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EVAI Assets
Character, story and voice assets for subculture-style AI training and local character-chat applications. The payload is kept here instead of in the application repository so that the client stays small and the assets can be fetched on demand.
Contents
| Path | Files | Size | Description |
|---|---|---|---|
data/dataset/ |
285 | 31 MB | Per-character persona profiles, localized dialogue sets and intimacy patterns (JSON / JSONL) |
data/eversoul-assets/ |
2,196 | 549 MB | Character portraits and skins, talk backgrounds, story UI frames (PNG) |
data/story/ |
94 | 24 MB | Story index, main and bond story scripts with actor placement, stage layout, per-line voice/BGM references and endings (JSON) |
data/story-media/voice/ |
63,328 | ~3.2 GB | Korean and Japanese voice lines (OGG Vorbis, mono 24 kHz) |
data/story-media/video/ |
547 | ~80 MB | Story cutscenes (MP4) |
data/story-media/bgm/ |
338 | 451 MB | Background music (OGG Vorbis, stereo 44.1 kHz) with a localized track index |
data/story-media/sfx/ |
1,135 | 26 MB | Ambience and scene sound effects (OGG Vorbis, mono 32 kHz) |
Layout
data/
dataset/<character>.json
eversoul-assets/
backgrounds/talk/<background>.png
spirits/<folder>/<skin>/<prefix>_1024.png
ui/story/<element>.png
story/
index.json
main/<chapter>.json
love/<character>.json
story-media/
video/<kind>/<key>/<clip>.mp4
voice/<kind>/<key>/<ko|ja>/V_[<speaker>_]<lineId>_<KR|JA>.ogg
bgm/<track>.ogg
bgm/index.json
sfx/<effect>.ogg
Story scripts carry per-line actor ids, portrait slots, background keys and branch choices. Each line also names the media it needs, so nothing has to be guessed from a filename pattern:
{
"id": 250200100,
"text": { "ko": "...", "en": "...", "zh_tw": "...", "zh_cn": "..." },
"speaker": 5020,
"voice": { "ko": "V_Adrianne_250200100_KR", "ja": "V_Adrianne_250200100_JA" },
"bgm": "BGM_Lazycloud_LOOP",
"amb": "SFX_AMB_2D_Room01",
"background": "Talk_BG_Townstreet"
}
voice values resolve under data/story-media/voice/<kind>/<key>/<language>/, bgm under
data/story-media/bgm/, amb under data/story-media/sfx/, and background under
data/eversoul-assets/backgrounds/talk/. data/story-media/bgm/index.json lists every track with
its localized title and arrangement credit taken from the game's own string tables.
Usage
# everything
hf download garnetrapture/evai-assets --repo-type dataset --local-dir .
# text only
hf download garnetrapture/evai-assets --repo-type dataset --local-dir . \
--include "data/dataset/*" "data/story/*"
# single voice language
hf download garnetrapture/evai-assets --repo-type dataset --local-dir . \
--include "data/story-media/voice/*/*/ko/*"
# music only
hf download garnetrapture/evai-assets --repo-type dataset --local-dir . \
--include "data/story-media/bgm/*"
The repository is public, so plain HTTP works without a token:
curl -sfL -O https://huggingface.co/datasets/garnetrapture/evai-assets/resolve/main/data/story/index.json
Notes
- Text is available in Korean, Japanese, English and Simplified Chinese; voice lines exist in Korean and Japanese only. Roughly 55% of script lines are voiced; the rest are narration.
- Audio is transcoded to OGG Vorbis to keep the download small — voice at mono 24 kHz, music at stereo 44.1 kHz, effects at mono 32 kHz. It is meant for playback and TTS reference, not for mastering.
- Assets are derived from game bundles and are published for research and non-commercial personal use. Rights to the original artwork, text and recordings remain with their owners.
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