Windows and includes a symbolic debugger for inspecting running software. Its debugger documentation covers execution control, memory, registers, symbols and breakpoints across supported Apple II models. | AppleWin 在 Windows 上模拟多种 Apple II 机型,并内置可检查运行中程序的符号调试器。调试器文档涵盖执行控制、内存、寄存器、符号和断点。 | https://awesomerea.org/resources/applewin-symbolic-debugger/ | https://awesomerea.org/zh/resources/applewin-symbolic-debugger/ | 2 | observed | https://github.com/AppleWin/AppleWin/blob/4a43bcdb8e1cb908662f4c270ca84f309a97802f/README.md | tools | foundation | [
"Windows.",
"Apple //c, Apple IIgs and several other listed models are unsupported.",
"GPL-2.0 license."
] | [
"需要 Windows。",
"Apple //c、Apple IIgs 等列出的机型尚不支持。",
"采用 GPL-2.0 许可证。"
] | not-run | unknown | [
"binary"
] | source-reviewed | 2026-11-06 | null |
appmon | resource | AppMon | AppMon 基于 Frida 的应用 API 监控框架 | https://github.com/dpnishant/appmon | tool | [
"https://github.com/dpnishant/appmon/blob/f753c4d287cd752fe926d2087236a98c3810d3e4/requirements.txt",
"https://github.com/dpnishant/appmon/blob/f753c4d287cd752fe926d2087236a98c3810d3e4/appmon.py",
"https://github.com/dpnishant/appmon/tree/f753c4d287cd752fe926d2087236a98c3810d3e4/scripts",
"https://github.com/... | dynamic-analysis | null | Frida-based framework by Nishant Das Patnaik, shown at Black Hat Arsenal 2016, for watching the system API calls that native macOS, iOS and Android apps make. Its Sniffer attaches to or spawns an app, loads hook scripts from a bundled library covering areas such as crypto, keychain, files, SQLite, HTTP, IPC and WebView... | 基于 Frida 的框架,由 Nishant Das Patnaik 开发,曾在 2016 年 Black Hat Arsenal 展示,用于观察 macOS、iOS 和 Android 原生应用发起的系统 API 调用。其 Sniffer 组件可附加到应用或启动应用,加载内置脚本库中的挂钩脚本(涵盖加密、钥匙串、文件、SQLite、HTTP、IPC 和 WebView 等方面),并把每次截获的调用记录到按应用划分的 SQLite 数据库中,由本地 Flask 网页界面展示。其他组件可追踪 Android 应用中的 Java 类、方法及参数类型,并可把 IPA 或 APK 与 Frida Gadget 一起重新打包,以便在未越狱或未... | https://awesomerea.org/resources/appmon/ | https://awesomerea.org/zh/resources/appmon/ | 1 | observed | https://github.com/dpnishant/appmon/blob/f753c4d287cd752fe926d2087236a98c3810d3e4/README.md | tools | foundation | [
"The repository is archived on GitHub and read-only. Its last commit on master, from 2022-11-08, changed the Frida release URL in apk_builder/getlibs.sh, and there are no releases. The usage documentation lives in the project wiki, last edited in 2019; the GitHub Pages site only links to it.",
"requirements.txt p... | [
"该仓库已在 GitHub 归档,处于只读状态。master 分支最后一次提交(2022-11-08)修改了 apk_builder/getlibs.sh 中的 Frida 发布地址,仓库没有发布版本。使用文档在项目 wiki 中,最后编辑于 2019 年;GitHub Pages 站点只提供指向 wiki 的链接。",
"requirements.txt 固定了 frida 12.2.6(2018 年 9 月)、Flask 1.0.2、Werkzeug 0.15.3 等同一时期的软件包。挂钩脚本依赖 Frida 的 Java 和 ObjC 桥接,以及 Module.findExportByName、Memory.rea... | not-run | analysis | [
"app"
] | source-reviewed | 2026-10-27 | null |
appshark | resource | Appshark | Appshark Android 静态污点分析引擎 | https://github.com/bytedance/appshark | tool | [
"https://github.com/bytedance/appshark/blob/487fa2175c4a6ccbfb5a330b5e3ed0081de3bfeb/doc/en/overview.md",
"https://github.com/bytedance/appshark/blob/487fa2175c4a6ccbfb5a330b5e3ed0081de3bfeb/doc/en/how_to_write_rules.md",
"https://github.com/bytedance/appshark/blob/487fa2175c4a6ccbfb5a330b5e3ed0081de3bfeb/doc/e... | android | null | ByteDance's static taint-analysis engine for Android APKs, designed for very large apps, that scans an app against JSON rules naming entry methods, sources, sinks and sanitizers as Jimple signatures, for vulnerability and privacy-compliance review. It works on Soot's Jimple IR and reuses FlowDroid's manifest and resour... | 字节跳动开发的 Android APK 静态污点分析引擎,面向超大型应用设计:它依据 JSON 规则扫描应用,规则以 Jimple 签名指定入口方法、源、汇和净化器,用于漏洞与隐私合规审查。它基于 Soot 的 Jimple 中间表示,并复用 FlowDroid 的清单与资源解析模块,但指针分析和污点分析均为自行实现,且区分字段。结果写入 results.json,其中记录应用、组件和权限信息、深层链接及 JavaScript 桥接接口,以及每条从源到汇的路径,每项发现另有一个 HTML 页面。 | https://awesomerea.org/resources/appshark/ | https://awesomerea.org/zh/resources/appshark/ | 1 | observed | https://github.com/bytedance/appshark/blob/487fa2175c4a6ccbfb5a330b5e3ed0081de3bfeb/README.md | tools | foundation | [
"Requires JDK 11; the README says it does not work on JDK 8 or JDK 16 because of dependency compatibility. ./gradlew build -x test produces AppShark-0.1.2-all.jar. Latest release at review: v0.1.2, published 2022-09-22 with prebuilt jars; the reviewed main commit, still versioned 0.1.2, is 123 commits ahead of it, ... | [
"需要 JDK 11;README 称由于依赖兼容性问题,它无法在 JDK 8 或 JDK 16 上运行。执行 ./gradlew build -x test 可生成 AppShark-0.1.2-all.jar。审阅时最新版本为 v0.1.2,发布于 2022-09-22,附预构建 jar;所审阅的 main 提交版本号仍为 0.1.2,但比该版本多 123 个提交,其中包括 2026 年 9 月加入扫描资源预算、受限的 jadx 工作区以及对不可信规则图进行校验的提交。入门指南仍链接 v0.1.1 的 jar。",
"输入为待分析的 APK,由传给 jar 的 JSON5 配置中的 apkPath 指定;规则取自 c... | not-run | analysis | [
"app"
] | source-reviewed | 2026-10-27 | null |
appthreat-wasm-tools | resource | AppThreat wasm-tools | AppThreat wasm-tools WebAssembly 解析与反汇编工具 | https://github.com/AppThreat/wasm-tools | tool | [
"https://github.com/AppThreat/wasm-tools/blob/a90db706f9ac4f38aca8edd287d0e263beaa8104/docs/ARCHITECTURE.md"
] | webassembly | null | wasm-tools is a pure-Python parser and disassembler for WebAssembly core modules and Component Model binaries. It reports sections, decoded instructions, strings with memory provenance, imports, exports and static call graphs, then adds heuristic capability and risk findings in JSON. | wasm-tools 是纯 Python 编写的 WebAssembly 核心模块及 Component Model 二进制文件解析、反汇编工具。它输出段表、指令、带内存来源的字符串、导入导出项和静态调用图,并在 JSON 中加入启发式能力与风险判断。 | https://awesomerea.org/resources/appthreat-wasm-tools/ | https://awesomerea.org/zh/resources/appthreat-wasm-tools/ | 2 | observed | https://github.com/AppThreat/wasm-tools/blob/a90db706f9ac4f38aca8edd287d0e263beaa8104/README.md | tools | foundation | [
"Python 3.10 or later is specified in pyproject.toml.",
"Text-format .wat parsing and specification validation are excluded.",
"MIT license; the author raises uncertainty about third-party specification text in the AI-assisted code provenance."
] | [
"pyproject.toml 指定 Python 3.10 或更新版本。",
"功能范围不包括 .wat 文本格式解析和规范验证。",
"采用 MIT 许可证;作者对 AI 辅助生成代码涉及第三方规范文本的许可来源提出疑问。"
] | not-run | unknown | [
"binary"
] | source-reviewed | 2026-11-06 | null |
aptio-v-uefi-editor | resource | Aptio V UEFI Editor | Aptio V UEFI 设置编辑器 | https://github.com/BoringBoredom/UEFI-Editor | tool | [
"https://github.com/BoringBoredom/UEFI-Editor/blob/44e8c9ba4a05dbd6fc4b1c247ed17948b6e58f8d/src/components/scripts/scripts.ts",
"https://github.com/BoringBoredom/UEFI-Editor/blob/44e8c9ba4a05dbd6fc4b1c247ed17948b6e58f8d/src/components/scripts/types.ts",
"https://github.com/BoringBoredom/UEFI-Editor/blob/44e8c9b... | firmware | null | Browser-based editor for the setup menus of AMI Aptio V UEFI firmware, offered as an alternative to AMIBCP. From four sections the user takes from their own BIOS image, it rebuilds the setup forms and their references and shows each setting's VarStore, offset, size, options, failsafe and optimal defaults, access level ... | 在浏览器中运行的 AMI Aptio V UEFI 固件设置菜单编辑器,作为 AMIBCP 的替代工具。它根据使用者从自己的 BIOS 镜像中取得的四个区段重建设置表单及其引用关系,并显示每个设置项的 VarStore、偏移、大小、选项、故障安全和最优默认值、访问级别以及 Suppress If 条件。对顶层菜单目标、隐藏条件、访问级别和默认值的修改会写回区段文件并附带变更日志,会话可另存为带哈希校验的 JSON;另附的 IFR-Formatter.js 脚本可将 IFRExtractor-RS 的输出整理为按设置项列出 VarStore 与偏移的清单。 | https://awesomerea.org/resources/aptio-v-uefi-editor/ | https://awesomerea.org/zh/resources/aptio-v-uefi-editor/ | 1 | observed | https://github.com/BoringBoredom/UEFI-Editor/blob/44e8c9ba4a05dbd6fc4b1c247ed17948b6e58f8d/README.md | tools | foundation | [
"Reviewed master commit 44e8c9b (2026-03-15, hash-check changes); the previous source change was in April 2025. There are no releases or tags: the app, version 0.1.0 in its source, is served from GitHub Pages by a workflow that builds it with Node 20, npm ci and Vite. Building locally uses the React, Mantine and Ty... | [
"所审阅的 master 提交 44e8c9b(2026-03-15,改进哈希校验);此前最近一次源码改动在 2025 年 4 月。项目没有发布版本或标签:源码中标为 0.1.0 版的应用由工作流用 Node 20、npm ci 和 Vite 构建后部署到 GitHub Pages。本地构建使用 package.json 中基于 React、Mantine 和 TypeScript 的脚本。",
"输入来自使用者自己的 Aptio V UEFI 镜像,借助 UEFITool NE 定位:Setup PE32 镜像区段、该区段经 IFRExtractor-RS 1.6.1(编辑器唯一接受的版本)导出的文本、AMITSE P... | not-run | analysis | [
"firmware"
] | source-reviewed | 2026-10-27 | null |
aqara-g410-protocol-case | resource | Aqara G410: reconstructing doorbell cloud and P2P access | Aqara G410:重建门铃云端与 P2P 接入 | https://github.com/nxm/aqara-doorbell | case-study | [
"https://github.com/nxm/aqara-doorbell/blob/c4a1febdabb4b8d932dcbe6b07f431d673e4592d/README.md"
] | reconstruction-cases | hardware | Implements access to the Aqara G410 doorbell through cloud calls and a P2P connection reconstructed from the Aqara Home app. The macOS client provides live view, talkback and event history, while a notifier sends motion media to Matrix. Protocol notes record request signing, login, event queries, media decryption and t... | 项目依据 Aqara Home 应用还原的云端调用和 P2P 连接,实现 Aqara G410 门铃访问。macOS 客户端提供实时画面、双向通话和事件记录;通知程序将运动事件媒体发送到 Matrix。协议文档记录了请求签名、登录、事件查询、媒体解密和 P2P 握手。 | https://awesomerea.org/resources/aqara-g410-protocol-case/ | https://awesomerea.org/zh/resources/aqara-g410-protocol-case/ | 1 | observed | https://github.com/nxm/aqara-doorbell/blob/c4a1febdabb4b8d932dcbe6b07f431d673e4592d/docs/PROTOCOL.md | cases | independent-reconstruction | [
"An Aqara account paired with the G410 is required.",
"The menu-bar app requires macOS 13 or newer.",
"Aqara cloud changes may break the client.",
"MIT license."
] | [
"需要已配对 G410 的 Aqara 账号。",
"菜单栏应用需要 macOS 13 或更新版本。",
"Aqara 云端接口变化可能影响客户端。",
"许可证:MIT。"
] | not-run | partial | [
"protocol"
] | source-reviewed | 2026-11-08 | null |
aqi-liberator-case | resource | aqi-liberator: decoding aqicn.org historical air-quality data | aqi-liberator:解码 aqicn.org 历史空气质量数据 | https://github.com/evoleinik/aqi-liberator | case-study | null | reconstruction-cases | website | aqi-liberator decodes the proprietary historical air-quality series delivered to aqicn.org's web client. Its Python CLI fetches or reads saved SSE data, applies the documented delta and repeat encoding, and exports pollutant values as CSV or JSON. | aqi-liberator 解码 aqicn.org 网页客户端接收的专有历史空气质量序列。Python 命令行工具可抓取或读取已保存的 SSE 数据,按文档记录的差分与重复编码还原污染物数值,并导出 CSV 或 JSON。 | https://awesomerea.org/resources/aqi-liberator-case/ | https://awesomerea.org/zh/resources/aqi-liberator-case/ | 2 | observed | https://github.com/evoleinik/aqi-liberator/blob/02849d079336cb4f739f69064bf6e8981138cde7/README.md | cases | independent-reconstruction | [
"Python 3.10 or newer is required.",
"Fetching requires a station ID; decoding accepts a saved SSE file or an encoded string from stdin.",
"MIT license."
] | [
"需要 Python 3.10 或更新版本。",
"在线获取数据需要站点 ID;解码可使用已保存的 SSE 文件,或从标准输入读取编码字符串。",
"MIT 许可证。"
] | not-run | unknown | [
"website"
] | source-reviewed | 2026-11-08 | null |
aquacomputer-quadro-control-case | resource | aquacomputer-quadro-control: reconstructing Quadro USB configuration | aquacomputer-quadro-control:重建 Quadro USB 配置交互 | https://github.com/leoratte/aquacomputer-quadro-control | case-study | [
"https://github.com/leoratte/aquacomputer-quadro-control/blob/1bfbe3d4400b329264bd6e1b6ca4ce6ddef4f41f/README.md",
"https://github.com/leoratte/aquacomputer-quadro-control/blob/1bfbe3d4400b329264bd6e1b6ca4ce6ddef4f41f/pyproject.toml"
] | reconstruction-cases | hardware | aquacomputer-quadro-control reconstructs USB configuration access for the Aquacomputer Quadro fan controller. Its Linux client reads saved settings and changes fan, sensor and RGB values; accompanying captures document packet offsets, checksum placement and a usbmon capture workflow. | aquacomputer-quadro-control 还原 Aquacomputer Quadro 风扇控制器的 USB 配置交互。Linux 客户端可读取配置并修改风扇、传感器和 RGB 参数;抓包资料记录了数据偏移、校验字段及 usbmon 抓取流程。 | https://awesomerea.org/resources/aquacomputer-quadro-control-case/ | https://awesomerea.org/zh/resources/aquacomputer-quadro-control-case/ | 2 | observed | https://github.com/leoratte/aquacomputer-quadro-control/blob/1bfbe3d4400b329264bd6e1b6ca4ce6ddef4f41f/data/README.md | cases | independent-reconstruction | [
"Linux, Python 3.8 or newer and an Aquacomputer Quadro; the author reports tests on Manjaro and Ubuntu 21.10 with firmware 1028.",
"Full RGB control and configuration-value validation are not implemented.",
"GPL-3.0 license."
] | [
"需要 Linux、Python 3.8 或更新版本及 Aquacomputer Quadro;作者报告在固件 1028 的设备上使用 Manjaro 和 Ubuntu 21.10 测试。",
"尚未实现完整 RGB 控制和配置值校验。",
"GPL-3.0 许可证。"
] | not-run | unknown | [
"protocol"
] | source-reviewed | 2026-11-06 | null |
ar-tonelico-ii-decomp-case | resource | Ar tonelico II: matching decompilation of the Japanese PS2 release | Ar tonelico II:《魔塔大陆2》日版 PS2 匹配反编译 | https://github.com/USED255/artonelico2-decomp | case-study | [
"https://github.com/USED255/artonelico2-decomp/blob/16256209a6b2ab293d31fc5c6e03096a6c2151f6/README.zh-CN.md"
] | reconstruction-cases | game | Ar tonelico II decomp reconstructs C source for the Japanese PS2 release SLPS_258.19 and checks compiled functions against the retail binary byte by byte. The author reports 4,800 of 10,923 functions matched as of 2026-10-27; the build uses the original EE compiler toolchain. | Ar tonelico II decomp 重建 PS2 日版 SLPS_258.19 的 C 源码,并将编译后的函数与零售版二进制文件逐字节比较。作者报告截至 2026 年 10 月 27 日,10,923 个函数中有 4,800 个匹配;构建需要原版 EE 编译器工具链。 | https://awesomerea.org/resources/ar-tonelico-ii-decomp-case/ | https://awesomerea.org/zh/resources/ar-tonelico-ii-decomp-case/ | 2 | observed | https://github.com/USED255/artonelico2-decomp/blob/16256209a6b2ab293d31fc5c6e03096a6c2151f6/README.md | cases | independent-reconstruction | [
"Requires the user's own SLPS_258.19 executable from the game disc.",
"Requires the original EE compiler toolchain, plus splat and objdiff-cli.",
"The author reports 4,800 of 10,923 functions matched as of 2026-10-27.",
"GPL-3.0 license."
] | [
"需要用户从自备游戏光盘取得 SLPS_258.19 可执行文件。",
"需要原版 EE 编译器工具链,以及 splat 和 objdiff-cli。",
"作者报告截至 2026 年 10 月 27 日,10,923 个函数中有 4,800 个匹配。",
"许可证为 GPL-3.0。"
] | not-run | unknown | [
"game"
] | source-reviewed | 2026-11-06 | null |
arcanum-community-edition-case | resource | Arcanum Community Edition: rebuilding Arcanum for modern systems | Arcanum Community Edition:为现代系统重建《奥秘》 | https://github.com/alexbatalov/arcanum-ce | case-study | [
"https://github.com/alexbatalov/arcanum-ce/blob/a7ff41b300ef712f0e7d088183a3d08957110cdd/LICENSE.md"
] | reconstruction-cases | game | Arcanum Community Edition rebuilds Arcanum as a replacement executable for modern operating systems while using data from the player's game installation. Its C source covers game and engine modules, with named APIs and annotations in some areas and unresolved names in others. | Arcanum Community Edition 将《奥秘》重建为可在现代系统运行、读取玩家原版游戏数据的替代程序。其 C 源码覆盖游戏和引擎模块;部分 API 已命名并加注释,另一些仍保留难以辨认的名称。 | https://awesomerea.org/resources/arcanum-community-edition-case/ | https://awesomerea.org/zh/resources/arcanum-community-edition-case/ | 2 | observed | https://github.com/alexbatalov/arcanum-ce/blob/a7ff41b300ef712f0e7d088183a3d08957110cdd/README.md | cases | independent-reconstruction | [
"A purchased Arcanum installation and its game data files are required.",
"The project is labeled a beta; the author reports testing a speedrun rather than every game path.",
"Android and iOS versions lack touch controls and are not intended for players.",
"Sustainable Use License 1.0."
] | [
"需要已购买的《奥秘》游戏及其数据文件。",
"项目标为测试版;作者称只测试过速通流程,未覆盖全部游戏路径。",
"Android 和 iOS 版本尚无触控操作,目前不面向玩家。",
"采用 Sustainable Use License 1.0。"
] | not-run | unknown | [
"game"
] | source-reviewed | 2026-11-06 | null |
arcanum-ios-port-case | resource | Arcanum project: porting the game to iOS and macOS | Arcanum project:将游戏移植到 iOS 与 macOS | https://github.com/arcanum-project/game | case-study | null | reconstruction-cases | game | The project ports the game to iOS and macOS with a C++ and Metal renderer that loads tile .art files extracted from the user's original game into an Arcanum Revitalized folder. Its current build renders the crash-sector terrain and a moving player character on physical iOS devices. | 该项目以 C++ 和 Metal 渲染器将游戏移植到 iOS 与 macOS,读取用户从原版游戏提取并放入 Arcanum Revitalized 目录的 .art 地块文件。当前构建可在实体 iOS 设备上渲染坠毁区域地形和可移动的玩家角色。 | https://awesomerea.org/resources/arcanum-ios-port-case/ | https://awesomerea.org/zh/resources/arcanum-ios-port-case/ | 2 | observed | https://github.com/arcanum-project/game/blob/df2a75cc048ed040416274e09b1c7330bd3a0852/README.md | cases | independent-reconstruction | [
"A physical iOS device and Xcode are required for the current build.",
"Extract the original game's tile .art files and place them in the documented directory.",
"Apache-2.0 licence."
] | [
"当前构建需要实体 iOS 设备和 Xcode。",
"需从原版游戏提取地块 .art 文件,并放入指定目录。",
"采用 Apache-2.0 许可证。"
] | not-run | unknown | [
"game"
] | source-reviewed | 2026-11-06 | null |
arcanum-unity-reimplementation-case | resource | Arcanum: a Unity engine reimplementation on the original game data | Arcanum:读取原版数据的 Unity 引擎重建项目 | https://github.com/Suvitruf/unity-arcanum | case-study | [
"https://github.com/Suvitruf/unity-arcanum/blob/2d44a62f3e295640eca08291b485285bc8e0d072/documentation/README.md",
"https://github.com/Suvitruf/unity-arcanum/blob/2d44a62f3e295640eca08291b485285bc8e0d072/LICENSE"
] | reconstruction-cases | game | Arcanum — Unity Reimplementation rebuilds the engine of Arcanum: Of Steamworks and Magick Obscura in Unity 6 while reading data from the user's game installation. Its C# readers cover archives, art, dialog and other formats, and its notes describe the original engine's systems and behavior. The playable systems remain ... | Arcanum — Unity Reimplementation 用 Unity 6 重建 Arcanum: Of Steamworks and Magick Obscura 的引擎,并从用户的游戏安装目录读取数据。C# 代码解析归档、图像和对话等格式,文档记录原版引擎系统及行为;可游玩功能仍不完整。 | https://awesomerea.org/resources/arcanum-unity-reimplementation-case/ | https://awesomerea.org/zh/resources/arcanum-unity-reimplementation-case/ | 2 | observed | https://github.com/Suvitruf/unity-arcanum/blob/2d44a62f3e295640eca08291b485285bc8e0d072/README.md | cases | independent-reconstruction | [
"Unity 6000.0.0f1 or newer with URP is required.",
"A legitimate installation of Arcanum supplies the game data.",
"The engine remains under development and is not yet a finished playable game.",
"MIT license covers the project's original code."
] | [
"需要 Unity 6000.0.0f1 或更新版本及 URP。",
"需要合法安装的 Arcanum 提供游戏数据。",
"引擎仍在开发中,尚未成为完整可玩的游戏。",
"项目原创代码采用 MIT 许可证。"
] | not-run | unknown | [
"game"
] | source-reviewed | 2026-11-06 | null |
arcp-590g-kns-case | resource | Kenwood KNS: documenting ARCP-590G radio communication | Kenwood KNS:记录 ARCP-590G 电台通信 | https://github.com/stianeklund/ARCP-590G-Documentation | case-study | null | reconstruction-cases | hardware | Kenwood KNS documents the ARCP-590G client's communication with a TS-590SG radio over serial and KNS TCP connections. The investigation compares Wireshark captures with CAT commands and records UTF-16LE encoding, connection sequences, cleartext authentication, and keepalive traffic. | Kenwood KNS 文档研究 ARCP-590G 客户端通过串口和 KNS TCP 与 TS-590SG 电台的通信。项目对照 Wireshark 抓包与 CAT 命令,记录 UTF-16LE 编码、连接流程、明文认证和保活消息。 | https://awesomerea.org/resources/arcp-590g-kns-case/ | https://awesomerea.org/zh/resources/arcp-590g-kns-case/ | 2 | observed | https://github.com/stianeklund/ARCP-590G-Documentation/blob/f33a8458e5da646f9ed53d4d0ef10bdb06ca7bed/README.md | cases | independent-reconstruction | [
"The documented equipment is the Kenwood TS-590SG with ARCP-590G.",
"The analysis uses Wireshark and Hercules to compare KNS TCP packet contents with CAT commands.",
"GPL-3.0 license."
] | [
"文档针对 Kenwood TS-590SG 与 ARCP-590G。",
"分析使用 Wireshark 和 Hercules,将 KNS TCP 数据包内容与 CAT 命令对照。",
"GPL-3.0 许可证。"
] | not-run | unknown | [
"protocol"
] | source-reviewed | 2026-11-07 | null |
arizona-vamp-darkwatch-recomp-case | resource | Arizona Vamp Recomp: a static recompilation of Darkwatch | Arizona Vamp Recomp:Darkwatch 静态重编译移植 | https://github.com/Clergyman0013/arizona-vamp-recomp | case-study | null | reconstruction-cases | game | Arizona Vamp Recomp builds a native Windows port of the original Xbox Darkwatch by statically translating its executable to x86-64 code. A host runtime maps Direct3D 8 calls to Direct3D 12 and DirectSound to XAudio2, while game files come from the user's copy. The author reports a playable beta with campaign progress i... | Arizona Vamp Recomp 将 Xbox 版 Darkwatch 的可执行文件静态转换为 x86-64 代码,构建 Windows 原生移植版。宿主运行时将 Direct3D 8 调用接入 Direct3D 12,将 DirectSound 接入 XAudio2;游戏文件由玩家提供。作者报告测试版已可进入战役首章。 | https://awesomerea.org/resources/arizona-vamp-darkwatch-recomp-case/ | https://awesomerea.org/zh/resources/arizona-vamp-darkwatch-recomp-case/ | 1 | observed | https://github.com/Clergyman0013/arizona-vamp-recomp/blob/e4fa6f32661decb0850b9336cfc45af238435946/README.md | cases | independent-reconstruction | [
"A user's own original Xbox Darkwatch disc image or unpacked files are required.",
"Windows 10 or 11 x64 and a Direct3D 12 GPU are required for the main build.",
"A full play-through has not yet been completed.",
"MIT License."
] | [
"需要玩家自己的 Xbox 版 Darkwatch 光盘镜像或解包文件。",
"主要版本需要 Windows 10 或 11 x64 及支持 Direct3D 12 的 GPU。",
"尚未完成全流程通关测试。",
"采用 MIT 许可证。"
] | not-run | partial | [
"game"
] | source-reviewed | 2026-11-06 | null |
arkanum-arcanum-formats-case | resource | Arkanum: reconstructing Arcanum archives and map sectors | Arkanum:重建《Arcanum》档案与地图扇区格式 | https://github.com/vleon1/Arkanum | case-study | [
"https://github.com/vleon1/Arkanum/blob/ad58733e9f3e7c95055ae34f8c6d997e3b2d8d29/formats/dat.py",
"https://github.com/vleon1/Arkanum/blob/ad58733e9f3e7c95055ae34f8c6d997e3b2d8d29/undat.py",
"https://github.com/vleon1/Arkanum/blob/ad58733e9f3e7c95055ae34f8c6d997e3b2d8d29/README.md"
] | reconstruction-cases | game | Arkanum reconstructs Arcanum game data formats as part of a Python engine recreation. Its code reads and extracts DAT archives and parses map-sector structures including tiles, roofs, scripts and blocked-tile arrays, with field layouts recorded beside the parsers. | Arkanum 在 Python 引擎重建工作中解析《Arcanum》的游戏数据格式。代码读取并提取 DAT 档案,解析地图扇区中的图块、屋顶、脚本与阻挡位图,并在解析器旁记录字段布局。 | https://awesomerea.org/resources/arkanum-arcanum-formats-case/ | https://awesomerea.org/zh/resources/arkanum-arcanum-formats-case/ | 3 | observed | https://github.com/vleon1/Arkanum/blob/ad58733e9f3e7c95055ae34f8c6d997e3b2d8d29/formats/map/sec.py | cases | independent-reconstruction | [
"Arcanum data files are needed to use the archive and map parsers.",
"No licence file in the repository."
] | [
"使用档案和地图解析器需要《Arcanum》数据文件。",
"仓库中没有许可证文件。"
] | not-run | notes | [
"game"
] | source-reviewed | 2026-11-06 | null |
arkdecompiler | resource | arkdecompiler | arkdecompiler 鸿蒙 NEXT 反编译器 | https://github.com/jd-opensource/arkdecompiler | tool | [
"https://github.com/jd-opensource/arkdecompiler/blob/8afb36903127b56edee362ce67aacd823610d3e4/xabc.cpp",
"https://github.com/jd-opensource/arkdecompiler/blob/8afb36903127b56edee362ce67aacd823610d3e4/scripts/prepare.sh",
"https://github.com/jd-opensource/arkdecompiler/tree/8afb36903127b56edee362ce67aacd823610d3e... | android | null | Decompiler for HarmonyOS NEXT apps, published under the jd-opensource GitHub organization, that turns Panda binary files (.abc Ark bytecode) back into ArkTS source. Its xabc program parses the bytecode, lifts it into the Ark compiler's Panda IR for analysis, rebuilds an ArkTS syntax tree with loop, class, lexical-envir... | 面向 HarmonyOS NEXT(纯血鸿蒙)应用的反编译器,发布于 jd-opensource GitHub 组织下,可将 Panda 二进制文件(.abc 方舟字节码)还原为 ArkTS 源码。其 xabc 程序解析字节码,将其提升为方舟编译器的 Panda IR 以便分析,再通过循环、类、词法环境和模块变量的重建生成 ArkTS 语法树,最后输出为 ArkTS 代码。跨平台图形界面可基于 Electron 或 Tauri 构建,提供文件浏览、函数与符号列表、交叉引用、搜索和十六进制视图;README 链接了 2025 年和 2026 年的 Black Hat Arsenal 展示。 | https://awesomerea.org/resources/arkdecompiler/ | https://awesomerea.org/zh/resources/arkdecompiler/ | 1 | observed | https://github.com/jd-opensource/arkdecompiler/blob/8afb36903127b56edee362ce67aacd823610d3e4/README.md | tools | foundation | [
"Reviewed at the 2026-07-23 master commit. The README marks all instructions as supported and a basic GUI as done, while covering enough corner cases from the official compiler and test262 is still in progress. Release v0.1.0 (2026-04-23) attaches Electron and Tauri GUI builds for Linux x86, macOS arm64 and Windows... | [
"审阅对象为 2026-07-23 的 master 提交。README 标注已支持全部指令并完成基础图形界面,而充分覆盖官方编译器和 test262 中的边界情况仍在进行中。v0.1.0 版(2026-04-23)附带 Linux x86、macOS arm64 和 Windows x86 的 Electron 与 Tauri 图形界面构建;反编译仅支持 Linux,反汇编三个平台均可,使用图形界面前需先配置命令行工具的路径。",
"xabc 的构建在 Ubuntu 22.04 上测试,需置于 OpenHarmony 方舟编译器独立构建环境中:scripts/prepare.sh 会安装 repo 工具、从 Gitee... | not-run | analysis | [
"app"
] | source-reviewed | 2026-10-27 | null |
arkweb-two-game-case | resource | ArkWeb: a two-game movement and collision experiment | ArkWeb:双游戏动作与碰撞桥接实验 | https://github.com/luki-1/ArkWeb | case-study | [
"https://github.com/luki-1/ArkWeb/blob/17ec697bd431fce96a60fff1075f7e399d296058/PHASE2.md",
"https://github.com/luki-1/ArkWeb/commit/a936b62f8ba66864aaae24fd2829303197664e1d"
] | reconstruction-cases | null | Runs Spider-Man Remastered and Arkham Knight together, streaming Gotham collision into Spider-Man’s physics world and compositing his rendered frame into Arkham. This experimental runtime bridge is not a recovered standalone game or new engine. | 同时运行《漫威蜘蛛侠:重制版》与《蝙蝠侠:阿卡姆骑士》,将哥谭碰撞数据传入蜘蛛侠的物理世界,再将其渲染画面合成到阿卡姆中。这是实验性的运行时桥接,并非恢复出的独立游戏或新引擎。 | https://awesomerea.org/resources/arkweb-two-game-case/ | https://awesomerea.org/zh/resources/arkweb-two-game-case/ | 2 | observed | https://github.com/luki-1/ArkWeb/blob/17ec697bd431fce96a60fff1075f7e399d296058/README.md | cases | independent-reconstruction | [
"Requires owned Steam copies of both games, Spider-Man 4.0630 specifically, Windows 10 x64, an Xbox-style controller and hardware able to run both games simultaneously.",
"Build prerequisites include Visual Studio 2019 C++ tools, Windows 10 SDK and Python 3.12 dependencies. Collision gaps, clipping, lighting and ... | [
"需要自行持有两款游戏的 Steam 版本,其中蜘蛛侠必须为4.0630;还需 Windows 10 x64、Xbox 类手柄及可同时运行两款游戏的硬件。",
"构建需要 Visual Studio 2019 C++ 工具、Windows 10 SDK 与 Python 3.12 依赖。碰撞缺口、穿模、光照及战斗姿态限制仍然存在。",
"端到端运行是项目方报告。可见 AI 安装指导与文档协作。核查的文件树中未发现仓库级许可证;项目不提供游戏文件。"
] | not-run | unknown | [
"game"
] | source-reviewed | 2026-10-16 | null |
armored-core-decomp-case | resource | Armored Core: matching PS1 executable and overlay reconstruction | Armored Core:匹配 PS1 主程序与覆盖段的源码重建 | https://github.com/Wyrelade/Armored-Core-Decomp | case-study | null | reconstruction-cases | game | Armored Core Decompilation reconstructs C source for the USA PlayStation release of Armored Core. It splits the executable and FDAT.T code overlays, compiles recovered functions with a period PsyQ toolchain, and compares rebuilt files and functions against a user-supplied disc; the author reports partial function match... | Armored Core Decompilation 重建美版 PlayStation 游戏 Armored Core 的 C 源码。项目拆分主程序和 FDAT.T 代码覆盖段,使用相应年代的 PsyQ 工具链编译恢复的函数,再与用户提供的光盘逐文件、逐函数比较;作者报告目前仅部分函数匹配。 | https://awesomerea.org/resources/armored-core-decomp-case/ | https://awesomerea.org/zh/resources/armored-core-decomp-case/ | 2 | observed | https://github.com/Wyrelade/Armored-Core-Decomp/blob/64dacbe4e7977a06637b5568987ac216cb19940d/README.md | cases | independent-reconstruction | [
"A legal dump of the USA Armored Core disc, SCUS-94182, is required.",
"Python and the documented PsyQ-based build toolchain are used for splitting and rebuilding.",
"The author reports 2,483 of 5,786 counted functions matched at the stated snapshot.",
"CC0-1.0 for project code."
] | [
"需要美版 Armored Core 光盘 SCUS-94182 的合法转储。",
"拆分和重建流程使用 Python 及文档列出的 PsyQ 工具链。",
"作者在所列进度快照中报告,统计的 5,786 个函数中有 2,483 个匹配。",
"项目代码采用 CC0-1.0。"
] | not-run | unknown | [
"game"
] | source-reviewed | 2026-11-06 | null |
armored-core-pal-psxrecomp-case | resource | Armored Core: a European-disc recompilation setup host | Armored Core:欧版光盘重编译安装项目 | https://github.com/alexbeavs-ps1-ports/armored-core-recomp | case-study | [
"https://github.com/alexbeavs-ps1-ports/armored-core-recomp/blob/5cd98795627f6225adac9376d6fb94009d8f6c91/docs/PSX_PORT_KNOWLEDGE_REPORT.md"
] | reconstruction-cases | game | Armored Core Recompiled packages a psxrecomp setup host for the European PlayStation release of Armored Core. It accepts the user's disc image and generates and builds the translated game locally with recomp-ui. The author reports private-package gameplay while exact-package acceptance checks remain open. | Armored Core Recompiled 为欧版 PlayStation 游戏 Armored Core 提供 psxrecomp 安装项目。它读取用户的光盘镜像,通过 recomp-ui 在本地生成并构建转译后的游戏。作者报告私有构建已进入游戏,成品包验收仍待完成。 | https://awesomerea.org/resources/armored-core-pal-psxrecomp-case/ | https://awesomerea.org/zh/resources/armored-core-pal-psxrecomp-case/ | 1 | observed | https://github.com/alexbeavs-ps1-ports/armored-core-recomp/blob/5cd98795627f6225adac9376d6fb94009d8f6c91/README.md | cases | independent-reconstruction | [
"The user's supported European Armored Core disc image.",
"Windows x64 is the documented release platform; local builds use psxrecomp, CMake and Ninja.",
"Exact-package setup and startup checks remain open.",
"GPL-3.0 license for project-owned files."
] | [
"需要用户自己的欧版 Armored Core 受支持光盘镜像。",
"文档列出的发布平台为 Windows x64;本地构建使用 psxrecomp、CMake 和 Ninja。",
"成品包安装和启动检查仍待完成。",
"项目自有文件采用 GPL-3.0 许可证。"
] | not-run | partial | [
"game"
] | source-reviewed | 2026-11-06 | null |
armored-core-recomp-case | resource | Armored Core Recomp: a PlayStation static-recompilation recipe | Armored Core Recomp:《装甲核心》PlayStation 静态重编译配置 | https://github.com/omegakatana92/Armored-Core-Recomp | case-study | null | reconstruction-cases | game | Armored Core Recomp supplies a PSXRecomp project for the USA PlayStation release of Armored Core. Its title configuration records executable layout, disc fingerprints and seed addresses, and the build generates game code locally from the user's disc. | Armored Core Recomp 为美版 PlayStation《装甲核心》提供 PSXRecomp 项目配置。配置记录可执行文件布局、光盘指纹和种子地址,构建时从用户自己的光盘在本地生成游戏代码。 | https://awesomerea.org/resources/armored-core-recomp-case/ | https://awesomerea.org/zh/resources/armored-core-recomp-case/ | 2 | observed | https://github.com/omegakatana92/Armored-Core-Recomp/blob/de2d2dcdf1da13cf2b2e4c82fbe7ec9b851720db/README.md | cases | independent-reconstruction | [
"A personally obtained Armored Core USA disc dump is required.",
"The PSXRecomp framework submodules must be initialized.",
"GPL-3.0."
] | [
"需要自行取得的美版《装甲核心》光盘转储。",
"需要初始化 PSXRecomp 框架子模块。",
"许可证为 GPL-3.0。"
] | not-run | unknown | [
"game"
] | source-reviewed | 2026-11-06 | null |
armorx-toolkit-case | resource | ArmorX Toolkit: reconstructing ARMORX Pro configuration and control | ArmorX Toolkit:重构 ARMORX Pro 配置格式与控制通信 | https://github.com/feshinkof-boop/armorx-toolkit | case-study | null | reconstruction-cases | hardware | ArmorX Toolkit reconstructs configuration and control behavior for the BIGBIG WON ARMORX Pro controller accessory. It decodes and builds 144-byte configuration records with CRC16, records key mappings and BLE/USB command behavior, and supplies capture, CLI, and configurator tools based on the findings. | ArmorX Toolkit 重构 BIGBIG WON ARMORX Pro 控制器配件的配置与控制行为。它解析和生成带 CRC16 的 144 字节配置记录,记录按键映射及 BLE/USB 命令,并据此提供抓取、命令行和图形配置工具。 | https://awesomerea.org/resources/armorx-toolkit-case/ | https://awesomerea.org/zh/resources/armorx-toolkit-case/ | 1 | observed | https://github.com/feshinkof-boop/armorx-toolkit/blob/7a6c82e12932667c2fa1f015461039a32e86ce35/README.md | cases | independent-reconstruction | [
"BIGBIG WON ARMORX Pro hardware is required for live device work; documented hardware validation used an F20 wireless adapter.",
"Python 3.10+ for the Python toolkit.",
"Some key IDs and firmware-side macro encoding remain unresolved.",
"MIT License."
] | [
"实时设备操作需要 BIGBIG WON ARMORX Pro;文档中的硬件验证使用 F20 无线适配器。",
"Python 工具包需要 Python 3.10 或更新版本。",
"部分按键 ID 和固件端宏编码仍未明确。",
"MIT 许可证。"
] | not-run | partial | [
"protocol"
] | source-reviewed | 2026-11-06 | null |
army-of-two-40th-day-recomp-case | resource | Army of Two: The 40th Day — an Xbox 360 static recompilation preview | Army of Two: The 40th Day:《战火兄弟连:第 40 天》的 Xbox 360 静态重编译预览 | https://github.com/crabscrab650-sketch/ArmyOfTwo40thDay-Recomp | case-study | null | reconstruction-cases | game | Army of Two: The 40th Day Recomp translates the Xbox 360 game's default.xex PowerPC code to C++ with ReXGlue for a Windows x64 build. The repository adds title-specific function configuration, fixes and launch settings. The author reports menus, the first Shanghai chapter and a Highrise combat segment working, while la... | Army of Two: The 40th Day Recomp 使用 ReXGlue 将 Xbox 360 版 default.xex 中的 PowerPC 代码转换为 C++,构建 Windows x64 程序。仓库提供游戏专用函数配置、修正和启动设置。作者称菜单、上海第一章及 Highrise 战斗片段可运行,后续流程仍需补充引擎函数、首领脚本和存档支持。 | https://awesomerea.org/resources/army-of-two-40th-day-recomp-case/ | https://awesomerea.org/zh/resources/army-of-two-40th-day-recomp-case/ | 2 | observed | https://github.com/crabscrab650-sketch/ArmyOfTwo40thDay-Recomp/blob/fbeb016aa7589d179d704ab6a707d115048d8560/README.md | cases | independent-reconstruction | [
"A personal extracted Xbox 360 disc copy containing default.xex and AO2Game is required.",
"Building requires Windows 10/11 x64, a Direct3D 12 GPU, Visual Studio C++ and Clang tools, and CMake.",
"The complete game cannot yet be played; missing recompiled functions may stop execution.",
"No licence file in th... | [
"需要自行提供解包后的 Xbox 360 游戏光盘内容,包括 default.xex 和 AO2Game。",
"构建需要 Windows 10/11 x64、支持 Direct3D 12 的 GPU、Visual Studio C++ 与 Clang 工具以及 CMake。",
"目前无法通关;遇到尚未重编译的函数时程序可能停止。",
"仓库中没有许可证文件。"
] | not-run | unknown | [
"game"
] | source-reviewed | 2026-11-06 | null |
army-of-two-40th-day-rexglue-case | resource | Army of Two: The 40th Day — an Xbox 360 recompilation | Army of Two: The 40th Day:Xbox 360 游戏重编译 | https://github.com/crabinacrabic/ArmyOfTwo40thDayRecomp | case-study | null | reconstruction-cases | game | Army of Two: The 40th Day Recomp translates the Xbox 360 game's PowerPC default.xex into C++ with ReXGlue for a Windows x64 port. Game-specific patches and configuration support the proof of concept. The author reports early menus and Shanghai gameplay, while later engine functions, boss scripts and saves remain unfini... | Army of Two: The 40th Day Recomp 借助 ReXGlue 将 Xbox 360 游戏 default.xex 中的 PowerPC 代码转为 C++,构建 Windows x64 移植版本。项目包含游戏专用补丁和配置;作者报告可进入前期菜单及上海关卡,后续引擎功能、首领脚本和存档仍未完成。 | https://awesomerea.org/resources/army-of-two-40th-day-rexglue-case/ | https://awesomerea.org/zh/resources/army-of-two-40th-day-rexglue-case/ | 2 | observed | https://github.com/crabinacrabic/ArmyOfTwo40thDayRecomp/blob/fbeb016aa7589d179d704ab6a707d115048d8560/README.md | cases | independent-reconstruction | [
"Windows 10/11 x64 with Direct3D 12 and the user's extracted Xbox 360 disc.",
"Visual Studio C++ development tools, Clang tools for Windows and CMake.",
"The full game cannot yet be completed; unrecompiled functions may cause crashes.",
"No licence file in the repository."
] | [
"需要支持 Direct3D 12 的 Windows 10/11 x64 电脑,以及用户提取的 Xbox 360 游戏光盘内容。",
"需要 Visual Studio C++ 开发工具、Windows 版 Clang 工具和 CMake。",
"目前无法完整通关;尚未重编译的函数可能导致崩溃。",
"仓库中没有许可证文件。"
] | not-run | unknown | [
"game"
] | source-reviewed | 2026-11-06 | null |
army-of-two-rexglue-port-case | resource | Army of Two Recompilation: a ReXGlue native port | Army of Two Recompilation:ReXGlue 原生移植 | https://github.com/Genesis5500/ArmyOfTwo-Recomp | case-study | null | reconstruction-cases | game | Army of Two Recompilation translates the player's Xbox 360 Army of Two executable into C++ with a game-specific ReXGlue SDK fork and builds a native host. Its Windows build uses a Direct3D 12 renderer; the author reports testing the opening areas, while Linux and macOS builds remain experimental. | Army of Two Recompilation 使用针对游戏修改的 ReXGlue SDK,将玩家的 Xbox 360 版 Army of Two 可执行文件转换为 C++ 并构建原生宿主。Windows 版本使用 Direct3D 12 渲染;作者报告已测试开场区域,Linux 和 macOS 构建仍属实验阶段。 | https://awesomerea.org/resources/army-of-two-rexglue-port-case/ | https://awesomerea.org/zh/resources/army-of-two-rexglue-port-case/ | 2 | observed | https://github.com/Genesis5500/ArmyOfTwo-Recomp/blob/bd7e07472acfe9d8563a318502f4d399b6d4d791/README.md | cases | independent-reconstruction | [
"A personally dumped Army of Two copy containing default.xex and game data.",
"The game-specific ReXGlue SDK fork, CMake 3.25 or newer, Ninja and Clang for source builds.",
"Only the opening areas have been tested; a complete playthrough has not.",
"GPL-3.0 license for the host and glue code."
] | [
"需要自行提取、包含 default.xex 和游戏数据的 Army of Two 副本。",
"源码构建需要针对该游戏的 ReXGlue SDK 分支、CMake 3.25 或更新版本、Ninja 和 Clang。",
"目前只测试了开场区域,尚未完成全程游玩测试。",
"宿主与适配代码采用 GPL-3.0 许可证。"
] | not-run | unknown | [
"game"
] | source-reviewed | 2026-11-06 | null |
aromatic-ble-esphome-case | resource | Aromatic BLE bridge: reconstructing AF300 Smart diffuser control | Aromatic BLE bridge:重建 AF300 Smart 香薰机控制协议 | https://github.com/zmiyajan/aromatic-ble-esphome | case-study | [
"https://github.com/zmiyajan/aromatic-ble-esphome/blob/a8a2bce5d4fc206818ae06df958c97e2a0c4d19b/PROTOCOL.md"
] | reconstruction-cases | hardware | The Aromatic BLE bridge connects an AF300 Smart scent diffuser to Home Assistant through an ESP32 running ESPHome. Its BLE protocol was derived from Android-app analysis and device probes; the bridge reads and writes power, fan and schedule settings, while protocol notes document GATT characteristics, login frames and ... | Aromatic BLE bridge 通过运行 ESPHome 的 ESP32 将 AF300 Smart 香薰机接入 Home Assistant。其 BLE 协议来自 Android 应用分析与设备探测;桥接器读写开关、风扇和日程设置,协议文档记录 GATT 特征、登录帧及命令。 | https://awesomerea.org/resources/aromatic-ble-esphome-case/ | https://awesomerea.org/zh/resources/aromatic-ble-esphome-case/ | 2 | observed | https://github.com/zmiyajan/aromatic-ble-esphome/blob/a8a2bce5d4fc206818ae06df958c97e2a0c4d19b/README.md | cases | independent-reconstruction | [
"An ESP32-C3 bridge, ESPHome and an Aromatic AF300 Smart diffuser are the tested setup.",
"Configuration requires Wi-Fi credentials, the diffuser password and MAC address; the phone app must release the single BLE connection.",
"The oil figures are estimates, and custom spray times below 15 seconds were not che... | [
"已测试的配置包括 ESP32-C3 桥接器、ESPHome 和 Aromatic AF300 Smart 香薰机。",
"配置需要 Wi-Fi 凭据、香薰机密码及 MAC 地址;手机应用需释放唯一的 BLE 连接。",
"精油用量为估算值;低于 15 秒的自定义喷雾时间尚未核对泵的实际行为。",
"MIT 许可证。"
] | not-run | unknown | [
"protocol"
] | source-reviewed | 2026-11-07 | null |
arsclib | resource | ARSCLib | ARSCLib Android 二进制资源读写库 | https://github.com/REAndroid/ARSCLib | tool | [
"https://github.com/REAndroid/ARSCLib/blob/bd7221b43bc63544e712f3114dac635aa5142519/build.gradle",
"https://github.com/REAndroid/ARSCLib/blob/bd7221b43bc63544e712f3114dac635aa5142519/.github/workflows/gradle-test.yml",
"https://github.com/REAndroid/ARSCLib/blob/bd7221b43bc63544e712f3114dac635aa5142519/src/main/... | android | null | Java library, modeled on AOSP's androidfw ResourceTypes.h and meant to replace aapt/aapt2, that reads, writes, modifies and creates Android resource tables (resources.arsc) and binary XML files such as AndroidManifest.xml. It decodes resources to readable JSON, which also handles obfuscated names, or to XML source when... | 参照 AOSP androidfw 中 ResourceTypes.h 的结构开发、旨在取代 aapt/aapt2 的 Java 库,可读取、写入、修改和创建 Android 资源表(resources.arsc)以及 AndroidManifest.xml 等二进制 XML 文件。它能将资源解码为可读的 JSON(也适用于名称已混淆的资源),或在名称完好时解码为 XML 源码,并把这两种形式重新构建为二进制资源;APK 模块类可解码、合并并写出整个安装包。库中另有实验性的 DEX 读写组件,命令行工具 APKEditor 即基于该库开发。 | https://awesomerea.org/resources/arsclib/ | https://awesomerea.org/zh/resources/arsclib/ | 2 | observed | https://github.com/REAndroid/ARSCLib/blob/bd7221b43bc63544e712f3114dac635aa5142519/README.md | tools | foundation | [
"Latest release at review: V1.4.0, published 2026-07-01 with an attached ARSCLib-1.4.0.jar; the same version is on Maven Central as io.github.reandroid:ARSCLib. The reviewed main commit, from 2026-10-19, is 34 commits ahead, already sets version 1.4.1 in build.gradle and is labeled part 1 of an overhaul of the libr... | [
"审阅时最新版本为 V1.4.0,发布于 2026-07-01,附带 ARSCLib-1.4.0.jar;Maven Central 上的 io.github.reandroid:ARSCLib 也是该版本。所审阅的 main 提交日期为 2026-10-19,比该版本多 34 个提交,build.gradle 已将版本设为 1.4.1,且该提交被标为库核心重构的第一部分,因此其 API 可能与发布版不同。",
"纯 Java 实现,没有运行时依赖(测试使用 JUnit 4.12);Gradle 构建以 Java 8 为目标,./gradlew jar 生成 JAR,CI 在 JDK 8 上运行单元测试并构建 JAR。R... | not-run | unknown | [
"app"
] | source-reviewed | 2026-10-20 | null |
asar-us-alttp-disassembly-case | resource | A Link to the Past: an annotated US disassembly for Asar | A Link to the Past:面向 Asar 的美版注释反汇编 | https://github.com/JaredBrian/AsarUSALTTPDisassembly | case-study | null | reconstruction-cases | game | AsarUSALTTPDisassembly reorganizes and annotates assembly for the US SNES release of The Legend of Zelda: A Link to the Past. It adapts earlier disassembly work for Asar, adds labels, RAM maps and notes based on the author's research, and aims for an exact ROM rebuild once its build is complete. | AsarUSALTTPDisassembly 整理并注释 The Legend of Zelda: A Link to the Past 美版 SNES 汇编,面向 Asar 适配既有反汇编成果,并加入作者研究所得的标签、RAM 映射和注释。构建完成后的目标是精确重建 ROM。 | https://awesomerea.org/resources/asar-us-alttp-disassembly-case/ | https://awesomerea.org/zh/resources/asar-us-alttp-disassembly-case/ | 2 | observed | https://github.com/JaredBrian/AsarUSALTTPDisassembly/blob/347c23f9fc019c72d32da537c9cb235f468d021d/README.md | cases | independent-reconstruction | [
"Use the Asar SNES assembler for the intended build.",
"The project cannot currently build on its own; comments and RAM descriptions may contain errors.",
"No licence file in the repository."
] | [
"预期构建使用 Asar SNES 汇编器。",
"项目目前无法独立构建;注释和 RAM 描述可能有误。",
"仓库中没有许可证文件。"
] | not-run | unknown | [
"game"
] | source-reviewed | 2026-11-06 | null |
ascnet-punishing-gray-raven-case | resource | AscNet: reconstructing a Punishing: Gray Raven server | AscNet:重建《战双帕弥什》服务器 | https://github.com/rafi1212122/AscNet | case-study | [
"https://github.com/rafi1212122/AscNet/blob/a55e0896f6d402df22ab6e99f23854dd1d2ad46a/README.md",
"https://github.com/rafi1212122/AscNet/blob/a55e0896f6d402df22ab6e99f23854dd1d2ad46a/AscNet.GameServer/Packet.cs",
"https://github.com/rafi1212122/AscNet/blob/a55e0896f6d402df22ab6e99f23854dd1d2ad46a/AscNet.GameServ... | reconstruction-cases | game | AscNet reconstructs a server for Punishing: Gray Raven. Its C# code includes TCP game sessions, HTTP account and configuration endpoints, and handlers for game features. A companion parser reads packet captures, reassembles length-prefixed TCP messages, decrypts them and decodes MessagePack requests, responses and push... | AscNet 为《战双帕弥什》重建服务器。C# 代码包含 TCP 游戏会话、HTTP 账户及配置接口,以及多种游戏功能的处理程序。附带的抓包解析器重组带长度前缀的 TCP 消息,解密后将 MessagePack 请求、响应和推送消息转成 JSON。 | https://awesomerea.org/resources/ascnet-punishing-gray-raven-case/ | https://awesomerea.org/zh/resources/ascnet-punishing-gray-raven-case/ | 3 | observed | https://github.com/rafi1212122/AscNet/blob/a55e0896f6d402df22ab6e99f23854dd1d2ad46a/AscNet.PcapParser/PcapParser.cs | cases | independent-reconstruction | [
"Punishing: Gray Raven is the named client target.",
"The packet parser takes a capture filename as its command-line argument.",
"No licence file in the repository."
] | [
"客户端目标为《战双帕弥什》。",
"抓包解析器以抓包文件名作为命令行参数。",
"仓库中没有许可证文件。"
] | not-run | notes | [
"game",
"protocol"
] | source-reviewed | 2026-11-06 | null |
ash-dark-souls-case | resource | ash: reimplementing a Dark Souls slice for PSP | ash:为 PSP 重建《Dark Souls》游戏片段 | https://github.com/meshoklv/ash | case-study | [
"https://github.com/meshoklv/ash/blob/3ffe1c442ade4078489509f573bab58e0bcac907/docs/README.md"
] | reconstruction-cases | game | ash reimplements a limited Dark Souls: Remastered experience in a C99 engine for Sony PSP hardware. Local converters prepare models, animations and parameters from the user's game copy; the engine provides combat, rendering and AI bytecode execution. The author reports playing from the Northern Undead Asylum to Firelin... | ash 用 C99 引擎为 Sony PSP 重建《Dark Souls: Remastered》的部分游戏内容。本地转换器从用户的游戏副本提取并处理模型、动画和参数;引擎实现战斗、渲染及 AI 字节码执行。作者报告曾在 PSP Street E1000 上游玩从北方不死院到传火祭祀场的路线。 | https://awesomerea.org/resources/ash-dark-souls-case/ | https://awesomerea.org/zh/resources/ash-dark-souls-case/ | 2 | observed | https://github.com/meshoklv/ash/blob/3ffe1c442ade4078489509f573bab58e0bcac907/README.md | cases | independent-reconstruction | [
"Own legally obtained Dark Souls: Remastered installation; converted game data must remain local.",
"Linux x86-64, pspdev v20261001, CMake, Ninja, Python 3.13 and the documented asset-conversion dependencies.",
"PSP custom firmware is required for hardware play; the author tested PSP Street E1000 with 6.60 PRO-... | [
"需要自有的《Dark Souls: Remastered》安装文件;转换后的游戏数据须留在本地。",
"需要 Linux x86-64、pspdev v20261001、CMake、Ninja、Python 3.13 及文档指定的素材转换依赖。",
"在 PSP 实机运行需要自定义固件;作者使用安装 6.60 PRO-C 的 PSP Street E1000 测试。",
"作者说明该发布轮次没有重新运行数据转换命令,且尚无一键转换全部数据的脚本。",
"MIT 许可证。"
] | not-run | unknown | [
"game"
] | source-reviewed | 2026-11-07 | null |
asm-differ | resource | asm-differ | asm-differ | https://github.com/simonlindholm/asm-differ | tool | [
"https://github.com/simonlindholm/asm-differ/blob/0dd09af8f8008f1f880327cf0aca3b26d2562ea2/LICENSE",
"https://github.com/simonlindholm/asm-differ/blob/0dd09af8f8008f1f880327cf0aca3b26d2562ea2/diff_settings.py",
"https://github.com/decompme/decomp.me/blob/6056cf56b3bf4f1cfcf2496fe97f83cc09b08010/frontend/src/lib... | game-analysis | null | Diffs original and rebuilt assembly for one function or ROM address to guide matching decompilation; its watch mode can rerun make when sources change. The README describes it as decomp.me’s default diff viewer and points to objdiff as a modern alternative. | 对比单个函数或 ROM 地址的原始汇编与重新编译后的汇编,辅助匹配反编译;监视模式可在源码变更时重新运行 make。README 称它是 decomp.me 的默认差异查看器,并推荐 objdiff 作为现代替代方案。 | https://awesomerea.org/resources/asm-differ/ | https://awesomerea.org/zh/resources/asm-differ/ | 2 | observed | https://github.com/simonlindholm/asm-differ/blob/0dd09af8f8008f1f880327cf0aca3b26d2562ea2/README.md | tools | foundation | [
"Each project needs a diff_settings.py naming the original and rebuilt images and linker map; object-file mode compares against references in an expected/ directory. Requires Python 3 with colorama, watchdog, levenshtein and cxxfilt, plus an objdump for the target.",
"The README lists MIPS, PPC, AArch64, ARM32, S... | [
"每个项目需要一个 diff_settings.py,指明原始镜像、重新编译的镜像和链接映射文件;目标文件模式与 expected/ 目录中的参考文件对比。需要 Python 3 及 colorama、watchdog、levenshtein、cxxfilt,并需对应目标架构的 objdump。",
"README 列出 MIPS、PPC、AArch64、ARM32、SH2、SH4、m68k,以及有限的 x86 支持。可作为子模块、直接复制 diff.py 或通过 pip 从 Git 安装;没有打包发布版本。审阅时最后一次提交为 2026-09-06。",
"采用 Unlicense。只显示指令级差异,不会恢复名称、... | not-run | unknown | [
"binary",
"game"
] | source-reviewed | 2026-10-17 | null |
asm-dude2 | resource | AsmDude2 | AsmDude2 | https://github.com/HJLebbink/asm-dude | tool | null | native-analysis | null | AsmDude2 is a Visual Studio 2022 extension and language server for assembly. It highlights x86 and x64, including SSE, AVX, AVX2, Xeon Phi, and AVX-512, plus common MASM directives and a selection of NASM directives. It also highlights the Visual Studio disassembly window. The installer is AsmDude.vsix 2.0.0.4. Running... | AsmDude2 是面向汇编的 Visual Studio 2022 扩展和语言服务器。它高亮 x86 和 x64,包括 SSE、AVX、AVX2、Xeon Phi 和 AVX-512,以及常用的 MASM 指令和一部分 NASM 指令。它也高亮 Visual Studio 的反汇编窗口。安装包是 AsmDude.vsix 2.0.0.4。从源码运行需要 Visual Studio 2022 SDK,并按 F5。 | https://awesomerea.org/resources/asm-dude2/ | https://awesomerea.org/zh/resources/asm-dude2/ | 1 | observed | https://github.com/HJLebbink/asm-dude/blob/93b566916fa1d3cf306a945459f2ec0f6e7aa541/README.md | tools | foundation | [
"Visual Studio 2022. The marketplace entry is Henk-JanLebbink.AsmDude2.",
"The README does not name a license."
] | [
"需要 Visual Studio 2022。应用商店条目是 Henk-JanLebbink.AsmDude2。",
"README 没有写许可证。"
] | not-run | analysis | [
"binary"
] | source-reviewed | 2026-11-07 | null |
asmresolver | resource | AsmResolver | AsmResolver PE 与 .NET 模块编辑库 | https://github.com/Washi1337/AsmResolver | tool | [
"https://github.com/Washi1337/AsmResolver/blob/0715000c1b3a5104531d5ff189a14ebef0a9d5ac/docs/guides/overview.md",
"https://github.com/Washi1337/AsmResolver/blob/0715000c1b3a5104531d5ff189a14ebef0a9d5ac/docs/guides/dotnet/bundles.md",
"https://github.com/Washi1337/AsmResolver/blob/0715000c1b3a5104531d5ff189a14eb... | dotnet | null | C# library for reading, modifying and rebuilding Portable Executable files, covering both native Windows images and images with .NET metadata. It offers three levels of abstraction: raw headers and sections (PEFile); interpreted data directories such as imports, exports, TLS, exceptions, debug data and Win32 resources ... | 用于读取、修改和重建 PE(可移植可执行)文件的 C# 库,既支持 Windows 原生映像,也支持带 .NET 元数据的映像。它提供三个抽象层次:原始文件头和节区(PEFile);导入、导出、TLS、异常、调试信息和 Win32 资源等数据目录的解析结果(PEImage);以及类似 System.Reflection 的 .NET 程序集和模块模型,涵盖托管、原生和动态方法体。它还能从 AppHost/单文件捆绑包中提取文件,支持 ReadyToRun 映像,无需 DIA 即可读取 PDB 和 Portable PDB 符号;上游的设计目标是在面对格式异常或经过混淆的二进制时保持稳健。 | https://awesomerea.org/resources/asmresolver/ | https://awesomerea.org/zh/resources/asmresolver/ | 2 | observed | https://github.com/Washi1337/AsmResolver/blob/0715000c1b3a5104531d5ff189a14ebef0a9d5ac/README.md | tools | foundation | [
"Release at review: v6.0.1, published 2026-07-25 on GitHub and NuGet; the reviewed master commit is one contributing-guide commit ahead. Nightly builds come from a separate NuGet feed. Version 6.0 changed the API, and upstream publishes a guide for migrating from v5.x.",
"Distributed as layered NuGet packages: As... | [
"审阅时的版本为 v6.0.1,于 2026-07-25 发布到 GitHub 和 NuGet;所审阅的 master 分支提交比该版本多一个更新贡献指南的提交。每夜构建通过单独的 NuGet 源发布。6.0 版本修改了 API,上游提供了从 v5.x 迁移的指南。",
"以分层的 NuGet 包分发:AsmResolver、AsmResolver.PE.File、AsmResolver.PE、AsmResolver.PE.Win32Resources、AsmResolver.DotNet、AsmResolver.DotNet.Dynamic 和 AsmResolver.Symbols.Pdb。这些库面向 .NET Fr... | not-run | unknown | [
"app",
"binary"
] | source-reviewed | 2026-10-19 | null |
aspyr-archive-tool | resource | Aspyr Archive Tool | Aspyr Archive Tool Android 游戏 OBB 归档工具 | https://github.com/Dhamp1r/AspyrArchiveTool | tool | null | game-analysis | null | Aspyr Archive Tool unpacks and rebuilds Android OBB archives used by three Aspyr game ports: Star Wars: Knights of the Old Republic II, Jade Empire: Special Edition and Fahrenheit: Indigo Prophecy Remastered. Its command-line options support full or selective compression and a CRC64 checksum for Jade Empire. | Aspyr Archive Tool 用于拆包和重建三款 Aspyr Android 游戏移植版的 OBB 归档:Star Wars: Knights of the Old Republic II、Jade Empire: Special Edition 和 Fahrenheit: Indigo Prophecy Remastered。命令行支持完整或选择性压缩,以及 Jade Empire 所需的 CRC64 校验值。 | https://awesomerea.org/resources/aspyr-archive-tool/ | https://awesomerea.org/zh/resources/aspyr-archive-tool/ | 2 | observed | https://github.com/Dhamp1r/AspyrArchiveTool/blob/be0bd60ffe1f232206d0cb079a90811e60f60b34/README.md | tools | foundation | [
"An OBB archive from one of the listed games is required.",
"MIT."
] | [
"需要所列游戏之一的 OBB 归档。",
"许可证为 MIT。"
] | not-run | unknown | [
"game"
] | source-reviewed | 2026-11-06 | null |
assetripper | resource | AssetRipper | AssetRipper | https://github.com/AssetRipper/AssetRipper | tool | null | game-analysis | null | Analyze Unity game files, inspect asset dependencies, and convert supported assets into Unity project formats. | 分析 Unity 游戏文件,检查资源依赖并将支持的资源转换为 Unity 工程格式。 | https://awesomerea.org/resources/assetripper/ | https://awesomerea.org/zh/resources/assetripper/ | 2 | observed | https://github.com/AssetRipper/AssetRipper/blob/62ec21e916b7dec29b10c2020ecead186773438b/README.md | tools | foundation | [
"Unity 3.5.0–6000.4.X coverage varies by version; GPL-3.0 open-source edition, with separate premium features."
] | [
"Unity 3.5.0–6000.4.X 的覆盖程度因版本而异;开源版采用 GPL-3.0,另有独立高级功能。"
] | not-run | unknown | [
"game"
] | source-reviewed | 2026-10-16T01:05:01Z | null |
assetstudio | resource | AssetStudio | AssetStudio Unity 资源浏览与导出工具 | https://github.com/Perfare/AssetStudio | tool | [
"https://github.com/Perfare/AssetStudio/blob/d158e864b556b5970709c2a52e47944d53aa98a2/LICENSE",
"https://github.com/Perfare/AssetStudio/releases/tag/v0.16.47"
] | game-analysis | null | Tool for exploring, extracting and exporting the assets and asset bundles of Unity versions 3.4 to 2022.1. It converts Texture2D and Sprite images to PNG, TGA, JPEG or BMP and AudioClip to MP3, OGG, WAV, M4A or FSB, with FSB-to-WAV conversion, and exports fonts, meshes as OBJ, text assets, shaders, movie and video clip... | 用于浏览、提取和导出 Unity 3.4 至 2022.1 版本资源与资源包(asset bundle)的工具。它可把 Texture2D 和 Sprite 图像转换为 PNG、TGA、JPEG 或 BMP,把 AudioClip 转换为 MP3、OGG、WAV、M4A 或 FSB(并支持将 FSB 转为 WAV),还能导出字体、OBJ 格式网格、文本资源、着色器、影片与视频片段,以及 JSON 格式的 MonoBehaviour 数据;模型可从场景层级中导出,Animator 可连同绑定的 AnimationClip 导出为 FBX。导出 MonoBehaviour 时需要指定程序集所在目录(如 Managed 文件夹),IL2C... | https://awesomerea.org/resources/assetstudio/ | https://awesomerea.org/zh/resources/assetstudio/ | 2 | observed | https://github.com/Perfare/AssetStudio/blob/d158e864b556b5970709c2a52e47944d53aa98a2/README.md | tools | foundation | [
"Builds target .NET Framework 4.7.2, .NET Desktop Runtime 5.0 or .NET Desktop Runtime 6.0. Building needs Visual Studio 2022 or newer, and the native FBX exporter needs Autodesk's FBX SDK 2020.2.1. The latest release is v0.16.47 (2022-06-16), and the repository is archived on GitHub.",
"Loading asset bundles deco... | [
"构建版本分别面向 .NET Framework 4.7.2、.NET Desktop Runtime 5.0 和 .NET Desktop Runtime 6.0。从源码构建需要 Visual Studio 2022 或更新版本,原生 FBX 导出组件还需要 Autodesk FBX SDK 2020.2.1。最新发布版本为 v0.16.47(2022-06-16),仓库已在 GitHub 上归档。",
"加载资源包时会在内存中解压并读取,可能占用大量内存;README 建议先把资源包提取到文件夹,再从那里读取。",
"README 声明该仓库、工具及其所有者均与 Unity Technologies 无关联,也未... | not-run | unknown | [
"game"
] | source-reviewed | 2026-11-05 | null |
aster-native-green-lantern-case | resource | Aster Native: a Green Lantern Xbox 360 recompilation port | Aster Native:Green Lantern Xbox 360 静态重编译移植 | https://github.com/Akimitsu76/Lantern-Recomp | case-study | [
"https://github.com/Akimitsu76/Lantern-Recomp/blob/f77427dab188ebb5051c75b487ef7cd6de3fd4d2/docs/FPS_PROGRESS.md"
] | reconstruction-cases | game | Aster Native is an experimental port framework whose first game module targets the Xbox 360 release of Green Lantern: Rise of the Manhunters. It prepares user-supplied game data, generates a ReXGlue port locally and applies game-specific runtime and graphics patches; the author reports reaching early gameplay on Linux. | Aster Native 是实验性移植框架,其首个游戏模块面向 Xbox 360 版《Green Lantern: Rise of the Manhunters》。项目准备用户提供的游戏数据,在本地生成 ReXGlue 移植版,并应用针对游戏的运行时与图形补丁;作者报告 Linux 版本已进入前期玩法。 | https://awesomerea.org/resources/aster-native-green-lantern-case/ | https://awesomerea.org/zh/resources/aster-native-green-lantern-case/ | 2 | observed | https://github.com/Akimitsu76/Lantern-Recomp/blob/f77427dab188ebb5051c75b487ef7cd6de3fd4d2/README.md | cases | independent-reconstruction | [
"Requires the user's Xbox 360 game dump for local source preparation.",
"Requires Python 3.11+ for the framework.",
"The author reports Linux gameplay through the first stage's early combat and defense tutorial; native Windows D3D12 gameplay remains unvalidated."
] | [
"需要用户自己的 Xbox 360 游戏转储文件用于本地源码准备。",
"框架需要 Python 3.11+。",
"作者报告 Linux 版本可进入第一关的初期战斗及防御教程;原生 Windows D3D12 游戏过程仍未验证。"
] | not-run | unknown | [
"game"
] | source-reviewed | 2026-11-06 | null |
astral-chain-pc-case | resource | Astral Chain PC: a Switch static-recompilation port | Astral Chain PC:Switch 游戏静态重编译移植 | https://github.com/Puddz/AstralChain-PC | case-study | [
"https://github.com/Puddz/AstralChain-PC/blob/f8cbae5284ea2d796732bf3375361c02f1084b05/docs/how-it-works.md"
] | reconstruction-cases | game | Astral Chain PC translates the Switch game's ARM64 code to C for a native Windows x64 build. Its host runtime supplies Switch services, while a modified NVN layer maps graphics to Vulkan; the build extracts and translates files from the player's own game dump. | Astral Chain PC 将 Switch 游戏的 ARM64 代码转换为 C,构建 Windows x64 原生程序。项目运行层实现 Switch 系统服务,修改后的 NVN 层将图形调用接入 Vulkan;构建过程从玩家自己的游戏转储中提取并转换文件。 | https://awesomerea.org/resources/astral-chain-pc-case/ | https://awesomerea.org/zh/resources/astral-chain-pc-case/ | 1 | observed | https://github.com/Puddz/AstralChain-PC/blob/f8cbae5284ea2d796732bf3375361c02f1084b05/README.md | cases | independent-reconstruction | [
"The player's own legally dumped Astral Chain game and keys.",
"Windows x64; the project targets the game's version 1.0.1 update for extraction and translation.",
"The author reports play through File 02 into File 03; the rest of File 03 and later files remain untested.",
"MIT."
] | [
"需要玩家自己合法转储的《Astral Chain》游戏及密钥。",
"需要 Windows x64;项目从游戏的 1.0.1 更新中提取并转换代码。",
"作者报告已玩至 File 02 结束并进入 File 03;File 03 余下部分及后续章节尚未测试。",
"采用 MIT 许可证。"
] | not-run | partial | [
"game"
] | source-reviewed | 2026-11-06 | null |
astral-chain-recomp | resource | Astral Chain: statically recompiling the Switch game for macOS | Astral Chain:将 Switch 游戏静态重编译到 macOS | https://github.com/swaymun/AC-Recomp | case-study | null | reconstruction-cases | game | This statically recompiles Astral Chain for the Nintendo Switch, version 1.0.0 with no update, to macOS. Apple silicon is the preview target and uses Vulkan through MoltenVK. The README says the opening, character creation, and the File 01 motorcycle chase run, with the chase measured at a stable 30 fps on an Apple M5 ... | 该项目把任天堂 Switch 版《异界锁链》1.0.0、不含更新,静态重编译到 macOS。Apple silicon 是预览目标,通过 MoltenVK 使用 Vulkan。README 写明开场、角色创建和档案 01 的摩托车追逐可以运行,追逐在 Apple M5 Pro 上测得稳定 30 帧。从真实转储构建会翻译 1,332 个着色器。Linux 和 Windows 能到达同一段追逐,并标为早期。存档和读档还没测试。 | https://awesomerea.org/resources/astral-chain-recomp/ | https://awesomerea.org/zh/resources/astral-chain-recomp/ | 1 | observed | https://github.com/swaymun/AC-Recomp/blob/80c50158e51a9fe1d0ba9d4827bfd9e54c795a2d/README.md | cases | independent-reconstruction | [
"The player's Astral Chain 1.0.0 NSP and the console keys that match that dump. tools/acr_build.py runs the build.",
"License: MIT for the original code in this repository. The shader translator and the patched importer are MIT. Baloo 2 is SIL Open Font License 1.1."
] | [
"需要玩家的《异界锁链》1.0.0 NSP,以及与该转储匹配的主机密钥。tools/acr_build.py 执行构建。",
"许可证:本仓库原有代码为 MIT。着色器翻译器和打过补丁的导入器为 MIT。Baloo 2 为 SIL Open Font License 1.1。"
] | not-run | partial | [
"game"
] | source-reviewed | 2026-11-07 | null |
astralpool-halo-cloud-case | resource | AstralPool Halo Cloud: reconstructing chlorinator cloud control | AstralPool Halo Cloud:重建氯化设备云端控制 | https://github.com/robmarkoski/pychlorinator-cloud | case-study | [
"https://github.com/robmarkoski/pychlorinator-cloud/blob/fe954676c5d275352e30dd996426dc408ad98da9/SECURITY.md"
] | reconstruction-cases | hardware | AstralPool Halo Cloud reconstructs cloud control of Halo chlorinators as a Home Assistant integration. BLE onboarding retrieves device-generated credentials, after which a client uses the vendor WebSocket relay and parsed device messages for telemetry and control. The security notes document authentication values extra... | AstralPool Halo Cloud 以 Home Assistant 集成重建 Halo 氯化设备的云端控制。它通过 BLE 配网取得设备生成的凭据,再经厂商 WebSocket 中继和解析后的设备消息读取状态、发送控制。安全说明记录了从官方应用二进制中提取的中继认证参数。 | https://awesomerea.org/resources/astralpool-halo-cloud-case/ | https://awesomerea.org/zh/resources/astralpool-halo-cloud-case/ | 2 | observed | https://github.com/robmarkoski/pychlorinator-cloud/blob/fe954676c5d275352e30dd996426dc408ad98da9/README.md | cases | independent-reconstruction | [
"Home Assistant, a Halo chlorinator and access to the vendor cloud; BLE is used for onboarding.",
"The pre-release has been tested on one controller firmware version, pbver 2.3; several writes remain experimental.",
"MIT."
] | [
"需要 Home Assistant、Halo 氯化设备及厂商云端连接;配网使用 BLE。",
"该预发布版本只在一台设备的 pbver 2.3 固件上测试;多项写入功能仍处于实验阶段。",
"采用 MIT 许可证。"
] | not-run | unknown | [
"protocol"
] | source-reviewed | 2026-11-06 | null |
asuras-wrath-recompiled-case | resource | Asura's Wrath Recompiled: a static Xbox 360 recompilation | Asura's Wrath Recompiled:Xbox 360 游戏的静态重编译移植 | https://github.com/PauloUbirajara/asuras-wrath-recomp | case-study | null | reconstruction-cases | game | Asura's Wrath Recompiled ports the Xbox 360 game by statically translating its PowerPC executable to C++23 with ReXGlue. Its build instructions cover Linux, Windows and Android, while runtime setup reads extracted files from the user’s ISO. | Asura's Wrath Recompiled 使用 ReXGlue 将 Xbox 360 游戏的 PowerPC 可执行文件静态转换为 C++23,构建原生移植版。构建说明涵盖 Linux、Windows 和 Android;运行时读取用户 ISO 提取出的游戏文件。 | https://awesomerea.org/resources/asuras-wrath-recompiled-case/ | https://awesomerea.org/zh/resources/asuras-wrath-recompiled-case/ | 1 | observed | https://github.com/PauloUbirajara/asuras-wrath-recomp/blob/92989e4d81731c17cecacbdf4414ef12ae5a8100/README.md | cases | independent-reconstruction | [
"A copy of the Xbox 360 game ISO, extract-xiso, CMake 3.25+, Clang and Ninja.",
"Android support is experimental; DLC is unsupported or untested.",
"No licence file in the repository."
] | [
"需要 Xbox 360 游戏 ISO、extract-xiso、CMake 3.25 及以上版本、Clang 和 Ninja。",
"Android 支持仍属实验性;DLC 尚未支持或测试。",
"仓库中没有许可证文件。"
] | not-run | partial | [
"game"
] | source-reviewed | 2026-11-06 | null |
asus-xg34wcdg-protocol-case | resource | ASUS XG34WCDG: mapping DDC/CI monitor controls | ASUS XG34WCDG:解析 DDC/CI 显示器控制接口 | https://github.com/immortalbob/asus-xg34wcdg-protocol | case-study | [
"https://github.com/immortalbob/asus-xg34wcdg-protocol/blob/ed51f5ca2593178d951cd8de5d7c03e46d41f7ac/README.md",
"https://github.com/immortalbob/asus-xg34wcdg-protocol/blob/ed51f5ca2593178d951cd8de5d7c03e46d41f7ac/LICENSE"
] | reconstruction-cases | hardware | The ASUS XG34WCDG reference maps DDC/CI controls for display modes, colour, HDR, OLED care, proximity sensing and Aura effects. It correlates VCP values with on-screen changes and reports observed write and readback behavior on one unit, while separately describing the USB Aura interface from host records and published... | ASUS XG34WCDG 参考文档解析显示模式、色彩、HDR、OLED 维护、接近感应及 Aura 效果的 DDC/CI 控制值。它把 VCP 值与屏幕菜单变化对应起来,记录一台设备的写入和回读行为;USB Aura 接口则依据主机记录及公开资料单独说明。 | https://awesomerea.org/resources/asus-xg34wcdg-protocol-case/ | https://awesomerea.org/zh/resources/asus-xg34wcdg-protocol-case/ | 2 | observed | https://github.com/immortalbob/asus-xg34wcdg-protocol/blob/ed51f5ca2593178d951cd8de5d7c03e46d41f7ac/asus-xg34wcdg.md | cases | independent-reconstruction | [
"The observed DDC/CI behavior comes from one firmware-101 unit on Windows 11 over DisplayPort.",
"The USB Aura protocol was not captured or tested on this model.",
"CC BY 4.0; attribution is required."
] | [
"DDC/CI 观察结果来自一台经 DisplayPort 连接 Windows 11、固件版本为 101 的设备。",
"此型号的 USB Aura 协议尚未抓包或实测。",
"采用 CC BY 4.0,使用时需署名。"
] | not-run | unknown | [
"protocol"
] | source-reviewed | 2026-11-06 | null |
at2-ht-case | resource | AT2 HT: reconstructing Baofeng AT2 BLE control and messaging | AT2 HT:还原 Baofeng AT2 的 BLE 控制与消息功能 | https://github.com/byf3332/Baofeng-ALERVITES-AT2-Android | case-study | [
"https://github.com/byf3332/Baofeng-ALERVITES-AT2-Android/blob/d91f50f6ef6a5dd0b200d0e53d9fe809b379a454/tools/verification/README.md"
] | reconstruction-cases | hardware | AT2 HT implements the Baofeng ALERVITES AT2 radio's BLE control and off-network messaging in an Android app. It supports channel programming, messages and PTT, and replaces voice encoding with OpenCORE-AMR MR475 and image processing with a Go implementation compared against the original library. | AT2 HT 在 Android 应用中实现 Baofeng ALERVITES AT2 对讲机的 BLE 控制与离网消息协议,支持信道设置、消息和 PTT。语音编码使用 OpenCORE-AMR MR475,图像处理采用与原库输出比对的 Go 实现。 | https://awesomerea.org/resources/at2-ht-case/ | https://awesomerea.org/zh/resources/at2-ht-case/ | 2 | observed | https://github.com/byf3332/Baofeng-ALERVITES-AT2-Android/blob/d91f50f6ef6a5dd0b200d0e53d9fe809b379a454/README.md | cases | independent-reconstruction | [
"A Baofeng ALERVITES AT2 and an Android 8.1 or newer device with BLE, audio and location capability are required.",
"USB-C programming, firmware updates and full RF air-interface decoding are outside the project scope.",
"Apache-2.0 license."
] | [
"需要 Baofeng ALERVITES AT2,以及具备 BLE、音频和定位功能的 Android 8.1 或更新版本设备。",
"USB-C 编程、固件更新和完整的射频空口解码不在项目范围内。",
"Apache-2.0 许可证。"
] | not-run | unknown | [
"protocol"
] | source-reviewed | 2026-11-08 | null |
atlantis-native-case | resource | Atlantis Native: porting the Atlantis and Atlantis II engines to Rust | Atlantis Native:将 Atlantis 与 Atlantis II 引擎移植到 Rust | https://github.com/ripleyXLR8/atlantis-native | case-study | [
"https://github.com/ripleyXLR8/atlantis-native/blob/6c4820c778597297c9c0bbfe5f2a13b0fe9989f3/Cargo.toml"
] | reconstruction-cases | game | Atlantis Native ports the reverse-engineered CryOmni3D Atlantis engine to Rust for Atlantis: The Lost Tales and Atlantis II. It reads files from the user's own game copies and runs their scripts, panoramas, cinematics and puzzles on desktop systems and in browsers, with optional display and bug fixes. | Atlantis Native 把经逆向重建的 CryOmni3D Atlantis 引擎移植到 Rust,支持 Atlantis: The Lost Tales 与 Atlantis II。它读取用户自备游戏文件,在桌面系统和浏览器中运行原有脚本、全景画面、过场动画及谜题,并提供可选的显示改进和错误修复。 | https://awesomerea.org/resources/atlantis-native-case/ | https://awesomerea.org/zh/resources/atlantis-native-case/ | 1 | observed | https://github.com/ripleyXLR8/atlantis-native/blob/6c4820c778597297c9c0bbfe5f2a13b0fe9989f3/README.md | cases | independent-reconstruction | [
"Users supply their own copies of Atlantis: The Lost Tales or Atlantis II; game data is not included.",
"Desktop builds cover Windows, macOS and Linux; a browser build is also described.",
"GPL-3.0-or-later license."
] | [
"用户需自备 Atlantis: The Lost Tales 或 Atlantis II;仓库不含游戏数据。",
"文档列出 Windows、macOS、Linux 桌面版本及浏览器版本。",
"采用 GPL-3.0-or-later 许可证。"
] | not-run | partial | [
"game"
] | source-reviewed | 2026-11-06 | null |
atmoph-window-2-remote-case | resource | Atmoph Window 2 Remote: reconstructing local BLE control | Atmoph Window 2 Remote:还原本地 BLE 控制 | https://github.com/disruptivepatternmaterial/atmoph-win-2-remote | case-study | [
"https://github.com/disruptivepatternmaterial/atmoph-win-2-remote/blob/3c1ecae44b7094429c9d58b86e996a22c2fbf3e5/docs/ANDROID-APP-ANALYSIS.md",
"https://github.com/disruptivepatternmaterial/atmoph-win-2-remote/blob/3c1ecae44b7094429c9d58b86e996a22c2fbf3e5/docs/PROTOCOL.md"
] | reconstruction-cases | hardware | Atmoph Window 2 Remote implements local Home Assistant control of an Atmoph Window 2 through BLE commands recovered from the vendor Android app. Its documentation maps GATT characteristics, control tokens and quick settings, and records which behavior remains to be checked on AW102 hardware. | Atmoph Window 2 Remote 根据对厂商 Android 应用的分析,以 BLE 命令实现 Atmoph Window 2 的本地 Home Assistant 控制。文档列出 GATT 特征、控制令牌和快捷设置,并标明尚待 AW102 实机确认的行为。 | https://awesomerea.org/resources/atmoph-window-2-remote-case/ | https://awesomerea.org/zh/resources/atmoph-window-2-remote-case/ | 2 | observed | https://github.com/disruptivepatternmaterial/atmoph-win-2-remote/blob/3c1ecae44b7094429c9d58b86e996a22c2fbf3e5/README.md | cases | independent-reconstruction | [
"Home Assistant with an active Bluetooth scanner and an Atmoph Window 2.",
"Close the phone app before discovery because the window accepts one central connection.",
"The app-derived behavior has offline tests but has not been checked against AW102 hardware.",
"MIT license."
] | [
"需要 Home Assistant、主动扫描的蓝牙适配器和 Atmoph Window 2。",
"发现设备前需关闭手机应用,因为窗屏一次只接受一个中心设备连接。",
"应用分析所得行为经过离线测试,尚未在 AW102 实机上核对。",
"采用 MIT 许可证。"
] | not-run | unknown | [
"app",
"protocol"
] | source-reviewed | 2026-11-06 | null |
atmos-lcd-case | resource | atmos-lcd: a replacement client for the MasterLiquid Atmos II LCD | atmos-lcd:MasterLiquid Atmos II LCD 替代客户端 | https://github.com/KastanEr/atmos-lcd | case-study | [
"https://github.com/KastanEr/atmos-lcd/blob/2e65f04b503ac6176f3f2c3375fe7cfd42fdd9a5/PROTOCOL.md"
] | reconstruction-cases | hardware | atmos-lcd is a Windows client for the Cooler Master MasterLiquid Atmos II LCD built around a reverse-engineered USB HID protocol. It controls screen content, brightness, rotation, and stored media; the repository documents handshake and command framing and includes a C# probe and packet-capture parser. | atmos-lcd 是面向 Cooler Master MasterLiquid Atmos II LCD 的 Windows 客户端,依据逆向得到的 USB HID 协议控制画面、亮度、旋转和设备内媒体。仓库记录了握手与命令封装,并提供 C# 探测程序和抓包解析脚本。 | https://awesomerea.org/resources/atmos-lcd-case/ | https://awesomerea.org/zh/resources/atmos-lcd-case/ | 2 | observed | https://github.com/KastanEr/atmos-lcd/blob/2e65f04b503ac6176f3f2c3375fe7cfd42fdd9a5/README.md | cases | independent-reconstruction | [
"Windows 10 2004 or later, 64-bit, and a MasterLiquid Atmos II LCD device.",
"GPU temperature display requires a WDDM 2.7+ graphics driver; MasterCTRL must be closed before use.",
"MIT license; the bundled Slint backend and Pretendard fonts retain their separate licenses."
] | [
"需要 64 位 Windows 10 2004 或更新版本,以及 MasterLiquid Atmos II LCD 设备。",
"显示 GPU 温度需要 WDDM 2.7 或更新的显卡驱动;使用前须关闭 MasterCTRL。",
"采用 MIT 许可证;随附的 Slint 后端和 Pretendard 字体分别保留各自许可证。"
] | not-run | unknown | [
"protocol"
] | source-reviewed | 2026-11-06 | null |
atomberg-bldc-ir-remote-case | resource | Atomberg BLDC IR Remote: reconstructing fan infrared commands | Atomberg BLDC IR Remote:重建风扇红外命令 | https://github.com/Mobasheera/Atomberg-BLDC-IR-Remote | case-study | null | reconstruction-cases | hardware | Atomberg BLDC IR Remote implements an Android infrared client for Atomberg ceiling fans using 38 kHz NEC commands. Its command table covers power, speed, boost, timer and sleep; the author reports recovering a working Sleep code after an earlier published value failed on an Erica Meta fan. | Atomberg BLDC IR Remote 使用 38 kHz NEC 命令,为 Atomberg 吊扇实现 Android 红外遥控器。命令表覆盖电源、档位、增强、定时和睡眠;作者报告在 Erica Meta 上发现既有 Sleep 代码无效后,重新解析出可用代码。 | https://awesomerea.org/resources/atomberg-bldc-ir-remote-case/ | https://awesomerea.org/zh/resources/atomberg-bldc-ir-remote-case/ | 1 | observed | https://github.com/Mobasheera/Atomberg-BLDC-IR-Remote/blob/326d1b21e5397aad9627b430c7b0875def7834a7/README.md | cases | independent-reconstruction | [
"An Android phone with a built-in infrared blaster and a compatible Atomberg fan are required.",
"The author reports testing with Erica Meta and Redmi Note 10 Pro and Note 8 Pro devices.",
"LED control is not implemented, and additional discovered commands are excluded pending validation.",
"MIT license."
] | [
"需要带内置红外发射器的 Android 手机及兼容的 Atomberg 风扇。",
"作者报告已用 Erica Meta 风扇及 Redmi Note 10 Pro、Note 8 Pro 手机测试。",
"尚未实现 LED 控制;另行发现的命令因验证不足而未纳入应用。",
"MIT 许可证。"
] | not-run | partial | [
"protocol"
] | source-reviewed | 2026-11-06 | null |
atomfast-esp32-case | resource | AtomFast → ESP32 → Web UI: reconstructing dosimeter BLE telemetry | AtomFast → ESP32 → Web UI:重建剂量仪 BLE 遥测 | https://github.com/VibeEngineering-LLC/atomfast-esp32 | case-study | [
"https://github.com/VibeEngineering-LLC/atomfast-esp32/blob/e041955c3ad2c9d7a58d8261916adfa3449cd080/references/atomfast-onair-protocol.md"
] | reconstruction-cases | hardware | AtomFast → ESP32 → Web UI implements a read-only BLE gateway for AtomFast dosimeters. ESPHome firmware parses a 13-byte measurement payload into count rate, dose, battery and temperature readings and publishes them in a browser; protocol notes map GATT characteristics and payload fields. | AtomFast → ESP32 → Web UI 为 AtomFast 剂量仪实现只读 BLE 网关。ESPHome 固件将 13 字节测量载荷解析为计数率、剂量、电池及温度数据,并显示在网页中;协议笔记列出 GATT 特征值和字段布局。 | https://awesomerea.org/resources/atomfast-esp32-case/ | https://awesomerea.org/zh/resources/atomfast-esp32-case/ | 1 | observed | https://github.com/VibeEngineering-LLC/atomfast-esp32/blob/e041955c3ad2c9d7a58d8261916adfa3449cd080/README.md | cases | independent-reconstruction | [
"An AtomFast 5xx BLE dosimeter and a supported ESP32 board are required.",
"The documented ESPHome path requires Python 3.10+ and ESPHome 2026.5 or newer.",
"The author reports that the ESP32-C3 build still awaits device smoke testing.",
"MIT license."
] | [
"需要 AtomFast 5xx BLE 剂量仪和受支持的 ESP32 开发板。",
"文档中的 ESPHome 路线需要 Python 3.10+ 和 ESPHome 2026.5 或更新版本。",
"作者指出 ESP32-C3 构建仍待设备冒烟测试。",
"MIT 许可证。"
] | not-run | partial | [
"protocol"
] | source-reviewed | 2026-11-06 | null |
attack-shark-k86-case | resource | Attack Shark K86: recovering HID controls from the official driver | Attack Shark K86:从官方驱动还原 HID 控制协议 | https://github.com/brunoalbertdf-oss/attack-shark-k86 | case-study | [
"https://github.com/brunoalbertdf-oss/attack-shark-k86/blob/29d9cf5354ce178cccaea28e60cdb93c0d36c842/docs/PROTOCOLO.md",
"https://github.com/brunoalbertdf-oss/attack-shark-k86/blob/29d9cf5354ce178cccaea28e60cdb93c0d36c842/docs/ENGENHARIA-REVERSA.md"
] | community-case-studies | hardware | Attack Shark K86 reconstructs the yc3121 keyboard's HID controls from analysis of its official driver with REA. The notes describe 64-byte feature reports, checksums and commands; a Windows Electron client uses them to set lighting, per-key colours and the 240 × 135 display. | Attack Shark K86 使用 REA 分析官方驱动,还原 yc3121 版本键盘的 HID 控制方式。文档记录 64 字节 feature report、校验和与命令;Windows Electron 客户端据此设置灯效、逐键颜色和 240 × 135 屏幕。 | https://awesomerea.org/resources/attack-shark-k86-case/ | https://awesomerea.org/zh/resources/attack-shark-k86-case/ | 1 | observed | https://github.com/brunoalbertdf-oss/attack-shark-k86/blob/29d9cf5354ce178cccaea28e60cdb93c0d36c842/README.md | rea | community-reported-mixed-workflow | [
"Windows and an Attack Shark K86 with yc3121 chip, VID 3151 and PID 4015; USB cable use was tested.",
"Node.js 24 is required to run the source version.",
"The yc3123 model uses a different protocol; 2.4 GHz and Bluetooth connections were not tested.",
"MIT licence."
] | [
"需要 Windows 和采用 yc3121 芯片的 Attack Shark K86,VID 为 3151、PID 为 4015;已测试 USB 有线连接。",
"从源码运行需要 Node.js 24。",
"yc3123 型号使用不同协议;2.4 GHz 和蓝牙连接尚未测试。",
"采用 MIT 许可证。"
] | not-run | partial | [
"protocol"
] | source-reviewed | 2026-11-06 | null |
attack-shark-x11-driver-case | resource | attack-shark-x11-driver: a client for the Attack Shark X11 HID settings protocol | attack-shark-x11-driver:Attack Shark X11 HID 设置协议客户端 | https://github.com/HarukaYamamoto0/attack-shark-x11-driver | case-study | [
"https://github.com/HarukaYamamoto0/attack-shark-x11-driver/blob/247eda6153bd517e953f7505a133d43f923fe32f/docs/messages/README.md"
] | reconstruction-cases | hardware | attack-shark-x11-driver reconstructs Attack Shark X11 mouse configuration over USB HID as a TypeScript client. It provides DPI, profile, button, macro, lighting and polling-rate controls, plus device-state reads. Its protocol notes draw on USBPcap and Wireshark captures, HID feature reports, official software analysis ... | attack-shark-x11-driver 以 TypeScript 客户端实现 Attack Shark X11 鼠标的 USB HID 配置协议,支持 DPI、配置档、按键、宏、灯效和轮询率设置,以及设备状态读取。协议笔记记录了 USBPcap 与 Wireshark 抓包、HID 功能报告、官方软件分析和固件调查所得的发现。 | https://awesomerea.org/resources/attack-shark-x11-driver-case/ | https://awesomerea.org/zh/resources/attack-shark-x11-driver-case/ | 2 | observed | https://github.com/HarukaYamamoto0/attack-shark-x11-driver/blob/247eda6153bd517e953f7505a133d43f923fe32f/README.md | cases | independent-reconstruction | [
"Requires an Attack Shark X11 mouse; wired and 2.4 GHz wireless connections are supported.",
"Developed and tested primarily on Linux, with Node.js and Bun support where the HID implementation is compatible.",
"Bluetooth is untested; wake-up mode configuration and Left-Click Macro reports 0x32–0x33 are unfinish... | [
"需要 Attack Shark X11 鼠标;支持有线和 2.4 GHz 无线连接。",
"主要在 Linux 上开发和测试;HID 实现兼容时支持 Node.js 和 Bun。",
"蓝牙连接尚未测试;唤醒模式设置及 Left-Click Macro 的 0x32–0x33 报告尚未实现。",
"MIT 许可证。"
] | not-run | unknown | [
"protocol"
] | source-reviewed | 2026-11-07 | null |
attackshark-x11prov2-case | resource | attackshark-x11prov2: decoding the X11 PRO V2 mouse configuration protocol | attackshark-x11prov2:解析 X11 PRO V2 鼠标配置协议 | https://github.com/kababyte/attackshark-x11prov2 | case-study | null | reconstruction-cases | hardware | attackshark-x11prov2 reconstructs the ATTACK SHARK X11 PRO V2 mouse's HID configuration exchanges and implements a Python CLI for DPI stages, polling rate and lift-off distance. The documented report layouts include the LOD byte, checksum and read and write acknowledgments. | attackshark-x11prov2 复原 ATTACK SHARK X11 PRO V2 鼠标的 HID 配置交互,并提供调节 DPI 档位、回报率及抬起距离的 Python 命令行工具。文档列出报告中的 LOD 字节、校验和与读写确认格式。 | https://awesomerea.org/resources/attackshark-x11prov2-case/ | https://awesomerea.org/zh/resources/attackshark-x11prov2-case/ | 2 | observed | https://github.com/kababyte/attackshark-x11prov2/blob/993fc310ffad6c91fd330cbeb5896f84314b552e/README.md | cases | independent-reconstruction | [
"ATTACK SHARK X11 PRO V2 in 2.4 GHz receiver mode, Python 3.8 or newer, and hidapi.",
"The author reports testing on Windows 11; wired mode and other mice are untested.",
"MIT license."
] | [
"需要处于 2.4 GHz 接收器模式的 ATTACK SHARK X11 PRO V2、Python 3.8 或更新版本,以及 hidapi。",
"作者报告已在 Windows 11 测试;有线模式和其他型号未经测试。",
"MIT 许可证。"
] | not-run | unknown | [
"protocol"
] | source-reviewed | 2026-11-06 | null |
attify-firmware-analysis-toolkit | resource | Firmware Analysis Toolkit (FAT) | FAT 固件分析工具包 | https://github.com/attify/firmware-analysis-toolkit | tool | [
"https://github.com/attify/firmware-analysis-toolkit/blob/54dd1a2a4705f2cafc14924497df6791813aab55/INSTALL.md",
"https://github.com/attify/firmware-analysis-toolkit/blob/54dd1a2a4705f2cafc14924497df6791813aab55/CHANGELOG.md",
"https://github.com/attify/firmware-analysis-toolkit/blob/54dd1a2a4705f2cafc14924497df... | firmware | null | Attify's firmware security toolkit, rewritten for version 2 as a Rust command-line tool built around per-image projects. It classifies unknown blobs and firmware images, extracts filesystems, inventories startup scripts, credential strings and crypto material, triages ELF binaries with radare2-based decompilation and s... | Attify 的固件安全研究工具包,第 2 版改写为以单个镜像项目为中心的 Rust 命令行工具。它可识别未知数据块和固件镜像、提取文件系统,梳理启动脚本、凭据字符串和密码学材料,借助基于 radare2 的反编译与源到汇的污点分析初筛 ELF 二进制,还能检查裸机 MCU 镜像、BMC 闪存、边缘 AI 模型文件和 Android APK。之后可对项目做运行前检查,并通过原生、FirmAE、Firmadyne 或 EMUX 后端进行 QEMU 仿真。 | https://awesomerea.org/resources/attify-firmware-analysis-toolkit/ | https://awesomerea.org/zh/resources/attify-firmware-analysis-toolkit/ | 2 | observed | https://github.com/attify/firmware-analysis-toolkit/blob/54dd1a2a4705f2cafc14924497df6791813aab55/README.md | tools | foundation | [
"Latest release at review: v2.0.1, published 2026-09-26, with archives for macOS (Apple Silicon and Intel), Linux x86-64 (glibc 2.35+) and ARM64 (glibc 2.39+) and Windows x86-64, plus a separate runtime-data bundle. The reviewed master commit adds unreleased BMC inspection, native JFFS2 recovery, hash-pinned BMC em... | [
"审阅时最新版本为 v2.0.1,发布于 2026-09-26,提供 macOS(Apple Silicon 与 Intel)、Linux x86-64(需 glibc 2.35+)与 ARM64(需 glibc 2.39+)以及 Windows x86-64 压缩包,另有单独的运行时数据包。所审阅的 master 提交加入了尚未发布的 BMC 检查、原生 JFFS2 恢复、以哈希固定的 BMC 仿真配置,以及 Redfish 会话和进程调试。第 2 版是重写版本;FAT 1.x 的 setup.sh 和 fat.py 流程仅适用于旧版。",
"从源码构建需要 Rust 1.91+ 和 Python 3;安装脚本可安装系... | not-run | unknown | [
"binary",
"firmware"
] | source-reviewed | 2026-10-19 | null |
audeze-filter-cli-case | resource | audeze-filter-cli: reconstructing Audeze Filter HID controls | audeze-filter-cli:还原 Audeze Filter HID 控制协议 | https://github.com/jkjuopperi/audeze-filter-cli | case-study | [
"https://github.com/jkjuopperi/audeze-filter-cli/blob/afff7ddb45df800d94abd3f9f155a8adb8bc62ea/PROTOCOL.md",
"https://github.com/jkjuopperi/audeze-filter-cli/blob/afff7ddb45df800d94abd3f9f155a8adb8bc62ea/REVERSE_ENGINEERING.md"
] | reconstruction-cases | hardware | audeze-filter-cli reconstructs the Audeze Filter USB speaker's settings interface as a Python CLI. Research notes trace command bytes and value conversions through the AudezeHub Mach-O binary, while the protocol reference describes HID report IDs, packet headers and read/write operations. | audeze-filter-cli 以 Python 命令行重建 Audeze Filter USB 音箱的设置接口。研究记录从 AudezeHub Mach-O 程序追踪命令字节和数值转换,协议文档说明 HID 报告 ID、数据包头及读写操作。 | https://awesomerea.org/resources/audeze-filter-cli-case/ | https://awesomerea.org/zh/resources/audeze-filter-cli-case/ | 2 | observed | https://github.com/jkjuopperi/audeze-filter-cli/blob/afff7ddb45df800d94abd3f9f155a8adb8bc62ea/README.md | cases | independent-reconstruction | [
"Python 3.8 or higher, the hidapi system library and an Audeze Filter USB speaker.",
"Linux users may need a udev rule for HID access.",
"MIT License."
] | [
"需要 Python 3.8 或更高版本、hidapi 系统库及 Audeze Filter USB 音箱。",
"Linux 用户可能需要 udev 规则才能访问 HID 设备。",
"采用 MIT 许可证。"
] | not-run | unknown | [
"protocol"
] | source-reviewed | 2026-11-06 | null |
audionic-trance-airbud-850-case | resource | Audionic Trance Airbud 850: reconstructing BLE controls for Linux | Audionic Trance Airbud 850:重建 Linux 蓝牙控制 | https://github.com/huzaifanur/audionic-ble | case-study | [
"https://github.com/huzaifanur/audionic-ble/blob/926731b9bec60bc55eeec0ee30c8ef2fb910285a/FINDINGS.md"
] | community-case-studies | hardware | A Linux client reconstructs Audionic Trance Airbud 850 BLE controls from analysis of the Audionic Suite Android app and Jieli SDK references. It implements RCSP framing, mutual authentication and GTK controls for battery status, audio modes and EQ; the author reports using REA with JADX during the static investigation. | 该 Linux 客户端依据 Audionic Suite Android 应用分析及 Jieli SDK 资料重建 Trance Airbud 850 的 BLE 控制。实现包括 RCSP 帧格式、双向认证及用于电量、音效模式和 EQ 的 GTK 界面;作者报告在静态研究中结合使用 REA 与 JADX。 | https://awesomerea.org/resources/audionic-trance-airbud-850-case/ | https://awesomerea.org/zh/resources/audionic-trance-airbud-850-case/ | 2 | observed | https://github.com/huzaifanur/audionic-ble/blob/926731b9bec60bc55eeec0ee30c8ef2fb910285a/README.md | rea | community-reported-mixed-workflow | [
"Python 3.10 or newer, GTK 4, libadwaita 1.5+, GObject introspection and BlueZ are required.",
"Physical-earbud control remains unconfirmed; protocol and session tests use simulated endpoints.",
"MIT licence."
] | [
"需要 Python 3.10 或更新版本、GTK 4、libadwaita 1.5+、GObject introspection 和 BlueZ。",
"实体耳机控制尚未确认;协议和会话测试使用模拟端点。",
"采用 MIT 许可证。"
] | not-run | unknown | [
"app",
"protocol"
] | source-reviewed | 2026-11-06 | null |
aukey-km-g15-rgb-case | resource | AUKEY KM-G15 RGB Control: decoding keyboard USB HID commands | AUKEY KM-G15 RGB Control:解析键盘 USB HID 控制命令 | https://github.com/ffexis/aukey-km-g15-rgb | case-study | [
"https://github.com/ffexis/aukey-km-g15-rgb/blob/9aa56fa2933647633ebeeca663dcad2c9c504fe1/README.md"
] | reconstruction-cases | hardware | AUKEY KM-G15 RGB Control reconstructs the keyboard's USB HID lighting protocol and supplies a Go command-line client. Its protocol notes define 64-byte SET_REPORT packets, a checksum and START–command–END transactions; the client changes lighting modes, brightness, profiles and polling rate. | AUKEY KM-G15 RGB Control 还原该键盘的 USB HID 灯效协议,并提供 Go 命令行客户端。协议文档列出 64 字节 SET_REPORT 报文、校验和及 START、命令、END 事务流程;客户端可调整灯效、亮度、配置槽和 USB 回报率。 | https://awesomerea.org/resources/aukey-km-g15-rgb-case/ | https://awesomerea.org/zh/resources/aukey-km-g15-rgb-case/ | 2 | observed | https://github.com/ffexis/aukey-km-g15-rgb/blob/9aa56fa2933647633ebeeca663dcad2c9c504fe1/docs/PROTOCOL.md | cases | independent-reconstruction | [
"AUKEY KM-G15 keyboard with USB HID identifier 0x0C45:0x7666.",
"Go 1.21 or newer and a C compiler for source builds.",
"MIT License."
] | [
"需要 USB HID 标识为 0x0C45:0x7666 的 AUKEY KM-G15 键盘。",
"从源码构建需要 Go 1.21 或更新版本及 C 编译器。",
"MIT 许可证。"
] | not-run | unknown | [
"protocol"
] | source-reviewed | 2026-11-08 | null |
aula-hero68-protocol-case | resource | aula-hero68-protocol: reconstructing AULA HERO 68 HE RGB control | aula-hero68-protocol:重建 AULA HERO 68 HE 键盘 RGB 控制方式 | https://github.com/SlumberMin/aula-hero68-protocol | case-study | [
"https://github.com/SlumberMin/aula-hero68-protocol/blob/37ee68b66c54c0c1af00a86916cd1e6d858e97d6/docs/PROTOCOL.md",
"https://github.com/SlumberMin/aula-hero68-protocol/blob/37ee68b66c54c0c1af00a86916cd1e6d858e97d6/LICENSE"
] | reconstruction-cases | hardware | aula-hero68-protocol documents the HID lighting protocol of the AULA HERO 68 HE keyboard. It specifies the 64-byte output report, checksum, lighting commands and per-key payloads, and includes a key map calibrated by lighting and pressing individual keys. Capture parsers and a device test script accompany the protocol ... | aula-hero68-protocol 记录 AULA HERO 68 HE 键盘的 HID 灯光协议,说明 64 字节输出报告、校验值、灯效命令和逐键颜色载荷。项目还提供逐灯点亮并按键校准所得的键位表,以及抓包解析脚本和设备测试脚本。 | https://awesomerea.org/resources/aula-hero68-protocol-case/ | https://awesomerea.org/zh/resources/aula-hero68-protocol-case/ | 2 | observed | https://github.com/SlumberMin/aula-hero68-protocol/blob/37ee68b66c54c0c1af00a86916cd1e6d858e97d6/README.md | cases | independent-reconstruction | [
"An AULA HERO 68 HE keyboard with HID VID:PID 0x372E:0x103E is the documented test device.",
"Python tools require hidapi; capture tools additionally use Playwright or USBPcap.",
"The author reports that frames above about 24 color packets can lose packets or show wrong colors, while continuous cmd 0x06 refresh... | [
"文档中的测试设备为 HID VID:PID 0x372E:0x103E 的 AULA HERO 68 HE 键盘。",
"Python 工具需要 hidapi;抓包工具还使用 Playwright 或 USBPcap。",
"作者报告,单帧超过约 24 个颜色包可能丢包或错色,连续使用 cmd 0x06 刷新会使键盘闪烁。",
"代码采用 MIT License;项目声明文档采用 CC BY 4.0。"
] | not-run | unknown | [
"protocol"
] | source-reviewed | 2026-11-06 | null |
aula-hub-f99-protocol-case | resource | AULA Hub: reconstructing the AULA F99 Pro keyboard protocol | AULA Hub:还原 AULA F99 Pro 键盘协议 | https://github.com/xx12ek/aula-f99-pro-hub | case-study | [
"https://github.com/xx12ek/aula-f99-pro-hub/blob/228fddb6439eabc0813326d86a077181c9f40e9b/docs/PROTOCOL.md"
] | reconstruction-cases | hardware | AULA Hub reconstructs the AULA F99 Pro keyboard's wired and 2.4 GHz HID commands and uses them in a Windows control app. Its protocol notes describe frame layouts, configuration pages, key records and per-key colour data; the app provides lighting, remapping, macros and battery display. | AULA Hub 还原 AULA F99 Pro 键盘的有线及 2.4 GHz HID 命令,并用于 Windows 控制程序。协议笔记记录帧格式、配置页、按键记录和逐键颜色数据;程序提供灯效、改键、宏和电量显示。 | https://awesomerea.org/resources/aula-hub-f99-protocol-case/ | https://awesomerea.org/zh/resources/aula-hub-f99-protocol-case/ | 1 | observed | https://github.com/xx12ek/aula-f99-pro-hub/blob/228fddb6439eabc0813326d86a077181c9f40e9b/README.md | cases | independent-reconstruction | [
"AULA F99 Pro keyboard; the author identifies wired 258A:010C and 2.4 GHz 3554:FA09 devices.",
"Windows 10 or 11 x64; source use requires Python 3.10+ and Edge WebView2.",
"Wireless mode cannot write key mappings, per-key colours or macros.",
"MIT License."
] | [
"需要 AULA F99 Pro 键盘;作者列出的有线设备为 258A:010C,2.4 GHz 设备为 3554:FA09。",
"需要 Windows 10 或 11 x64;从源码运行还需 Python 3.10+ 和 Edge WebView2。",
"无线模式不能写入改键、逐键颜色或宏。",
"MIT 许可证。"
] | not-run | partial | [
"protocol"
] | source-reviewed | 2026-11-06 | null |
aurora-evofox-blaze-case | resource | Aurora: reconstructing EvoFox Blaze mouse configuration | Aurora:还原 EvoFox Blaze 鼠标配置协议 | https://github.com/rugbedbugg/Aurora | case-study | null | reconstruction-cases | hardware | Aurora reconstructs EvoFox Blaze mouse configuration through its Linux hidraw interface. A CLI and terminal UI read and change polling, DPI, lighting, button and profile settings, with writes checked against the device's returned state. | Aurora 通过 Linux hidraw 接口还原 EvoFox Blaze 鼠标配置。CLI 和终端界面可读取、更改轮询率、DPI、灯效、按键及配置档,并通过回读设备状态检查写入结果。 | https://awesomerea.org/resources/aurora-evofox-blaze-case/ | https://awesomerea.org/zh/resources/aurora-evofox-blaze-case/ | 2 | observed | https://github.com/rugbedbugg/Aurora/blob/7758da05928a9a5c761e6d35351bf429a247b062/README.md | cases | independent-reconstruction | [
"Linux with hidraw, Python 3.10 or newer, and an EvoFox Blaze mouse identified as USB 30fa:1440 are required.",
"Macros, several button assignments and some profile button tables are unfinished.",
"Licensed under WTFPL."
] | [
"需要支持 hidraw 的 Linux、Python 3.10 或更新版本,以及 USB 标识为 30fa:1440 的 EvoFox Blaze 鼠标。",
"宏、部分按键分配及部分配置档按键表尚未完成。",
"采用 WTFPL 许可证。"
] | not-run | unknown | [
"protocol"
] | source-reviewed | 2026-11-08 | null |
aurora-ticket-distribution-case | resource | Pokémon Aurora Ticket Distribution: a GBA disassembly | Pokémon Aurora Ticket Distribution:GBA 程序反汇编 | https://github.com/jiangzhengwenjz/auroraticket | case-study | [
"https://github.com/jiangzhengwenjz/auroraticket/blob/a02d52825aea6de6eecc15c872989c754e271cc2/INSTALL.md"
] | reconstruction-cases | game | Pokémon Aurora Ticket Distribution's US GBA ROM is reconstructed as assembly and C source. The repository includes a Makefile, linker configuration and setup instructions for building auroraticket.gba against a user-provided original ROM. | 项目以汇编和 C 源码重建美版 Pokémon Aurora Ticket Distribution GBA ROM。仓库提供 Makefile、链接配置及安装说明,以用户提供的原版 ROM 构建 auroraticket.gba。 | https://awesomerea.org/resources/aurora-ticket-distribution-case/ | https://awesomerea.org/zh/resources/aurora-ticket-distribution-case/ | 2 | observed | https://github.com/jiangzhengwenjz/auroraticket/blob/a02d52825aea6de6eecc15c872989c754e271cc2/README.md | cases | independent-reconstruction | [
"The original US Pokémon Aurora Ticket Distribution ROM must be supplied as baserom.gba.",
"devkitARM and the documented build dependencies are required.",
"No project-wide license file appears at the repository root."
] | [
"需要将原版美版 Pokémon Aurora Ticket Distribution ROM 提供为 baserom.gba。",
"需要 devkitARM 及文档列出的构建依赖。",
"仓库根目录没有项目通用的许可证文件。"
] | not-run | unknown | [
"game"
] | source-reviewed | 2026-11-06 | null |
autodestruct-xport-case | resource | AutoDestruct-xport: a native port of Auto Destruct | AutoDestruct-xport:Auto Destruct 原生移植 | https://github.com/psxports/AutoDestruct-xport | case-study | [
"https://github.com/psxports/AutoDestruct-xport/blob/4d1a5f7acf4dcc0adc0bd6d1a3def128af33a3d6/README.md",
"https://github.com/psxports/AutoDestruct-xport/blob/4d1a5f7acf4dcc0adc0bd6d1a3def128af33a3d6/LICENSE"
] | reconstruction-cases | game | AutoDestruct-xport ports the PlayStation game Auto Destruct from decompiled code into a C runtime with Windows and web entry points. Its project notes describe native saves, CD data access, FMV playback and reviewed executable addresses. | AutoDestruct-xport 将 PlayStation 游戏《Auto Destruct》的反编译代码移植到 C 语言运行时,提供 Windows 和网页入口。项目文档记录了原生存档、光盘数据读取、视频播放以及经过核对的可执行文件地址。 | https://awesomerea.org/resources/autodestruct-xport-case/ | https://awesomerea.org/zh/resources/autodestruct-xport-case/ | 2 | observed | https://github.com/psxports/AutoDestruct-xport/blob/4d1a5f7acf4dcc0adc0bd6d1a3def128af33a3d6/AGENTS.md | cases | independent-reconstruction | [
"The Windows solution uses src/platform/win/AD.sln and places its executable at bin/AD.exe.",
"Memory-card and PAD TAP hardware services remain disabled.",
"MIT licence."
] | [
"Windows 解决方案位于 src/platform/win/AD.sln,可执行文件输出为 bin/AD.exe。",
"记忆卡和 PAD TAP 硬件服务仍处于禁用状态。",
"采用 MIT 许可证。"
] | not-run | unknown | [
"game"
] | source-reviewed | 2026-11-06 | null |
automobili-lamborghini-recomp | resource | Automobili Lamborghini: Recompiled | Automobili Lamborghini 重编译 | https://github.com/alondero/automobililamborghini-recomp | case-study | null | reconstruction-cases | game | Automobili Lamborghini: Recompiled is a native port of the North American Nintendo 64 game Automobili Lamborghini. Release packages are provided for Windows x64 and Linux x64. An Android ARM64 path exists and is described as experimental. | Automobili Lamborghini: Recompiled 是任天堂 64 北美版 Automobili Lamborghini 的原生移植。发布包提供 Windows x64 和 Linux x64。还有一条 Android ARM64 路径,被写成实验性的。 | https://awesomerea.org/resources/automobili-lamborghini-recomp/ | https://awesomerea.org/zh/resources/automobili-lamborghini-recomp/ | 1 | observed | https://github.com/alondero/automobililamborghini-recomp/blob/b5ae30c0015d9f27deca05cb8a42a764aca9972f/README.md | cases | independent-reconstruction | [
"The player supplies a USA cartridge dump, named Automobili Lamborghini (USA).z64 or .n64, beside the executable. Windows starts lamborghini_modern.exe. Linux starts ./lamborghini_modern. When both names exist, the .z64 file is used.",
"License: GPL-3.0 for code original to this repository. Dependency submodules ... | [
"玩家提供美版卡带转储,命名为 Automobili Lamborghini (USA).z64 或 .n64,放在可执行文件旁边。Windows 启动 lamborghini_modern.exe。Linux 启动 ./lamborghini_modern。两个文件名都存在时使用 .z64。",
"许可证:本仓库原创代码为 GPL-3.0。依赖子模块保留各自的许可证。"
] | not-run | partial | [
"game"
] | source-reviewed | 2026-11-07 | null |
autoprober | resource | AutoProber | AutoProber 飞针探测自动化套件 | https://github.com/GainSec/AutoProber | integration | [
"https://github.com/GainSec/AutoProber/blob/ff0e01fe556c7e183d46462dbc1ebce7b6a10e74/AGENTS.md",
"https://github.com/GainSec/AutoProber/blob/ff0e01fe556c7e183d46462dbc1ebce7b6a10e74/docs/BOM.md",
"https://github.com/GainSec/AutoProber/blob/ff0e01fe556c7e183d46462dbc1ebce7b6a10e74/docs/safety.md",
"https://git... | agent-workflows | null | Flying-probe control stack meant to let a coding agent or an operator take a circuit board on a GRBL 3018-style CNC from locating it on the plate, through XYZ-tagged USB-microscope frames and an annotated map of pads, pins and chips, to probing targets the operator has approved. Python wrappers, a Flask dashboard and A... | 飞针探测控制套件,旨在让编程智能体或操作员在 GRBL 3018 型 CNC 上处理电路板:先在平台上定位电路板,再拍摄带 XYZ 坐标的 USB 显微镜画面并生成标注焊盘、引脚和芯片的地图,最后探测经操作员批准的目标点。Python 封装、Flask 仪表盘和 AGENTS.md 安全规则让每次移动都处于示波器监测的光电限位之下,一旦触发即暂停进给并进入 STOP 状态,不会自动恢复。公开的代码涵盖设备控制、相机与运动的标定,以及地图和探测候选点的审核;README 把定位、拼接和标注电路板描述为智能体的任务。 | https://awesomerea.org/resources/autoprober/ | https://awesomerea.org/zh/resources/autoprober/ | 2 | observed | https://github.com/GainSec/AutoProber/blob/ff0e01fe556c7e183d46462dbc1ebce7b6a10e74/README.md | agents | independent-agent-integration | [
"README calls the reviewed commit ff0e01f (\"1st Release\", 2026-04-16) a source-available release candidate; pyproject.toml declares version 0.1.0, no releases are published, and the RELEASE_MANIFEST.md the README cites is not in the repository. There have been no commits since.",
"The tested hardware is a GRBL-... | [
"README 称所审阅的提交 ff0e01f(“1st Release”,2026-04-16)是源码可见的候选发布版;pyproject.toml 声明版本 0.1.0,项目未发布正式版本,README 引用的 RELEASE_MANIFEST.md 也不在仓库中。此后再无新提交。",
"经测试的硬件包括:经 USB 串口连接的 GRBL 兼容 3018 型 CNC、由 mjpg_streamer 提供画面的 UVC USB 显微镜、经局域网 SCPI 连接的 Siglent 示波器(通道 4 接光电限位,通道 1 用于弹簧探针测量)、由外部 5 V 电源供电的光电限位、可选的通过 chip-tool 控制的 Mat... | not-run | unknown | [
"firmware"
] | source-reviewed | 2026-10-27 | null |
autowonder-claude-executor-case | resource | autowonder-claude-executor: reconstructing the AutoWonder executor interface | autowonder-claude-executor:重建 AutoWonder 执行器接口 | https://github.com/kittimzhe/autowonder-claude-executor | case-study | [
"https://github.com/kittimzhe/autowonder-claude-executor/blob/f0fdfaec2e2c41c251341d1bab7ceee7931f7ea7/docs/SPEC.md"
] | reconstruction-cases | software | autowonder-claude-executor reconstructs AutoWonder's scheduler-to-executor interface in a Node and TypeScript daemon that runs Claude Code for dispatched tasks. Its specification covers WebSocket dispatch frames, package checks, inventory heartbeats, handoff, checkpoints and crash recovery. | autowonder-claude-executor 用 Node 和 TypeScript 实现 AutoWonder 调度器与执行器之间的接口,并由 Claude Code 执行派发任务。规格文档记录 WebSocket 派发帧、任务包校验、心跳、交接、检查点及崩溃恢复。 | https://awesomerea.org/resources/autowonder-claude-executor-case/ | https://awesomerea.org/zh/resources/autowonder-claude-executor-case/ | 2 | observed | https://github.com/kittimzhe/autowonder-claude-executor/blob/f0fdfaec2e2c41c251341d1bab7ceee7931f7ea7/README.md | cases | independent-reconstruction | [
"Node.js 22 or newer and a local AutoWonder community deployment are required.",
"Claude Code or another compatible CLI agent is required as the execution engine.",
"The source notes that community task packages arrive unsigned and scheduler protocol changes may affect compatibility.",
"MIT licence."
] | [
"需要 Node.js 22 或更新版本,以及本地 AutoWonder 社区版部署。",
"执行引擎需要 Claude Code 或兼容的 CLI 智能体。",
"文档指出社区版任务包目前不带签名,调度协议变更可能影响兼容性。",
"采用 MIT 许可证。"
] | not-run | unknown | [
"protocol"
] | source-reviewed | 2026-11-06 | null |
autozone-hot-pursuit-case | resource | AutoZone Hot Pursuit: reconstructing Need for Speed: Hot Pursuit | AutoZone Hot Pursuit:重建 Need for Speed: Hot Pursuit | https://github.com/americusmaximus/AZHP | case-study | [
"https://github.com/americusmaximus/AZHP/blob/4b89dc003480ffb74c8f73e83709f7338f0a3f74/LICENSE"
] | reconstruction-cases | game | AutoZone Hot Pursuit reconstructs the 1998 Need for Speed: Hot Pursuit and Modern Patch in C++ from analysis of their binaries. Its source includes a game framework, a sound module and DirectX 5, 6 and 7 renderer implementations, with documented calling conventions and module callbacks. | AutoZone Hot Pursuit 基于原始二进制分析,以 C++ 重建 1998 年的 Need for Speed: Hot Pursuit 及 Modern Patch。源码包含游戏框架、声音模块和 DirectX 5、6、7 渲染模块,并记录调用约定及模块回调。 | https://awesomerea.org/resources/autozone-hot-pursuit-case/ | https://awesomerea.org/zh/resources/autozone-hot-pursuit-case/ | 2 | observed | https://github.com/americusmaximus/AZHP/blob/4b89dc003480ffb74c8f73e83709f7338f0a3f74/README.MD | cases | independent-reconstruction | [
"Microsoft Visual Studio is required for the documented build.",
"DirectX 5 rendering needs further changes because 16-bit display mode failed in the author's test environments.",
"MIT license."
] | [
"文档中的构建需要 Microsoft Visual Studio。",
"作者的测试环境无法设置 DirectX 5 所需的 16 位显示模式,该渲染路径仍需修改。",
"MIT 许可证。"
] | not-run | unknown | [
"binary",
"game"
] | source-reviewed | 2026-11-06 | null |
avalonemu-case | resource | AvalonEmu: reconstructing an Albion Online local server | AvalonEmu:重建 Albion Online 本地服务器 | https://github.com/MrGreenCheezz/AvalonEmu | case-study | null | reconstruction-cases | game | AvalonEmu reconstructs an Albion Online local server for a specific client build in C# and .NET 10. It implements Photon UDP transport, Protocol18 serialization, encrypted handshakes, login and world systems, and a decoder for packet captures. The server loads GameData from the user's own client installation. | AvalonEmu 使用 C# 和 .NET 10 为特定版本的 Albion Online 客户端重建本地服务器。项目实现 Photon UDP 传输、Protocol18 序列化、加密握手、登录与世界系统,并附有抓包解码器;服务器从用户自有客户端安装目录读取 GameData。 | https://awesomerea.org/resources/avalonemu-case/ | https://awesomerea.org/zh/resources/avalonemu-case/ | 2 | observed | https://github.com/MrGreenCheezz/AvalonEmu/blob/d93eb86c8bfc98ad2bd1e55f974eb2efb79469a0/README.md | cases | independent-reconstruction | [
".NET 10 SDK and GameData from a client installation owned by the user are required.",
"The server targets client build 1.32.030.345319; other builds are unsupported.",
"MIT license."
] | [
"需要 .NET 10 SDK,以及用户自有客户端安装目录中的 GameData。",
"服务器针对客户端版本 1.32.030.345319;其他版本未获支持。",
"MIT 许可证。"
] | not-run | unknown | [
"game",
"protocol"
] | source-reviewed | 2026-11-06 | null |
avatar-editor-recomp-case | resource | AvatarEditorRecomp: a Kinect-preview Avatar Editor PC port | AvatarEditorRecomp:Kinect 预览版 Avatar Editor 的 PC 移植 | https://github.com/panedivitasei/AvatarEditorRecomp | case-study | [
"https://github.com/panedivitasei/AvatarEditorRecomp/blob/651a1850456fc7757e5091274cf4b71b7b4d7c56/BUILDING.md"
] | reconstruction-cases | game | AvatarEditorRecomp statically recompiles the Fall 2010 Kinect-preview Xbox 360 Avatar Editor into a PC application with ReXGlue. Its code provides a native D3D12 renderer, avatar asset handling, item-catalog search and keyboard or XInput control. The build uses a user-provided editor executable and matching dashboard a... | AvatarEditorRecomp 借助 ReXGlue,将 2010 年秋季 Kinect 预览版 Xbox 360 Avatar Editor 静态重编译为 PC 应用。项目实现 D3D12 原生渲染、虚拟形象资源处理、物品目录搜索及键盘或 XInput 操作。构建需用户提供编辑器程序及对应仪表板资源。 | https://awesomerea.org/resources/avatar-editor-recomp-case/ | https://awesomerea.org/zh/resources/avatar-editor-recomp-case/ | 1 | observed | https://github.com/panedivitasei/AvatarEditorRecomp/blob/651a1850456fc7757e5091274cf4b71b7b4d7c56/README.md | cases | independent-reconstruction | [
"The user's Avatar Editor 2.0.12581.0 executable and listed dashboard assets are required.",
"Building requires Windows 10/11, Visual Studio 2022 with C++, Clang, CMake, Ninja, Python 3.10+ and ReXGlue SDK.",
"No licence file in the repository."
] | [
"需要用户自己的 Avatar Editor 2.0.12581.0 程序及列出的仪表板资源。",
"构建需要 Windows 10/11、带 C++ 工具的 Visual Studio 2022、Clang、CMake、Ninja、Python 3.10+ 和 ReXGlue SDK。",
"仓库中没有许可证文件。"
] | not-run | partial | [
"app"
] | source-reviewed | 2026-11-06 | null |
avatar2 | resource | avatar² | avatar² 多目标固件动态分析编排框架 | https://github.com/avatartwo/avatar2 | tool | [
"https://github.com/avatartwo/avatar2/blob/56a90cfe738886236dcbc3653756bdbdec6aaf92/handbook/0x01_intro.md",
"https://github.com/avatartwo/avatar2/blob/56a90cfe738886236dcbc3653756bdbdec6aaf92/handbook/0x02_targets.md#L67-L155",
"https://github.com/avatartwo/avatar2/blob/56a90cfe738886236dcbc3653756bdbdec6aaf92... | firmware | null | Python framework from EURECOM's S3 group that orchestrates emulators, debuggers and physical devices for dynamic analysis of embedded firmware. An analysis script declares targets, such as a modified QEMU, PANDA, Unicorn, a gdbserver or an OpenOCD or J-Link debug probe, then a memory layout whose ranges can forward acc... | 由 EURECOM S3 小组开发的 Python 框架,可协调模拟器、调试器和物理设备,对嵌入式固件进行动态分析。分析脚本先声明目标(如修改版 QEMU、PANDA、Unicorn、gdbserver,或 OpenOCD、J-Link 调试探针),再定义内存布局(其中的内存区间可把访问从一个目标转发到另一个目标)和执行计划。执行过程以及寄存器、内存状态可在目标之间转移,从而让固件在模拟器中运行,同时把外设访问转发给真实设备。 | https://awesomerea.org/resources/avatar2/ | https://awesomerea.org/zh/resources/avatar2/ | 2 | observed | https://github.com/avatartwo/avatar2/blob/56a90cfe738886236dcbc3653756bdbdec6aaf92/README.md | tools | foundation | [
"Latest release at review: 1.4.7, uploaded to PyPI on 2022-02-10 and tagged v1.4.7; GitHub lists no release pages. The reviewed main commit, from 2024-10-23, is nine commits ahead of that tag, adding ARMv7-M interrupt forwarding and hardware-runner plugins and pinning Unicorn 2.0.1.post1.",
"The core installs wit... | [
"审阅时最新版本为 1.4.7,于 2022-02-10 上传到 PyPI,对应标签 v1.4.7;GitHub 上没有发布页面。所审阅的 main 分支提交(2024-10-23)比该标签多九个提交,新增了 ARMv7-M 中断转发和硬件运行器插件,并将 Unicorn 固定为 2.0.1.post1。",
"核心部分可用 pip 安装;CI 在 Ubuntu 20.04 上测试 Python 3.7-3.9。目标端点需单独构建:python -m avatar2.installer 或 targets/build_*.sh 脚本会构建 avatar-qemu 分支和 PANDA,构建脚本只为 Ubuntu 20.04... | not-run | unknown | [
"firmware"
] | source-reviewed | 2026-10-19 | null |
avea-bulb-protocol-case | resource | avea: controlling the Elgato Avea bulb through its BLE protocol | avea:通过 BLE 协议控制 Elgato Avea 灯泡 | https://github.com/k0rventen/avea | case-study | [
"https://github.com/k0rventen/avea/blob/f2cd98c20821d12069d4ff6cca970c29bf7da993/LICENSE"
] | reconstruction-cases | hardware | avea implements Python control of the Elgato Avea bulb using a BLE protocol investigated through an Android btsnoop log and Wireshark. Its documentation maps the control characteristic and color, brightness and name commands; the library discovers bulbs and reads or sets their state through Bleak. | avea 根据 Android btsnoop 日志和 Wireshark 对 Elgato Avea 灯泡的 BLE 通信进行分析,并用 Python 实现控制。文档列出控制特征值以及颜色、亮度和名称命令;程序通过 Bleak 搜索灯泡并读取或设置状态。 | https://awesomerea.org/resources/avea-bulb-protocol-case/ | https://awesomerea.org/zh/resources/avea-bulb-protocol-case/ | 2 | observed | https://github.com/k0rventen/avea/blob/f2cd98c20821d12069d4ff6cca970c29bf7da993/README.md | cases | independent-reconstruction | [
"Python 3, Bleak, a working Bluetooth stack and an Elgato Avea bulb.",
"Bluetooth discovery may require additional operating-system permissions.",
"Mood-based ambiance commands remain to be reverse engineered.",
"MIT licence."
] | [
"需要 Python 3、Bleak、可用的蓝牙协议栈和 Elgato Avea 灯泡。",
"蓝牙搜索可能需要额外的系统权限。",
"情景氛围模式的命令仍待逆向分析。",
"采用 MIT 许可证。"
] | not-run | unknown | [
"protocol"
] | source-reviewed | 2026-11-06 | null |
avellsucks-case | resource | AvellSucks: reconstructing Avell laptop EC controls | AvellSucks:还原 Avell 笔记本的 EC 控制接口 | https://github.com/rodrigogs/avell-sucks | case-study | [
"https://github.com/rodrigogs/avell-sucks/blob/b5ad4e66ed32ee95bf2046e4b639dfd6dd000050/docs/ARCHITECTURE.md"
] | reconstruction-cases | hardware | AvellSucks is a Windows control app for an Avell gaming laptop’s fan, power settings and devices. The author recovered fan and power EC registers and WMI ACPI calls from the decompiled OEM app and hardware probes; the WPF app uses read-back checks and an audit log for EC writes. Other device controls use Windows APIs. | AvellSucks 是用于控制 Avell 游戏笔记本风扇、电源设置和设备功能的 Windows 应用。作者通过反编译原厂应用并探测硬件,恢复风扇和电源控制所用的 EC 寄存器及 WMI ACPI 调用;WPF 程序对 EC 写入进行回读校验并记录审计日志。其他设备控制使用 Windows 接口。 | https://awesomerea.org/resources/avellsucks-case/ | https://awesomerea.org/zh/resources/avellsucks-case/ | 1 | observed | https://github.com/rodrigogs/avell-sucks/blob/b5ad4e66ed32ee95bf2046e4b639dfd6dd000050/README.md | cases | independent-reconstruction | [
"Windows 10/11 x64, administrator rights, and the Avell i7-8750H hardware for which the EC register map was developed.",
"Keyboard RGB control is unfinished and untested.",
"Apache-2.0 license."
] | [
"需要 Windows 10/11 x64、管理员权限,以及该 EC 寄存器映射所针对的 Avell i7-8750H 硬件。",
"键盘 RGB 控制尚未完成,也未经测试。",
"采用 Apache-2.0 许可证。"
] | not-run | partial | [
"app",
"protocol"
] | source-reviewed | 2026-11-06 | null |
avp2-reconstructed-case | resource | AVP2 Reconstructed: matching the LithTech engine and renderer | AVP2 Reconstructed:匹配重建 LithTech 引擎与渲染器 | https://github.com/lemiur/AVP2-Reconstructed | case-study | null | reconstruction-cases | game | AVP2 Reconstructed recovers C++ for the LithTech 2.2 engine executable and DirectDraw/Direct3D renderer used by Aliens versus Predator 2 v1.0.9.6. It compares compiled functions with the originals and byte-gates mixed relinks against whole-file SHA-1 hashes. The author reports partial matching; unfinished regions still... | AVP2 Reconstructed 为《异形大战铁血战士 2》v1.0.9.6 使用的 LithTech 2.2 引擎程序及 DirectDraw/Direct3D 渲染器恢复 C++ 源码。项目逐函数比对编译结果,并以整文件 SHA-1 校验混合重新链接。作者报告匹配工作尚未完成,未完成区域仍取自原始文件。 | https://awesomerea.org/resources/avp2-reconstructed-case/ | https://awesomerea.org/zh/resources/avp2-reconstructed-case/ | 2 | observed | https://github.com/lemiur/AVP2-Reconstructed/blob/f5377f00949ac9cfd28d1b72c862c63d29cc73ac/README.md | cases | independent-reconstruction | [
"Requires the original version 1.0.9.6 executable and renderer for byte comparison and mixed relinking.",
"The original Visual C++ 6.0 toolchains are required for matching.",
"The source-only link is unfinished, and the reported byte-gated coverage is partial.",
"No licence file in the repository."
] | [
"逐字节比对和混合重新链接需要原版 1.0.9.6 可执行文件及渲染器。",
"匹配构建需要原版 Visual C++ 6.0 工具链。",
"纯源码链接尚未完成;作者报告的逐字节校验覆盖率仍不完整。",
"仓库中没有许可证文件。"
] | not-run | unknown | [
"game"
] | source-reviewed | 2026-11-06 | null |
aw2bhr-case | resource | Advance Wars 2: Black Hole Rising: partial GBA decompilation | Advance Wars 2: Black Hole Rising:部分 GBA 反编译 | https://github.com/Eebit/aw2bhr | case-study | [
"https://github.com/Eebit/aw2bhr/blob/63a26942a9a1249fe4e02c4c2ec0b3d2ee6b16cb/Makefile"
] | reconstruction-cases | game | aw2bhr reconstructs Advance Wars 2: Black Hole Rising for Game Boy Advance with C source and assembly. Its build uses the user's base ROM for unfinished regions and provides a SHA-1 target for comparing the generated ROM. | aw2bhr 以 C 源码和汇编重建 Game Boy Advance 游戏 Advance Wars 2: Black Hole Rising。构建仍从用户自备基础 ROM 读取未完成部分,并提供生成 ROM 的 SHA-1 比对目标。 | https://awesomerea.org/resources/aw2bhr-case/ | https://awesomerea.org/zh/resources/aw2bhr-case/ | 2 | observed | https://github.com/Eebit/aw2bhr/blob/63a26942a9a1249fe4e02c4c2ec0b3d2ee6b16cb/README.md | cases | independent-reconstruction | [
"A copy of the original ROM named baserom.gba is required for every build.",
"The documented Debian/Ubuntu setup uses build-essential, gcc-arm-none-eabi, and agbcc.",
"No licence file in the repository."
] | [
"每次构建都需要名为 baserom.gba 的原版 ROM 副本。",
"文档中的 Debian/Ubuntu 环境使用 build-essential、gcc-arm-none-eabi 和 agbcc。",
"仓库中没有许可证文件。"
] | not-run | unknown | [
"game"
] | source-reviewed | 2026-11-06 | null |
aw5d-linux-case | resource | aw5d-linux: driving an iBUYPOWER cooler LCD from USB-HID research | aw5d-linux:依据 USB-HID 协议研究驱动 iBUYPOWER 散热器屏幕 | https://github.com/claygorman/aw5d-linux | case-study | [
"https://github.com/claygorman/aw5d-linux/blob/e70d481429b9bf1470bd21a9b33ebfd9e5db491c/README.md"
] | reconstruction-cases | null | aw5d-linux drives the round LCD on an iBUYPOWER AW5/AW5D cooler from Linux using a 64-byte USB-HID output report. Its research notes document report ID 0x10 and byte positions for CPU usage, clock, temperature and gauge styling. The author reports a working display on one 3402:0407 unit; other device variants remain un... | aw5d-linux 在 Linux 上通过 64 字节 USB-HID 输出报告驱动 iBUYPOWER AW5/AW5D 散热器的圆形屏幕。研究笔记记录报告 ID 0x10,以及 CPU 使用率、频率、温度和仪表样式对应的字节位置。作者报告已在一台 3402:0407 设备上运行,其他变体尚未确认。 | https://awesomerea.org/resources/aw5d-linux-case/ | https://awesomerea.org/zh/resources/aw5d-linux-case/ | 2 | observed | https://github.com/claygorman/aw5d-linux/blob/e70d481429b9bf1470bd21a9b33ebfd9e5db491c/RESEARCH.md | cases | independent-reconstruction | [
"Linux, Python 3.8+ and an iBUYPOWER AW5/AW5D cooler with USB access.",
"Only the 3402:0407 variant is confirmed; custom image and GIF display modes are outside the current scope.",
"MIT License."
] | [
"需要 Linux、Python 3.8 或更高版本,以及可通过 USB 访问的 iBUYPOWER AW5/AW5D 散热器。",
"目前仅确认 3402:0407 变体;自定义图片和 GIF 显示模式暂不在支持范围内。",
"MIT 许可证。"
] | not-run | unknown | [
"protocol"
] | source-reviewed | 2026-11-06 | null |
awesome-ai-reverse | resource | Awesome AI Reverse Engineering | Awesome AI Reverse Engineering AI 逆向工具清单 | https://github.com/darbra/awesome-ai-reverse | collection | null | related-lists | null | A single-README, Chinese-language list of AI-assisted reverse-engineering projects, grouped into JavaScript reversing, binary and native analysis, Android and iOS security, and browser automation and traffic analysis. Its entries are mostly MCP servers, agent skills for Claude, Cursor and Codex, and IDE plugins that co... | 以单个 README 维护的中文清单,收录与 AI 结合的逆向工程项目,按 JavaScript 逆向、二进制与原生分析、Android 与 iOS 安全、浏览器自动化与流量分析分组。条目大多是 MCP 服务器、面向 Claude、Cursor、Codex 的智能体技能,以及把大语言模型接入 IDA Pro、Ghidra、Binary Ninja、JADX、Frida 等工具的 IDE 插件。每一行是项目名称、链接和一句中文说明。 | https://awesomerea.org/resources/awesome-ai-reverse/ | https://awesomerea.org/zh/resources/awesome-ai-reverse/ | 2 | observed | https://github.com/darbra/awesome-ai-reverse/blob/6459523eb2570a9f0da7b9589d9f7dfed54cead7/README.md | learn | learning | [
"The reviewed README, from the commit dated 2026-09-29, lists 35 projects across four sections: 11 under JavaScript reversing, 9 under binary and native analysis, 9 under Android and iOS security, and 6 under browser automation and traffic analysis. The list carries a last-updated 2026-04 badge.",
"Each entry giv... | [
"所审阅的 README 来自 2026-09-29 的提交,分四个部分共列出 35 个项目:JavaScript 逆向 11 个、二进制与原生分析 9 个、Android 与 iOS 安全 9 个、浏览器自动化与流量分析 6 个。清单带有“最近更新 2026-04”的徽章。",
"每个条目只给出名称、指向第三方仓库的链接和一句中文说明,未注明完成度、准确性或维护状态。清单混合收录 MCP 服务器、智能体技能和 IDE 插件,其中若干条目属于双重用途——反爬/WAF 流量规避、反检测浏览器,以及 APK 去广告去臃肿与重打包——因此每个链接项目都需在其自身来源中核实范围、权利及合法且经授权的使用。",
"该清单只做外... | not-run | unknown | [
"app",
"binary",
"website"
] | source-reviewed | 2026-10-20 | null |
awesome-android-reverse-engineering | resource | Awesome Android Reverse Engineering | Awesome Android Reverse Engineering Android 逆向工程资源清单 | https://github.com/user1342/Awesome-Android-Reverse-Engineering | collection | [
"https://github.com/user1342/Awesome-Android-Reverse-Engineering/blob/0ade43d6b46ff19675ca4d8b8f1cc098e1af73b8/LICENSE",
"https://github.com/user1342/Awesome-Android-Reverse-Engineering/commit/0ade43d6b46ff19675ca4d8b8f1cc098e1af73b8",
"https://github.com/user1342/Awesome-Android-Reverse-Engineering/commit/efbd... | related-lists | null | An awesome list of Android reverse-engineering training, tools and resources started in 2023 by James Stevenson, with 92 one-line entries, 16 of them starred as great and up to date. It covers courses, videos and books; static analysis and deobfuscation, networking and Frida-based instrumentation, decompilers and malwa... | James Stevenson 于 2023 年创建的 awesome 清单,收录 Android 逆向工程的培训、工具和资源,共 92 个单行条目,其中 16 个以星标注为优质且较新的资源。内容涵盖课程、视频和书籍,静态分析与反混淆、网络分析与基于 Frida 的插桩、反编译器和恶意软件分析工具,文档与案例研究,CTF 与 crackme,混淆与反逆向,以及一个简短的固件与内核部分。 | https://awesomerea.org/resources/awesome-android-reverse-engineering/ | https://awesomerea.org/zh/resources/awesome-android-reverse-engineering/ | 2 | observed | https://github.com/user1342/Awesome-Android-Reverse-Engineering/blob/0ade43d6b46ff19675ca4d8b8f1cc098e1af73b8/README.md | learn | learning | [
"Reviewed at commit 0ade43d (2025-07-08). 51 of 58 commits date from 2023; a March 2025 rewrite reorganized the list and added the obfuscation and firmware sections, and the July 2025 commit removed the Cloud API section while its contents-menu entry remains.",
"Entries give a link and a one-line summary with no ... | [
"审阅提交为 0ade43d(2025-07-08)。58 个提交中有 51 个来自 2023 年;2025 年 3 月的一次改写重新组织了清单,并新增混淆与固件部分;2025 年 7 月的提交删除了“Cloud API”部分,但目录中仍保留该条目。",
"每个条目只有链接和一行简介,没有许可证、版本或维护状态说明,部分简介也不够准确:例如 AFLSmart 被描述为固件镜像模糊测试工具,而其自身 README 介绍的是感知输入结构的灰盒模糊测试工具。90 个不重复 URL 里有 8 个无响应、返回 404 或 530:5 个链接的 GitHub 仓库已不存在,其中 4 个(ATDF、Paranoid、libhooker... | not-run | unknown | [
"app"
] | source-reviewed | 2026-10-19 | null |
awesome-automotive-can-id | resource | Awesome CAN ID | Awesome CAN ID 汽车 CAN 报文标识符合集 | https://github.com/iDoka/awesome-automotive-can-id | collection | [
"https://github.com/iDoka/awesome-automotive-can-id/blob/8eff640cd49984df4b37d996da46deaf81e53b52/license",
"https://github.com/iDoka/awesome-automotive-can-id/blob/8eff640cd49984df4b37d996da46deaf81e53b52/contributing.md",
"https://github.com/iDoka/awesome-automotive-can-id/blob/8eff640cd49984df4b37d996da46dea... | related-lists | null | A single-README list that gathers links to CAN message identifier and payload decodings in one place, grouped by vehicle make and model under about 30 car brands and brand groups plus BMW, Ducati and KTM motorcycles. Its links lead to DBC files, decoding spreadsheets, wiki pages, sniffing notes and small libraries main... | 以单个 README 维护的清单,把 CAN 报文标识符与载荷解码资料的链接汇集在一处,按车辆品牌和车型分组,涵盖约 30 个汽车品牌及品牌集团,另有 BMW、Ducati 和 KTM 摩托车。条目链接到其他地方维护的 DBC 文件、解码表格、wiki 页面、抓包笔记和小型库;开头的 Common 部分收录 comma.ai 的 opendbc 和 OpenGarages CAN ID 参考等通用数据库。 | https://awesomerea.org/resources/awesome-automotive-can-id/ | https://awesomerea.org/zh/resources/awesome-automotive-can-id/ | 2 | observed | https://github.com/iDoka/awesome-automotive-can-id/blob/8eff640cd49984df4b37d996da46deaf81e53b52/README.md | learn | learning | [
"The README, last changed by a merge on 2026-08-12, holds 148 links under 57 headings, the Common section and make, model and brand-group headings; the Acura, Lotus, Peugeot, DS, SAAB, Porsche and Seat headings are still empty. About 107 links go to GitHub and the rest to Google spreadsheets, wikis, forums and blog... | [
"README 最近一次由 2026-08-12 的合并修改,在 57 个标题下收录 148 个链接,包括 Common 部分及各品牌、车型和品牌集团标题;Acura、Lotus、Peugeot、DS、SAAB、Porsche 和 Seat 标题下仍为空。约 107 个链接指向 GitHub,其余指向 Google 表格、wiki、论坛和博客文章,其中有数篇为俄语;已有两个链接指向 Web Archive 存档。",
"条目只给出品牌或车型、链接和简短说明,如车型年份、ECU 或总线名称,不标注许可证、核实状态或覆盖范围。应用这些解码需要借助相应的接口硬件读取车辆总线上的通信。",
"仓库 CI 只运行 awesom... | not-run | unknown | [
"protocol"
] | source-reviewed | 2026-10-20 | null |
awesome-canbus | resource | Awesome CAN Bus | Awesome CAN Bus CAN 总线合集 | https://github.com/iDoka/awesome-canbus | collection | [
"https://github.com/iDoka/awesome-canbus/blob/77c59133db2fcdd4e4f891a55e440629e0178b8e/license"
] | related-lists | null | A single-README list of CAN bus tools, hardware and resources for automotive and embedded work, grouped into sections for reverse-engineering tools, test equipment and simulators, higher-layer protocols (OBD-II, UDS, ISO-TP, J1939, J2534), general and Linux utilities, CAN database formats (DBC, KCD) with converters, an... | 面向汽车和嵌入式领域的单 README CAN 总线工具、硬件与资源清单,分为逆向工程工具、测试设备与模拟器、上层协议(OBD-II、UDS、ISO-TP、J1939、J2534)、通用与 Linux 实用工具、CAN 数据库格式(DBC、KCD)及转换器,以及面向 ARM、Arduino、ESP32、单板计算机和 FPGA 核心的硬件等章节。每个条目链接到外部项目或资源并附简短说明。 | https://awesomerea.org/resources/awesome-canbus/ | https://awesomerea.org/zh/resources/awesome-canbus/ | 2 | observed | https://github.com/iDoka/awesome-canbus/blob/77c59133db2fcdd4e4f891a55e440629e0178b8e/README.md | learn | learning | [
"The README, last committed 2026-08-07, links roughly 260 entries across its sections; it is a list of pointers, and one project can appear under several sections.",
"Entries give a name, an external link and a short description, and state no license, platform or maintenance status.",
"CAN bus analysis and the ... | [
"README 最后提交于 2026-08-07,各章节合计约收录 260 个条目;它是指引清单,同一项目可能出现在多个章节。",
"每个条目提供名称、外部链接和简短说明,不标注许可证、平台或维护状态。",
"CAN 总线分析及所列硬件需要物理接触车辆或总线,并配备相应的接口硬件;清单以 CAN 协议及上层汽车协议为主题。",
"清单正文以 CC0-1.0 发布;所链接的项目和资源沿用各自的许可证与条款。此为独立发现清单。"
] | not-run | unknown | [
"firmware",
"protocol"
] | source-reviewed | 2026-10-20 | null |
awesome-connected-things-sec | resource | Awesome Connected Things Security | Awesome Connected Things Security 互联设备安全合集 | https://github.com/V33RU/awesome-connected-things-sec | collection | [
"https://github.com/V33RU/awesome-connected-things-sec/blob/0015dcee55cc0cd6eff3b4afbada2f22c245a9cc/LICENSE"
] | related-lists | null | A single-README list of security-research references for IoT, embedded, industrial and automotive systems, organized into sections on hardware attacks, wireless protocols (BLE, Zigbee/Z-Wave, LoRa, Matter/Thread, cellular, NFC/RFID, Wi-Fi, USB), firmware security including extraction, static and dynamic analysis and se... | 面向 IoT、嵌入式、工业和汽车系统的单 README 安全研究资料清单,按章节组织,涵盖硬件攻击、无线协议(BLE、Zigbee/Z-Wave、LoRa、Matter/Thread、蜂窝、NFC/RFID、Wi-Fi、USB)、固件安全(含提取、静态与动态分析和安全启动)、网络与 Web 协议、云后端、移动应用,以及工业和汽车相关主题。每个条目链接到外部的工具、演讲、论文、文章或课程并附简短说明。README 称收录 900 多项资源。 | https://awesomerea.org/resources/awesome-connected-things-sec/ | https://awesomerea.org/zh/resources/awesome-connected-things-sec/ | 2 | observed | https://github.com/V33RU/awesome-connected-things-sec/blob/0015dcee55cc0cd6eff3b4afbada2f22c245a9cc/README.md | learn | learning | [
"The README, last committed 2026-10-16, links roughly 979 entries and states 900+ resources; it is a list of pointers, and one entry can fit several sections.",
"Entries give a name, an external link and a short note, and state no license, platform or maintenance status.",
"The list is oriented toward security ... | [
"README 最后提交于 2026-10-16,约收录 979 个条目,自述有 900 多项资源;它是指引清单,同一条目可能归入多个章节。",
"每个条目提供名称、外部链接和简短说明,不标注许可证、平台或维护状态。",
"该清单以安全研究与漏洞利用为导向,设有硬件攻击、内存提取、侧信道与故障注入、固件提取和安全启动绕过等章节。硬件和射频相关工作需要物理接触、相应设备和授权。",
"清单正文以 CC0-1.0 发布;所链接的工具和资源沿用各自的许可证与条款。此为独立发现清单。"
] | not-run | unknown | [
"firmware",
"protocol"
] | source-reviewed | 2026-10-20 | null |
awesome-executable-packing | resource | Awesome Executable Packing | Awesome Executable Packing 可执行文件加壳资源清单 | https://github.com/packing-box/awesome-executable-packing | collection | [
"https://github.com/packing-box/awesome-executable-packing/blob/9e41a9b10b45535c1278259129ec8eaf287b8a42/CONTRIBUTING.md",
"https://github.com/packing-box/awesome-executable-packing/blob/9e41a9b10b45535c1278259129ec8eaf287b8a42/LICENSE"
] | related-lists | null | A single-README list of resources on executable packing, meaning the bundling, compression, encryption, mutation, protection or virtualization of PE, ELF and other executables, including Android apps, and on detecting and unpacking packed files. About 770 entries are grouped into documentation, dated scientific papers,... | 以单个 README 维护的可执行文件加壳资源清单。加壳指对 PE、ELF 等可执行文件(包括 Android 应用)进行打包、压缩、编码、加密、变形、保护或虚拟化,清单也涵盖已加壳文件的检测与脱壳。约 770 个条目分为文档、注明日期的学术论文、样本数据集、按年代(2000 年以前至 2010 年以后)排列的加壳工具,以及用于加壳识别、脱壳和二进制分析的工具。 | https://awesomerea.org/resources/awesome-executable-packing/ | https://awesomerea.org/zh/resources/awesome-executable-packing/ | 2 | observed | https://github.com/packing-box/awesome-executable-packing/blob/9e41a9b10b45535c1278259129ec8eaf287b8a42/README.md | learn | learning | [
"The reviewed README, committed 2026-10-10, has 768 list rows: 94 documentation links and 328 scientific publications under Literature, 37 datasets, 190 packers (90 after 2010, 41 from 2000 to 2010 and 59 before 2000) and 119 tools. All but one publication give a month and year; Literature rows carry emoji type mar... | [
"所审阅的 README 提交于 2026-10-10,共有 768 行条目:“文献”下有 94 个文档链接和 328 篇学术论文,另有 37 个数据集、190 个加壳工具(2010 年以后 90 个、2000 至 2010 年 41 个、2000 年以前 59 个)和 119 个工具。除一篇外,所有论文都注明了年月;“文献”条目带有表示类型的表情符号,110 篇论文带有星标,README 对二者均未加说明。其中一个文档条目链接的就是本清单。",
"条目给出名称、链接,通常还有一句说明,但没有许可证、维护状态或平台字段;许多加壳工具和分析工具仅适用于 Windows PE 文件。加壳工具条目指向厂商网站、SourceFo... | not-run | unknown | [
"app",
"binary"
] | source-reviewed | 2026-10-20 | null |
awesome-frida | resource | Awesome Frida | Awesome Frida Frida 资源清单 | https://github.com/dweinstein/awesome-frida | collection | [
"https://github.com/dweinstein/awesome-frida/blob/e20da3b2ae3a30cd65ab0e4a0f0345bb909ecb10/CONTRIBUTING.md",
"https://github.com/dweinstein/awesome-frida/blob/e20da3b2ae3a30cd65ab0e4a0f0345bb909ecb10/LICENSE"
] | related-lists | null | An awesome list of libraries, scripts, tools, talks and articles built on or about Frida, the dynamic instrumentation toolkit, started by David Weinstein in May 2016. Its 82 entries fall into libraries (about half of them NowSecure Node.js modules), script collections and projects, talks and papers, tools powered by Fr... | David Weinstein 于 2016 年 5 月创建的 awesome 清单,收录基于或围绕动态插桩工具包 Frida 的程序库、脚本、工具、演讲和文章。全部 82 个条目分为程序库(约一半是 NowSecure 的 Node.js 模块)、脚本合集与项目、演讲与论文、基于 Frida 的工具(如 r2frida、objection、friTap 和 Fridump)、视频、博客文章以及社区链接,大多附有一行简介。 | https://awesomerea.org/resources/awesome-frida/ | https://awesomerea.org/zh/resources/awesome-frida/ | 2 | observed | https://github.com/dweinstein/awesome-frida/blob/e20da3b2ae3a30cd65ab0e4a0f0345bb909ecb10/README.md | learn | learning | [
"Reviewed at commit e20da3b (2026-04-10). 43 of 68 commits date from 2016–2017, most talks, videos and posts are from 2015–2017, and after the April 2023 addition of RoboDroid the only change is the April 2026 addition of rekit. Entries do not say which Frida version they target; frida-load is marked deprecated and... | [
"审阅提交为 e20da3b(2026-04-10)。68 个提交中有 43 个来自 2016–2017 年,多数演讲、视频和文章发布于 2015–2017 年;继 2023 年 4 月新增 RoboDroid 之后,唯一的修改是 2026 年 4 月新增 rekit。条目未注明适用的 Frida 版本;frida-load 已标为弃用,Lobotomy 相关条目已被划掉。",
"110 个不重复 URL 里有 13 个无响应或返回 404,包括 OSDC、ZeroNights 和 RMLL 的活动页面以及一个三篇连载的教程;另有三份演讲 PDF 以相对路径链接,但仓库中并没有这些文件。所链接的 57 个 GitHub ... | not-run | unknown | [
"app",
"binary"
] | source-reviewed | 2026-10-19 | null |
awesome-game-decompilations | resource | awesome-game-decompilations | awesome-game-decompilations 游戏反编译项目清单 | https://github.com/CharlotteCross1998/awesome-game-decompilations | collection | null | related-lists | null | A single-README list of about 480 game decompilation, recompilation and disassembly projects, grouped by console from the NES and Game Boy to the Xbox 360, PC and mobile, with a large uncategorised section. Each entry is a game title linked to its project, mostly on GitHub, and entries with AI involvement are marked wi... | 以单个 README 维护的游戏反编译、重编译和反汇编项目清单,约 480 项,按主机平台分组,从 NES、Game Boy 到 Xbox 360、PC 和移动平台,另有规模较大的未分类部分。每个条目是链接到对应项目的游戏名,大多指向 GitHub;按维护者的披露政策,有 AI 参与的条目以警告符号标出。 | https://awesomerea.org/resources/awesome-game-decompilations/ | https://awesomerea.org/zh/resources/awesome-game-decompilations/ | 2 | observed | https://github.com/CharlotteCross1998/awesome-game-decompilations/blob/31e56f7894761ab48f05b8a1e71770a91cf2ce67/README.md | learn | learning | [
"The reviewed README, committed 2026-10-12, links 481 entries: 214 under 19 console and platform headings and 267 in an Uncategorised section kept for works in progress, while the table of contents and console index are marked under construction. One game can appear under several platforms.",
"Entries give only a... | [
"所审阅的 README 提交于 2026-10-12,共链接 481 个条目:其中 214 个分布在 19 个主机与平台标题下,267 个位于留给待归类项目的“未分类”部分;目录和主机索引仍标注为建设中。同一款游戏也可能出现在多个平台下。",
"条目只有标题和链接,大多指向 GitHub,少数位于 GitLab、Codeberg 和 SourceHut。条目未注明项目类型、完成度或匹配状态、所需原始文件或许可证;清单混合收录反编译、反汇编、静态重编译以及少量重新实现。",
"README 的 AI 披露说明允许有 AI 参与的项目,并以 ⚠️ 标出;审阅时有 10 个条目带此标记。",
"仓库只有 README... | not-run | unknown | [
"game"
] | source-reviewed | 2026-10-19 | null |
awesome-ghidra | resource | Awesome Ghidra | Awesome Ghidra Ghidra 资源清单 | https://github.com/AllsafeCyberSecurity/awesome-ghidra | collection | null | related-lists | null | An awesome list of Ghidra scripts, plugins, extensions, learning materials and related services, kept by the Allsafe GitHub organization since December 2019. Its 49 entries comprise 36 scripts and extensions, from malware-analysis and crypto-constant finders to Go, JNI, EVM and EFI helpers, Python and Jupyter bridges, ... | 由 GitHub 组织 Allsafe 自 2019 年 12 月起维护的 awesome 清单,收录 Ghidra 脚本、插件、扩展、学习资料和相关服务。全部 49 个条目包括 36 个脚本与扩展,从恶意软件分析和加密常量查找工具,到 Go、JNI、EVM 和 EFI 辅助工具、Python 与 Jupyter 桥接、P-code 模拟以及补丁对比关联器;10 份书籍、演讲和课程资料;以及 r2ghidra-dec、Ghidraaas 等 3 个相关项目,每项附一行简介。 | https://awesomerea.org/resources/awesome-ghidra/ | https://awesomerea.org/zh/resources/awesome-ghidra/ | 2 | observed | https://github.com/AllsafeCyberSecurity/awesome-ghidra/blob/9265b2f730a10f6261945ac22cb295c8f6038f87/README.md | learn | learning | [
"Reviewed at commit 9265b2f (2026-06-18). 42 of 53 commits date from 2019–2021; after that gap the maintainers merged four contributor pull requests in June 2026, adding entries such as the printf-inliner plugin, 0xdea's scripts, IDAObjcTypes and GhidrAI. Entries name no Ghidra versions, GhidrAI is the only AI-assi... | [
"审阅提交为 9265b2f(2026-06-18)。53 个提交中有 42 个来自 2019–2021 年;此后中断数年,维护者于 2026 年 6 月合并了 4 个贡献者的拉取请求,新增 printf-inliner 插件、0xdea 的脚本、IDAObjcTypes 和 GhidrAI 等条目。条目均未注明 Ghidra 版本;GhidrAI 是唯一一个 AI 辅助条目,清单中没有 MCP 服务器。",
"每个条目只有链接和一行简介,没有许可证或维护状态信息。所链接的 42 个 GitHub 仓库中,1 个已归档,17 个自 2021 年以来没有推送,因此各项目与 Ghidra 的兼容性需在其自身来源中核实;只有 ... | not-run | unknown | [
"binary"
] | source-reviewed | 2026-10-19 | null |
awesome-malware-analysis | resource | Awesome Malware Analysis | Awesome Malware Analysis 恶意软件分析合集 | https://github.com/rshipp/awesome-malware-analysis | collection | [
"https://github.com/rshipp/awesome-malware-analysis/blob/179887b9bfb04bb736348b2dc9d331bc860c6ef7/LICENSE"
] | related-lists | null | A long-running single-README list of malware analysis tools and resources, grouped into 17 top-level sections covering open-source threat intelligence, detection and classification, online scanners and sandboxes, document and shellcode analysis, deobfuscation, debugging and reverse engineering, network, memory forensic... | 长期维护的单 README 恶意软件分析工具与资源清单,分为 17 个一级章节,涵盖开源威胁情报、检测与分类、在线扫描器与沙箱、文档与 shellcode 分析、反混淆、调试与逆向、网络、内存取证、Windows 取证痕迹,以及书籍和其他参考资料。每个条目是链接到外部工具或资源的名称并附简短说明。仓库中另附有该清单的简体中文翻译。 | https://awesomerea.org/resources/awesome-malware-analysis/ | https://awesomerea.org/zh/resources/awesome-malware-analysis/ | 2 | observed | https://github.com/rshipp/awesome-malware-analysis/blob/179887b9bfb04bb736348b2dc9d331bc860c6ef7/README.md | learn | learning | [
"The reviewed README, last committed 2026-05-30, links roughly 428 entries across 17 top-level sections; it is a list of pointers, and one tool can appear under several sections.",
"Entries give a name, an external link and a one-line description, and state no license, platform or maintenance status. Links point ... | [
"所审阅的 README 最后提交于 2026-05-30,在 17 个一级章节下收录约 428 个条目;它是指引清单,同一工具可能出现在多个章节。",
"每个条目提供名称、外部链接和一句话说明,不标注许可证、平台或维护状态。链接指向多种目标,包括项目页面、厂商和在线服务。",
"Malware Collection 章节链接到外部恶意软件语料库、样本源和蜜罐;清单本身不托管样本,点击这些链接意味着要处理真实恶意软件,需要隔离环境和适当授权。",
"清单正文采用 CC BY 4.0 许可;所链接的工具和资源沿用各自的许可证与条款。此为独立发现清单。"
] | not-run | unknown | [
"binary"
] | source-reviewed | 2026-10-20 | null |
awesome-mobile-security | resource | awesome-mobile-security | awesome-mobile-security 移动应用安全资源清单 | https://github.com/vaib25vicky/awesome-mobile-security | collection | null | related-lists | null | A single-README list of Android and iOS application security resources, about 245 links in all, divided by platform into blogs, papers and how-tos, books, courses, tools, deliberately vulnerable lab apps, talks and miscellany. Android tools are further split into static analysis, dynamic analysis and online APK analyze... | 以单个 README 维护的 Android 与 iOS 应用安全资源清单,共约 245 个链接,按平台分为博客、论文与教程、书籍、课程、工具、故意留有漏洞的练习应用、演讲及杂项。Android 工具又细分为静态分析、动态分析和在线 APK 分析服务;smali/baksmali、radare2、Cutter、Bytecode Viewer、Frida、Objection 等逆向工程条目与渗透测试指南和漏洞分析文章并列。 | https://awesomerea.org/resources/awesome-mobile-security/ | https://awesomerea.org/zh/resources/awesome-mobile-security/ | 1 | observed | https://github.com/vaib25vicky/awesome-mobile-security/blob/490ed366b448d4635a8263be62c51a92a619d060/README.md | learn | learning | [
"The reviewed README, last changed 2021-01-20, has 168 Android and 78 iOS list entries, a few of them repeated. It has not changed since, so listed versions and services date from that time; for example, it names Magisk v20.2.",
"Entries give a name and link, sometimes with a short note, and state no license, mai... | [
"所审阅的 README 最后修改于 2021-01-20,含 168 个 Android 条目和 78 个 iOS 条目,其中少数重复。此后再未更新,因此所列版本和服务都停留在当时,例如仍写作 Magisk v20.2。",
"条目只有名称和链接,有时附简短说明,未注明许可证、维护状态、平台要求或测试结果。清单混合了开源项目、商业及在线扫描服务、书籍、课程和会议演讲,也收录 root 与越狱工具,因此需查看各资源自身的条款,并只在有权测试的设备和应用上使用。",
"仓库只有 README.md,没有许可证文件,因此清单本身未声明复用条款;其 GitHub 简介称所列参考资料和工具归各自所有者所有。"
] | not-run | analysis | [
"app"
] | source-reviewed | 2026-10-19 | null |
awesome-re-mcp | resource | Awesome RE-MCP | Awesome RE-MCP 逆向工具 MCP 服务器清单 | https://github.com/crowdere/Awesome-RE-MCP | collection | [
"https://github.com/crowdere/Awesome-RE-MCP/blob/e400b882965ef61302718c7fe7c4f1e2861bd664/README.md#L22-L58",
"https://github.com/crowdere/Awesome-RE-MCP/tree/e400b882965ef61302718c7fe7c4f1e2861bd664"
] | related-lists | null | A single-README list, written in July 2025, of 28 MCP servers for reverse-engineering tools, grouped into disassemblers and decompilers (IDA Pro, Ghidra, Binary Ninja and others), debuggers, static and dynamic analysis, network analysis, Android and security testing, with a one-line note per entry. It also names tools ... | 以单个 README 维护的清单,编写于 2025 年 7 月,收录 28 个逆向工程工具的 MCP 服务器,按反汇编器与反编译器(IDA Pro、Ghidra、Binary Ninja 等)、调试器、静态与动态分析、网络分析、Android 和安全测试分组,每项附一句说明。清单还列出作者认为尚无 MCP 服务器的工具,链接四个演讲与教程,并给出编写新服务器的入门资料。 | https://awesomerea.org/resources/awesome-re-mcp/ | https://awesomerea.org/zh/resources/awesome-re-mcp/ | 2 | observed | https://github.com/crowdere/Awesome-RE-MCP/blob/e400b882965ef61302718c7fe7c4f1e2861bd664/README.md | learn | learning | [
"All seven commits were made on 2025-07-26 and the list has not changed since, so its entries, star counts and status remarks are a July 2025 snapshot. Some of its gap lists no longer hold: for example, it reports no WinDbg MCP server.",
"Rows give a name, link and short description without language, transport, m... | [
"全部 7 个提交都在 2025-07-26,此后清单未再变动,因此其中的条目、星标数和状态说明都是 2025 年 7 月的快照。部分“缺失”列表已不再准确:例如它称 WinDbg 尚无 MCP 服务器。",
"每行只有名称、链接和简短说明,未注明实现语言、传输方式、维护状态或许可证,尽管其贡献指南要求提交者注明实现状态和传输方式。调试器部分有一行链接的是 PulseMCP 目录页面而非项目本身。",
"网络分析与安全测试类条目(例如封装 SQLMap、Nmap 等扫描工具的合集)属于两用工具。清单本身没有测试,也未验证其条目。",
"README 称清单以 MIT 许可发布,但仓库没有许可证文件,GitHub ... | not-run | unknown | [
"app",
"binary"
] | source-reviewed | 2026-10-27 | null |
awesome-rea-cases | resource | Awesome REA Cases | Awesome REA Cases | https://github.com/songshikang0111/awesome-REA-cases | collection | [
"https://github.com/songshikang0111/awesome-REA-cases/blob/afea8a6c6ea29559533cf5ba4063e15b6649e0af/README.zh-CN.md"
] | related-lists | null | A bilingual collection of REA and other AI-assisted reverse engineering cases, with source links and explicit distinctions between reported and reproduced outcomes. | 中英双语的 REA 与其他 AI 辅助逆向案例合集,附来源并区分作者报告、进行中的工作和复现状态。 | https://awesomerea.org/resources/awesome-rea-cases/ | https://awesomerea.org/zh/resources/awesome-rea-cases/ | 2 | observed | https://github.com/songshikang0111/awesome-REA-cases/blob/afea8a6c6ea29559533cf5ba4063e15b6649e0af/README.md | learn | community-learning-resource | [
"A discovery index; review each case's original source, redistribution rights, and evidence status before reproducing it."
] | [
"这是案例发现目录;复现前应检查每个案例的原始来源、再分发权限和证据状态。"
] | not-run | unknown | [
"app",
"binary",
"firmware",
"game",
"protocol",
"website"
] | source-reviewed | 2026-10-17T12:48:42Z | null |
awesome-te | resource | awesome-te | awesome-te Teenage Engineering 设备破解资源目录 | https://github.com/bnjreece/awesome-te | collection | [
"https://github.com/bnjreece/awesome-te/blob/02c9fb3c95b7fa4bae954be4d7ae795396d10e93/CONTRIBUTING.md",
"https://github.com/bnjreece/awesome-te/blob/02c9fb3c95b7fa4bae954be4d7ae795396d10e93/.github/workflows/link-check.yml",
"https://github.com/bnjreece/awesome-te/blob/02c9fb3c95b7fa4bae954be4d7ae795396d10e93/L... | related-lists | null | A public-domain directory, started in June 2026, of hacking projects for Teenage Engineering devices: custom firmware, reverse-engineering notes and protocol documentation, tools, hardware mods, teardown and recovery guides and community hubs for the OP-1, OP-Z, OP-XY, TP-7, SP-1 Stem Player, EP series, Pocket Operator... | 一份进入公有领域的目录,始建于 2026 年 6 月,收录 Teenage Engineering 设备的破解与改造项目:涵盖 OP-1、OP-Z、OP-XY、TP-7、SP-1 Stem Player、EP 系列、Pocket Operator 等设备的自定义固件、逆向笔记与协议文档、工具、硬件改装、拆解与恢复指南以及社区站点。每个条目只有一行,按设备和用途分组,并由维护者标注活跃、休眠或归档状态;收录范围仅限已发布、专门针对 TE 设备的项目。 | https://awesomerea.org/resources/awesome-te/ | https://awesomerea.org/zh/resources/awesome-te/ | 2 | observed | https://github.com/bnjreece/awesome-te/blob/02c9fb3c95b7fa4bae954be4d7ae795396d10e93/README.md | learn | learning | [
"The reviewed README, committed 2026-10-20 and marked as last reviewed that day, has 195 status-marked rows under 11 device sections and a cross-device section, some of them bundling several links: 136 marked active, 56 dormant and 3 archived. Under the contribution guide the marker reflects activity in the past 12... | [
"所审阅的 README 提交于 2026-10-20,并注明当天完成复核,共有 195 行带状态标记的条目,分布在 11 个设备部分和 1 个跨设备部分,其中部分行合并了多个链接:136 项标为活跃、56 项休眠、3 项归档。按其贡献指南,该标记反映项目过去 12 个月内是否有更新;每周运行的 lychee 工作流只检查链接能否访问。",
"条目既有开源项目,也有商业应用以及论坛、维基和维修页面,内容从 SysEx、文件传输与文件格式文档到 Ghidra 的 Blackfin 支持,另有少量 AI 工具,例如打包为 Claude 智能体技能的 SP-1 参考资料,以及用于 OP-1 field 的 MCP 服务器。多个... | not-run | unknown | [
"firmware",
"protocol"
] | source-reviewed | 2026-10-27 | null |
awesome-uefi-security | resource | Awesome UEFI Security | Awesome UEFI Security UEFI 安全资料清单 | https://github.com/river-li/awesome-uefi-security | collection | [
"https://github.com/river-li/awesome-uefi-security/blob/970e6c0de787a4cffa41e6d8b14f024526ccdd33/LICENSE",
"https://github.com/river-li/awesome-uefi-security/blob/970e6c0de787a4cffa41e6d8b14f024526ccdd33/.github/workflows/main.yml"
] | related-lists | null | A single-README awesome list of UEFI and BIOS security material, which its maintainer describes as a personal and not comprehensive collection. It links UEFI, PI and ACPI specifications, EDK II development resources, firmware analysis tools such as UEFITool, efiXplorer, CHIPSEC and UEFI plugins for Ghidra and Binary Ni... | 以单个 README 维护的 UEFI 与 BIOS 安全资料 awesome 清单,维护者称其为个人收集、并不全面。清单链接 UEFI、PI 与 ACPI 规范,EDK II 开发资源,UEFITool、efiXplorer、CHIPSEC 及 Ghidra 和 Binary Ninja 的 UEFI 插件等固件分析工具,以 SMM 为主题的 CTF 题目,对在野 bootkit 的分析报告,漏洞分析文章,会议演讲、博客、论文和培训课程。 | https://awesomerea.org/resources/awesome-uefi-security/ | https://awesomerea.org/zh/resources/awesome-uefi-security/ | 2 | observed | https://github.com/river-li/awesome-uefi-security/blob/970e6c0de787a4cffa41e6d8b14f024526ccdd33/README.md | learn | learning | [
"The reviewed README was last changed by a pull request merged on 2025-09-04 that fixed the UEFITool link; the last addition, a 2025 arXiv paper, was committed on 2025-02-01. It holds about 230 linked entries in ten sections, including roughly 35 tools, 57 talks, 71 blog posts and 14 papers.",
"Most tool entries ... | [
"所审阅的 README 最近一次修改来自 2025-09-04 合并的拉取请求,内容是修正 UEFITool 链接;最近一次新增内容是 2025-02-01 提交的一篇 2025 年 arXiv 论文。清单分十个部分,共约 230 个带链接的条目,其中约有 35 个工具、57 场演讲、71 篇博客文章和 14 篇论文。",
"大多数工具条目没有说明,所有条目都未注明维护状态、支持的固件、平台或许可证。清单本身不包含固件镜像、SDK 或工具。",
"其中几个部分涉及攻击性内容,包括 bootkit 与 SMM 后门仓库、漏洞利用代码以及一个绕过安全启动的项目。",
"清单本身采用 CC0-1.0;所链接的作品保留... | not-run | unknown | [
"firmware"
] | source-reviewed | 2026-10-27 | null |
awesome-unofficial-pc-ports | resource | awesome-unofficial-pc-ports | awesome-unofficial-pc-ports 非官方 PC 移植清单 | https://github.com/Sebastrion/awesome-unofficial-pc-ports | collection | [
"https://github.com/Sebastrion/awesome-unofficial-pc-ports/blob/faef1ab57fa50446ca156bcbf085466dce9a9229/LICENSE"
] | related-lists | null | A single-README guide to unofficial PC ports of console games built from decompilations or recompilations and chosen for easy installation by players. Its 76 game entries, grouped under Nintendo, PlayStation, Xbox, SEGA, Indie and J2ME, each recommend a port with short setup notes and often link the underlying decompil... | 以单个 README 维护的非官方 PC 移植指南,收录基于反编译或重编译、且便于玩家安装的主机游戏移植。76 个游戏条目按 Nintendo、PlayStation、Xbox、SEGA、独立游戏和 J2ME 分组,每项推荐一个移植版并附简短安装说明,常同时链接所依据的反编译项目和其他移植版;“实用工具”部分另列两个重编译启动器。 | https://awesomerea.org/resources/awesome-unofficial-pc-ports/ | https://awesomerea.org/zh/resources/awesome-unofficial-pc-ports/ | 2 | observed | https://github.com/Sebastrion/awesome-unofficial-pc-ports/blob/faef1ab57fa50446ca156bcbf085466dce9a9229/README.md | learn | learning | [
"The reviewed README, committed 2026-10-15, has 78 collapsible entries: 43 Nintendo, 12 PlayStation, 14 Xbox, 5 SEGA, 1 indie and 1 J2ME game, plus 2 launcher utilities. Its stated criteria are console games ported to PC through decompilation or recompilation that offer an easy install path, such as a launcher or d... | [
"所审阅的 README 提交于 2026-10-15,共有 78 个可折叠条目:Nintendo 43 个、PlayStation 12 个、Xbox 14 个、SEGA 5 个、独立游戏和 J2ME 各 1 个,另有 2 个启动器类实用工具。其收录标准是通过反编译或重编译移植到 PC、且有简便安装方式(如启动器或拖放即用)的主机游戏;星标表示每款游戏中最易上手的版本。",
"条目面向玩家撰写:给出推荐的移植版和一两行安装说明,部分游戏还列出所依据的反编译项目、其他移植版或教程视频。条目未注明匹配、完成度或许可状态;清单还收录了超出其所述标准的项目,例如被其称为“逆向工程原生重制”的 Severed Chains,以及... | not-run | unknown | [
"game"
] | source-reviewed | 2026-10-19 | null |
ax206-usb-display-macos-case | resource | ax206-usb-display-macos: driving the QDtech display over USB | ax206-usb-display-macos:通过 USB 驱动 QDtech 显示屏 | https://github.com/sunzhengya/ax206-usb-display-macos | case-study | null | reconstruction-cases | hardware | ax206-usb-display-macos implements macOS control of a QDtech AX206-derived USB display. Its Python driver sends RGB565 frames through USB Mass-Storage Bulk-Only framing and the device's BLIT command; an image viewer and live system dashboard use that driver. | ax206-usb-display-macos 在 macOS 上控制 QDtech 的 AX206 衍生 USB 显示屏。Python 驱动通过 USB Mass-Storage Bulk-Only 帧和设备的 BLIT 命令发送 RGB565 图像;看图工具及实时系统仪表盘复用该驱动。 | https://awesomerea.org/resources/ax206-usb-display-macos-case/ | https://awesomerea.org/zh/resources/ax206-usb-display-macos-case/ | 2 | observed | https://github.com/sunzhengya/ax206-usb-display-macos/blob/ba77faa6982847318365fee9ece5bc510fa19f5c/README.md | cases | independent-reconstruction | [
"macOS, a compatible 480×320 AX206 display, libusb and the listed Python packages are required.",
"The documented SmartCool firmware implements BLIT only; other vendor commands can stall the USB endpoint.",
"GPL-3.0 license."
] | [
"需要 macOS、兼容的 480×320 AX206 显示屏、libusb 和列出的 Python 包。",
"文档所述 SmartCool 固件只实现 BLIT;其他厂商命令可能使 USB 端点停滞。",
"采用 GPL-3.0 许可证。"
] | not-run | unknown | [
"protocol"
] | source-reviewed | 2026-11-06 | null |
axial-dji-rs4-mini-case | resource | Axial: mapping and controlling the DJI RS 4 Mini over Bluetooth | Axial:映射并通过蓝牙控制 DJI RS 4 Mini | https://github.com/sky43535/axial | case-study | [
"https://github.com/sky43535/axial/blob/4db3bd7d06a8a5b83b728692c2122b0555ad07a3/docs/ARCHITECTURE.md"
] | reconstruction-cases | hardware | Axial documents and implements Bluetooth control of the DJI RS 4 Mini gimbal. Its Mac GimbalProfiler observes messages and tests commands, while an iPhone app uses a model-specific .axial profile and shared DUML framing to send controls and decode signals. | Axial 记录并实现 DJI RS 4 Mini 云台的蓝牙控制。Mac 端 GimbalProfiler 观察消息并测试命令,iPhone 应用使用机型专属 .axial 配置和共享 DUML 封装发送控制命令、解码状态信号。 | https://awesomerea.org/resources/axial-dji-rs4-mini-case/ | https://awesomerea.org/zh/resources/axial-dji-rs4-mini-case/ | 2 | observed | https://github.com/sky43535/axial/blob/4db3bd7d06a8a5b83b728692c2122b0555ad07a3/README.md | cases | independent-reconstruction | [
"A DJI RS 4 Mini is the documented working gimbal; other models require mapping and a profile.",
"The iPhone app needs macOS with Xcode, iOS 17 or later, and developer signing; the Mac profiler needs macOS 14 or later.",
"Only DJI DUML framing is implemented.",
"CC BY-NC-SA 4.0 license."
] | [
"已记录可用的云台是 DJI RS 4 Mini;其他机型需要另行映射并编写配置文件。",
"iPhone 应用需要安装 Xcode 的 macOS、iOS 17 或更新版本及开发者签名;Mac 映射工具需要 macOS 14 或更新版本。",
"目前仅实现 DJI DUML 帧格式。",
"采用 CC BY-NC-SA 4.0 许可证。"
] | not-run | unknown | [
"protocol"
] | source-reviewed | 2026-11-06 | null |
axis-web-case | resource | axis-web: a WebAssembly reconstruction of AXIS | axis-web:《AXIS》的 WebAssembly 重建项目 | https://github.com/reikop/axis-web | case-study | [
"https://github.com/reikop/axis-web/blob/1790c85838fa78c9838c4e2afdd8ca4c01e4c0eb/port/README.md"
] | reconstruction-cases | game | axis-web ports the Korean action game AXIS to browsers by reconstructing client formats and simulation layers in C and compiling them to WebAssembly. WebGL renders original maps from user-supplied files, while documented packet codecs and a WebSocket relay support multiplayer state exchange. | axis-web 将韩国动作游戏《AXIS》移植到浏览器:以 C 重建客户端文件格式和模拟逻辑,再编译为 WebAssembly。WebGL 从使用者提供的文件绘制原版地图,项目记录的数据包编解码器与 WebSocket 中继用于多人状态交换。 | https://awesomerea.org/resources/axis-web-case/ | https://awesomerea.org/zh/resources/axis-web-case/ | 2 | observed | https://github.com/reikop/axis-web/blob/1790c85838fa78c9838c4e2afdd8ca4c01e4c0eb/README.md | cases | independent-reconstruction | [
"Provide your own installed copy of AXIS.",
"Build the WebAssembly engine with Emscripten; the documented toolchain uses emcc 3.1.69 and Node 22.",
"Original server-side input-to-acceleration behavior and skeleton keyframe sampling remain unreconstructed.",
"MIT License."
] | [
"需自行提供已安装的《AXIS》。",
"构建 WebAssembly 引擎需要 Emscripten;文档所用工具链为 emcc 3.1.69 和 Node 22。",
"原服务器端的输入到加速度转换,以及骨骼关键帧采样尚未重建。",
"MIT 许可证。"
] | not-run | unknown | [
"game",
"protocol"
] | source-reviewed | 2026-11-06 | null |
axmlprinter | resource | axmlprinter | axmlprinter Android 二进制 XML 解析器 | https://github.com/rednaga/axmlprinter | tool | [
"https://github.com/rednaga/axmlprinter/blob/5a8d3e5f37780de48a29acc280c9660e400eceb1/build.gradle",
"https://github.com/rednaga/axmlprinter/blob/5a8d3e5f37780de48a29acc280c9660e400eceb1/.github/workflows/gradle.yml",
"https://github.com/rednaga/axmlprinter/tree/5a8d3e5f37780de48a29acc280c9660e400eceb1/src/test... | android | null | Java library and command-line tool that parses Android binary XML, such as the compiled AndroidManifest.xml inside an APK, and prints it as readable XML. Red Naga's near-complete rewrite of the Android4ME AXMLPrinter tolerates manipulated files seen in the wild, including out-of-order string tables and mangled start ta... | 用于解析 Android 二进制 XML(例如 APK 中编译后的 AndroidManifest.xml)并输出为可读 XML 的 Java 库和命令行工具。它是 Red Naga 对 Android4ME AXMLPrinter 几乎全部重写的版本,能够处理实际样本中被篡改的文件,包括字符串表乱序和起始标签被改写等情况,并可重新写出传统 AXML 格式。自 v2.0.0 起,它还能读取 Android App Bundle 使用的 protobuf 格式 XML,并自动识别输入格式。 | https://awesomerea.org/resources/axmlprinter/ | https://awesomerea.org/zh/resources/axmlprinter/ | 2 | observed | https://github.com/rednaga/axmlprinter/blob/5a8d3e5f37780de48a29acc280c9660e400eceb1/README.md | tools | foundation | [
"Latest release v2.0.1, published 2026-03-25 with a prebuilt jar, is tagged at the reviewed master commit 5a8d3e5. v2.0.0 of 2026-01-16 added read-only protobuf support through a contributed pull request; converting between AXML and protobuf is not supported.",
"Build with the Gradle wrapper (./gradlew jar) into ... | [
"最新发布版本 v2.0.1 于 2026-03-25 发布并附预编译 jar,其标签正对应所审阅的 master 分支提交 5a8d3e5。2026-01-16 发布的 v2.0.0 通过外部贡献的拉取请求加入了只读的 protobuf 支持;不支持在 AXML 与 protobuf 之间转换。",
"用 Gradle wrapper(./gradlew jar)构建为自包含 jar,以 java -jar axmlprinter-*.jar 加二进制 XML 文件运行,可选的输出路径只适用于 AXML。CI 在 JDK 17 上构建和测试,JitPack 也使用 OpenJDK 17;依赖 protobuf-java... | not-run | unknown | [
"app"
] | source-reviewed | 2026-10-27 | null |
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