VOX-DUB / README.md
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metadata
task_categories:
  - text-to-speech
tags:
  - dubbing
  - tts
language:
  - en
  - es
dataset_info:
  - config_name: annotations
    features:
      - name: utterance_id
        dtype: string
      - name: language
        dtype: string
      - name: system_A
        dtype: string
      - name: system_B
        dtype: string
      - name: user
        dtype: string
      - name: pronunciation
        dtype: string
      - name: naturalness
        dtype: string
      - name: sound_quality
        dtype: string
      - name: emotion_similarity
        dtype: string
      - name: voice_similarity
        dtype: string
    splits:
      - name: train
        num_bytes: 720714
        num_examples: 6048
    download_size: 55624
    dataset_size: 720714
  - config_name: source_data
    features:
      - name: utterance_id
        dtype: string
      - name: source_language
        dtype: string
      - name: translation_en
        dtype: string
      - name: translation_es
        dtype: string
      - name: original_utterance_audio
        dtype: audio
      - name: other_speaker_utterances
        list: audio
    splits:
      - name: train
        num_bytes: 275816362
        num_examples: 189
    download_size: 222099044
    dataset_size: 275816362
  - config_name: synthesized_data
    features:
      - name: utterance_id
        dtype: string
      - name: system
        dtype: string
      - name: language
        dtype: string
      - name: audio
        dtype: audio
    splits:
      - name: train
        num_bytes: 249710951.424
        num_examples: 1344
    download_size: 233945772
    dataset_size: 249710951.424
configs:
  - config_name: annotations
    data_files:
      - split: train
        path: annotations/train-*
  - config_name: source_data
    data_files:
      - split: train
        path: source_data/train-*
  - config_name: synthesized_data
    data_files:
      - split: train
        path: synthesized_data/train-*

VOX-DUB is a human-based benchmark for evaluating AI dubbing systems.
It includes:

  • Audio fragments with original speech from real videos and their corresponding translated texts.
  • Generated audio recordings produced by multiple dubbing/TTS systems.
  • Human annotation results with pairwise A/B (+ SAME) evaluations across five aspects (pronunciation, naturalness, sound quality, emotion similarity, and voice similarity).
  • Detailed annotation guidelines with examples for pairwise A/B comparisons.

Systems under evaluation are expected to generate the provided translations conditioned on the original speech audio. Their outputs are then compared against each other. The benchmark assesses dubbing quality across five key aspects: pronunciation, naturalness, sound quality, emotion similarity, and voice similarity.

Dataset structure

This repository exposes three datasets:

  • source_data — original utterances with translations and speaker context
  • synthesized_data — audios generated by different TTS/dubbing systems
  • annotations — human A/B (+ SAME) pairwise judgments across five aspects

Loading

from datasets import load_dataset

source_data = load_dataset("toloka/vox-dub", name="source_data")["train"]
synthesized_data = load_dataset("toloka/vox-dub", name="synthesized_data")["train"]
annotations = load_dataset("toloka/vox-dub", name="annotations")["train"]

Source data

source_data contains original speech segments and metadata for generation/evaluation.

Features

  • utterance_id (string) — unique identifier of the utterance
  • source_language (string) — original language code (ISO-639-1), e.g. "de"
  • translation_en (string) — English translation of the utterance
  • translation_es (string) — Spanish translation of the utterance
  • original_utterance_audio (Audio) — audio clip of the original spoken utterance
  • other_speaker_utterances (Sequence[Audio]) — additional utterances by the same speaker/character (useful for speaker conditioning / voice cloning)

Audio columns are Hugging Face Audio features with on-the-fly decoding.

Synthesized data

synthesized_data are system outputs for the target dubbing task.

Features

  • utterance_id (string) — links back to source_data.utterance_id
  • system (string) — name/identifier of the synthesis provider/model
  • language (string) — generation language code (ISO-639-1)
  • audio (Audio) — synthesized audio for the target line

Multiple rows can exist per utterance_id (different systems and/or languages).

Annotations

annotations are human pairwise A/B (+ SAME) annotations across five aspects.

Features

  • utterance_id (string) — evaluated utterance (ties to source_data)
  • language (string) — comparison language for this judgment
  • system_A (string) — first system in the pair
  • system_B (string) — second system in the pair
  • user (string) — anonymized annotator ID
  • pronunciation (string ∈ {"A", "B", "SAME"}) — preference on pronunciation
  • naturalness (string ∈ {"A", "B", "SAME"}) — preference on naturalness
  • sound_quality (string ∈ {"A", "B", "SAME"}) — preference on audio quality
  • emotion_similarity (string ∈ {"A", "B", "SAME"}) — preference on emotion similarity
  • voice_similarity (string ∈ {"A", "B", "SAME"}) — preference on voice similarity

Each row is one A/B comparison for a single utterance_id, language, system_A and system_B by signle user. You can aggreate labels from different annota with majority vote, Dawid–Skene, etc.


Guidelines for annotators

Each entry contains three short audio samples: an original (reference) audio and its translation, read aloud by two different speech synthesis systems (Audio A and Audio B).

Please listen to Audio A and Audio B and decide which one is better. There are five separate parameters for evaluation: pronunciation, naturalness, sound quality, emotion similarity and voice similarity.

To evaluate the audio samples on the first two parameters (pronunciation and naturalness) please only listen to Audio A and Audio B and compare them. Ignore the reference completely.

To evaluate sound quality, it is also usually enough to listen to Audio A and Audio B.

To evaluate emotion similarity and voice similarity, you need to compare both samples to the reference audio.

For each parameter, please choose which of the systems performs best: A or B, otherwise you can choose option SAME if the samples are equally bad or good.

How to make a decision: a life hack that we find useful

If both samples have faults and you are not sure which one is better, ask yourself: if I were doing a real dubbing project, and I had to choose one of these two samples to paste into my video, which one (naturalness-wise, or pronunciation-wise, or based on other parameter you are currently struggling with) would I choose? In tricky cases, when the answer is not evident, explain your decision in the comments.

Do not overthink it!

If you have listened to the samples 2-3 times and still can’t choose one of them, then they can be safely considered equal.

💬 Pronunciation

Play the samples and compare them to the text. Are all the words in the text pronounced correctly?

Aspects to pay attention to:

  • Was all the text pronounced, or is something missing?
  • Correct pronunciation of words/syllables/sounds,
  • Word stress,
  • Non-native accent or accent of a different region.
  • Phoneme reduction is not a mistake if widely used.
  • If the phrase seems to be pronounced correctly, but is difficult to make out due to reverberation, distortions and “bad microphone” effect, it is a problem of Sound quality, not Pronunciation.

⚠️ Challenging examples:

This happens every day.

Non-native accent should be penalized.

If you recommend them in the comments.

”You” and plural form “s” were lost. This mistake should be penalized.

You cannot fool a father's heart.

The voice in Audio A is clearer.
Audio B sounds muffled, but all the sounds seem to be in place. This is an issue of Sound quality, not Pronunciation

🌿 Naturalness

Does the speech in the samples sound natural? Does it sound like real human speech, or could you suspect a robot? ‼️ Ignore reference audio while assessing on this parameter.

Aspects to pay attention to:

  • Correct usage of affirmative and interrogative intonation,
  • Logical stress in the sentence,
  • Robotic, monotonous, unnatural intonation,
  • Unusually slow or fast speech,
  • Pauses within the sentence - may be natural or not,
  • Breathing, snorts or other human sounds - may occur in natural places or not.

⚠️ Challenging examples:

My king, sometimes people only want to hear good things from Paro.

Emphasis on “my” instead of “king” sounds unnatural

He is hitting on my wife.

The intonation suggests a question or an unfinished sentence
Affirmative intonation matches better

You will also return all his belongings.

Inhalation at the start sounds quite natural, no penalty for that. However, the intonation is not dropping down enough and sounds a bit robotic.

Serve me, can't you see I'm hungry?

The intonation here is flat and unnatural.
The intonation is much more natural and human-like. Audio B wins.
The reference is actually closer to Audio A, but we ignore it when judging Naturalness.

🎧 Sound quality

Please use your headphones to assess the sound quality!

To understand what we consider good sound quality, imagine that you are working on a real dubbing project. The version that you pick will be pasted in your translated video over all its background sounds. The best possible option (in terms of sound quality) is to have clean, rich, studio sound. But sometimes we are ready to accept some non-studio sound features, if they convey interesting properties of the original voice and make our dubbing more life-like.

The voice sounds differently if you hear it over the phone, if the speaker is at a distance, at the bottom of a well, in an empty room, or has a cold, or if the speaker is a ghost and talks with an eerie echo. Basically, the speaker can even be an actual robot with a very mechanic voice.

So, if the original voice has such interesting peculiarities, we:

  • Don’t penalize for them in Sound quality (consider them as good as studio quality voice)
  • Slightly encourage them in Voice similarity.

This is our general logic, but for your convenience we also wrote a set of rules that may help you if you prefer formal approach.

  1. Clear studio quality sound is always good, even if the reference audio has issues and peculiarities.
  2. These issues are always considered bad and should be penalized, because they would always make our dubbing worse:
    • Background noise
    • Claps, clicks and other non-speech artefacts.
  3. These and similar issues are usually considered bad:
    • Distorted, mechanic voice,
    • Flat sound, like over an old telephone, or from a distance,
    • Bad microphone effect: as if a person pronounced all the sounds correctly, but they were corrupted by a bad microphone,
    • Echo

If you hear these issues, please check: do they mimic an interesting feature of the original reference? Do they make our dubbing better?

  • YES, they mimic the original speaker, and I would like to hear them in my dubbing ➡️ Don’t penalize for them.
  • YES, they kind of mimic the original speaker, but I still think they would make dubbing worse ➡️ Penalize for them.
  • NO, they occur only in translation ➡️ They are bugs, penalize for them.

⚠️ Challenging examples:

But don’t tell Mom, ok? It’s our secret.

Random clap sound at the start should be penalized. You should be able to hear it with your headphones.

That’ s your doing!

This is an example of a slightly distorted voice.

Is it a piece of cake?

This sample has a slightly more clear voice than the other..
Less clear sound

And that I wouldn't be alone anymore.

Background hissing and music should be penalized
This sample wins…
…even if the same background sounds are present in the original.

Alright.

The voice is croaky, and it may seem a sound quality bug, but if we listen to the reference, we hear that it perfectly recreates the timber of the original speaker.
The two samples are equal in terms of Sound quality, but B loses in Voice similarity.
Original audio.

This happens every day.

Audio A has the same reverberation as the reference. It would sound good in dubbing, don’t penalize for that.
Audio B has reverberation as well, and we agreed not to penalize for that. However, there is a slight background hissing, that should be penalized.
The reference has some natural reverberation.

🙀 Emotion similarity

Listen to the samples and the reference audio. How well do the samples reproduce the emotion of the reference?

Aspects to pay attention to:

  • Emotion of the speaker (sad, angry, happy, calm, soft, loud)
  • Expressiveness of both audios (narration vs. spontaneous speech),
  • Interrogative intonation should be assessed by the “naturalness” parameter, not emotion similarity.

⚠️ Challenging examples:

What are you looking for?

Reference.
Rushed, agitated speech is a better match.
Calm speech is a worse match.

Am I a victim?

Reference.
Calmer, colder speech matches worse.
The difference is slight, but this audio is more emotional, and matches better

👥 Voice similarity

Listen to the samples and the reference audio. How similar are the voices in Audio A and Audio B to the reference speaker’s voice?

Aspects to pay attention to:

  • Timbre,
  • Pitch,
  • Estimated age and gender,
  • Other voice characteristics (is it far or near? is it in the same room or over the phone? does it have reverberation?). They are less important that the other aspects listed here, but they can be viewed as a bonus.

⚠️ Challenging examples:

Got a problem with that?

Reference. When we hear it, we imagine a senior woman.
This voice sounds younger.
This voice matches better .

Reference

@misc{toloka2025vox-dub,
  title        = {VOX-DUB: a new benchmark that puts AI dubbing to the test},
  author       = {{Toloka team}},
  howpublished = {\url{https://toloka.ai/blog/ai-dubbing-benchmark/}},
  year         = {2025},
  month        = sep # "~9",
  note         = {Accessed: 2025-09-10},
}