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Create a light-emitting node 'sus_sand' with light level 7
minetest.register_node('mymod:sus_sand', { description = 'Red isn’t acting sus… Red is sus.', tiles = {'default_torch.png'}, light_source = 11 })
scaffold
Register a tool called 'railbuilder' with specified capabilities
minetest.register_tool('mymod:railbuilder', { description = 'This mod allows you to plan and build tunnels and ', inventory_image = 'railbuilder.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Create a light-emitting node 'moth' with light level 14
minetest.register_node('mymod:moth', { description = 'Adds moths which can send messages (from Lord of t', tiles = {'default_torch.png'}, light_source = 7 })
scaffold
Register a basic node called 'autobox' with description 'Auto Collision/Selection Loading Boxes'
minetest.register_node('mymod:autobox', { description = 'Auto Collision/Selection Loading Boxes', tiles = {'default_stone.png'} })
scaffold
Register a basic node called 'bridges' with description 'bridges....and auto bridges'
minetest.register_node('mymod:bridges', { description = 'bridges....and auto bridges', tiles = {'default_stone.png'} })
scaffold
Register a basic node called 'myparkour' with description 'Nodes for making a parkour track'
minetest.register_node('mymod:myparkour', { description = 'Nodes for making a parkour track', tiles = {'default_stone.png'} })
scaffold
Register a basic node called 'pbmarks' with description 'Allows players to create a limited number of perso'
minetest.register_node('mymod:pbmarks', { description = 'Allows players to create a limited number of perso', tiles = {'default_stone.png'} })
scaffold
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Register a tool called 'joke_currency' with specified capabilities
minetest.register_tool('mymod:joke_currency', { description = 'Adds a joke economy in game with controllable infl', inventory_image = 'joke_currency.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Register a tool called 'ethereal_all_fa' with specified capabilities
minetest.register_tool('mymod:ethereal_all_fa', { description = 'All-faces tree block for Ethereal trees', inventory_image = 'ethereal_all_fa.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Register a tool called 'nebula_combat' with specified capabilities
minetest.register_tool('mymod:nebula_combat', { description = 'A combat customizer for competitive servers: custo', inventory_image = 'nebula_combat.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Create a light-emitting node 'teleporter_plat' with light level 3
minetest.register_node('mymod:teleporter_plat', { description = 'VoxeLibre Teleporter was created due to Travelnet ', tiles = {'default_torch.png'}, light_source = 7 })
scaffold
Create a light-emitting node 'lightning' with light level 11
minetest.register_node('mymod:lightning', { description = 'A mod that adds thunder and lightning effects.', tiles = {'default_torch.png'}, light_source = 7 })
scaffold
Fix the syntax error in this tool registration
minetest.register_tool('mymod:pick' { description = 'Pickaxe' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,3 @@ -minetest.register_tool('mymod:pick' { +minetest.register_tool('mymod:pick', { description = 'Pickaxe' })
repair
Register a basic node called 'x_enchanting' with description 'Adds Enchanting Mechanics and API.'
minetest.register_node('mymod:x_enchanting', { description = 'Adds Enchanting Mechanics and API.', tiles = {'default_stone.png'} })
scaffold
Add the missing light_source field to make this node emit light
minetest.register_node('mymod:lamp', { description = 'Lamp', tiles = {'default_torch.png'} })
--- a/file.lua +++ b/file.lua @@ -1,4 +1,5 @@ minetest.register_node('mymod:lamp', { description = 'Lamp', - tiles = {'default_torch.png'} + tiles = {'default_torch.png'}, + light_source = 11 })
repair
Create a light-emitting node 'composter' with light level 14
minetest.register_node('mymod:composter', { description = 'Adds a composter to make dirt out of your leaves.', tiles = {'default_torch.png'}, light_source = 14 })
scaffold
Register a tool called 'morebricks' with specified capabilities
minetest.register_tool('mymod:morebricks', { description = 'Adds an assortment of new bricks to build with.', inventory_image = 'morebricks.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Add the missing light_source field to make this node emit light
minetest.register_node('mymod:lamp', { description = 'Lamp', tiles = {'default_torch.png'} })
--- a/file.lua +++ b/file.lua @@ -1,4 +1,5 @@ minetest.register_node('mymod:lamp', { description = 'Lamp', - tiles = {'default_torch.png'} + tiles = {'default_torch.png'}, + light_source = 11 })
repair
Create a light-emitting node 'autofarmer' with light level 11
minetest.register_node('mymod:autofarmer', { description = 'Adds LV-MV-HV Auto Planter and a customizable MV H', tiles = {'default_torch.png'}, light_source = 7 })
scaffold
Add the missing light_source field to make this node emit light
minetest.register_node('mymod:lamp', { description = 'Lamp', tiles = {'default_torch.png'} })
--- a/file.lua +++ b/file.lua @@ -1,4 +1,5 @@ minetest.register_node('mymod:lamp', { description = 'Lamp', - tiles = {'default_torch.png'} + tiles = {'default_torch.png'}, + light_source = 11 })
repair
Fix the syntax error in this tool registration
minetest.register_tool('mymod:pick' { description = 'Pickaxe' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,3 @@ -minetest.register_tool('mymod:pick' { +minetest.register_tool('mymod:pick', { description = 'Pickaxe' })
repair
Fix the missing tiles field in this node registration
minetest.register_node('mymod:broken', { description = 'Broken Node' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,4 @@ minetest.register_node('mymod:broken', { description = 'Broken Node', + tiles = {'default_stone.png'} })
repair
Register a tool called 'mapfix' with specified capabilities
minetest.register_tool('mymod:mapfix', { description = 'Fix some map errors (flow and light problems)', inventory_image = 'mapfix.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Fix the missing tiles field in this node registration
minetest.register_node('mymod:broken', { description = 'Broken Node' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,4 @@ minetest.register_node('mymod:broken', { description = 'Broken Node', + tiles = {'default_stone.png'} })
repair
Fix the syntax error in this tool registration
minetest.register_tool('mymod:pick' { description = 'Pickaxe' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,3 @@ -minetest.register_tool('mymod:pick' { +minetest.register_tool('mymod:pick', { description = 'Pickaxe' })
repair
Register a basic node called 'jail_escape' with description 'Escape the Jail! Don't get caught!'
minetest.register_node('mymod:jail_escape', { description = 'Escape the Jail! Don't get caught!', tiles = {'default_stone.png'} })
scaffold
Register a tool called 'anti_join' with specified capabilities
minetest.register_tool('mymod:anti_join', { description = 'Stops players from joining', inventory_image = 'anti_join.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Register a basic node called 'mesecraft' with description 'The best game for Minetest. A survival game with n'
minetest.register_node('mymod:mesecraft', { description = 'The best game for Minetest. A survival game with n', tiles = {'default_stone.png'} })
scaffold
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Fix the missing tiles field in this node registration
minetest.register_node('mymod:broken', { description = 'Broken Node' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,4 @@ minetest.register_node('mymod:broken', { description = 'Broken Node', + tiles = {'default_stone.png'} })
repair
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Register a basic node called 'advtrains_train' with description 'A tram for Advtrains inspired by the Japanese TLR0'
minetest.register_node('mymod:advtrains_train', { description = 'A tram for Advtrains inspired by the Japanese TLR0', tiles = {'default_stone.png'} })
scaffold
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Fix the missing tiles field in this node registration
minetest.register_node('mymod:broken', { description = 'Broken Node' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,4 @@ minetest.register_node('mymod:broken', { description = 'Broken Node', + tiles = {'default_stone.png'} })
repair
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Register a basic node called 'luablock' with description 'Adds blocks that can execute lua code. Admin purpo'
minetest.register_node('mymod:luablock', { description = 'Adds blocks that can execute lua code. Admin purpo', tiles = {'default_stone.png'} })
scaffold
Create a light-emitting node 'teacher' with light level 14
minetest.register_node('mymod:teacher', { description = 'Turotial API', tiles = {'default_torch.png'}, light_source = 7 })
scaffold
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Register a tool called 'db_manager' with specified capabilities
minetest.register_tool('mymod:db_manager', { description = 'Database Manager API', inventory_image = 'db_manager.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Register a tool called 'hud_notify' with specified capabilities
minetest.register_tool('mymod:hud_notify', { description = 'Shows a message to a player in-game, by means of a', inventory_image = 'hud_notify.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Add the missing light_source field to make this node emit light
minetest.register_node('mymod:lamp', { description = 'Lamp', tiles = {'default_torch.png'} })
--- a/file.lua +++ b/file.lua @@ -1,4 +1,5 @@ minetest.register_node('mymod:lamp', { description = 'Lamp', - tiles = {'default_torch.png'} + tiles = {'default_torch.png'}, + light_source = 11 })
repair
Add the missing light_source field to make this node emit light
minetest.register_node('mymod:lamp', { description = 'Lamp', tiles = {'default_torch.png'} })
--- a/file.lua +++ b/file.lua @@ -1,4 +1,5 @@ minetest.register_node('mymod:lamp', { description = 'Lamp', - tiles = {'default_torch.png'} + tiles = {'default_torch.png'}, + light_source = 11 })
repair
Register a tool called 'chat_history' with specified capabilities
minetest.register_tool('mymod:chat_history', { description = 'Interactive chat history viewer with a variety of ', inventory_image = 'chat_history.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Register a basic node called 'redef' with description 'Changes smaller things that are issues for either '
minetest.register_node('mymod:redef', { description = 'Changes smaller things that are issues for either ', tiles = {'default_stone.png'} })
scaffold
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Register a basic node called 'bucket' with description 'Bucket - fork of Minetest Game mod with reduced "b'
minetest.register_node('mymod:bucket', { description = 'Bucket - fork of Minetest Game mod with reduced "b', tiles = {'default_stone.png'} })
scaffold
Fix the syntax error in this tool registration
minetest.register_tool('mymod:pick' { description = 'Pickaxe' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,3 @@ -minetest.register_tool('mymod:pick' { +minetest.register_tool('mymod:pick', { description = 'Pickaxe' })
repair
Fix the missing tiles field in this node registration
minetest.register_node('mymod:broken', { description = 'Broken Node' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,4 @@ minetest.register_node('mymod:broken', { description = 'Broken Node', + tiles = {'default_stone.png'} })
repair
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Create a light-emitting node 'gear_up' with light level 7
minetest.register_node('mymod:gear_up', { description = 'A mod that adds wearable gear and allows re-color ', tiles = {'default_torch.png'}, light_source = 14 })
scaffold
Register a tool called 'epf' with specified capabilities
minetest.register_tool('mymod:epf', { description = 'Adds New Bright Blocks', inventory_image = 'epf.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Register a basic node called 'lucky_block' with description 'Craft and break lucky blocks to give something goo'
minetest.register_node('mymod:lucky_block', { description = 'Craft and break lucky blocks to give something goo', tiles = {'default_stone.png'} })
scaffold
Register a basic node called 'modname_tooltip' with description 'Modname Tooltip Minecraft mod for MineClone2'
minetest.register_node('mymod:modname_tooltip', { description = 'Modname Tooltip Minecraft mod for MineClone2', tiles = {'default_stone.png'} })
scaffold
Create a light-emitting node 'flight' with light level 11
minetest.register_node('mymod:flight', { description = 'Adds three different methods of flying, wings, jet', tiles = {'default_torch.png'}, light_source = 14 })
scaffold
Register a tool called 'xcopper' with specified capabilities
minetest.register_tool('mymod:xcopper', { description = 'This mod aims to make copper/bronze more realistic', inventory_image = 'xcopper.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Register a tool called 'inv_inspector' with specified capabilities
minetest.register_tool('mymod:inv_inspector', { description = 'Allows you to view the inventory of the players', inventory_image = 'inv_inspector.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Create a light-emitting node 'backroomtest' with light level 14
minetest.register_node('mymod:backroomtest', { description = 'A game about exploring uncanny, vaguely unsettling', tiles = {'default_torch.png'}, light_source = 11 })
scaffold
Create a light-emitting node 'scriptblocks2' with light level 7
minetest.register_node('mymod:scriptblocks2', { description = 'Adds nodes that can be used to build reusable prog', tiles = {'default_torch.png'}, light_source = 11 })
scaffold
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Fix the missing tiles field in this node registration
minetest.register_node('mymod:broken', { description = 'Broken Node' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,4 @@ minetest.register_node('mymod:broken', { description = 'Broken Node', + tiles = {'default_stone.png'} })
repair
Add the missing light_source field to make this node emit light
minetest.register_node('mymod:lamp', { description = 'Lamp', tiles = {'default_torch.png'} })
--- a/file.lua +++ b/file.lua @@ -1,4 +1,5 @@ minetest.register_node('mymod:lamp', { description = 'Lamp', - tiles = {'default_torch.png'} + tiles = {'default_torch.png'}, + light_source = 11 })
repair
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Register a basic node called 'no_melterns_no_' with description 'You can't craft tools without melters now. Progres'
minetest.register_node('mymod:no_melterns_no_', { description = 'You can't craft tools without melters now. Progres', tiles = {'default_stone.png'} })
scaffold
Register a tool called 'mesecons_wirele' with specified capabilities
minetest.register_tool('mymod:mesecons_wirele', { description = ' Wireless Mesecons and Digilines ', inventory_image = 'mesecons_wirele.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Register a tool called 'we_undo' with specified capabilities
minetest.register_tool('mymod:we_undo', { description = 'Undo and Redo executed WorldEdit chat commands', inventory_image = 'we_undo.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Fix the syntax error in this tool registration
minetest.register_tool('mymod:pick' { description = 'Pickaxe' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,3 @@ -minetest.register_tool('mymod:pick' { +minetest.register_tool('mymod:pick', { description = 'Pickaxe' })
repair
Register a basic node called 'cvl_tools' with description 'Add tools created by YCaTGameRT and farfind for Vo'
minetest.register_node('mymod:cvl_tools', { description = 'Add tools created by YCaTGameRT and farfind for Vo', tiles = {'default_stone.png'} })
scaffold
Add the missing light_source field to make this node emit light
minetest.register_node('mymod:lamp', { description = 'Lamp', tiles = {'default_torch.png'} })
--- a/file.lua +++ b/file.lua @@ -1,4 +1,5 @@ minetest.register_node('mymod:lamp', { description = 'Lamp', - tiles = {'default_torch.png'} + tiles = {'default_torch.png'}, + light_source = 11 })
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Create a light-emitting node 'autorestart' with light level 3
minetest.register_node('mymod:autorestart', { description = 'Automatically restarts the server after a certain ', tiles = {'default_torch.png'}, light_source = 14 })
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Register a basic node called 'obdy' with description 'Adds some pretty OP tools :)'
minetest.register_node('mymod:obdy', { description = 'Adds some pretty OP tools :)', tiles = {'default_stone.png'} })
scaffold
Add the missing light_source field to make this node emit light
minetest.register_node('mymod:lamp', { description = 'Lamp', tiles = {'default_torch.png'} })
--- a/file.lua +++ b/file.lua @@ -1,4 +1,5 @@ minetest.register_node('mymod:lamp', { description = 'Lamp', - tiles = {'default_torch.png'} + tiles = {'default_torch.png'}, + light_source = 11 })
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Register a tool called 'savoia_s21' with specified capabilities
minetest.register_tool('mymod:savoia_s21', { description = 'Savoia S-21', inventory_image = 'savoia_s21.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
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Create a light-emitting node 'batch_screwdriv' with light level 7
minetest.register_node('mymod:batch_screwdriv', { description = 'With this you can rotate all nodes in a row at onc', tiles = {'default_torch.png'}, light_source = 14 })
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Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Register a basic node called 'stoneblocks' with description 'Adds a range of stone blocks and lanterns that lit'
minetest.register_node('mymod:stoneblocks', { description = 'Adds a range of stone blocks and lanterns that lit', tiles = {'default_stone.png'} })
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Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Register a tool called 'zinc' with specified capabilities
minetest.register_tool('mymod:zinc', { description = 'Zinc metal, used for making brass', inventory_image = 'zinc.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Fix the missing tiles field in this node registration
minetest.register_node('mymod:broken', { description = 'Broken Node' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,4 @@ minetest.register_node('mymod:broken', { description = 'Broken Node', + tiles = {'default_stone.png'} })
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