hollow / styles.css

Commit History

fix(game): viewport-fixed scene regions (no transformed ancestor trap)
0fa324f

Pabloler21 Claude Opus 4.8 commited on

fix(game): give stage real height, center dialogue, brighten scene
41c845f

Pabloler21 commited on

fix(game): letterbox stage layout + brighter silhouette with glow
1337168

Pabloler21 commited on

fix(game): base64 background + brighter scene so the silhouette reads
fa34b01

Pabloler21 commited on

feat(game): letterboxed scene shell + recovered drawer + tone wiring
5154bf5

Pabloler21 commited on

style(frames): larger frame, feather all edges into the backdrop
559a3c2

Pabloler21 commited on

style(frames): focus-pull mask blends sharp center into backdrop
f62c63b

Pabloler21 commited on

style(menu): dark halos + deeper scrim so faint lines read
dd3344f

Pabloler21 commited on

style: skip/close hug their text, no full-width hover band
1b4214e

Pabloler21 commited on

style(game): cold grayscale bond bar + neutral accents (match intro)
59ec2ec

Pabloler21 commited on

style(intro): translucent dialogue + raised focal so art stays visible
f333427

Pabloler21 commited on

style(frames): fog-feather edges so images melt into mist
4b53186

Pabloler21 commited on

style(intro): visible skip pill
99158af

Pabloler21 commited on

style(menu): brighten ink + scrim behind card for legibility
9d60123

Pabloler21 commited on

feat(menu): move How to Play into menu card; fix overlay center + close
5119140

Pabloler21 commited on

fix(menu): center menu card over the framed image
66fea8f

Pabloler21 commited on

feat(menu): cohesive card with selectable mode rows (proxy), pinned credit
3fb8d1b

Pabloler21 commited on

fix(intro): re-center frame, remove dead bottom band
f1e5910

Pabloler21 commited on

feat(intro): selectable choice rows inside the dialogue panel
7cad5a9

Pabloler21 commited on

feat(menu): cinematic letterbox frame + blurred backdrop, centered tagline
8ce42a9

Pabloler21 commited on

fix(intro/menu): fixed full-viewport views, no page scroll
8b06d36

Pabloler21 commited on

feat(intro): cinematic letterbox frame + blurred backdrop CSS
9b0c13c

Pabloler21 commited on

style: intro sequence CSS (Β§25) β€” full-screen cards, stone panel, tablets
c5038b8

Pabloler21 commited on

fix: full-screen menu, centered content, collapse hidden view, corner How-to-Play
1eee17c

Pabloler21 Claude Fable 5 commited on

feat: front-door menu, Tester/Full modes, How to Play, menu music + ritual
8c9619e

Pabloler21 Claude Fable 5 commited on

style: remove dead volume-slider CSS (mute-only)
9ce4160

Pabloler21 Claude Fable 5 commited on

feat: client-timed idle that resets on any interaction (60s)
07067e7

Pabloler21 Claude Fable 5 commited on

feat: client-side volume + real mute for the child's voice
2aa7aa5

Pabloler21 Claude Fable 5 commited on

style: align the Treasure panel with the entity frame (symmetry)
ad4ce52

Pabloler21 Claude Fable 5 commited on

fix: keep voice_panel mounted (CSS-collapsed) so the audio actually plays
fb01849

Pabloler21 Claude Fable 5 commited on

feat: seamless fast finale settle, climax sound on the final image
98232c3

Pabloler21 Claude Fable 5 commited on

style: brighten subtitle whisper and restart button for legibility
cc13281

Pabloler21 Claude Fable 5 commited on

fix: make restart button findable (filled bg, brighter, β†Ί icon)
f8719ae

Pabloler21 Claude Fable 5 commited on

fix: unify convulsion tempo (good=bad speed, loop snappier) + bad seed fires deterministically
0d7507e

Pabloler21 Claude Fable 5 commited on

style: red pulse, soft convulse, restart button CSS
dfded79

Pabloler21 Claude Fable 5 commited on

feat: tactile send-button press feedback (:active sink + glow, :disabled dim)
65d2e73

Pabloler21 Claude Fable 5 commited on

feat: animated typing dots in the pending chat bubble
c440fa6

Pabloler21 Claude Fable 5 commited on

style: hide Gradio per-component progress overlay (processing/loader/timer)
a24d989

Pabloler21 Claude Fable 5 commited on

fix: portrait fills the arch at every bond level
4f0d1d2

Pabloler21 Claude Fable 5 commited on

fix: child always fills the arch β€” materialization is blur/opacity only
64b3043

Pabloler21 Claude Fable 5 commited on

feat: bad finale climax β€” delayed reveal, triple screen stab, horror sting
2e78e50

Pabloler21 Claude Fable 5 commited on

feat: bad finale β€” frenzy face convulsion, almost-face rage, darker threat
0e68c4b

Pabloler21 Claude Fable 5 commited on

feat: dissolve entity mode + CSS for both ending visuals
d207901

Pabloler21 Claude Fable 5 commited on

feat: carved-stone frames (Worn Tablet) replace the flat gold
d5824f4

Pabloler21 Claude Fable 5 commited on

feat: screamer flicker + gothic Fear & Hunger framing
9b82354

Pabloler21 Claude Fable 5 commited on

fix: child visible early, stains render in real app, flash survives reduced-motion
915fdd8

Pabloler21 Claude Fable 5 commited on

feat: visibility pass verified by headless screenshots
af463a4

Pabloler21 Claude Fable 5 commited on

feat: UX pass β€” sharp at bond 90, fog thins, restart-proof flash, ghost echo, treasure scroll, native typing dots, autoscroll
2822e77

Pabloler21 Claude Fable 5 commited on

feat: entity panel CSS β€” fog, grain, vignette, flash and glitch keyframes
d94e704

Pabloler21 commited on

feat: Day 5 β€” horror CSS, custom Bond heartbeat meter, vivid recall
8c5bc54

Pabloler21 Claude Opus 4.8 commited on