instruction
stringlengths 46
116
| input
stringclasses 7
values | output
stringlengths 111
263
| family
stringclasses 3
values |
|---|---|---|---|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Fix the missing tiles field in this node registration
|
minetest.register_node('mymod:broken', {
description = 'Broken Node'
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,3 +1,4 @@
minetest.register_node('mymod:broken', {
description = 'Broken Node',
+ tiles = {'default_stone.png'}
})
|
repair
|
Using the provided API documentation, write code to register a node
|
minetest.register_node(name, definition)
Registers a node with the given name and definition table.
Required fields: description, tiles
|
minetest.register_node('mymod:example', {
description = 'Example Node',
tiles = {'default_dirt.png'}
})
|
doc
|
Using the provided API documentation, write code to register a node
|
minetest.register_node(name, definition)
Registers a node with the given name and definition table.
Required fields: description, tiles
|
minetest.register_node('mymod:example', {
description = 'Example Node',
tiles = {'default_dirt.png'}
})
|
doc
|
Create a light-emitting node 'denseores' with light level 7
|
minetest.register_node('mymod:denseores', {
description = 'Adds rare ores with twice the drops of their norma',
tiles = {'default_torch.png'},
light_source = 11
})
|
scaffold
|
|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Add the missing light_source field to make this node emit light
|
minetest.register_node('mymod:lamp', {
description = 'Lamp',
tiles = {'default_torch.png'}
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,4 +1,5 @@
minetest.register_node('mymod:lamp', {
description = 'Lamp',
- tiles = {'default_torch.png'}
+ tiles = {'default_torch.png'},
+ light_source = 11
})
|
repair
|
Register a tool called 'computing' with specified capabilities
|
minetest.register_tool('mymod:computing', {
description = 'Add multiple computing devices such as: Smartphone',
inventory_image = 'computing.png',
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 1
}
})
|
scaffold
|
|
Add the missing light_source field to make this node emit light
|
minetest.register_node('mymod:lamp', {
description = 'Lamp',
tiles = {'default_torch.png'}
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,4 +1,5 @@
minetest.register_node('mymod:lamp', {
description = 'Lamp',
- tiles = {'default_torch.png'}
+ tiles = {'default_torch.png'},
+ light_source = 11
})
|
repair
|
Using the provided API documentation, write code to register a node
|
minetest.register_node(name, definition)
Registers a node with the given name and definition table.
Required fields: description, tiles
|
minetest.register_node('mymod:example', {
description = 'Example Node',
tiles = {'default_dirt.png'}
})
|
doc
|
Fix the syntax error in this tool registration
|
minetest.register_tool('mymod:pick' {
description = 'Pickaxe'
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,3 +1,3 @@
-minetest.register_tool('mymod:pick' {
+minetest.register_tool('mymod:pick', {
description = 'Pickaxe'
})
|
repair
|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Fix the syntax error in this tool registration
|
minetest.register_tool('mymod:pick' {
description = 'Pickaxe'
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,3 +1,3 @@
-minetest.register_tool('mymod:pick' {
+minetest.register_tool('mymod:pick', {
description = 'Pickaxe'
})
|
repair
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Register a basic node called 'fraktur' with description 'Adds a whole set of Fraktur type metals in the for'
|
minetest.register_node('mymod:fraktur', {
description = 'Adds a whole set of Fraktur type metals in the for',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Register a tool called 'joke_currency' with specified capabilities
|
minetest.register_tool('mymod:joke_currency', {
description = 'Adds a joke economy in game with controllable infl',
inventory_image = 'joke_currency.png',
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 1
}
})
|
scaffold
|
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Using the provided API documentation, write code to register a node
|
minetest.register_node(name, definition)
Registers a node with the given name and definition table.
Required fields: description, tiles
|
minetest.register_node('mymod:example', {
description = 'Example Node',
tiles = {'default_dirt.png'}
})
|
doc
|
Register a basic node called 'additional_grav' with description 'Adds overgrown gravel, similar to mossy cobbleston'
|
minetest.register_node('mymod:additional_grav', {
description = 'Adds overgrown gravel, similar to mossy cobbleston',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Add the missing light_source field to make this node emit light
|
minetest.register_node('mymod:lamp', {
description = 'Lamp',
tiles = {'default_torch.png'}
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,4 +1,5 @@
minetest.register_node('mymod:lamp', {
description = 'Lamp',
- tiles = {'default_torch.png'}
+ tiles = {'default_torch.png'},
+ light_source = 11
})
|
repair
|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Register a tool called 'agon' with specified capabilities
|
minetest.register_tool('mymod:agon', {
description = 'Fight against some monsters!',
inventory_image = 'agon.png',
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 1
}
})
|
scaffold
|
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Register a tool called 'advtrains_info_' with specified capabilities
|
minetest.register_tool('mymod:advtrains_info_', {
description = 'A library that uses font_api to render text outsid',
inventory_image = 'advtrains_info_.png',
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 1
}
})
|
scaffold
|
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Using the provided API documentation, write code to register a node
|
minetest.register_node(name, definition)
Registers a node with the given name and definition table.
Required fields: description, tiles
|
minetest.register_node('mymod:example', {
description = 'Example Node',
tiles = {'default_dirt.png'}
})
|
doc
|
Using the provided API documentation, write code to register a node
|
minetest.register_node(name, definition)
Registers a node with the given name and definition table.
Required fields: description, tiles
|
minetest.register_node('mymod:example', {
description = 'Example Node',
tiles = {'default_dirt.png'}
})
|
doc
|
Fix the missing tiles field in this node registration
|
minetest.register_node('mymod:broken', {
description = 'Broken Node'
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,3 +1,4 @@
minetest.register_node('mymod:broken', {
description = 'Broken Node',
+ tiles = {'default_stone.png'}
})
|
repair
|
Using the provided API documentation, write code to register a node
|
minetest.register_node(name, definition)
Registers a node with the given name and definition table.
Required fields: description, tiles
|
minetest.register_node('mymod:example', {
description = 'Example Node',
tiles = {'default_dirt.png'}
})
|
doc
|
Create a light-emitting node 'temp_password' with light level 14
|
minetest.register_node('mymod:temp_password', {
description = 'Assign temporary passwords to accounts',
tiles = {'default_torch.png'},
light_source = 14
})
|
scaffold
|
|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Create a light-emitting node 'mt2d' with light level 11
|
minetest.register_node('mymod:mt2d', {
description = 'Transforms the minetest world into 2d dimension',
tiles = {'default_torch.png'},
light_source = 11
})
|
scaffold
|
|
Register a tool called 'batch_screwdriv' with specified capabilities
|
minetest.register_tool('mymod:batch_screwdriv', {
description = 'With this you can rotate all nodes in a row at onc',
inventory_image = 'batch_screwdriv.png',
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 1
}
})
|
scaffold
|
|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Create a light-emitting node 'the_confluence' with light level 11
|
minetest.register_node('mymod:the_confluence', {
description = 'A luamap example - a small (500x100x500) Island in',
tiles = {'default_torch.png'},
light_source = 14
})
|
scaffold
|
|
Using the provided API documentation, write code to register a node
|
minetest.register_node(name, definition)
Registers a node with the given name and definition table.
Required fields: description, tiles
|
minetest.register_node('mymod:example', {
description = 'Example Node',
tiles = {'default_dirt.png'}
})
|
doc
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Register a basic node called 'biomeinfo' with description 'Simple API to get data about biomes.'
|
minetest.register_node('mymod:biomeinfo', {
description = 'Simple API to get data about biomes.',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Register a basic node called 'mynumbers' with description 'Numbers and math signs'
|
minetest.register_node('mymod:mynumbers', {
description = 'Numbers and math signs',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Using the provided API documentation, write code to register a node
|
minetest.register_node(name, definition)
Registers a node with the given name and definition table.
Required fields: description, tiles
|
minetest.register_node('mymod:example', {
description = 'Example Node',
tiles = {'default_dirt.png'}
})
|
doc
|
Register a basic node called 'msg_color' with description 'Add colored chat messages to your server.'
|
minetest.register_node('mymod:msg_color', {
description = 'Add colored chat messages to your server.',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Fix the syntax error in this tool registration
|
minetest.register_tool('mymod:pick' {
description = 'Pickaxe'
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,3 +1,3 @@
-minetest.register_tool('mymod:pick' {
+minetest.register_tool('mymod:pick', {
description = 'Pickaxe'
})
|
repair
|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Add the missing light_source field to make this node emit light
|
minetest.register_node('mymod:lamp', {
description = 'Lamp',
tiles = {'default_torch.png'}
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,4 +1,5 @@
minetest.register_node('mymod:lamp', {
description = 'Lamp',
- tiles = {'default_torch.png'}
+ tiles = {'default_torch.png'},
+ light_source = 11
})
|
repair
|
Register a basic node called 'naturalbiomes' with description 'Adds 9 new biomes'
|
minetest.register_node('mymod:naturalbiomes', {
description = 'Adds 9 new biomes',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Create a light-emitting node 'giad' with light level 3
|
minetest.register_node('mymod:giad', {
description = 'WIP Library for creating walking vehicles',
tiles = {'default_torch.png'},
light_source = 11
})
|
scaffold
|
|
Register a basic node called 'sedimentology' with description 'A mod that adds realistic erosion and degradation '
|
minetest.register_node('mymod:sedimentology', {
description = 'A mod that adds realistic erosion and degradation ',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Register a basic node called 'colored_steel' with description 'Adds colored steel blocks.'
|
minetest.register_node('mymod:colored_steel', {
description = 'Adds colored steel blocks.',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Fix the missing tiles field in this node registration
|
minetest.register_node('mymod:broken', {
description = 'Broken Node'
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,3 +1,4 @@
minetest.register_node('mymod:broken', {
description = 'Broken Node',
+ tiles = {'default_stone.png'}
})
|
repair
|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Register a basic node called 'lib_mount' with description 'API Framework for mounting objects.'
|
minetest.register_node('mymod:lib_mount', {
description = 'API Framework for mounting objects.',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Create a light-emitting node 'table_goodies' with light level 14
|
minetest.register_node('mymod:table_goodies', {
description = 'A small package for extra (can't live without) fun',
tiles = {'default_torch.png'},
light_source = 7
})
|
scaffold
|
|
Register a basic node called 'talkers' with description 'Adds an API to add talking NPCs with AI.'
|
minetest.register_node('mymod:talkers', {
description = 'Adds an API to add talking NPCs with AI.',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Create a light-emitting node 'hl_marker' with light level 14
|
minetest.register_node('mymod:hl_marker', {
description = 'Teleportation Marker is a unique item that allows ',
tiles = {'default_torch.png'},
light_source = 7
})
|
scaffold
|
|
Register a basic node called 'vl_skyblock' with description 'Skyblock for VoxeLibre'
|
minetest.register_node('mymod:vl_skyblock', {
description = 'Skyblock for VoxeLibre',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Register a basic node called 'smoke_signals' with description 'Signal your friends, or warn your enemies!'
|
minetest.register_node('mymod:smoke_signals', {
description = 'Signal your friends, or warn your enemies!',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Using the provided API documentation, write code to register a node
|
minetest.register_node(name, definition)
Registers a node with the given name and definition table.
Required fields: description, tiles
|
minetest.register_node('mymod:example', {
description = 'Example Node',
tiles = {'default_dirt.png'}
})
|
doc
|
Register a tool called 'stripped_tree' with specified capabilities
|
minetest.register_tool('mymod:stripped_tree', {
description = 'Adds Stripped tree trunks.',
inventory_image = 'stripped_tree.png',
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 1
}
})
|
scaffold
|
|
Register a tool called 'marinaramobs' with specified capabilities
|
minetest.register_tool('mymod:marinaramobs', {
description = 'adds mobs to the marinara oceans',
inventory_image = 'marinaramobs.png',
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 1
}
})
|
scaffold
|
|
Register a tool called 'tsalagi_letters' with specified capabilities
|
minetest.register_tool('mymod:tsalagi_letters', {
description = 'Tsalagi Letters',
inventory_image = 'tsalagi_letters.png',
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 1
}
})
|
scaffold
|
|
Using the provided API documentation, write code to register a node
|
minetest.register_node(name, definition)
Registers a node with the given name and definition table.
Required fields: description, tiles
|
minetest.register_node('mymod:example', {
description = 'Example Node',
tiles = {'default_dirt.png'}
})
|
doc
|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Fix the missing tiles field in this node registration
|
minetest.register_node('mymod:broken', {
description = 'Broken Node'
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,3 +1,4 @@
minetest.register_node('mymod:broken', {
description = 'Broken Node',
+ tiles = {'default_stone.png'}
})
|
repair
|
Register a basic node called 'hades_endgame' with description 'Adds various goodies to Hades Revisited, focused o'
|
minetest.register_node('mymod:hades_endgame', {
description = 'Adds various goodies to Hades Revisited, focused o',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Add the missing light_source field to make this node emit light
|
minetest.register_node('mymod:lamp', {
description = 'Lamp',
tiles = {'default_torch.png'}
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,4 +1,5 @@
minetest.register_node('mymod:lamp', {
description = 'Lamp',
- tiles = {'default_torch.png'}
+ tiles = {'default_torch.png'},
+ light_source = 11
})
|
repair
|
Add the missing light_source field to make this node emit light
|
minetest.register_node('mymod:lamp', {
description = 'Lamp',
tiles = {'default_torch.png'}
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,4 +1,5 @@
minetest.register_node('mymod:lamp', {
description = 'Lamp',
- tiles = {'default_torch.png'}
+ tiles = {'default_torch.png'},
+ light_source = 11
})
|
repair
|
Fix the missing tiles field in this node registration
|
minetest.register_node('mymod:broken', {
description = 'Broken Node'
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,3 +1,4 @@
minetest.register_node('mymod:broken', {
description = 'Broken Node',
+ tiles = {'default_stone.png'}
})
|
repair
|
Using the provided API documentation, write code to register a node
|
minetest.register_node(name, definition)
Registers a node with the given name and definition table.
Required fields: description, tiles
|
minetest.register_node('mymod:example', {
description = 'Example Node',
tiles = {'default_dirt.png'}
})
|
doc
|
Fix the missing tiles field in this node registration
|
minetest.register_node('mymod:broken', {
description = 'Broken Node'
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,3 +1,4 @@
minetest.register_node('mymod:broken', {
description = 'Broken Node',
+ tiles = {'default_stone.png'}
})
|
repair
|
Register a basic node called 'poi' with description 'Mod to create or visit Points of Interest'
|
minetest.register_node('mymod:poi', {
description = 'Mod to create or visit Points of Interest',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Create a light-emitting node 'spectator_mode' with light level 11
|
minetest.register_node('mymod:spectator_mode', {
description = 'A mod for Minetest allowing you to watch other pla',
tiles = {'default_torch.png'},
light_source = 14
})
|
scaffold
|
|
Register a basic node called 'w_api' with description 'Adds an API to easily register custom weapons'
|
minetest.register_node('mymod:w_api', {
description = 'Adds an API to easily register custom weapons',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Fix the missing tiles field in this node registration
|
minetest.register_node('mymod:broken', {
description = 'Broken Node'
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,3 +1,4 @@
minetest.register_node('mymod:broken', {
description = 'Broken Node',
+ tiles = {'default_stone.png'}
})
|
repair
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Register a basic node called 'travelnet' with description 'Network of teleporter-boxes that allows easy trave'
|
minetest.register_node('mymod:travelnet', {
description = 'Network of teleporter-boxes that allows easy trave',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Using the provided API documentation, write code to register a node
|
minetest.register_node(name, definition)
Registers a node with the given name and definition table.
Required fields: description, tiles
|
minetest.register_node('mymod:example', {
description = 'Example Node',
tiles = {'default_dirt.png'}
})
|
doc
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
Register a basic node called 'boomstick' with description 'a tool for testing the behavior of tnt'
|
minetest.register_node('mymod:boomstick', {
description = 'a tool for testing the behavior of tnt',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Fix the missing tiles field in this node registration
|
minetest.register_node('mymod:broken', {
description = 'Broken Node'
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,3 +1,4 @@
minetest.register_node('mymod:broken', {
description = 'Broken Node',
+ tiles = {'default_stone.png'}
})
|
repair
|
Create a light-emitting node 'go' with light level 14
|
minetest.register_node('mymod:go', {
description = 'A game of Go',
tiles = {'default_torch.png'},
light_source = 7
})
|
scaffold
|
|
Register a basic node called 'otherkin_flags' with description 'Adds a selection of Otherkin + Furry specific flag'
|
minetest.register_node('mymod:otherkin_flags', {
description = 'Adds a selection of Otherkin + Furry specific flag',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Create a light-emitting node 'pathogen' with light level 11
|
minetest.register_node('mymod:pathogen', {
description = 'Anables users to get a pathogen.',
tiles = {'default_torch.png'},
light_source = 11
})
|
scaffold
|
|
Register a basic node called 'cronjob' with description 'A more flexible alternative to the builtin minetes'
|
minetest.register_node('mymod:cronjob', {
description = 'A more flexible alternative to the builtin minetes',
tiles = {'default_stone.png'}
})
|
scaffold
|
|
Implement a node that uses the light_source property from the documentation
|
Node definition fields:
- light_source: integer from 0-14, amount of light emitted
- tiles: array of texture names
- description: human readable name
|
minetest.register_node('mymod:glowstone', {
description = 'Glowing Stone',
tiles = {'glowstone.png'},
light_source = 9
})
|
doc
|
Create a light-emitting node 'limit_physics_m' with light level 7
|
minetest.register_node('mymod:limit_physics_m', {
description = 'overrides monoids controlling player physics provi',
tiles = {'default_torch.png'},
light_source = 14
})
|
scaffold
|
|
Add the missing light_source field to make this node emit light
|
minetest.register_node('mymod:lamp', {
description = 'Lamp',
tiles = {'default_torch.png'}
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,4 +1,5 @@
minetest.register_node('mymod:lamp', {
description = 'Lamp',
- tiles = {'default_torch.png'}
+ tiles = {'default_torch.png'},
+ light_source = 11
})
|
repair
|
Fix the syntax error in this tool registration
|
minetest.register_tool('mymod:pick' {
description = 'Pickaxe'
})
|
--- a/file.lua
+++ b/file.lua
@@ -1,3 +1,3 @@
-minetest.register_tool('mymod:pick' {
+minetest.register_tool('mymod:pick', {
description = 'Pickaxe'
})
|
repair
|
Use this API to create a tool with the specified properties
|
minetest.register_tool(name, definition)
tool_capabilities = {
full_punch_interval = <number>,
max_drop_level = <number>
}
|
minetest.register_tool('mymod:hammer', {
description = 'Hammer',
inventory_image = 'hammer.png',
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 2
}
})
|
doc
|
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