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0Apex_Legends
0Apex_Legends
0Apex_Legends
0Apex_Legends
0Apex_Legends
0Apex_Legends
0Apex_Legends
0Apex_Legends
0Apex_Legends
0Apex_Legends
0Apex_Legends
0Apex_Legends
0Apex_Legends
0Apex_Legends
0Apex_Legends
0Apex_Legends
0Apex_Legends
0Apex_Legends
0Apex_Legends
1Barony
1Barony
1Barony
1Barony
1Barony
1Barony
2Battlefield_6_Open_Beta
2Battlefield_6_Open_Beta
2Battlefield_6_Open_Beta
3Brotato
3Brotato
3Brotato
3Brotato
3Brotato
3Brotato
3Brotato
4Core_Keeper
4Core_Keeper
4Core_Keeper
4Core_Keeper
4Core_Keeper
4Core_Keeper
4Core_Keeper
4Core_Keeper
4Core_Keeper
4Core_Keeper
5Counter-Strike_2
5Counter-Strike_2
5Counter-Strike_2
5Counter-Strike_2
5Counter-Strike_2
5Counter-Strike_2
6Cyberpunk_2077
6Cyberpunk_2077
6Cyberpunk_2077
6Cyberpunk_2077
6Cyberpunk_2077
6Cyberpunk_2077
6Cyberpunk_2077
6Cyberpunk_2077
6Cyberpunk_2077
6Cyberpunk_2077
6Cyberpunk_2077
6Cyberpunk_2077
6Cyberpunk_2077
6Cyberpunk_2077
6Cyberpunk_2077
6Cyberpunk_2077
7Dinkum
7Dinkum
7Dinkum
7Dinkum
7Dinkum
7Dinkum
7Dinkum
7Dinkum
7Dinkum
7Dinkum
7Dinkum
7Dinkum
7Dinkum
7Dinkum
7Dinkum
7Dinkum
7Dinkum
7Dinkum
7Dinkum
7Dinkum
7Dinkum
7Dinkum
7Dinkum
8Eternal_Return
8Eternal_Return
8Eternal_Return
8Eternal_Return
8Eternal_Return
8Eternal_Return
8Eternal_Return
8Eternal_Return
8Eternal_Return
8Eternal_Return
End of preview. Expand in Data Studio

GameAgent-480p — 100 GiB

A ~100.4 GiB stratified subset of open-world-agents/D2E-480p: 284 episodes across 29 games. Each episode is a paired .mcap (OWAMcap events) + .mkv (H.264 video).

Intended for training interactive world models and game-agent policies over desktop/gameplay sensorimotor data.

Selection method

  1. Group repo files into episodes (.mcap + .mkv with matching stems).
  2. Deterministic shuffle (seed = 42).
  3. Allocate each game a byte budget proportional to its share of the full dataset.
  4. Greedy fill by episode size; at least 1 episode per game.
  5. Top up from leftovers up to 100 + 1.5 GiB.

Exact episode list: see subset_manifest.json.

Per-game distribution

Game Episodes Size (GiB)
Apex_Legends 19 13.99
Barony 6 3.31
Battlefield_6_Open_Beta 3 0.93
Brotato 7 1.53
Core_Keeper 10 3.01
Counter-Strike_2 6 2.59
Cyberpunk_2077 16 3.75
Dinkum 23 4.40
Eternal_Return 16 7.56
Euro_Truck_Simulator_2 28 5.86
Grand_Theft_Auto_V 6 3.49
Grounded 23 3.91
MapleStory_Worlds_Southperry 4 4.68
Medieval_Dynasty 11 4.20
Minecraft_1.21.8 6 2.32
Monster_Hunter_Wilds 21 3.75
OguForest 1 0.34
PEAK 5 0.48
PUBG 7 2.03
Raft 12 2.88
Rainbow_Six 7 4.46
Ready_Or_Not 10 2.72
Satisfactory 13 5.02
Skul 1 1.15
Slime_Rancher 6 4.22
Stardew_Valley 9 4.28
Super_Bunny_Man 2 0.16
VALORANT 1 0.17
Vampire_Survivors 5 3.19

Total: 284 episodes, 100.38 GiB.

Loading

Use the OWA data pipeline (see https://github.com/open-world-agents/open-world-agents):

python projects/owa-data/scripts/01_raw_to_event.py \
  --config projects/owa-data/configs/mcap_to_event_example.yaml \
  --input_dir /path/to/GameAgent-480p-subset \
  --output_dir /path/to/event-dataset \
  --mcap_to_event_config.num_workers 8

Or download directly:

from huggingface_hub import snapshot_download
snapshot_download(repo_id="sarthak2314/GameAgent-480p-100GB", repo_type="dataset",
                  local_dir="GameAgent-480p-subset",
                  allow_patterns=["*.mcap", "*.mkv"], max_workers=2)

Files

  • <Game>/<episode>.mcap — OWAMcap metadata + input events
  • <Game>/<episode>.mkv — H.264 video frames (referenced from .mcap)
  • subset_manifest.json — machine-readable episode list
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