fix(game): viewport-fixed scene regions (no transformed ancestor trap) 0fa324f Pabloler21 Claude Opus 4.8 commited on Jun 15
fix(game): give stage real height, center dialogue, brighten scene 41c845f Pabloler21 commited on Jun 15
fix(game): letterbox stage layout + brighter silhouette with glow 1337168 Pabloler21 commited on Jun 15
fix(game): base64 background + brighter scene so the silhouette reads fa34b01 Pabloler21 commited on Jun 15
feat(game): letterboxed scene shell + recovered drawer + tone wiring 5154bf5 Pabloler21 commited on Jun 15
style(frames): larger frame, feather all edges into the backdrop 559a3c2 Pabloler21 commited on Jun 14
style(frames): focus-pull mask blends sharp center into backdrop f62c63b Pabloler21 commited on Jun 14
style(game): cold grayscale bond bar + neutral accents (match intro) 59ec2ec Pabloler21 commited on Jun 14
style(intro): translucent dialogue + raised focal so art stays visible f333427 Pabloler21 commited on Jun 14
feat(menu): move How to Play into menu card; fix overlay center + close 5119140 Pabloler21 commited on Jun 14
feat(menu): cohesive card with selectable mode rows (proxy), pinned credit 3fb8d1b Pabloler21 commited on Jun 14
feat(menu): cinematic letterbox frame + blurred backdrop, centered tagline 8ce42a9 Pabloler21 commited on Jun 14
style: intro sequence CSS (Β§25) β full-screen cards, stone panel, tablets c5038b8 Pabloler21 commited on Jun 14
fix: full-screen menu, centered content, collapse hidden view, corner How-to-Play 1eee17c Pabloler21 Claude Fable 5 commited on Jun 14
feat: front-door menu, Tester/Full modes, How to Play, menu music + ritual 8c9619e Pabloler21 Claude Fable 5 commited on Jun 14
style: remove dead volume-slider CSS (mute-only) 9ce4160 Pabloler21 Claude Fable 5 commited on Jun 14
feat: client-timed idle that resets on any interaction (60s) 07067e7 Pabloler21 Claude Fable 5 commited on Jun 14
feat: client-side volume + real mute for the child's voice 2aa7aa5 Pabloler21 Claude Fable 5 commited on Jun 14
style: align the Treasure panel with the entity frame (symmetry) ad4ce52 Pabloler21 Claude Fable 5 commited on Jun 14
fix: keep voice_panel mounted (CSS-collapsed) so the audio actually plays fb01849 Pabloler21 Claude Fable 5 commited on Jun 13
feat: seamless fast finale settle, climax sound on the final image 98232c3 Pabloler21 Claude Fable 5 commited on Jun 13
style: brighten subtitle whisper and restart button for legibility cc13281 Pabloler21 Claude Fable 5 commited on Jun 13
fix: make restart button findable (filled bg, brighter, βΊ icon) f8719ae Pabloler21 Claude Fable 5 commited on Jun 13
fix: unify convulsion tempo (good=bad speed, loop snappier) + bad seed fires deterministically 0d7507e Pabloler21 Claude Fable 5 commited on Jun 13
style: red pulse, soft convulse, restart button CSS dfded79 Pabloler21 Claude Fable 5 commited on Jun 13
feat: tactile send-button press feedback (:active sink + glow, :disabled dim) 65d2e73 Pabloler21 Claude Fable 5 commited on Jun 13
feat: animated typing dots in the pending chat bubble c440fa6 Pabloler21 Claude Fable 5 commited on Jun 13
style: hide Gradio per-component progress overlay (processing/loader/timer) a24d989 Pabloler21 Claude Fable 5 commited on Jun 13
fix: portrait fills the arch at every bond level 4f0d1d2 Pabloler21 Claude Fable 5 commited on Jun 13
fix: child always fills the arch β materialization is blur/opacity only 64b3043 Pabloler21 Claude Fable 5 commited on Jun 13
feat: bad finale climax β delayed reveal, triple screen stab, horror sting 2e78e50 Pabloler21 Claude Fable 5 commited on Jun 12
feat: bad finale β frenzy face convulsion, almost-face rage, darker threat 0e68c4b Pabloler21 Claude Fable 5 commited on Jun 12
feat: dissolve entity mode + CSS for both ending visuals d207901 Pabloler21 Claude Fable 5 commited on Jun 12
feat: carved-stone frames (Worn Tablet) replace the flat gold d5824f4 Pabloler21 Claude Fable 5 commited on Jun 12
feat: screamer flicker + gothic Fear & Hunger framing 9b82354 Pabloler21 Claude Fable 5 commited on Jun 12
fix: child visible early, stains render in real app, flash survives reduced-motion 915fdd8 Pabloler21 Claude Fable 5 commited on Jun 11
feat: visibility pass verified by headless screenshots af463a4 Pabloler21 Claude Fable 5 commited on Jun 11
feat: UX pass β sharp at bond 90, fog thins, restart-proof flash, ghost echo, treasure scroll, native typing dots, autoscroll 2822e77 Pabloler21 Claude Fable 5 commited on Jun 11
feat: entity panel CSS β fog, grain, vignette, flash and glitch keyframes d94e704 Pabloler21 commited on Jun 11
feat: Day 5 β horror CSS, custom Bond heartbeat meter, vivid recall 8c5bc54 Pabloler21 Claude Opus 4.8 commited on Jun 9